Provides instruction on how to create a multimedia DLO by describing the components of DLOs (introduction learning objective, explanation, examples, relevant concepts, assessment and summary), showing how various multi media additions can enhance the DLO, offering three different examples to show the process and how the various components can be arranged to create a learning object.
The document discusses the rise of conversational interfaces and artificial intelligence. It notes that with billions of users on messaging platforms, businesses can no longer ignore the potential of conversational bots. New methods have produced unprecedented accuracy in natural language understanding. The document then provides a brief history of conversational agents since 1966 and discusses how conversational interfaces are evolving to become more integrated, ubiquitous and driven by artificial intelligence. It emphasizes selecting a strong platform like Chatlayer to build versatile, intelligent conversational solutions.
The document discusses user interface (UI) and user experience (UX). It defines UI as everything a person interacts with on an information device, including display screens, keyboards, and mouse. UX includes aesthetic appearance, response time, and content. The growing importance of web and mobile applications has led companies to prioritize optimizing the user experience. The document then lists 10 usability guidelines for designing UI, such as ensuring visibility of system status, minimizing errors, using recognition over recall in displays, and providing helpful documentation.
The document discusses the responsive web design framework Bootstrap. It provides an overview of Bootstrap including its global styles, grid system, responsive layouts, and supported media queries. Bootstrap offers advantages like being easy to get started with, having a great grid system and base styles, extensive components, bundled JavaScript plugins, and good documentation. It also discusses how Bootstrap supports older browsers with tools like Normalize CSS, Html5shiv, Respond JS, and Selectivizr.
In this new era of technological advancement, where we just don’t touch screens to command apps but also talk to our devices to make things work. Though that’s very exciting, but these technologies are meaningless if they aren’t humanized to build trust and relation with the consumer. Some of the large innovative companies who have advanced in AI & Robotics have already started thinking like a digital humanist and believing that technology is truly effective only when it allows people to accomplish things they didn’t know they could. Hence designers working on emerging technology should have the ability to apply basic human psychology and design from a place of empathy and humility. This imposes new ways and standards to design human interactions. Here am talking about the new opportunities taking shapes for UX designers to get prepared and address the challenges in humanizing the user experience for the emerging technologies.
User Experience Design (UXD) Presentation Matt Artz
User Experience Design (UXD) is presented by Matt Artz. UXD involves understanding user needs through research and testing interactive prototypes. It is a multidisciplinary field that draws from disciplines like user research, interaction design, and visual design. The goal of UXD is to create products that are useful, easy to use and delightful for users.
Provides instruction on how to create a multimedia DLO by describing the components of DLOs (introduction learning objective, explanation, examples, relevant concepts, assessment and summary), showing how various multi media additions can enhance the DLO, offering three different examples to show the process and how the various components can be arranged to create a learning object.
The document discusses the rise of conversational interfaces and artificial intelligence. It notes that with billions of users on messaging platforms, businesses can no longer ignore the potential of conversational bots. New methods have produced unprecedented accuracy in natural language understanding. The document then provides a brief history of conversational agents since 1966 and discusses how conversational interfaces are evolving to become more integrated, ubiquitous and driven by artificial intelligence. It emphasizes selecting a strong platform like Chatlayer to build versatile, intelligent conversational solutions.
The document discusses user interface (UI) and user experience (UX). It defines UI as everything a person interacts with on an information device, including display screens, keyboards, and mouse. UX includes aesthetic appearance, response time, and content. The growing importance of web and mobile applications has led companies to prioritize optimizing the user experience. The document then lists 10 usability guidelines for designing UI, such as ensuring visibility of system status, minimizing errors, using recognition over recall in displays, and providing helpful documentation.
The document discusses the responsive web design framework Bootstrap. It provides an overview of Bootstrap including its global styles, grid system, responsive layouts, and supported media queries. Bootstrap offers advantages like being easy to get started with, having a great grid system and base styles, extensive components, bundled JavaScript plugins, and good documentation. It also discusses how Bootstrap supports older browsers with tools like Normalize CSS, Html5shiv, Respond JS, and Selectivizr.
