Hunting Godzilla - Ben Holmes - Slush 2015Index Ventures
An Investor's Perspective on Games. At Slush 2015 in Helsinki, Index Ventures partner Ben Holmes, shared his learnings from investing in games companies from Playfish to King and Supercell.
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Hunting Godzilla - Ben Holmes - Slush 2015Index Ventures
An Investor's Perspective on Games. At Slush 2015 in Helsinki, Index Ventures partner Ben Holmes, shared his learnings from investing in games companies from Playfish to King and Supercell.
We offer a range of services, from app and website development, to social media management. We provide the best internet marketing services in the Industry, We specialize in creating interactive, user-friendly mobile apps and websites. We will help you to promote your businesses. Reach Us at http://nextbyte.in/
A brief introduction of Horizon 2020 and focus on SCoRE Cymru which provides grants in order to stimulate participation by Wales-based organisations in European collaborative research and innovation and in particular the European Union Research programmes within Horizon 202
Présentation sur le crowdfunding dans le processus de développement de jeu vidéo, son historique, les besoins, les bénéfices et les risques. L’objectif de cette recherche est de pouvoir comprendre l’application du crowdfunding comme solution alternatif pour financer les projets relatifs au développement de jeu vidéo au Maroc.
An updated talk from last year held for University of Hong Kong about current trends in the games and media industry - new platforms, and what to consider in this market as a developer.
Presentation to the Cambridge Product Management Network by Liam Crilly and Arthur Meadows
Open-source has grown up from the gift of shareware to become a legitimate business model. Similarly, crowdfunding is no longer an exotic fund-raising mechanism for community-interest projects only. Tokenisation, cryptocurrencies and Initial Coin Offerings (ICOs) have streaked across our horizon.
This session looks at these alternative business models and what they mean for technical and marketing decisions in product companies.
A Social Media Week Copenhagen 2013 panel discussion around BitCoin and other Virtual Currencies like Facebook Credits as well as Open Source projects and Social Networks, Shops or Crowdfunding initiatives that support them. Several experts from financial institutions and BitCoin Nordic are expected to participate, but the panel won’t be just among speakers, the audience is welcome to join the discussion and share there experience or where they would like to use such new payment options.
Alexander Grover from Restack.AI, a Web3 firmed based in Oslo, Norway and Lviv, Ukraine, discusses how NFTs can be used to increase engagement within existing customer loyalty programs in the retail sector.
The presentation includes
1. Problem Statement
2. Loyalty Programs
3. Web3 Gaming with examples
4. Challenges
5. Architecture
6. Reddit Collectible Avatars
7. Starbucks Odyssey
8. Summary
The problem statement is: “As soon as the campaign is over, the sales drop-off!” - Hans Christian Boehlke CEO at Aldeamo (Bogotá, Columbia).
Web3 Gaming examples include Alien Worlds and The Infungibles.
7 Years of Independent Publishing | Dieter SchoellerJessica Tams
Delivered at Casual Connect Europe 2016
This talk will briefly summarize the lessons learned over the last seven years when it comes to publishing independent games, collaborating with young studios and successfully bringing their games to market. Having built up all pillars of distribution, from dinosaur retail business to Steam to mobile to digital console, we will share an insight into best practices and the biggest failures encountered along this path through concrete case studies and subjective insights.
A brief introduction of Horizon 2020 and focus on SCoRE Cymru which provides grants in order to stimulate participation by Wales-based organisations in European collaborative research and innovation and in particular the European Union Research programmes within Horizon 202
Présentation sur le crowdfunding dans le processus de développement de jeu vidéo, son historique, les besoins, les bénéfices et les risques. L’objectif de cette recherche est de pouvoir comprendre l’application du crowdfunding comme solution alternatif pour financer les projets relatifs au développement de jeu vidéo au Maroc.
An updated talk from last year held for University of Hong Kong about current trends in the games and media industry - new platforms, and what to consider in this market as a developer.
Presentation to the Cambridge Product Management Network by Liam Crilly and Arthur Meadows
Open-source has grown up from the gift of shareware to become a legitimate business model. Similarly, crowdfunding is no longer an exotic fund-raising mechanism for community-interest projects only. Tokenisation, cryptocurrencies and Initial Coin Offerings (ICOs) have streaked across our horizon.
