This presentation discusses human interoperability and how it differs qualitatively from technical interoperability. At the technical level, a stimulus produces a predetermined response, while at the human level a stimulus is interpreted as a sign leading to motivated and situational behavior. Unfortunately, this difference is widely unknown, resulting in machines that are not well-equipped to support human interoperability. The presentation proposes organizing information in a way that can bridge the human and technical worlds by providing both explicit meaning and full context about the situation.
Seminar on "Cybercultures" using the Communication Theory - in 2001, by Pierre Levy - in a journal article written by Teixeira A.C., Beutler, D., Antônio, M., Trentin, M. & Folle, D. (2017). DO - 10.4236/ce.2017.81010 This my found prose version, 2020.
Applied Philosophy: Philosophy of Technology 1DMLab
Heidegger's concept of the invisible tool argues that tools become invisible during use as users focus on the task, not the tool itself. This ready-to-hand state describes tools as extensions of the body. Only when tools break do they become present-at-hand, making their physical properties visible. This phenomenological approach understands technology through experience rather than physical qualities. It has influenced perspectives that view tools and technology as prostheses that extend the body when used.
This presentation was given as a keynote at the Illinois Institute of Technology Real Time Communications conference in Chicago on 11th September 2012. It discusses how belief systems or 'cosmologies' shape our assumptions about networking, and how adopting 'lean' principles from manufacturing can lead to improved models. The presentation compares 'obese' and 'lean' networking cosmologies.
The document introduces the concept of Information Orchestration (infOrch), which aims to improve an organization's information provisioning. infOrch separates information infrastructure from applications and services using a layered architectural model. This allows information to be reused efficiently across the organization and improves adaptability, time-to-market, information quality, and integration capabilities while reducing costs. The document outlines a step-by-step process for migrating from a traditional to an infOrch-based information provisioning approach.
Velocity conf 2013 freedom in disguise - khushil depKhushil Dep
This document discusses the concept of an autonomic cloud platform and operations engineering. It proposes using CFEngine as a configuration management tool to allow machines to manage themselves autonomously based on constraint models defined by users. This would maximize hardware performance and scalability while allowing deep system introspection and flexibility. Key aspects are recommended technologies like SmartOS, Joyent cloud, and DTrace for monitoring. The goal is for machines and humans to work as a team through evolving communication, trust, and a theory of mind approach rather than imperative commands that do not suit autonomous machine operation.
First things first: get your message rightDuo Consulting
Checkins, photo tagging, virtual wallets--with all the expected attributes of a mobile experience, content strategy can seem like an afterthought as you chart a path to consumer engagement. But when every word counts, consistency, messaging, and editorial strategy matter most. First things first: get your message right. We'll discuss how to prioritize communication goals to kick off the content strategy process, no matter the screen on which you're planning to communicate.
The Amazing New Future of Storytelling for New TechnologiesAugmentedWorldExpo
A talk from the Design Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
The Amazing New Future of Storytelling for New Technologies with
Jonathan Josephson (Quantum Interface, LLC)
Angel Adams (Catchwind Innovations)
This presentation will explore an entirely new way of interacting in XR - predictive and dynamic motion - which causes everything around us to have new capabilities, have intelligence based on user intent, and to respond to us in amazing new ways. Along with a demonstration of the use of this technology.
http://AugmentedWorldExpo.com
Serving the story: how process-management and enterprise-architecture work together in the overall enterprise.
Presentation and practical-exercises for BPM Portugal conference, April 2013.
Seminar on "Cybercultures" using the Communication Theory - in 2001, by Pierre Levy - in a journal article written by Teixeira A.C., Beutler, D., Antônio, M., Trentin, M. & Folle, D. (2017). DO - 10.4236/ce.2017.81010 This my found prose version, 2020.
Applied Philosophy: Philosophy of Technology 1DMLab
Heidegger's concept of the invisible tool argues that tools become invisible during use as users focus on the task, not the tool itself. This ready-to-hand state describes tools as extensions of the body. Only when tools break do they become present-at-hand, making their physical properties visible. This phenomenological approach understands technology through experience rather than physical qualities. It has influenced perspectives that view tools and technology as prostheses that extend the body when used.
