SlideShare a Scribd company logo
Instagram’s killer feedback loop 
And how to apply it to your products
Since you’ve downloaded Instagram you are 
snapping more photos than ever.
I’m not even asking, we both know it’s true.
The question is Why do you take more photos.
Well, I can tell you it has something to do with...
The Tribal Feedback Loop
And a smart design.
Let me simplify these concepts and put them in easy 
to understand frames
So you can harness them in your products as well.
But before we dive in, 
I’d like to tell you a short story.
doriadar@gmail.com 
My name is Dori Adar, 
Game and product designer from Tel-Aviv.
Back in the day, 
When I was studying electronic music production
I had the pleasure of learning from one of the best 
Israeli music producers.
One day, after a long musical session 
he asked us students a question:
Why do we make music?
And answered himself immediately:
Cause our friends tell us our beats are awesome.
Matushka was referring to the #1 motivator for 
creators to create: Feedback.
Part 1 
The Tribal Feedback Loop
First things first. 
What is a feedback loop?
Feedback occurs when outputs of a system are 
"fed back" as inputs, creating a loop.
Take this mic for instance, 
As an input to the speaker standing in front of it.
The speaker (output) amplifies the signal, 
sending it back to the mic
Which uses that as an input to the speaker, 
this time louder
And this loop escalates to this terrible noise 
we call “audio feedback”.
This is the nature of a feedback loop. 
It escalates.
See where am I getting at?
The Instagram feedback mechanism is based on 
likes, comments and followers.
(Hence, reward of the tribe)
And they do their best to ensure that the user gets 
them all.
The Tribal Feedback Loop goes as follows:
Trigger 
Small Act 
(Input) 
Anticipation 
Variable 
Reward
Let’s use Instagram’s own words to see this loop in action:
Trigger 
(Instagram is) a simple way to capture and share the world's moments on your iPhone
The “world’s moments” are the triggers.
A cat, a piece of landscape, a sunset, 
are opportunities for us to show the world
How great capturers of these moments we are.
As capturers, we are always trigger happy, 
shooting before the moment is gone.
Small act 
It’s a simple way to capture
Snapping a photo is easier than posting a tweet
It only takes the effort of grabbing your phone and 
tapping 3 times.
Making it a very quick mechanism of creating 
content, hence, getting feedback.
Instagram also tells us: 
Transform everyday moments into works of art.
That’s the magic.
Altering the pictures to something worthy. 
A work of art! one may think.
(Usually the one who shot the photo).
If gaming taught me anything, 
it is that users like to feel smart.
Instagram makes us feel talented.
Now the picture looks even better, 
and we are emotionally invested.
When we put effort into something we tend to value it 
more.
Behavioral economist Dan Ariely calls it 
“The IKEA Effect”
Choosing a filter in Instagram is a “good amount” of 
effort.
Not complicated, but yet it feels as if we have done 
something creative.
Anticipation 
The picture shared on everyone’s feed. 
Will the world recognize our talent?
In some way it is like leaving a cake in the oven.
Checking on it is inevitable.
Variable Reward 
46 likes on my new cat photo! not bad!
Instagram users take social acceptance as a reward, 
AKA reward of the tribe.
This reward is measurable, 
and variable from its nature.
We get a different amount of likes and comments 
each time.
Which leaves us wondering.. 
How much will our next photo get?
This last piece in the loop, the variable reward, 
feeds back to the first piece, the trigger.
Trigger 
Small Act 
(Input) 
Anticipation 
Variable 
Reward
Part 2 
Smart design
As product designers, we must ensure that our users 
enjoy liking the works of others.
Instagram has made a great job, 
presenting a feed that has now become a standard
Liking is easy and fun. 
Double tap for getting a beautiful heart.
Secret have done an even better job with their 
“swipe to like” mechanic.
Back to Instagram, 
see how picture descriptions look 
like comments.
This design encourages comments in the sense that 
the conversation “has already started”.
Facebook does a similar trick 
My pic is already there! Guess I’ll 
write something….
And of course, following other people.
see how clear this call to action is. 
Wow, Meital Harel LOVES my work!
Now lets wrap it up. 
If you build a “user generated” product...
1 
Make sure you have a solid tribal feedback loop
2 
Users have a frictionless way of discovering and 
liking content.
Food for thought 
Many apps uses bare and bones feedback mechanism: voting.
Product Hunt 
Yik Yak
Can you think of a new way of quick feedback mechanism?
Plz write me if you do, 
And...
If you share this deck and tag me, 
you’ll get a special heart in return! 
@doriadar @dori adar doriadar@gmail.com