This session looks at these alternative business models and what they mean for technical and marketing decisions in product companies.
A Social Media Week Copenhagen 2013 panel discussion around BitCoin and other Virtual Currencies like Facebook Credits as well as Open Source projects and Social Networks, Shops or Crowdfunding initiatives that support them. Several experts from financial institutions and BitCoin Nordic are expected to participate, but the panel won’t be just among speakers, the audience is welcome to join the discussion and share there experience or where they would like to use such new payment options.
Alexander Grover from Restack.AI, a Web3 firmed based in Oslo, Norway and Lviv, Ukraine, discusses how NFTs can be used to increase engagement within existing customer loyalty programs in the retail sector.
The presentation includes
1. Problem Statement
2. Loyalty Programs
3. Web3 Gaming with examples
4. Challenges
5. Architecture
6. Reddit Collectible Avatars
7. Starbucks Odyssey
8. Summary
The problem statement is: “As soon as the campaign is over, the sales drop-off!” - Hans Christian Boehlke CEO at Aldeamo (Bogotá, Columbia).
Web3 Gaming examples include Alien Worlds and The Infungibles.
7 Years of Independent Publishing | Dieter SchoellerJessica Tams
Delivered at Casual Connect Europe 2016
This talk will briefly summarize the lessons learned over the last seven years when it comes to publishing independent games, collaborating with young studios and successfully bringing their games to market. Having built up all pillars of distribution, from dinosaur retail business to Steam to mobile to digital console, we will share an insight into best practices and the biggest failures encountered along this path through concrete case studies and subjective insights.
Looking for blue ocean look to the cloud rhys dekleMary Chan
"The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design.
The trends in cloud based gaming are changing the way developers make games and the games developers make. This raises fresh opportunities for creativity in game and business design.
• Cloud gaming means much more than streaming which has come a long way but still faces well-known challenges to ubiquity.
• Developers today face a creative crisis just as big as their discovery crisis.
• The tools and middleware which rose to prominence in the last console generation are just beginning to embrace the cloud and that is changing the way that developers make and support games for the better.
• The cloud’s unique characteristics offer a fresh challenge to game developers to make new and better games. I’ll review some of the unexplored territory and discuss lessons learned and tips from the early explorers in cloud based game design."
Raising Finance. NVI Wales Mentor Session - Impact innovation Sarah Toomey
Raising Finance will deliver an overview of the main types and sources of business funding.
It will explore what different finance providers are looking for and consider how businesses can devise a funding roadmap appropriate to their needs.
Managing your business finance - NVI Wales Mentor session with Bevan & Buckla...Sarah Toomey
Alison Vickers, Partner at Bevan & Buckland Chartered Accountants covered 'Managing your Finances'.
Including:
Understanding accounts – where has all the profit gone!
Setting financial goals
Cash flow and working capital
Profitability
Gearing and liquidity
Advanced Flow Concepts Every Developer Should KnowPeter Caitens
Tim Combridge from Sensible Giraffe and Salesforce Ben presents some important tips that all developers should know when dealing with Flows in Salesforce.
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
Accelerate Enterprise Software Engineering with PlatformlessWSO2
Key takeaways:
Challenges of building platforms and the benefits of platformless.
Key principles of platformless, including API-first, cloud-native middleware, platform engineering, and developer experience.
How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
Listen to the keynote address and hear about the latest developments from Rachana Ananthakrishnan and Ian Foster who review the updates to the Globus Platform and Service, and the relevance of Globus to the scientific community as an automation platform to accelerate scientific discovery.
Globus Connect Server Deep Dive - GlobusWorld 2024Globus
We explore the Globus Connect Server (GCS) architecture and experiment with advanced configuration options and use cases. This content is targeted at system administrators who are familiar with GCS and currently operate—or are planning to operate—broader deployments at their institution.
Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...informapgpstrackings
Keep tabs on your field staff effortlessly with Informap Technology Centre LLC. Real-time tracking, task assignment, and smart features for efficient management. Request a live demo today!