This presentation was given as a keynote at the Illinois Institute of Technology Real Time Communications conference in Chicago on 11th September 2012. It discusses how belief systems or 'cosmologies' shape our assumptions about networking, and how adopting 'lean' principles from manufacturing can lead to improved models. The presentation compares 'obese' and 'lean' networking cosmologies.
The document introduces the concept of Information Orchestration (infOrch), which aims to improve an organization's information provisioning. infOrch separates information infrastructure from applications and services using a layered architectural model. This allows information to be reused efficiently across the organization and improves adaptability, time-to-market, information quality, and integration capabilities while reducing costs. The document outlines a step-by-step process for migrating from a traditional to an infOrch-based information provisioning approach.
Velocity conf 2013 freedom in disguise - khushil depKhushil Dep
This document discusses the concept of an autonomic cloud platform and operations engineering. It proposes using CFEngine as a configuration management tool to allow machines to manage themselves autonomously based on constraint models defined by users. This would maximize hardware performance and scalability while allowing deep system introspection and flexibility. Key aspects are recommended technologies like SmartOS, Joyent cloud, and DTrace for monitoring. The goal is for machines and humans to work as a team through evolving communication, trust, and a theory of mind approach rather than imperative commands that do not suit autonomous machine operation.
First things first: get your message rightDuo Consulting
Checkins, photo tagging, virtual wallets--with all the expected attributes of a mobile experience, content strategy can seem like an afterthought as you chart a path to consumer engagement. But when every word counts, consistency, messaging, and editorial strategy matter most. First things first: get your message right. We'll discuss how to prioritize communication goals to kick off the content strategy process, no matter the screen on which you're planning to communicate.
The Amazing New Future of Storytelling for New TechnologiesAugmentedWorldExpo
A talk from the Design Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
The Amazing New Future of Storytelling for New Technologies with
Jonathan Josephson (Quantum Interface, LLC)
Angel Adams (Catchwind Innovations)
This presentation will explore an entirely new way of interacting in XR - predictive and dynamic motion - which causes everything around us to have new capabilities, have intelligence based on user intent, and to respond to us in amazing new ways. Along with a demonstration of the use of this technology.
http://AugmentedWorldExpo.com
Serving the story: how process-management and enterprise-architecture work together in the overall enterprise.
Presentation and practical-exercises for BPM Portugal conference, April 2013.
This document provides an introduction to object-oriented analysis and design (OOAD). It discusses why the OO approach was developed, including to address issues with communication and managing complexity. It then defines key OO concepts like objects, classes, encapsulation, inheritance, polymorphism, and the use of UML. It also briefly outlines the object modeling technique (OMT) methodology and some popular OO development processes.
Designing a Future We Want to Live In - UX STRAT USA 2017Andrew Hinton
The document discusses the importance of user experience strategy in the context of new technologies like artificial intelligence. It argues that as technologies become more pervasive in our environments and able to perceive and act on their own, it is crucial to understand them not just as products but as "users" themselves that experience the world differently than humans. The document advocates taking a holistic, service design approach to understand how technologies fit into and shape human contexts and experiences. It also stresses the need for UX professionals to engage at strategic, organizational levels and consider all stakeholders to ensure technologies are developed and used in truly human-centered ways.
The document discusses how machine learning and AI are transforming the localization industry. It argues that while machines are fast and consistent, humans still have advantages like nuance, empathy, and understanding cultural complexity and idioms. The best solutions therefore combine the strengths of humans and machines, with machines handling high-volume tasks and humans focusing on tasks requiring human qualities. An intelligent blend of humans and technology can optimize for speed, quality and other goals. The document advocates a strategy that uses different approaches for different content, maximizing the impact of localization by having humans and machines work together harmoniously.
How to train smarter robots psychological collaborative systemsNUS-ISS
by Dr. Fun Wey, Principal Lecturer & Consultant, Artificial Intelligence Practice, NUS ISS for the NUS-ISS SkillsFuture Series Seminar: Harnessing the power of Intelligent Software Agents (9 April 2019)
HOW to do 'entrepreneurship'? - not just WHAT to do but HOW to do WHAT.
John Boyds OODA loop will probably do it and that Boyds most contentious ORIENTATION can be resolved by use of the Adaptive Toolbox?
HOW to do 'entrepreneurship'? - not just WHAT to do but HOW to do WHAT.
