ict tools and platforms have changed the way people communicate because through ict people can communicate even if they are far from each other. people do not need to wait how many days to receive the letter/message that their relatives send, but trough ict just a blink of an eye they can send a message directly. ICT can be used as a medium in promoting different advocacies and causes mainly because it is effortless and it does not need any exceeded effort to perform. ICT makes our work easier therefore it can also make the other things we do easier including promoting causes
3. Advocacy is a process of supporting and enabling
people to: Express their views and concerns. Access
information and services. Defend and promote
their rights and responsibilities.
5. ICT denotes about all technology innovations that was centered
to maximize the potential use of telecommunication systems
with all its various forms.
Designates the union of numerous technological advantages
through a cabling system that transmits a diverse data and
communication types, formats, & platforms.
7. Social Media has the potential to effect social change. Every person must have the means and
access to information and should be able to exercise the right to freedom of opinion and
expression, which includes right to seek, receive and impart information and ideas through any
form of media.
Social media can also be use to communicate, environment to encourage, share stories, get
opinions, and exercise the freedom to say what people want. With social media, you can deliver
your message to more people quickly; its free and accessible. Social media can:
1. Promote social change or advance reforms.
2. Support social justice or create social movements.
3. Access to those who are impoverished, hurting, left out, or victims.
4. Stop bullying or discrimination.
5. Help during calamities or tragedies.
6. Allow people to have responsibility to engage as citizines.
9. Digital citizens are “ those who use the Internet regularly and effectively” as defined by K.
Mossberger, et al. Digital citizens are generally skillful and knowledgeable about the use of the
Internet through mobile phones, web ready devices, and computers to intermingle with the
government, private, and public groups. Digital citizenship starts when you open an email
account, join social media sites, buy or sell merchandise or services online, etc. However, digital
citizenship goes beyond just a simple internet activity, but likewise accepting and practicing the
framework, as defined by T.H. Marshall’s online citizenship traditions:
1. Liberalism – a political philosophy founded on the ideas of liberty and
equality.
2. Republicanism – ideology of being citizens and the people are the
sovereign power.
3. Ascriptive Hierarchy – no one person or organization is in control over the
internet.
10. • A digital citizen refers to a person utilizing information technology (IT) in order to engage in
society, politics, and government.
• Define as "those who use the Internet regularly and effectively".
• People characterizing themselves as digital citizens often use IT extensively, creating blogs,
using social networks, and participating in online journalism.
• A recent survey revealed that teenager and young adults spend more time on the internet than
watching TV. Digital youth can be generally viewed as the test market for the next generation’s digital
content and services.
• Sites such as Twitter and Facebook have come to the fore in sites where youth participate and
engage with others on the internet.
• The Philippines, specifically has over 44.2 million users, the second highest ranking in the world
• Southeast Asia and the 6 in the whole of Asia. The Population is forecasted to double
• by 2016, according to Julian Persaud, former Google Managing Director in Southeast Asia.
• • Digital citizenship teaches students how to look out, select, and streamline information and how
to choose a real and authentic source of information.
• • Teach and value everyone the proper awareness of digital citizenship to avoid cyber-bullying
and other circumstances.
• • Today, with digitalization, employers judge prospective students or employees for their social
media profile. So, it is important to teach students how to create online personas that project positive
and constructive image.
12. Digital Access
Internet access is the basic element to becoming a digital
citizen. The equitable distribution of technology and online
resources. Teachers and administrators need to be aware of their
community and who may or may not have access, not only in school
but at home as well. Educators need to provide options for lessons
and data collection such as free access in the community or provide
resources for the home.
13. Digital Commerce
The electronic buying and selling of goods and focuses on
the tools and safeguards in place to assist those buying, selling,
banking, or using money in any way in the digital space. Career and
technical education use the tools of technology to show students
the path for their future.
Digital Communication
The electronic exchange of information. All users need to
define how they will share their thoughts so that others
understand the message. For students struggling to understand
their place in the world, technology can help them find their own
voices and express themselves.
14. Digital Etiquette
Refers to electronic standards of conduct or procedures and has to do with
the process of thinking about others when using digital devices. Teachers can
include Digital Etiquette as part of the classroom rules or academic goals. Whether
in the classroom or online, being aware of others is an important idea for
everyone.
Digital Fluency
The process of understanding technology and its use. The better educated
or “digitally fluent,” students are, the more likely they are to make good decisions
online, like supporting others instead of making negative comments. Digital
literacy includes the discussion of media literacy and the ability to discern good
information from poor, such as “fake news” from real news.
15. Digital Health and Welfare
Refers to the physical and psychological well-being in a digital world. Technology
provides many opportunities and enjoyment, but knowing how to segment use with the needs of
ourselves and others is key to a healthy, balanced life. Educators, especially in 1:1 schools or
classrooms need to ask the question of how much screen time is appropriate for students.
Common Sense media has developed a guide on this topic.
Digital Law
Refers to the electronic responsibility for actions and deeds and has to do with the
creation of rules and policy that address issues related to the online world. Just as in the real
world, the online world has had to create structure to protect those using these digital devices
from harm. Support for issues such as cyberbullying and sexting are available from School
Resource Officers and other school counsel. Administrators need to come up with positive
approaches to these issues in their schools and districts.
16. Digital Rights and Responsibility
Are those requirements and freedoms extended to everyone in a digital world. This area
of Digital Citizenship is about helping students understand that when they are provided
opportunities, such as the access to the Internet and use of online products, they need to be
diligent in helping others as well, such as informing adults of potential problems. Educators must
help students understand that protecting others both online and in the real world are essential
skills to have.
Digital Security and Privacy
Is the electronic precautions to guarantee safety. Viruses, worms and other bots can be
passed along from one system to another just like an illness. When using devices in school or at
home, understanding and being aware of attacks and how to prevent them are important skills for
today and into the future.