In this new era of technological advancement, where we just don’t touch screens to command apps but also talk to our devices to make things work. Though that’s very exciting, but these technologies are meaningless if they aren’t humanized to build trust and relation with the consumer. Some of the large innovative companies who have advanced in AI & Robotics have already started thinking like a digital humanist and believing that technology is truly effective only when it allows people to accomplish things they didn’t know they could. Hence designers working on emerging technology should have the ability to apply basic human psychology and design from a place of empathy and humility. This imposes new ways and standards to design human interactions. Here am talking about the new opportunities taking shapes for UX designers to get prepared and address the challenges in humanizing the user experience for the emerging technologies.
User Experience Design (UXD) Presentation Matt Artz
User Experience Design (UXD) is presented by Matt Artz. UXD involves understanding user needs through research and testing interactive prototypes. It is a multidisciplinary field that draws from disciplines like user research, interaction design, and visual design. The goal of UXD is to create products that are useful, easy to use and delightful for users.
This document discusses a visual and user interface designer's portfolio and work experience. It includes summaries of projects creating interfaces for financial apps and adaptive software suites. Wireframes and interaction flows are presented for a money transfer app to showcase the designer's work simplifying interfaces and improving user experiences through intuitive visual designs.
Joint Presentation Panasonic and IBM at TU-Automotive Japan 2016 ( http://www.tu-auto.com/japan/ ):
- Understand how machine learning across multiple industry domains creates a new mobility experience
- Explore a coherent framework combining embedded, edge and cloud-computing elements to better predict vehicle and driver needs
The document outlines various roles in user experience design including interaction designer, usability engineer, user researcher, UI prototyper/developer, architecture, graphic designer, and content writer. It provides brief descriptions of the responsibilities for each role and typical educational and technical backgrounds required for the positions. The document also includes career progression paths and key skills/tools for each domain in user experience design.
Where Things go Wrong with Smart Buildings!Memoori
Where Things Go Wrong with Smart Buildings! Mike Brooman from Vanti, one of the UK’s leading Master Systems Integrators, joins Memoori to share his experience of working on commercial smart building projects; what works and importantly what does not work… and how problems can be avoided.
This document discusses the importance of user experience (UX) design for mobile applications. It provides definitions of key UX concepts like findability, credibility, and usability. The document emphasizes that mobile UX requires touch-friendly and responsive design given the small screen size. It outlines essential aspects of mobile UX like information architecture, visual design, and interaction design. The document also provides checklists for an optimal mobile experience and lists common must-have mobile features. It describes common UX design processes like user research, information architecture, prototyping, and testing to ensure user needs are met.
10 Design Trends 2015 - UX & UI Trends for Mobile SolutionsDMI
Do you create or provide a mobile app or web solution? Even if you already have the user interface (UI) and user experience (UX) nailed down to a T, you're never quite finished. With different design elements and solutions going in and out of fashion, you constantly have to ensure that your solution doesn't start to feel dated.
Here's our shortlist of the most exciting things going on in UX/UI Design right now and what we can expect to see in this space in a not too distant future!
Intelligent Design - Transitioning UX into UI Michelle Reyes
Users are infinitely more complex today because technology has become so readily accessible. In order to gain any kind of foothold, designing a system has to be approached with the same intricacy and diversity as one's desired target demographic.
User Experience Design has brought strategy to the forefront of any system build, and User Interface Design marries that practicality with aesthetically pleasing creations all with the end user top of mind.
This presentation seeks to give an overview of the two design methods and the process of how to go from brainstorming to realization.
Rich User Experience Presentation by LuristicLuristic
The document discusses how rich user experience (RUE) is important for technology and applications to be adopted as it satisfies users' basic needs and desires. It notes that user experience impacts platforms, applications, and all aspects of developing applications from the front-end and back-end. The document also outlines how user experience is a multi-disciplinary field that offers many benefits to users, marketers, and programmers.
The document discusses the roles involved in user experience (UX) design and their responsibilities. It lists common UX roles like user researcher, information architect, interaction designer, visual designer, prototyper, and usability expert. For each role, it provides examples of typical activities, focal questions, and deliverables. The document also includes sections on UX maturity models, the author's skill levels in different UX roles, and common UX design tools.