For more details, visit us : https://informapuae.com/field-staff-tracking/
First Steps with Globus Compute Multi-User EndpointsGlobus
In this presentation we will share our experiences around getting started with the Globus Compute multi-user endpoint. Working with the Pharmacology group at the University of Auckland, we have previously written an application using Globus Compute that can offload computationally expensive steps in the researcher's workflows, which they wish to manage from their familiar Windows environments, onto the NeSI (New Zealand eScience Infrastructure) cluster. Some of the challenges we have encountered were that each researcher had to set up and manage their own single-user globus compute endpoint and that the workloads had varying resource requirements (CPUs, memory and wall time) between different runs. We hope that the multi-user endpoint will help to address these challenges and share an update on our progress here.
SOCRadar Research Team: Latest Activities of IntelBrokerSOCRadar
The European Union Agency for Law Enforcement Cooperation (Europol) has suffered an alleged data breach after a notorious threat actor claimed to have exfiltrated data from its systems. Infamous data leaker IntelBroker posted on the even more infamous BreachForums hacking forum, saying that Europol suffered a data breach this month.
The alleged breach affected Europol agencies CCSE, EC3, Europol Platform for Experts, Law Enforcement Forum, and SIRIUS. Infiltration of these entities can disrupt ongoing investigations and compromise sensitive intelligence shared among international law enforcement agencies.
However, this is neither the first nor the last activity of IntekBroker. We have compiled for you what happened in the last few days. To track such hacker activities on dark web sources like hacker forums, private Telegram channels, and other hidden platforms where cyber threats often originate, you can check SOCRadar’s Dark Web News.
Stay Informed on Threat Actors’ Activity on the Dark Web with SOCRadar!
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Globus
The Earth System Grid Federation (ESGF) is a global network of data servers that archives and distributes the planet’s largest collection of Earth system model output for thousands of climate and environmental scientists worldwide. Many of these petabyte-scale data archives are located in proximity to large high-performance computing (HPC) or cloud computing resources, but the primary workflow for data users consists of transferring data, and applying computations on a different system. As a part of the ESGF 2.0 US project (funded by the United States Department of Energy Office of Science), we developed pre-defined data workflows, which can be run on-demand, capable of applying many data reduction and data analysis to the large ESGF data archives, transferring only the resultant analysis (ex. visualizations, smaller data files). In this talk, we will showcase a few of these workflows, highlighting how Globus Flows can be used for petabyte-scale climate analysis.
Understanding Globus Data Transfers with NetSageGlobus
NetSage is an open privacy-aware network measurement, analysis, and visualization service designed to help end-users visualize and reason about large data transfers. NetSage traditionally has used a combination of passive measurements, including SNMP and flow data, as well as active measurements, mainly perfSONAR, to provide longitudinal network performance data visualization. It has been deployed by dozens of networks world wide, and is supported domestically by the Engagement and Performance Operations Center (EPOC), NSF #2328479. We have recently expanded the NetSage data sources to include logs for Globus data transfers, following the same privacy-preserving approach as for Flow data. Using the logs for the Texas Advanced Computing Center (TACC) as an example, this talk will walk through several different example use cases that NetSage can answer, including: Who is using Globus to share data with my institution, and what kind of performance are they able to achieve? How many transfers has Globus supported for us? Which sites are we sharing the most data with, and how is that changing over time? How is my site using Globus to move data internally, and what kind of performance do we see for those transfers? What percentage of data transfers at my institution used Globus, and how did the overall data transfer performance compare to the Globus users?
We describe the deployment and use of Globus Compute for remote computation. This content is aimed at researchers who wish to compute on remote resources using a unified programming interface, as well as system administrators who will deploy and operate Globus Compute services on their research computing infrastructure.
Software Engineering, Software Consulting, Tech Lead.
Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Security,
Spring Transaction, Spring MVC,
Log4j, REST/SOAP WEB-SERVICES.
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus
As part of the DOE Integrated Research Infrastructure (IRI) program, NERSC at Lawrence Berkeley National Lab and ALCF at Argonne National Lab are working closely with General Atomics on accelerating the computing requirements of the DIII-D experiment. As part of the work the team is investigating ways to speedup the time to solution for many different parts of the DIII-D workflow including how they run jobs on HPC systems. One of these routes is looking at Globus Compute as a way to replace the current method for managing tasks and we describe a brief proof of concept showing how Globus Compute could help to schedule jobs and be a tool to connect compute at different facilities.
