the
Innovation Cycle
         a continuous growth theory




                                      Draft August 2011
  IDEA
content


                       Innovation cycle

                   theoretical background
             organizational
                                      chaining
               constrains
                     characterizations
      Product      Phasing         Skill          Innovative
     taxonomy     conditions       sets          background
                   innovation instruments
Geoffrey      Clayton          Chris      Malcolm          Gary
 Moore      Christensen       Argyris     Gladwell        Hamel
 Bill         Leif        Angela           ?             Steve
Gates      Edvinsson      Merkel                         Blank
Organizational constrains
                     theory
Two organizational forms
as a Fn of product complexity



               Market exchange
               is more efficient


                                   Coase’s firm theory
          In-house production is
           better than procuring
                     the product
Two ownership forms
as a Fn of asset building costs




                 Property is more        Implementation costs
                 valuable than           are higher than the
                 implementation costs    value of property that
                                         controls an opportunity




                             Demsetz’s property theory
Organizational forms
      as a function of relative costs

                                                      Value > property     Costs >
                                                           costs         property value




                                  Cheaper goods
                                    exchange
                                                         Markets         Commons
                                  to build in-house




                                                                           Property
                                      Cheaper




                                                           Firms           regimes
Coase’s firm theory + Demsetz’s
                property theory
Efficient production forms
as a Fn of product attributes

                                Value >           Costs >
                              property Costs    property value
                              Abundance         Commodity
                               of market       product that

                   exchange
                    Goods       players,           serves
                               universal         significant
                                product             need
                                                  Hygienic
                              Complex,
                                               product in an
                   in-house




                               unique
                     Build




                                                    inapt
                              product in
                                                 providers’
                              monopoly
                                                   market
∑
Constrains summary
Optimal production form



Depends on:
• market ubiquity
• production costs

May require an operation within a social and economic paradigm
which isn’t widely tolerable.
Chaining theory
Efficient production forms
as a Fn of product life-cycle
                                 Value > property         Costs >
                                      Costs             property value




                      exchange
                       Goods
                      in-house
                        Build




                                          Spasokukotskiy’s phasing theory
Any product drifts                             Cheaper and adjustable
                                               replicas of the editor
the cycle over time

          The idea is picked
          up. Mass product
                                         2
                                                       3

    A text editor is created
      as custom built code           1
                                               4
 The editor’s functionality is integrated in
          other products as a component
maturing all the way
increasing market penetration

                                  pervasion




                                inception
upon market saturation
the product can make a quality leap

                                                   pervasion
                    actual maturity limit
                                            >>
     integration cycle

     quality leap                                inception



                                                  components cycle
…becoming a standard component
due to an integration

                                            pervasion




                                          inception
Text editor’s life cycle as a
      product component

          Text editor’s life cycle as a
          stand-alone product
…over and over again




      quality leaps
∑
Chaining summary
Optimal production form
Depends on:
• market maturity
• product ubiquity


Is chained:
• the forms change each over in a strict sequence
• the transformative process is one-way street
• repeats in a loop over and over again
∑
Chaining corollaries

Following theories are necessarily to consider:
• skills phasing
• business objectives phasing
• economic regime phasing
• phase timing
• organizational forms phasing


                                 One solution doesn’t fit all
Innovation cycle
         characterization
Product parameters
define dots in the cycle




    product      phasing         skill
   taxonomy   + conditions   +   sets
                                         = cycle
Two scales are common
for all products in the cycle



                   buying entities




                                     costs/profit
Break-through products
pop share




                        non-consumption




                                          entities
             coverage

                             price




            New product projects




                                                     costs/profit
Mass market products
pop share




                       entities
            coverage


               price




                                  costs/profit
Saturation products
common base standards
  pop share




                                 entities
              coverage
                         price


This phase delivers
flavors to any taste.
The number of buyers for
every variant reduces.
The core functionality
though becomes a common
good and knowledge
                                            costs/profit
Next-level products
pop share




                       non-consumption




                                         entities
            coverage

                            price




                        next level
             infrastructure phase

                 the tipping point

            “final touch” phase
                                                    costs/profit
product-market-costs-time optimization
cycle overview




                                   Product A
                 buying entities




                                               Product B
                                                  costs/profit
Product parameters
define dots in the cycle




    product      phasing         skill
   taxonomy   + conditions   +   sets
                                         = cycle
Phasing of product type
is due to changes in costs and profits


                                         price potential



                                            price      profit


                                               costs
Labor division
is the main theme in progress




                                             Vendor 3
All new products satisfy the same existing
need/want. Typically new products are
improving a subset of the whole
technological stack that serves to the




                                                        Value stack
                                             Vendor 2
need. Many industry players
simultaneously control the value stack.