More Related Content

What's hot

Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing Games
Kongregate
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
Andrew Dotsenko
 
Mobile Games Revenue Models
Mobile Games Revenue ModelsMobile Games Revenue Models
Mobile Games Revenue Models
Thiago Paiva
 
Product Management For Free-to-Play Games w/ AC&A's Senior PM
Product Management For Free-to-Play Games w/ AC&A's Senior PMProduct Management For Free-to-Play Games w/ AC&A's Senior PM
Product Management For Free-to-Play Games w/ AC&A's Senior PM
Product School
 
Game design through the eyes of gaming history
Game design through the eyes of gaming historyGame design through the eyes of gaming history
Game design through the eyes of gaming history
Dori Adar
 
Smart Gamification
Smart GamificationSmart Gamification
Smart GamificationAmy Jo Kim
 
Gamification Player / User Types HEXAD
Gamification Player / User Types HEXADGamification Player / User Types HEXAD
Gamification Player / User Types HEXAD
Andrzej Marczewski
 
Game design document filled in
Game design document filled inGame design document filled in
Game design document filled in
iain bruce
 
Octalysis: The Strategy Dashboard (Gamification)
Octalysis: The Strategy Dashboard (Gamification)Octalysis: The Strategy Dashboard (Gamification)
Octalysis: The Strategy Dashboard (Gamification)
Yu-kai Chou
 
125 Clickass Copywriting Tips
125 Clickass Copywriting Tips125 Clickass Copywriting Tips
125 Clickass Copywriting Tips
Barry Feldman
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core Mechanic
David Mullich
 
The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game Narrative
Jesse Schell
 
Hooked – How to Build Habit-Forming Products - Nir Eyal
Hooked – How to Build Habit-Forming Products - Nir EyalHooked – How to Build Habit-Forming Products - Nir Eyal
Hooked – How to Build Habit-Forming Products - Nir Eyal
Atlassian
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core games
Tamara (Tammy) Levy
 
뉴비라이터를 위한 게임라이팅 일반론
뉴비라이터를 위한 게임라이팅 일반론뉴비라이터를 위한 게임라이팅 일반론
뉴비라이터를 위한 게임라이팅 일반론
sinnoske
 
Acquisition - Retention - Monetization : Feeding the Funnel
Acquisition - Retention - Monetization : Feeding the FunnelAcquisition - Retention - Monetization : Feeding the Funnel
Acquisition - Retention - Monetization : Feeding the Funnel
Juan Gabriel Gomila Salas
 
Agile Estimation
Agile EstimationAgile Estimation
Hooked: How to Build Habit-Forming Products with Nir Eyal
Hooked: How to Build Habit-Forming Products with Nir EyalHooked: How to Build Habit-Forming Products with Nir Eyal
Hooked: How to Build Habit-Forming Products with Nir Eyal
Nir Eyal
 
게임제작개론: #3 간접통제와 게임 커뮤니티
게임제작개론: #3 간접통제와 게임 커뮤니티게임제작개론: #3 간접통제와 게임 커뮤니티
게임제작개론: #3 간접통제와 게임 커뮤니티
Seungmo Koo
 
Secrets of Game Thinking
Secrets of Game ThinkingSecrets of Game Thinking
Secrets of Game Thinking
Amy Jo Kim
 

What's hot (20)

Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing Games
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
 
Mobile Games Revenue Models
Mobile Games Revenue ModelsMobile Games Revenue Models
Mobile Games Revenue Models
 
Product Management For Free-to-Play Games w/ AC&A's Senior PM
Product Management For Free-to-Play Games w/ AC&A's Senior PMProduct Management For Free-to-Play Games w/ AC&A's Senior PM
Product Management For Free-to-Play Games w/ AC&A's Senior PM
 