Mindy Seto, the 11th annual Human Factors IUW workshopMaryam Ashoori
The document discusses designing digital tabletop menus for public settings. It outlines challenges with tabletop user interfaces like screen size and touch input. The research focuses on communicating how users can interact with menus through visual affordances and gestures. A user-centered design process is followed, identifying requirements, designing alternatives, developing prototypes, and planned evaluations. The goal is to support novice users exploring data collaboratively on a direct-touch digital tabletop in a public setting.
This paper provides an overview of the design, implementation, and applications of augmented and virtual reality interfaces. Augmented and virtual reality technologies have become increasingly important in modern computing and offer a wide range of benefits for various industries. The design of effective interfaces involves considerations such as intuitive and easy-to-use design principles, and best practices for implementation. Successful implementations have been achieved in fields such as healthcare, education, and entertainment, and have had a positive impact on productivity, efficiency, and user engagement. While there are challenges and limitations to the implementation of these interfaces, current research, and development suggest that future advances may include more immersive experiences and more sophisticated technology. These future developments have the potential to significantly impact industry and society.
This document discusses ways to improve user interface design in LabVIEW. It emphasizes making the UI desirable through attractive colors, graphs, and layouts that follow principles like the golden ratio. The UI should also be accessible to those with color blindness through use of textures, icons, and supplemental text. Elements should be findable using consistent layouts, searchable dropdowns instead of long lists, and animation. Credibility comes from consistency in navigation, terminology and responsive designs. The overall goal is to remove friction, aim for an enjoyable and intuitive experience, and focus on users' needs above all else.
The document discusses user experience (UX) and its importance in software development. It defines UX as the overall experience a user has when interacting with a product. The document outlines various UX competencies like information architecture, interaction design, and usability testing. It emphasizes designing software with a user-centered approach to ensure it is useful, usable and desirable. It also provides guidance on incorporating UX practices into .NET development.
Intro to IA/IxD/UXD in the agency worldKarri Ojanen
The document provides an overview of information architecture (IA) and user experience design (UXD), outlining their related but distinct roles and processes. IA involves defining information structures and how users find information, while UXD focuses on defining system behaviors and how users take actions. The value of IA/UXD lies in laying necessary groundwork, ensuring a unified vision and focus on key priorities that saves both time and money. The IA/UXD process involves discovery, strategy, design, development and launch phases with collaboration across roles. IA deliverables include documents, surveys, flowcharts, sitemaps and wireframes.
The Elements of User Experience provides an outline of all the factors that contribute to an overall user experience (UX), including Information Architecture, Usability Engineering, and Interaction Design. These elements affect how people perceive your brand, form opinions about your company’s trustworthiness, or feel persuaded by your message. Created by Malcolm Wolter, BrandExtract VP of Digital
BrandExtract’s VP of Digital, Malcolm Wolter, delivered this helpful overview during our first quarterly Lunch & Learn for 2014, providing context around the mission of our Digital team and clarifying frequently used terminology. Malcolm’s presentation explains the components of UX so you can better understand the complex skill sets required of a highly collaborative, cross-functional team in delivering an effective digital experience.
The document discusses mobile technology and disability. It provides background on the presenters and their companies, and outlines an agenda to discuss the definition of mobile computing, computer assistive technology, mobile assistive technology, and have a discussion. Key statistics noted that 21% of the US workforce has a disability, with the unemployment rate for those with disabilities being nearly double those without. The goals are to help developers understand challenges and opportunities for users with disabilities and encourage more inclusive mobile device design.