                                             Vendor 1
If there is a market niche, where
potential price is much larger than costs




                                             Vendor 3

                                                        technology Value
                                            profit

                                            costs




                                             Vendor 1
enterprises and build-to–order ventures
take the chance




                                          profit

                                          costs




                            project
If a known and available product has a
potential price up to profit standards




                                          Vendor 3

                                                     technology Value
                                         profit


                                         costs




                                          Vendor 1
There is no risk to
scale the production as along as it goes




                               mass        profit
                            production
                                           costs
If the value stack is gainful but a
subset’s costs are higher than price




                                         Vendor 3

                                                    technology Value
                                       costs




                                         Vendor 1
The losses are covered by stakeholders
from profits through a cooperation




                                           cooperation

                                         costs
partners or commons cover excess costs




                                                  Vendor 3
                          producing consumers




                                                             technology Value
• the value stack partners
                                                costs
 (value stack is clearly defined,
  high entry barriers)
• commons (3rd party)




                                                  Vendor 1
 (value stack is blurry,
  covers too many bases, low
  entry barriers)
there is no profit in the entire value stack
but the product is a must-have




                                           costs

                                                   technology Value
                                           costs




                                           costs
Hygienic products are protected by society
through regulations




                                       costs




                                        Government
                                         enterprise
This phase isn’t always evident
it could be short, or disguised




                                              costs

                                                      technology Value
 Governmental preferences, easy tax regime,
 grant support, etc. all cover costs in a     costs
 distressed value stack.




                                              costs
An innovation reduces costs of the entire
value stack, then the cycle begins anew

                                 Value >          Costs >
                               property Costs   property value




                    exchange
                                  mass
                     Goods     production       cooperation
                    in-house




                                                government
                      Build




                                 project
                                                 enterprise
     innovation
True innovation redesigns industries and
value chains across multiple stakeholders




                                          beneficiary


                                                        Value stack
                                          inventor
                                          beneficiary
Other product transformations along the
cycle are various forms of continuous
improvement process
But if you stretch the term, there are
various types of innovation
                                     process innovation | effectiveness


           application innovation                           experiential
                                                             innovation
           product innovation


   business model innovations
 process innovation | efficiency


         sustaining innovation

                                                 structural innovation
              marketing innovation
                                                disruptive innovation
Innovation comparison
innovation                    internal                                   customer side
               structure      capability practice        structure       capability      practice
disruptive     new, cheaper and better                   new market                      low-end
sustaining                    Improves                                   improves
                              product                                    value
application                                                                existing technology to new
                                                                          markets, serve new purpose
product                       improves                   established
                                                         offers
process                                      optimizes for established
                                                     markets
experiential                                                                cosmetics modifications
marketing                                tweak                                           touching
Business       change                        change                reframes value proposition
model          company role                 focus

structural     restructure                                                major gains
               industry
Product parameters
define dots in the cycle




    product      phasing         skill
   taxonomy   + conditions   +   sets
                                         = cycle
Every phase answers different question
and uses different governance principles

1. Hierarchy – search for
   product fit and
   production method


                               buying entities
2. Process chain – search
   for common market                                     2
   denominator and
   scalable production
   output
3. Network - search for                              1   3
   true market fit and
   inexpensive supply
4. Dictatorship – search for
   supply security and
   working ideas
                                                 4
                                                         costs/profit
Innovation cycle
         instruments
Why is a product maturity cycle called
a cycle of innovation?
                                huge problem




                                   minor problem



There are systemic hurdles on
the road. Lateral ideas are
required to pass through.
                                               significant problem
innovation theories
challenges overview

   Christensen’s dilemma



                                               learning
            Moore’s chasm                          leap

                                         discipline
                                         leap




                Argyris’ single-loop learning & double-loop learning
Double-loop learning




                                            learning
                                                leap

                                      discipline
                                      leap




           Argyris’ single-loop learning & double-loop learning
Single-loop mindsets
of successful executives




                              Product A
•Defensiveness
•Hiding and denying
uncomfortable information
•Avoiding negativity
•A need to win at all costs
•Worshipping rational
behavior, decrying anything
that doesn’t conform
•“I’m right” attitude


      by Chris Argyris
Double-loop mindset
of successful executives

•Dialogue
•Sharing tasks and information
•Free choice based on vivid
information
•Questioning the assumptions


       by Chris Argyris




                                 Product B
The business development chasm




          Moore’s chasm
Startups face a market gap (the chasm)
expanding from cheering crowd to mainstream


          sales




                                              time
Innovator’s dilemma


   Christensen’s dilemma
Companies overshoot market demand
not willing to give up profitable position




                    Product performance




                                             time
innovation theories
solutions
                                                      Christensen’s
                                                      modularization,
           Hamel’s agents provocateurs
                                                      non-consumption