Game design through the eyes of gaming history
Game design through the eyes of gaming historyGame design through the eyes of gaming history
Game design through the eyes of gaming history
 
Smart Gamification
Smart GamificationSmart Gamification
Smart Gamification
 
Gamification Player / User Types HEXAD
Gamification Player / User Types HEXADGamification Player / User Types HEXAD
Gamification Player / User Types HEXAD
 
Game design document filled in
Game design document filled inGame design document filled in
Game design document filled in
 
Octalysis: The Strategy Dashboard (Gamification)
Octalysis: The Strategy Dashboard (Gamification)Octalysis: The Strategy Dashboard (Gamification)
Octalysis: The Strategy Dashboard (Gamification)
 
125 Clickass Copywriting Tips
125 Clickass Copywriting Tips125 Clickass Copywriting Tips
125 Clickass Copywriting Tips
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core Mechanic
 
The Nature of Order in Game Narrative
The Nature of Order in Game NarrativeThe Nature of Order in Game Narrative
The Nature of Order in Game Narrative
 
Hooked – How to Build Habit-Forming Products - Nir Eyal
Hooked – How to Build Habit-Forming Products - Nir EyalHooked – How to Build Habit-Forming Products - Nir Eyal
Hooked – How to Build Habit-Forming Products - Nir Eyal
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core games
 
뉴비라이터를 위한 게임라이팅 일반론
뉴비라이터를 위한 게임라이팅 일반론뉴비라이터를 위한 게임라이팅 일반론
뉴비라이터를 위한 게임라이팅 일반론
 
Acquisition - Retention - Monetization : Feeding the Funnel
Acquisition - Retention - Monetization : Feeding the FunnelAcquisition - Retention - Monetization : Feeding the Funnel
Acquisition - Retention - Monetization : Feeding the Funnel
 
Agile Estimation
Agile EstimationAgile Estimation
Agile Estimation
 
Hooked: How to Build Habit-Forming Products with Nir Eyal
Hooked: How to Build Habit-Forming Products with Nir EyalHooked: How to Build Habit-Forming Products with Nir Eyal
Hooked: How to Build Habit-Forming Products with Nir Eyal
 
게임제작개론: #3 간접통제와 게임 커뮤니티
게임제작개론: #3 간접통제와 게임 커뮤니티게임제작개론: #3 간접통제와 게임 커뮤니티
게임제작개론: #3 간접통제와 게임 커뮤니티
 
Secrets of Game Thinking
Secrets of Game ThinkingSecrets of Game Thinking
Secrets of Game Thinking
 

Viewers also liked

How to make people love your game in 90 seconds or less
How to make people love your game in 90 seconds or lessHow to make people love your game in 90 seconds or less
How to make people love your game in 90 seconds or less
Dori Adar
 
Writing for new media
Writing for new mediaWriting for new media
Writing for new media
Dori Adar
 
3 Gaming Tactics to Supercharge Users' Motivation
3 Gaming Tactics to Supercharge Users' Motivation3 Gaming Tactics to Supercharge Users' Motivation
3 Gaming Tactics to Supercharge Users' Motivation
Dori Adar
 
למה אנחנו מכורים למלחמה
למה אנחנו מכורים למלחמהלמה אנחנו מכורים למלחמה
למה אנחנו מכורים למלחמה
Dori Adar
 
Medical Devices - Servicing Medical Device Companies
Medical Devices - Servicing Medical Device CompaniesMedical Devices - Servicing Medical Device Companies
Medical Devices - Servicing Medical Device Companies
IBMElectronics
 
Sponsor Information and Training day Session C4 - IVDs: Post-market responsib...
Sponsor Information and Training day Session C4 - IVDs: Post-market responsib...Sponsor Information and Training day Session C4 - IVDs: Post-market responsib...
Sponsor Information and Training day Session C4 - IVDs: Post-market responsib...
TGA Australia
 
Vigilance system reporting
Vigilance system reportingVigilance system reporting
Vigilance system reporting
Sakthisri87
 
Presentation: Medical Devices: how to stay included workshop - Post-market ro...
Presentation: Medical Devices: how to stay included workshop - Post-market ro...Presentation: Medical Devices: how to stay included workshop - Post-market ro...
Presentation: Medical Devices: how to stay included workshop - Post-market ro...
TGA Australia
 