Mobile phones are becoming increasingly popular and are already the first access technology to information and communication. As these devices are improving with faster processors, better operating systems and other features, they are integrating more technologies and applications, such as e-mail, media player, camera, instant messenger, access to Internet, social networks, etc. However, accessibility has not been part of most of the application and system designs on these platforms. Users are reporting barriers and problems in their access and usage of the mobile devices. This situation is even more critical for the most common mobile phone applications, such as a phone dialler and contact manager or a messengering application, because they allow accessing the core and most fundamental functionality of the mobile devices. To integrate accessibility in mobile devices, it should start focusing on the main and most used applications. In this paper we present a phone dialler and contact manager application that is designed to be used by all users with disabilities. A special emphasis has been placed on users with cognitive impairments and with learning disabilities because they are usually not considered in the application designs. There are several accessibility design principles that are usually taken into account when designing accessible applications; good colour contrast, adjustable font size, search fields, limit the depth of the menus, etc. However there are two basic features that do not receive the same attention and that are basic for users with disabilities, and especially for cognitive impairment users and the elderly: personalization and multimodality. Personalization allows accommodating the application to the differences between individuals. In the case of a phone dialler and contact manager, it does not make sense to offer a user that due to his/her impairment uses the mobile device only to make calls, options of sending SMS/MMS/e-mails messages or even visiting the web site of the selected contact. Very often there are several options that users never utilise but create a lot of confusion to them. If the options that are displayed to the users are configurable, the application can be fully adapted to the user needs and be simplified to match their preferences. It can even give a user with severe cognitive impairment the only option of making a call when a contact is selected. Another basic aspect for developing accessible applications is to provide equivalent alternatives. Contact managers of conventional mobile phones usually provide the possibility of adding images to each contact as an alternative of the textual information of the contact’s name. For cognitive impairment users it would be very useful to include a second alternative via voice information. This way, when a contact is selected the application will reproduce a specific sound that could be the recorded voice of the selected contact (e.g. saying “Hi, do you want to call me”). With this approach users with cognitive impairment perceive the information of the contacts through three different and complementary ways: text, photos and voices, facilitating the users to recognize each contact with minor efforts.
UX/UI Decoded: Demystifying the Secrets Behind Captivating User Experiences!Devoq Design
User Experience (UX) and User Interface (UI) design have become critical factors in creating captivating and successful digital experiences. However, understanding the secrets behind creating such experiences can often feel like decoding a complex puzzle. In this guide, we will demystify the secrets behind UX/UI design, unveiling the principles and strategies that drive captivating user experiences.
For more information visit our website:
https://medium.com/@keyurvadhadia/ux-ui-decoded-demystifying-the-secrets-behind-captivating-user-experiences-8e90c2d9f108
This document discusses various user interface design patterns seen on popular websites. It begins by defining UI design patterns and how they should be used to solve common user problems rather than just copied. It then covers patterns related to responsive design for multiple devices, touch screen interactions, and various ways to get user input through forms, tagging, flagging content, and conversational interfaces.
This document discusses why things may not be working at the workplace and provides suggestions for addressing issues. It notes that failure and conflict are often avoided due to fear, but that growth requires failure. It recommends speaking up and applying cross-cultural communication methods. The key message is to decide what is workable versus unworkable, learn from hard times, and discuss challenges with others.
This document outlines the process and timeline for integrating a study abroad office's single sign-on (SSO) and student information system (SIS) with Via TRM. The implementation timeline ranges from 30-60 days and involves discovery, planning, development, testing, and launch phases. Key aspects of the process include creating communication plans, finalizing data transfers, developing technical solutions, training study abroad staff, and conducting user testing before going live.
This document discusses a visual and user interface designer's portfolio and work experience. It includes summaries of projects creating interfaces for financial apps and adaptive software suites. Wireframes and interaction flows are presented for a money transfer app to showcase the designer's work simplifying interfaces and improving user experiences through intuitive visual designs.
Joint Presentation Panasonic and IBM at TU-Automotive Japan 2016 ( http://www.tu-auto.com/japan/ ):
- Understand how machine learning across multiple industry domains creates a new mobility experience
- Explore a coherent framework combining embedded, edge and cloud-computing elements to better predict vehicle and driver needs
The document outlines various roles in user experience design including interaction designer, usability engineer, user researcher, UI prototyper/developer, architecture, graphic designer, and content writer. It provides brief descriptions of the responsibilities for each role and typical educational and technical backgrounds required for the positions. The document also includes career progression paths and key skills/tools for each domain in user experience design.