John Boyds OODA loop will probably do it and that Boyds most contentious ORIENTATION can be resolved by use of the Adaptive Toolbox?
This document provides an introduction to machine learning and intelligent agents. It defines machine learning as programs that automatically improve performance through experience without human assistance. Examples of machine learning problems include optical character recognition, spam filtering, and medical diagnosis. Learning models define the learning problem formally. Intelligent agents can perceive their environment and act upon it. Rational agents aim to perform useful actions. The document discusses properties of environments including observable vs partially observable. It outlines different types of agents from simple reflex agents to goal-based and utility-based agents.
Film Analysis Essay Example. How To Write A ViLiz Bundren
The document provides instructions on how to request an assignment writing service from HelpWriting.net. It outlines a 5 step process: 1) Create an account, 2) Complete an order form providing instructions and deadline, 3) Review writer bids and choose one, 4) Review the completed paper and authorize payment, 5) Request revisions until satisfied. It emphasizes that original, high-quality content is guaranteed or a full refund will be provided.
Lab Report Conclusion Template (8) PROFESSIJessica Howard
The document discusses the collective identity of Americans. It argues that American identity can be viewed as something one is born with by being born in America, or something one achieves by embracing American values and ideals. American identity is shaped by shared characteristics, traditions, and civic ideals of equality, democracy, and individualism. However, there is no consensus on a single definition of American identity due to the diverse backgrounds and experiences of Americans.
Revolutionary workstations a design prospective 22 oct11Joe Raimondo
Nassim Nicholas Taleb discusses how the sources of "Black Swans", or highly improbable events with large consequences, have multiplied beyond what is measurable. In the past, Black Swans were limited to encounters with wild animals, new enemies, or abrupt weather changes, but now come from many more sources. However, humans still have an innate tendency to focus only on a small number of uncertainty sources and make quick inferences, which can be problematic in today's complex environment. This instinct leaves us vulnerable and is our "predicament".
This document discusses user experience (UX) and user interface (UI) considerations for immersive design using extended reality (XR) technologies. It covers topics like approachable design, seamless user flow, understanding the audience, accessibility, and safety. Specific UX elements discussed include personal space, agency, social signifiers, feedback, affordances, and interactions. UI elements like the z-axis, 3D interface metaphors, microinteractions, and time/space are also covered. The goal is to create intuitive, comfortable and safe immersive experiences through thoughtful UX/UI design.
This document discusses enterprise engineering (EE) in Europe. It outlines four schools of EE: TU Delft focuses on enterprise ontology and governance; TU Lisbon focuses on organizational self-awareness, architecture, transformation and control; University of Antwerp focuses on controlling business complexity, standardized software/processes/architectures; and University of St. Gallen focuses on method engineering and business engineering, design science and design research. The document then discusses enterprise ontology in more detail as the scientific basis of EE, emerging from the seminal work of Jan Dietz, and outlines some of its key concepts including the distinction axiom, operation axiom, and transaction axiom.
IBM is developing Project Intu to enable embodied cognition by placing Watson's cognitive abilities into robots, avatars, objects, and spaces. This would allow Watson to perceive the physical world using senses like vision, hearing, and touch. It would also allow Watson to act in the physical world using effectors like limbs and facial expressions. The goal is for Watson to understand and reason about the world in more natural, human-like ways in order to augment human capabilities.
The document discusses the importance of designing trustworthy user interfaces for technology. It notes that while interfaces have improved usability, they also coerce users into surrendering personal data without fully understanding how it will be used. The document argues that interfaces can act as "materialized trust" that reduce complexity but also knowledge gaps. It proposes designing for trust directly by creating a tool for transparent shared mental models between all stakeholders to discuss functionality and data use. This would include programmers, designers, lawyers and importantly, end users affected by the collection and use of personal data. The goal is for mutual disclosure and understanding to build appropriate trust in technologies.
This document discusses designing for the Internet of Things (IoT). It begins by defining the IoT as networks of physical objects with embedded sensors and actuators that communicate with other objects, databases, and people. It then discusses some challenges in designing for the IoT, including creating new interaction paradigms that leverage sensing capabilities while accommodating human behaviors. The document outlines characteristics of natural user interfaces for the IoT, such as considering context, cognitive load, social aspects, and movement. It provides examples of techniques for designing IoT interfaces, like bodystorming, gestural studies, prototyping, and usability testing.