Closed Loop Corrective Action
Closed Loop Corrective ActionClosed Loop Corrective Action
Closed Loop Corrective Action
Lee Hanxue
 
Creating > Creative (A Definition of Creativity That Belongs to Everyone)
Creating > Creative (A Definition of Creativity That Belongs to Everyone)Creating > Creative (A Definition of Creativity That Belongs to Everyone)
Creating > Creative (A Definition of Creativity That Belongs to Everyone)
Lexicontent
 
10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games
Dori Adar
 
Presentation: Medical Devices: how to stay included workshop - Post-market re...
Presentation: Medical Devices: how to stay included workshop - Post-market re...Presentation: Medical Devices: how to stay included workshop - Post-market re...
Presentation: Medical Devices: how to stay included workshop - Post-market re...
TGA Australia
 
Medical equipment maintenance
Medical equipment maintenanceMedical equipment maintenance
Medical equipment maintenance
Tony McDaniel
 
Economic operators and post market surveillance under the proposed EU medicin...
Economic operators and post market surveillance under the proposed EU medicin...Economic operators and post market surveillance under the proposed EU medicin...
Economic operators and post market surveillance under the proposed EU medicin...Erik Vollebregt
 
Planned Preventive Ambulance Medical Equipment Maintenance
Planned Preventive Ambulance Medical Equipment MaintenancePlanned Preventive Ambulance Medical Equipment Maintenance
Planned Preventive Ambulance Medical Equipment MaintenanceAshendu Pandey
 
Utsav Mahendra : Customer Feedback and Service Recovery
Utsav Mahendra : Customer Feedback and Service Recovery Utsav Mahendra : Customer Feedback and Service Recovery
Utsav Mahendra : Customer Feedback and Service Recovery
Utsav Mahendra
 
Complaint and recall handling
Complaint and recall handlingComplaint and recall handling
Complaint and recall handlingDolly Gabriola
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
Dori Adar
 
Predator Prey Relationships, Lesson PowerPoint
Predator Prey Relationships, Lesson PowerPointPredator Prey Relationships, Lesson PowerPoint
Predator Prey Relationships, Lesson PowerPoint
www.sciencepowerpoint.com
 
Complaint handling in pharmaceutical companies,product recall,retention recor...
Complaint handling in pharmaceutical companies,product recall,retention recor...Complaint handling in pharmaceutical companies,product recall,retention recor...
Complaint handling in pharmaceutical companies,product recall,retention recor...
swrk
 

Viewers also liked (20)

How to make people love your game in 90 seconds or less
How to make people love your game in 90 seconds or lessHow to make people love your game in 90 seconds or less
How to make people love your game in 90 seconds or less
 
Writing for new media
Writing for new mediaWriting for new media
Writing for new media
 
3 Gaming Tactics to Supercharge Users' Motivation
3 Gaming Tactics to Supercharge Users' Motivation3 Gaming Tactics to Supercharge Users' Motivation
3 Gaming Tactics to Supercharge Users' Motivation
 
למה אנחנו מכורים למלחמה
למה אנחנו מכורים למלחמהלמה אנחנו מכורים למלחמה
למה אנחנו מכורים למלחמה
 
Medical Devices - Servicing Medical Device Companies
Medical Devices - Servicing Medical Device CompaniesMedical Devices - Servicing Medical Device Companies
Medical Devices - Servicing Medical Device Companies
 
Sponsor Information and Training day Session C4 - IVDs: Post-market responsib...
Sponsor Information and Training day Session C4 - IVDs: Post-market responsib...Sponsor Information and Training day Session C4 - IVDs: Post-market responsib...
Sponsor Information and Training day Session C4 - IVDs: Post-market responsib...
 
Vigilance system reporting
Vigilance system reportingVigilance system reporting
Vigilance system reporting
 
Presentation: Medical Devices: how to stay included workshop - Post-market ro...
Presentation: Medical Devices: how to stay included workshop - Post-market ro...Presentation: Medical Devices: how to stay included workshop - Post-market ro...
Presentation: Medical Devices: how to stay included workshop - Post-market ro...
 