      Gate’s success principles
                                         paradigm shift
                                         product adoption
       Gladwell’s tipping points
        Merkel’s subsidy targets            idea buy-in
  Edvinsson’s corporate longitude
                                                             new idea
       Blank’s pivot steps
Moore’s components-to-platforms                               Siegel’s IDEA
Are there other innovation theories?
provide your input




                                 ?
Author
Konstantyn Spasokukotskiy
your gateway to technology and innovation
www.spasokukotskiy.info



References
Yochai Benkler - The Wealth of Networks, 2006

Clayton Christensen – The Innovator’s Dilemma, 2003

Geoffrey Moore – Crossing the Chasm, 1991

Chris Argyris – Organizational Learning, 1978




                                                      free to copy and reuse
                                                       with proper attribution

Innovation Cycle

  • 1.
    the Innovation Cycle a continuous growth theory Draft August 2011 IDEA
  • 2.
    content Innovation cycle theoretical background organizational chaining constrains characterizations Product Phasing Skill Innovative taxonomy conditions sets background innovation instruments Geoffrey Clayton Chris Malcolm Gary Moore Christensen Argyris Gladwell Hamel Bill Leif Angela ? Steve Gates Edvinsson Merkel Blank
  • 3.
  • 4.
    Two organizational forms asa Fn of product complexity Market exchange is more efficient Coase’s firm theory In-house production is better than procuring the product
  • 5.
    Two ownership forms asa Fn of asset building costs Property is more Implementation costs valuable than are higher than the implementation costs value of property that controls an opportunity Demsetz’s property theory
  • 6.
    Organizational forms as a function of relative costs Value > property Costs > costs property value Cheaper goods exchange Markets Commons to build in-house Property Cheaper Firms regimes Coase’s firm theory + Demsetz’s property theory
  • 7.
    Efficient production forms asa Fn of product attributes Value > Costs > property Costs property value Abundance Commodity of market product that exchange Goods players, serves universal significant product need Hygienic Complex, product in an in-house unique Build inapt product in providers’ monopoly market
  • 8.
    ∑ Constrains summary Optimal productionform Depends on: • market ubiquity • production costs May require an operation within a social and economic paradigm which isn’t widely tolerable.
  • 9.
  • 10.
    Efficient production forms asa Fn of product life-cycle Value > property Costs > Costs property value exchange Goods in-house Build Spasokukotskiy’s phasing theory
  • 11.
    Any product drifts Cheaper and adjustable replicas of the editor the cycle over time The idea is picked up. Mass product 2 3 A text editor is created as custom built code 1 4 The editor’s functionality is integrated in other products as a component
  • 12.
    maturing all theway increasing market penetration pervasion inception
  • 13.
    upon market saturation theproduct can make a quality leap pervasion actual maturity limit >> integration cycle quality leap inception components cycle
  • 14.
    …becoming a standardcomponent due to an integration pervasion inception Text editor’s life cycle as a product component Text editor’s life cycle as a stand-alone product
  • 15.
    …over and overagain quality leaps
  • 16.
    ∑ Chaining summary Optimal productionform Depends on: • market maturity • product ubiquity Is chained: • the forms change each over in a strict sequence • the transformative process is one-way street • repeats in a loop over and over again
  • 17.
    ∑ Chaining corollaries Following theoriesare necessarily to consider: • skills phasing • business objectives phasing • economic regime phasing • phase timing • organizational forms phasing One solution doesn’t fit all
  • 18.
    Innovation cycle characterization
  • 19.
    Product parameters define dotsin the cycle product phasing skill taxonomy + conditions + sets = cycle
  • 20.
    Two scales arecommon for all products in the cycle buying entities costs/profit
  • 21.
    Break-through products pop share non-consumption entities coverage price New product projects costs/profit
  • 22.
    Mass market products popshare entities coverage price costs/profit
  • 23.
    Saturation products common basestandards pop share entities coverage price This phase delivers flavors to any taste. The number of buyers for every variant reduces. The core functionality though becomes a common good and knowledge costs/profit
  • 24.
    Next-level products pop share non-consumption entities coverage price next level infrastructure phase the tipping point “final touch” phase costs/profit
  • 25.
    product-market-costs-time optimization cycle overview Product A buying entities Product B costs/profit
  • 26.
    Product parameters define dotsin the cycle product phasing skill taxonomy + conditions + sets = cycle
  • 27.
    Phasing of producttype is due to changes in costs and profits price potential price profit costs
  • 28.
    Labor division is themain theme in progress Vendor 3 All new products satisfy the same existing need/want. Typically new products are improving a subset of the whole technological stack that serves to the Value stack Vendor 2 need. Many industry players simultaneously control the value stack. Vendor 1
