What is known about human stereopsis and how does it impact VR design? Ron Herschel's presentation reviews what appears to be the nonmaterial aspects of human vision such as perception, imagination, memory, and comprehension. Gain insights from his speculations on the minimum space-time requirements for VR such as viewer motion (eye tracking), resolution, and parallax. His presentation covers gaming VR display and other commercial applications including remote control robotic surgery. Presented as part of the VR-AR Track at Power of Play 2017 hosted by the Washington Interactive Network.