Where Things go Wrong with Smart Buildings!Memoori
Where Things Go Wrong with Smart Buildings! Mike Brooman from Vanti, one of the UK’s leading Master Systems Integrators, joins Memoori to share his experience of working on commercial smart building projects; what works and importantly what does not work… and how problems can be avoided.
This document discusses the importance of user experience (UX) design for mobile applications. It provides definitions of key UX concepts like findability, credibility, and usability. The document emphasizes that mobile UX requires touch-friendly and responsive design given the small screen size. It outlines essential aspects of mobile UX like information architecture, visual design, and interaction design. The document also provides checklists for an optimal mobile experience and lists common must-have mobile features. It describes common UX design processes like user research, information architecture, prototyping, and testing to ensure user needs are met.
10 Design Trends 2015 - UX & UI Trends for Mobile SolutionsDMI
Do you create or provide a mobile app or web solution? Even if you already have the user interface (UI) and user experience (UX) nailed down to a T, you're never quite finished. With different design elements and solutions going in and out of fashion, you constantly have to ensure that your solution doesn't start to feel dated.
Here's our shortlist of the most exciting things going on in UX/UI Design right now and what we can expect to see in this space in a not too distant future!
Intelligent Design - Transitioning UX into UI Michelle Reyes
Users are infinitely more complex today because technology has become so readily accessible. In order to gain any kind of foothold, designing a system has to be approached with the same intricacy and diversity as one's desired target demographic.
User Experience Design has brought strategy to the forefront of any system build, and User Interface Design marries that practicality with aesthetically pleasing creations all with the end user top of mind.
This presentation seeks to give an overview of the two design methods and the process of how to go from brainstorming to realization.
Rich User Experience Presentation by LuristicLuristic
The document discusses how rich user experience (RUE) is important for technology and applications to be adopted as it satisfies users' basic needs and desires. It notes that user experience impacts platforms, applications, and all aspects of developing applications from the front-end and back-end. The document also outlines how user experience is a multi-disciplinary field that offers many benefits to users, marketers, and programmers.
The document discusses the roles involved in user experience (UX) design and their responsibilities. It lists common UX roles like user researcher, information architect, interaction designer, visual designer, prototyper, and usability expert. For each role, it provides examples of typical activities, focal questions, and deliverables. The document also includes sections on UX maturity models, the author's skill levels in different UX roles, and common UX design tools.
Mindy Seto, the 11th annual Human Factors IUW workshopMaryam Ashoori
The document discusses designing digital tabletop menus for public settings. It outlines challenges with tabletop user interfaces like screen size and touch input. The research focuses on communicating how users can interact with menus through visual affordances and gestures. A user-centered design process is followed, identifying requirements, designing alternatives, developing prototypes, and planned evaluations. The goal is to support novice users exploring data collaboratively on a direct-touch digital tabletop in a public setting.
This paper provides an overview of the design, implementation, and applications of augmented and virtual reality interfaces. Augmented and virtual reality technologies have become increasingly important in modern computing and offer a wide range of benefits for various industries. The design of effective interfaces involves considerations such as intuitive and easy-to-use design principles, and best practices for implementation. Successful implementations have been achieved in fields such as healthcare, education, and entertainment, and have had a positive impact on productivity, efficiency, and user engagement. While there are challenges and limitations to the implementation of these interfaces, current research, and development suggest that future advances may include more immersive experiences and more sophisticated technology. These future developments have the potential to significantly impact industry and society.
This document discusses ways to improve user interface design in LabVIEW. It emphasizes making the UI desirable through attractive colors, graphs, and layouts that follow principles like the golden ratio. The UI should also be accessible to those with color blindness through use of textures, icons, and supplemental text. Elements should be findable using consistent layouts, searchable dropdowns instead of long lists, and animation. Credibility comes from consistency in navigation, terminology and responsive designs. The overall goal is to remove friction, aim for an enjoyable and intuitive experience, and focus on users' needs above all else.
