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By ARENA, LLC
A live social networking game

  to avoid awkward social

situations that makes meeting

  new people easy and fun.
User Need

Meeting people is
hard, especially in
moments of transition
Target Market
14-35
People in new social situations
 High school
 Camp/Retreat
 College
 Party
 Conferences
Market Size
incoming high
     school     8.2 Million
   freshmen

  incoming
    college
  freshmen
 Conference
                6.9 Million
                                269
                               Million
                205 Million
 Attendees
    People
relocating to   37.5 Million
 city centers
   Camp
                11 Million
 Participants
Competitive Analysis
                           PLAY
             Farmville
                                     Foursquare
              Zynga


      TUAL                                          LIV
VI   R                         ROPED IN                 E

          Facebook
           Twitter                     Match.com
         Instagram                     Meetup.com

                         SOCIALIZE
Revenue Streams
Free                  $1.99
Includes               One time purchase
advertisements from
local businesses       Includes more
                       features, such as
Includes basic game    ability to reconnect
play features          with friends through
                       app, create events, and
                       receive location-based
                       alerts
Spreading the Word
 Leverage Social Networking sites
  Facebook, Twitter, Youtube

 Word of Mouth
 In-game Incentives to Invite Friends
 Partner with Community Leaders
  college administrators

  event hosts and managers

  organizations with similar missions
Future Development
 Expanding Rewards
  Points Store
  Gift rewards to friends

 New Channels to Reconnect
  Event builder feature

 Upping the Ante of Game Play
  Advanced levels for the app
A live social networking game

  to avoid awkward social

situations that makes meeting

  new people easy and fun.
Thank You

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Connect and Meet New People Easily

  • 2. A live social networking game to avoid awkward social situations that makes meeting new people easy and fun.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. User Need Meeting people is hard, especially in moments of transition
  • 9. Target Market 14-35 People in new social situations High school Camp/Retreat College Party Conferences
  • 10. Market Size incoming high school 8.2 Million freshmen incoming college freshmen Conference 6.9 Million 269 Million 205 Million Attendees People relocating to 37.5 Million city centers Camp 11 Million Participants
  • 11. Competitive Analysis PLAY Farmville Foursquare Zynga TUAL LIV VI R ROPED IN E Facebook Twitter Match.com Instagram Meetup.com SOCIALIZE
  • 12. Revenue Streams Free $1.99 Includes One time purchase advertisements from local businesses Includes more features, such as Includes basic game ability to reconnect play features with friends through app, create events, and receive location-based alerts
  • 13. Spreading the Word Leverage Social Networking sites Facebook, Twitter, Youtube Word of Mouth In-game Incentives to Invite Friends Partner with Community Leaders college administrators event hosts and managers organizations with similar missions
  • 14. Future Development Expanding Rewards Points Store Gift rewards to friends New Channels to Reconnect Event builder feature Upping the Ante of Game Play Advanced levels for the app
  • 15. A live social networking game to avoid awkward social situations that makes meeting new people easy and fun.