Closed Loop Corrective Action
Closed Loop Corrective ActionClosed Loop Corrective Action
Closed Loop Corrective Action
 
Creating > Creative (A Definition of Creativity That Belongs to Everyone)
Creating > Creative (A Definition of Creativity That Belongs to Everyone)Creating > Creative (A Definition of Creativity That Belongs to Everyone)
Creating > Creative (A Definition of Creativity That Belongs to Everyone)
 
10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games
 
Presentation: Medical Devices: how to stay included workshop - Post-market re...
Presentation: Medical Devices: how to stay included workshop - Post-market re...Presentation: Medical Devices: how to stay included workshop - Post-market re...
Presentation: Medical Devices: how to stay included workshop - Post-market re...
 
Medical equipment maintenance
Medical equipment maintenanceMedical equipment maintenance
Medical equipment maintenance
 
Economic operators and post market surveillance under the proposed EU medicin...
Economic operators and post market surveillance under the proposed EU medicin...Economic operators and post market surveillance under the proposed EU medicin...
Economic operators and post market surveillance under the proposed EU medicin...
 
Planned Preventive Ambulance Medical Equipment Maintenance
Planned Preventive Ambulance Medical Equipment MaintenancePlanned Preventive Ambulance Medical Equipment Maintenance
Planned Preventive Ambulance Medical Equipment Maintenance
 
Utsav Mahendra : Customer Feedback and Service Recovery
Utsav Mahendra : Customer Feedback and Service Recovery Utsav Mahendra : Customer Feedback and Service Recovery
Utsav Mahendra : Customer Feedback and Service Recovery
 
Complaint and recall handling
Complaint and recall handlingComplaint and recall handling
Complaint and recall handling
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
 
Predator Prey Relationships, Lesson PowerPoint
Predator Prey Relationships, Lesson PowerPointPredator Prey Relationships, Lesson PowerPoint
Predator Prey Relationships, Lesson PowerPoint
 
Complaint handling in pharmaceutical companies,product recall,retention recor...
Complaint handling in pharmaceutical companies,product recall,retention recor...Complaint handling in pharmaceutical companies,product recall,retention recor...
Complaint handling in pharmaceutical companies,product recall,retention recor...
 

Similar to Instagram's killer feedback loop

MTBiz January 2012
MTBiz January 2012MTBiz January 2012
MTBiz January 2012
Mutual Trust Bank Ltd.
 
5 Things we Can Learn from Games About UX
5 Things we Can Learn from Games About UX5 Things we Can Learn from Games About UX
5 Things we Can Learn from Games About UX
Dori Adar
 
What I’Ve Learned In Social Web Class(Final)
What I’Ve Learned In Social Web Class(Final)What I’Ve Learned In Social Web Class(Final)
What I’Ve Learned In Social Web Class(Final)zjonez
 
The 3 Step Plan To Marrying Your Users
The 3 Step Plan To Marrying Your UsersThe 3 Step Plan To Marrying Your Users
The 3 Step Plan To Marrying Your Users
Dori Adar
 
Media Presentation
Media PresentationMedia Presentation
Media Presentation
NimarZarChaudhry123
 
Hooked - How to build habit forming products
Hooked - How to build habit forming products Hooked - How to build habit forming products
Hooked - How to build habit forming products
PiXeL16
 
#Manship4002 Instagram & Spreadability - Lecture 7
#Manship4002 Instagram & Spreadability - Lecture 7#Manship4002 Instagram & Spreadability - Lecture 7
#Manship4002 Instagram & Spreadability - Lecture 7
Paige Jarreau
 
Growth Lessons from Early Snapchat
Growth Lessons from Early SnapchatGrowth Lessons from Early Snapchat
Growth Lessons from Early Snapchat
Mozza
 
Question 4
Question 4Question 4
Question 4
Hattieryan
 
Policy Issue Paper Example - Example 1 - Research Pap
Policy Issue Paper Example - Example 1 - Research PapPolicy Issue Paper Example - Example 1 - Research Pap
Policy Issue Paper Example - Example 1 - Research Pap
Kim Isleb
 