DISTANCE Project: Using your maker's tacit knowledge to design in Virtual Rea...Ann Marie Shillito, FRSA
Ann marie Shillito is a jeweller and was one of the applied artists participating in Applied Arts Scotland's Distance Project, exploring the potential of Virtual Reality for their practice. Ann Marie focused on the practicalities of designing jewellery and getting the models 3D printed. This presentation is about using a maker' tacit knowledge to design in Virtual Reality on that journey.
MellaniuM Limited creates virtual real worlds for immersive experiences. They have received two feasibility study grants from TSB. Virtual real worlds allow multiple users as avatars to interact within 3D computational environments. MellaniuM uses tested platforms to develop 3D virtual worlds with interactive models, avatars, and environments. They have explored virtual worlds for autistic children's emotional learning and real-time facial motion capture integration. Other potential projects include a virtual world for NASA to promote STEM careers and using virtual worlds to support independent living for the elderly. Virtual worlds have many applications limited only by imagination.
This document provides an introduction to object-oriented analysis and design (OOAD). It discusses why the OO approach was developed, including to address issues with communication and managing complexity. It then defines key OO concepts like objects, classes, encapsulation, inheritance, polymorphism, and the use of UML. It also briefly outlines the object modeling technique (OMT) methodology and some popular OO development processes.
Designing a Future We Want to Live In - UX STRAT USA 2017Andrew Hinton
The document discusses the importance of user experience strategy in the context of new technologies like artificial intelligence. It argues that as technologies become more pervasive in our environments and able to perceive and act on their own, it is crucial to understand them not just as products but as "users" themselves that experience the world differently than humans. The document advocates taking a holistic, service design approach to understand how technologies fit into and shape human contexts and experiences. It also stresses the need for UX professionals to engage at strategic, organizational levels and consider all stakeholders to ensure technologies are developed and used in truly human-centered ways.
The document discusses how machine learning and AI are transforming the localization industry. It argues that while machines are fast and consistent, humans still have advantages like nuance, empathy, and understanding cultural complexity and idioms. The best solutions therefore combine the strengths of humans and machines, with machines handling high-volume tasks and humans focusing on tasks requiring human qualities. An intelligent blend of humans and technology can optimize for speed, quality and other goals. The document advocates a strategy that uses different approaches for different content, maximizing the impact of localization by having humans and machines work together harmoniously.
How to train smarter robots psychological collaborative systemsNUS-ISS
by Dr. Fun Wey, Principal Lecturer & Consultant, Artificial Intelligence Practice, NUS ISS for the NUS-ISS SkillsFuture Series Seminar: Harnessing the power of Intelligent Software Agents (9 April 2019)
HOW to do 'entrepreneurship'? - not just WHAT to do but HOW to do WHAT.
John Boyds OODA loop will probably do it and that Boyds most contentious ORIENTATION can be resolved by use of the Adaptive Toolbox?
HOW to do 'entrepreneurship'? - not just WHAT to do but HOW to do WHAT.
John Boyds OODA loop will probably do it and that Boyds most contentious ORIENTATION can be resolved by use of the Adaptive Toolbox?
This document provides an introduction to machine learning and intelligent agents. It defines machine learning as programs that automatically improve performance through experience without human assistance. Examples of machine learning problems include optical character recognition, spam filtering, and medical diagnosis. Learning models define the learning problem formally. Intelligent agents can perceive their environment and act upon it. Rational agents aim to perform useful actions. The document discusses properties of environments including observable vs partially observable. It outlines different types of agents from simple reflex agents to goal-based and utility-based agents.
Film Analysis Essay Example. How To Write A ViLiz Bundren
The document provides instructions on how to request an assignment writing service from HelpWriting.net. It outlines a 5 step process: 1) Create an account, 2) Complete an order form providing instructions and deadline, 3) Review writer bids and choose one, 4) Review the completed paper and authorize payment, 5) Request revisions until satisfied. It emphasizes that original, high-quality content is guaranteed or a full refund will be provided.