The document discusses user experience (UX) and its importance in software development. It defines UX as the overall experience a user has when interacting with a product. The document outlines various UX competencies like information architecture, interaction design, and usability testing. It emphasizes designing software with a user-centered approach to ensure it is useful, usable and desirable. It also provides guidance on incorporating UX practices into .NET development.
Intro to IA/IxD/UXD in the agency worldKarri Ojanen
The document provides an overview of information architecture (IA) and user experience design (UXD), outlining their related but distinct roles and processes. IA involves defining information structures and how users find information, while UXD focuses on defining system behaviors and how users take actions. The value of IA/UXD lies in laying necessary groundwork, ensuring a unified vision and focus on key priorities that saves both time and money. The IA/UXD process involves discovery, strategy, design, development and launch phases with collaboration across roles. IA deliverables include documents, surveys, flowcharts, sitemaps and wireframes.
The Elements of User Experience provides an outline of all the factors that contribute to an overall user experience (UX), including Information Architecture, Usability Engineering, and Interaction Design. These elements affect how people perceive your brand, form opinions about your company’s trustworthiness, or feel persuaded by your message. Created by Malcolm Wolter, BrandExtract VP of Digital
BrandExtract’s VP of Digital, Malcolm Wolter, delivered this helpful overview during our first quarterly Lunch & Learn for 2014, providing context around the mission of our Digital team and clarifying frequently used terminology. Malcolm’s presentation explains the components of UX so you can better understand the complex skill sets required of a highly collaborative, cross-functional team in delivering an effective digital experience.
The document discusses mobile technology and disability. It provides background on the presenters and their companies, and outlines an agenda to discuss the definition of mobile computing, computer assistive technology, mobile assistive technology, and have a discussion. Key statistics noted that 21% of the US workforce has a disability, with the unemployment rate for those with disabilities being nearly double those without. The goals are to help developers understand challenges and opportunities for users with disabilities and encourage more inclusive mobile device design.
Mobile phones are becoming increasingly popular and are already the first access technology to information and communication. As these devices are improving with faster processors, better operating systems and other features, they are integrating more technologies and applications, such as e-mail, media player, camera, instant messenger, access to Internet, social networks, etc. However, accessibility has not been part of most of the application and system designs on these platforms. Users are reporting barriers and problems in their access and usage of the mobile devices. This situation is even more critical for the most common mobile phone applications, such as a phone dialler and contact manager or a messengering application, because they allow accessing the core and most fundamental functionality of the mobile devices. To integrate accessibility in mobile devices, it should start focusing on the main and most used applications. In this paper we present a phone dialler and contact manager application that is designed to be used by all users with disabilities. A special emphasis has been placed on users with cognitive impairments and with learning disabilities because they are usually not considered in the application designs. There are several accessibility design principles that are usually taken into account when designing accessible applications; good colour contrast, adjustable font size, search fields, limit the depth of the menus, etc. However there are two basic features that do not receive the same attention and that are basic for users with disabilities, and especially for cognitive impairment users and the elderly: personalization and multimodality. Personalization allows accommodating the application to the differences between individuals. In the case of a phone dialler and contact manager, it does not make sense to offer a user that due to his/her impairment uses the mobile device only to make calls, options of sending SMS/MMS/e-mails messages or even visiting the web site of the selected contact. Very often there are several options that users never utilise but create a lot of confusion to them. If the options that are displayed to the users are configurable, the application can be fully adapted to the user needs and be simplified to match their preferences. It can even give a user with severe cognitive impairment the only option of making a call when a contact is selected. Another basic aspect for developing accessible applications is to provide equivalent alternatives. Contact managers of conventional mobile phones usually provide the possibility of adding images to each contact as an alternative of the textual information of the contact’s name. For cognitive impairment users it would be very useful to include a second alternative via voice information. This way, when a contact is selected the application will reproduce a specific sound that could be the recorded voice of the selected contact (e.g. saying “Hi, do you want to call me”). With this approach users with cognitive impairment perceive the information of the contacts through three different and complementary ways: text, photos and voices, facilitating the users to recognize each contact with minor efforts.