Residual Media: Instagram Analysis
Residual Media: Instagram AnalysisResidual Media: Instagram Analysis
Residual Media: Instagram Analysis
annegalang
 
Instagram Best Practices Guide
Instagram Best Practices GuideInstagram Best Practices Guide
Instagram Best Practices Guide
Liz DeMeo
 
Making Great iOS Experiences
Making Great iOS ExperiencesMaking Great iOS Experiences
Making Great iOS Experiences
Weave The People
 
Yahoo! App Mobile App Design Teardown
Yahoo! App Mobile App Design TeardownYahoo! App Mobile App Design Teardown
Yahoo! App Mobile App Design Teardown
Xander Pollock
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)
Stephen Anderson
 
Evaluation
EvaluationEvaluation
Evaluationgrewal31
 
Evaluation...
Evaluation...Evaluation...
Evaluation...
BeyondControl
 

Similar to Instagram's killer feedback loop (20)

MTBiz January 2012
MTBiz January 2012MTBiz January 2012
MTBiz January 2012
 
5 Things we Can Learn from Games About UX
5 Things we Can Learn from Games About UX5 Things we Can Learn from Games About UX
5 Things we Can Learn from Games About UX
 
What I’Ve Learned In Social Web Class(Final)
What I’Ve Learned In Social Web Class(Final)What I’Ve Learned In Social Web Class(Final)
What I’Ve Learned In Social Web Class(Final)
 
The 3 Step Plan To Marrying Your Users
The 3 Step Plan To Marrying Your UsersThe 3 Step Plan To Marrying Your Users
The 3 Step Plan To Marrying Your Users
 
Media Presentation
Media PresentationMedia Presentation
Media Presentation
 
Media Presentation
Media PresentationMedia Presentation
Media Presentation
 
Hooked - How to build habit forming products
Hooked - How to build habit forming products Hooked - How to build habit forming products
Hooked - How to build habit forming products
 
#Manship4002 Instagram & Spreadability - Lecture 7
#Manship4002 Instagram & Spreadability - Lecture 7#Manship4002 Instagram & Spreadability - Lecture 7
#Manship4002 Instagram & Spreadability - Lecture 7
 
Growth Lessons from Early Snapchat
Growth Lessons from Early SnapchatGrowth Lessons from Early Snapchat
Growth Lessons from Early Snapchat
 
Question 4
Question 4Question 4
Question 4
 
Policy Issue Paper Example - Example 1 - Research Pap
Policy Issue Paper Example - Example 1 - Research PapPolicy Issue Paper Example - Example 1 - Research Pap
Policy Issue Paper Example - Example 1 - Research Pap
 
Residual Media: Instagram Analysis
Residual Media: Instagram AnalysisResidual Media: Instagram Analysis
Residual Media: Instagram Analysis
 
Presentation1
Presentation1Presentation1
Presentation1
 
Instagram Best Practices Guide
Instagram Best Practices GuideInstagram Best Practices Guide
Instagram Best Practices Guide
 
Making Great iOS Experiences
Making Great iOS ExperiencesMaking Great iOS Experiences
Making Great iOS Experiences
 
Yahoo! App Mobile App Design Teardown
Yahoo! App Mobile App Design TeardownYahoo! App Mobile App Design Teardown
Yahoo! App Mobile App Design Teardown
 
Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)Seductive Interactions (Idea 09 Version)
Seductive Interactions (Idea 09 Version)
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation...
Evaluation...Evaluation...
Evaluation...
 
Evaluation
EvaluationEvaluation
Evaluation
 

Recently uploaded

一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
9a93xvy
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
cy0krjxt
 
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
asuzyq
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
h7j5io0
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
jyz59f4j
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
fastfixgaragedoor
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
Alan Dix
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
n0tivyq
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
PrabhjeetSingh219035
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
garcese
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
aaryangarg12
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
boryssutkowski
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
ameli25062005
 
Common Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid themCommon Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid them
madhavlakhanpal29
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
fabianavillanib
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
7sd8fier
 

Recently uploaded (20)

一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
 
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
 
Borys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior designBorys Sutkowski portfolio interior design
Borys Sutkowski portfolio interior design
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
 
Common Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid themCommon Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid them
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
 

Instagram's killer feedback loop