  • 29.
    If there isa market niche, where potential price is much larger than costs Vendor 3 technology Value profit costs Vendor 1
  • 30.
    enterprises and build-to–orderventures take the chance profit costs project
  • 31.
    If a knownand available product has a potential price up to profit standards Vendor 3 technology Value profit costs Vendor 1
  • 32.
    There is norisk to scale the production as along as it goes mass profit production costs
  • 33.
    If the valuestack is gainful but a subset’s costs are higher than price Vendor 3 technology Value costs Vendor 1
  • 34.
    The losses arecovered by stakeholders from profits through a cooperation cooperation costs
  • 35.
    partners or commonscover excess costs Vendor 3 producing consumers technology Value • the value stack partners costs (value stack is clearly defined, high entry barriers) • commons (3rd party) Vendor 1 (value stack is blurry, covers too many bases, low entry barriers)
  • 36.
    there is noprofit in the entire value stack but the product is a must-have costs technology Value costs costs
  • 37.
    Hygienic products areprotected by society through regulations costs Government enterprise
  • 38.
    This phase isn’talways evident it could be short, or disguised costs technology Value Governmental preferences, easy tax regime, grant support, etc. all cover costs in a costs distressed value stack. costs
  • 39.
    An innovation reducescosts of the entire value stack, then the cycle begins anew Value > Costs > property Costs property value exchange mass Goods production cooperation in-house government Build project enterprise innovation
  • 40.
    True innovation redesignsindustries and value chains across multiple stakeholders beneficiary Value stack inventor beneficiary Other product transformations along the cycle are various forms of continuous improvement process
  • 41.
    But if youstretch the term, there are various types of innovation process innovation | effectiveness application innovation experiential innovation product innovation business model innovations process innovation | efficiency sustaining innovation structural innovation marketing innovation disruptive innovation
  • 42.
    Innovation comparison innovation internal customer side structure capability practice structure capability practice disruptive new, cheaper and better new market low-end sustaining Improves improves product value application existing technology to new markets, serve new purpose product improves established offers process optimizes for established markets experiential cosmetics modifications marketing tweak touching Business change change reframes value proposition model company role focus structural restructure major gains industry
  • 43.
    Product parameters define dotsin the cycle product phasing skill taxonomy + conditions + sets = cycle
  • 44.
    Every phase answersdifferent question and uses different governance principles 1. Hierarchy – search for product fit and production method buying entities 2. Process chain – search for common market 2 denominator and scalable production output 3. Network - search for 1 3 true market fit and inexpensive supply 4. Dictatorship – search for supply security and working ideas 4 costs/profit
  • 45.
    Innovation cycle instruments
  • 46.
    Why is aproduct maturity cycle called a cycle of innovation? huge problem minor problem There are systemic hurdles on the road. Lateral ideas are required to pass through. significant problem
  • 47.
    innovation theories challenges overview Christensen’s dilemma learning Moore’s chasm leap discipline leap Argyris’ single-loop learning & double-loop learning
  • 48.
    Double-loop learning learning leap discipline leap Argyris’ single-loop learning & double-loop learning
  • 49.
    Single-loop mindsets of successfulexecutives Product A •Defensiveness •Hiding and denying uncomfortable information •Avoiding negativity •A need to win at all costs •Worshipping rational behavior, decrying anything that doesn’t conform •“I’m right” attitude by Chris Argyris
  • 50.
    Double-loop mindset of successfulexecutives •Dialogue •Sharing tasks and information •Free choice based on vivid information •Questioning the assumptions by Chris Argyris Product B
  • 51.
    The business developmentchasm Moore’s chasm
  • 52.
    Startups face amarket gap (the chasm) expanding from cheering crowd to mainstream sales time
  • 53.
    Innovator’s dilemma Christensen’s dilemma
  • 54.
    Companies overshoot marketdemand not willing to give up profitable position Product performance time
  • 55.
    innovation theories solutions Christensen’s modularization, Hamel’s agents provocateurs non-consumption Gate’s success principles paradigm shift product adoption Gladwell’s tipping points Merkel’s subsidy targets idea buy-in Edvinsson’s corporate longitude new idea Blank’s pivot steps Moore’s components-to-platforms Siegel’s IDEA
  • 56.
    Are there otherinnovation theories? provide your input ?
  • 57.
    Author Konstantyn Spasokukotskiy your gatewayto technology and innovation www.spasokukotskiy.info References Yochai Benkler - The Wealth of Networks, 2006 Clayton Christensen – The Innovator’s Dilemma, 2003 Geoffrey Moore – Crossing the Chasm, 1991 Chris Argyris – Organizational Learning, 1978 free to copy and reuse with proper attribution