UX/UI Decoded: Demystifying the Secrets Behind Captivating User Experiences!Devoq Design
User Experience (UX) and User Interface (UI) design have become critical factors in creating captivating and successful digital experiences. However, understanding the secrets behind creating such experiences can often feel like decoding a complex puzzle. In this guide, we will demystify the secrets behind UX/UI design, unveiling the principles and strategies that drive captivating user experiences.
For more information visit our website:
https://medium.com/@keyurvadhadia/ux-ui-decoded-demystifying-the-secrets-behind-captivating-user-experiences-8e90c2d9f108
This document discusses various user interface design patterns seen on popular websites. It begins by defining UI design patterns and how they should be used to solve common user problems rather than just copied. It then covers patterns related to responsive design for multiple devices, touch screen interactions, and various ways to get user input through forms, tagging, flagging content, and conversational interfaces.
This document discusses why things may not be working at the workplace and provides suggestions for addressing issues. It notes that failure and conflict are often avoided due to fear, but that growth requires failure. It recommends speaking up and applying cross-cultural communication methods. The key message is to decide what is workable versus unworkable, learn from hard times, and discuss challenges with others.
This document outlines the process and timeline for integrating a study abroad office's single sign-on (SSO) and student information system (SIS) with Via TRM. The implementation timeline ranges from 30-60 days and involves discovery, planning, development, testing, and launch phases. Key aspects of the process include creating communication plans, finalizing data transfers, developing technical solutions, training study abroad staff, and conducting user testing before going live.
Via TRM Information Security Policy and Disaster Recovery Plan v 022616Via TRM
The document provides Via TRM's information security policy, which defines parameters for hardware, software, and data protection. It outlines guidelines for employees regarding network security, physical device disposal, removable media, encryption, password management, email, backups, disaster recovery, and development practices. The policy is intended to maintain personal user data security and provide a reference for employees interacting with IT systems.
The Cutting Edge of Study Abroad Recruitment & Engagement: High TouchVia TRM
CU Boulder has implemented several successful strategies for high-touch recruitment to make the process of studying abroad more accessible and actionable, such as simplifying the application process, implementing live chat for advising, creating a GO Scholars cohort, and more.
Nafsa 2015 failure is not the other 'F' wordVia TRM
The document discusses removing barriers to lifelong learning through embracing failure. It profiles Samantha Martin and Natalie Canfield, who share stories of their biggest failures in international education. The document provides guidance from design thinkers on failing fast to succeed sooner, and from entrepreneurs on dedicating oneself to what works rather than ideas. A quote from Brené Brown suggests vulnerability is the birthplace of creativity. Resources on design thinking, failure, and vulnerability are also included. Users are invited to reflect on failure and apply lessons to their work in international education.
Co:wy presentation 2015 game design and design thinkingVia TRM
Looking for new ways to engage students? Tired of battling the same problems with the same results? Design thinking and game elements provide new avenues for international educators to solve problems of overwhelming processes and help students achieve their goals.
Project Travel helps youth travel organizations capture leads and increase enrollments. We launched our fundraising feature in May of 2013, helping young travelers raise more than $30,000. Stay tuned as we unveil the core of our mission in 2014.
Online fundraising for int'l programs (wiva)Via TRM
This webinar presentation summarized crowdfunding for international education programs. It began with introductions and an overview of crowdfunding trends. General crowdfunding sites were compared to niche sites for international education. Successful crowdfunding campaigns have realistic funding goals, engage supporters through photos and videos, and create awareness of the cause. Concerns about crowdfunding included ensuring funds go to programs and concerns about cancellations. The presentation discussed Project Travel's approach to supporting students through the entire crowdfunding process and working with advisors and institutions. It concluded with a question and answer period.
Online Fundraising for Int'l Programs (Edu Abroad)Via TRM
This webinar covered what peer-funding is, how it works, who benefits, and how students can raise money using Project Travel and other crowdfunding sites.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
3. Universal Design Principles
Equitable use
Flexibility in use
Simple and intuitive
Perceptible information
Tolerance for error
Low physical effort
Size and space for approach and use
Emerged in the 60’s to give peoples with and without disabilities
access to buildings, products, & public spaces.