Lab Report Conclusion Template (8) PROFESSIJessica Howard
The document discusses the collective identity of Americans. It argues that American identity can be viewed as something one is born with by being born in America, or something one achieves by embracing American values and ideals. American identity is shaped by shared characteristics, traditions, and civic ideals of equality, democracy, and individualism. However, there is no consensus on a single definition of American identity due to the diverse backgrounds and experiences of Americans.
Revolutionary workstations a design prospective 22 oct11Joe Raimondo
Nassim Nicholas Taleb discusses how the sources of "Black Swans", or highly improbable events with large consequences, have multiplied beyond what is measurable. In the past, Black Swans were limited to encounters with wild animals, new enemies, or abrupt weather changes, but now come from many more sources. However, humans still have an innate tendency to focus only on a small number of uncertainty sources and make quick inferences, which can be problematic in today's complex environment. This instinct leaves us vulnerable and is our "predicament".
This document discusses user experience (UX) and user interface (UI) considerations for immersive design using extended reality (XR) technologies. It covers topics like approachable design, seamless user flow, understanding the audience, accessibility, and safety. Specific UX elements discussed include personal space, agency, social signifiers, feedback, affordances, and interactions. UI elements like the z-axis, 3D interface metaphors, microinteractions, and time/space are also covered. The goal is to create intuitive, comfortable and safe immersive experiences through thoughtful UX/UI design.
This document discusses enterprise engineering (EE) in Europe. It outlines four schools of EE: TU Delft focuses on enterprise ontology and governance; TU Lisbon focuses on organizational self-awareness, architecture, transformation and control; University of Antwerp focuses on controlling business complexity, standardized software/processes/architectures; and University of St. Gallen focuses on method engineering and business engineering, design science and design research. The document then discusses enterprise ontology in more detail as the scientific basis of EE, emerging from the seminal work of Jan Dietz, and outlines some of its key concepts including the distinction axiom, operation axiom, and transaction axiom.
IBM is developing Project Intu to enable embodied cognition by placing Watson's cognitive abilities into robots, avatars, objects, and spaces. This would allow Watson to perceive the physical world using senses like vision, hearing, and touch. It would also allow Watson to act in the physical world using effectors like limbs and facial expressions. The goal is for Watson to understand and reason about the world in more natural, human-like ways in order to augment human capabilities.
The document discusses the importance of designing trustworthy user interfaces for technology. It notes that while interfaces have improved usability, they also coerce users into surrendering personal data without fully understanding how it will be used. The document argues that interfaces can act as "materialized trust" that reduce complexity but also knowledge gaps. It proposes designing for trust directly by creating a tool for transparent shared mental models between all stakeholders to discuss functionality and data use. This would include programmers, designers, lawyers and importantly, end users affected by the collection and use of personal data. The goal is for mutual disclosure and understanding to build appropriate trust in technologies.
This document discusses designing for the Internet of Things (IoT). It begins by defining the IoT as networks of physical objects with embedded sensors and actuators that communicate with other objects, databases, and people. It then discusses some challenges in designing for the IoT, including creating new interaction paradigms that leverage sensing capabilities while accommodating human behaviors. The document outlines characteristics of natural user interfaces for the IoT, such as considering context, cognitive load, social aspects, and movement. It provides examples of techniques for designing IoT interfaces, like bodystorming, gestural studies, prototyping, and usability testing.
DISTANCE Project: Using your maker's tacit knowledge to design in Virtual Rea...Ann Marie Shillito, FRSA
Ann marie Shillito is a jeweller and was one of the applied artists participating in Applied Arts Scotland's Distance Project, exploring the potential of Virtual Reality for their practice. Ann Marie focused on the practicalities of designing jewellery and getting the models 3D printed. This presentation is about using a maker' tacit knowledge to design in Virtual Reality on that journey.
MellaniuM Limited creates virtual real worlds for immersive experiences. They have received two feasibility study grants from TSB. Virtual real worlds allow multiple users as avatars to interact within 3D computational environments. MellaniuM uses tested platforms to develop 3D virtual worlds with interactive models, avatars, and environments. They have explored virtual worlds for autistic children's emotional learning and real-time facial motion capture integration. Other potential projects include a virtual world for NASA to promote STEM careers and using virtual worlds to support independent living for the elderly. Virtual worlds have many applications limited only by imagination.