Paketo Buildpacks : la meilleure façon de construire des images OCI? DevopsDa...Anthony Dahanne
Les Buildpacks existent depuis plus de 10 ans ! D’abord, ils étaient utilisés pour détecter et construire une application avant de la déployer sur certains PaaS. Ensuite, nous avons pu créer des images Docker (OCI) avec leur dernière génération, les Cloud Native Buildpacks (CNCF en incubation). Sont-ils une bonne alternative au Dockerfile ? Que sont les buildpacks Paketo ? Quelles communautés les soutiennent et comment ?
Venez le découvrir lors de cette session ignite
Into the Box Keynote Day 2: Unveiling amazing updates and announcements for modern CFML developers! Get ready for exciting releases and updates on Ortus tools and products. Stay tuned for cutting-edge innovations designed to boost your productivity.
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
2. Welcome!
What is indie in this context?
About me:
• Background in console development
• Portfolio manager for the Prototype Fund
• Still developing on the side
• About to go indie full time
3.
4. Related GDC content
• Independent Games Summit
• Independent Games Festival
• Indie MEGABOOTH
• Alt Ctrl GDC
• Experimental Gameplay Workshop
Plus side events, parties, etc…
5.
6.
7.
8.
9. Development is getting easier
• Never been as cheap or easy to build games
• Wide array of cross-platform tools and
technology available
• Unity 3D is very popular, GameMaker too
• Price drops from Unreal and Crytek may
drive indies towards higher-end 3D
• Adobe Creative Cloud and other cheap
subscription tools driving down costs and
opening up access
10. Increased competition
• Accessibility is leading to a massive influx of
new developers at the bottom end
• Consolidation of AAA development combined
with risk-averse creativity is pushing a lot of
experienced devs to go indie too
• More traditional developers and publishers
are also increasingly moving into the indie
marketplace
11. New markets
• Mobile and tablet markets increasingly taken
over by big business
• Indies are starting to target other markets first
– PC and Steam getting very popular
• Niche targets also tend to be more viable as
the market expands
• Consoles are opening up again, even
providing funding without taking IP
• A lot of indies getting excited by VR, still talk
of Apple TV and other micro-consoles
12. Opening up Steam
• A lot of debate as to whether Valve opening
up the Steam market will save or kill indie PC
gaming
• Right now it’s a good opportunity, easier to
pass Greenlight, also easier to get a deal that
puts you straight on Early Access
• In 6-months time though? Could go the way
of the AppStore, but no-one wants to write off
Valve
13. New funding
• Massive uptake of Kickstarter and other
crowd-funding sites
• Also a lot of interest in alpha funding (the
Minecraft model) – especially through
Steam Early Access
• However, many are predicting a backlash
as more people jump in and developers
take advantage
14. Discoverability
• Still the number one problem for most indies
• Importance of events, competitions, and
communities – building your profile and
networking with the in-crowd
• Teams and individuals collaborating, pooling
resources – the indie take on consolidation?
• Today’s indie, tomorrow’s publisher?
• Trend towards micro-publishers like Devolver
Digital, accelerators like Execution Labs
• What’s your story? Tell it!
15. Business models
• Indie backlash against free-to-play as players
get abused by unscrupulous businesses
• Free no longer a differentiator, virality no
longer assured, increasing costs of the model
• Excitement around alpha and crowd funding
making indies rethink relationship with the
player and what that means
• Some creative approaches – reverse
sales, live development, patronage
16. Golden opportunity?
• Many describing the current situation as a
golden age for games, especially indies
• Expanding market and rapid rate of
change leading to many new opportunities
• Indies that do well can become the new
leaders in games development
• I’m in, how about you?
17. What this means for me
• Collaboration – artist wanted
• Moving away from mobile / tablet
• Paid digital, early access or similar
• Going to take a look at Unreal, but
probably sticking with Unity
• Fast turnaround, but too big to clone
• Events, networking, publishing
At GDC there’s quite a lot of indie stuff on show:IGS – this is a two-day summit that happens on Monday and Tuesday of GDC (the main conference starts on Wednesday). You can get a separate (cheaper) pass.IGF – pavilion on the show floor, and an awards ceremony. Indies should submit their games to as many competitions as possible.MEGABOOTH – seriously, that’s how they write it. These guys club together to buy space at various shows, GDC includedAlt Ctrl GDC – an alternative controller exhibit on the expo show floor, I didn’t spend a lot of time there, but it’s worth knowing aboutI probably missed something important here, feel free to look it up yourselves.