Visual Sorcery, Fighting Tricks and Knowing when your Dragon is ready to fly !
This presentation was originally created by Pencillati Studios Art Director, Sachin Nagar for speaking at the NASSCOM Game Developers Conference 2015.
This document provides tips and advice related to design, creativity, and career success. It includes recommendations such as never stopping learning, working with talented colleagues, keeping up with the best design work online, avoiding visual cliches, and following industry leaders. Inspiration is said to be all around, and color is called a "secret weapon." The document stresses learning rules but also how to break them creatively.
How to be a great Art Director or DesignerDavid Bell
'Best of the 33 things I know about Art Direction'
What you will learn form this presentation is how to be a better, or even great Art Director. Following on from my highly successful '33 things I know about Art Direction' presentation here the best of that series. I hope that you find this helpful.
Enjoy.
Ps. And please share if you have learnt something from this presentation.
This document contains three riddles or puzzles about creative thinking:
1) Something that cannot be seen but can be captured, has no throat but can be heard.
2) Something that is black when you get it, red when you use it, and white when you're through with it.
3) Something that is the beginning of the end and the end of time and space, essential to creation and surrounds every place.
UPDATED '33 things I know about Art Direction'David Bell
What you will learn form this presentation is how to be a better, or even great Art Director. Following on from my highly successful '33 things I know about Art Direction' presentation this is an update with all of the same good advice but with new examples of work. I hope that you find this helpful.
Enjoy.
Ps. And please share if you have learnt something from this presentation.
Another 33 things I know about Art DirectionDavid Bell
What you will learn form this presentation is how to be a better, or even great Art Director. Following on from my highly successful '33 things I know about Art Direction' presentation here are 33 more things I know about Art Direction. I hope that you find this helpful.
Enjoy.
Ps. And please share if you have learnt something from this presentation.
How Donald Trump can help you become a better Art Director
The 2017 updated version of the ADMA Creative School Art Direction lecture designed to help and inspire all young creatives hoping to get a job in an agency creative department.
The document discusses different specialties within concept art, including character design, prop design, and environment design. It provides details on each specialty, noting that character design is the most popular. Character designers create characters based on personality, background, and design features. Environment designers craft the look and feel of settings for stories. Prop designers study real world objects and styles to design props for different time periods and settings. The document recommends studying fundamentals, building a visual library by sketching real objects, and understanding the concept art industry to pursue these careers.
7 Steps To Becoming A Great Art Director or DesignerDavid Bell
The document provides a summary of David Bell's presentation on the 7 steps to becoming a great art director. The steps include being a creative sponge, looking everywhere for inspiration, knowing your product inside and out, using different creative techniques like illustration to bring ideas to life, visualizing benefits, selecting shots carefully in photography, avoiding visual cliches, using grids and the rule of thirds in composition, and embracing type and understanding its power. The presentation emphasizes continually learning and improving one's craft.
This document provides tips and advice related to design, creativity, and career success. It includes recommendations such as never stopping learning, working with talented colleagues, keeping up with the best design work online, avoiding visual cliches, and following industry leaders. Inspiration is said to be all around, and color is called a "secret weapon." The document stresses learning rules but also how to break them creatively.
How to be a great Art Director or DesignerDavid Bell
'Best of the 33 things I know about Art Direction'
What you will learn form this presentation is how to be a better, or even great Art Director. Following on from my highly successful '33 things I know about Art Direction' presentation here the best of that series. I hope that you find this helpful.
Enjoy.
Ps. And please share if you have learnt something from this presentation.
This document contains three riddles or puzzles about creative thinking:
1) Something that cannot be seen but can be captured, has no throat but can be heard.
2) Something that is black when you get it, red when you use it, and white when you're through with it.
3) Something that is the beginning of the end and the end of time and space, essential to creation and surrounds every place.
UPDATED '33 things I know about Art Direction'David Bell
What you will learn form this presentation is how to be a better, or even great Art Director. Following on from my highly successful '33 things I know about Art Direction' presentation this is an update with all of the same good advice but with new examples of work. I hope that you find this helpful.
Enjoy.
Ps. And please share if you have learnt something from this presentation.
Another 33 things I know about Art DirectionDavid Bell
What you will learn form this presentation is how to be a better, or even great Art Director. Following on from my highly successful '33 things I know about Art Direction' presentation here are 33 more things I know about Art Direction. I hope that you find this helpful.
Enjoy.
Ps. And please share if you have learnt something from this presentation.
How Donald Trump can help you become a better Art Director
The 2017 updated version of the ADMA Creative School Art Direction lecture designed to help and inspire all young creatives hoping to get a job in an agency creative department.
The document discusses different specialties within concept art, including character design, prop design, and environment design. It provides details on each specialty, noting that character design is the most popular. Character designers create characters based on personality, background, and design features. Environment designers craft the look and feel of settings for stories. Prop designers study real world objects and styles to design props for different time periods and settings. The document recommends studying fundamentals, building a visual library by sketching real objects, and understanding the concept art industry to pursue these careers.
7 Steps To Becoming A Great Art Director or DesignerDavid Bell
The document provides a summary of David Bell's presentation on the 7 steps to becoming a great art director. The steps include being a creative sponge, looking everywhere for inspiration, knowing your product inside and out, using different creative techniques like illustration to bring ideas to life, visualizing benefits, selecting shots carefully in photography, avoiding visual cliches, using grids and the rule of thirds in composition, and embracing type and understanding its power. The presentation emphasizes continually learning and improving one's craft.
Portrait drawing tips include considering proportions and using features of the face as guides. The eyes are around the center of the face, with the forehead being about two nose lengths high and the whole face around four nose lengths. The width of the face is approximately five eye widths, with the space between the eyes being one eye width and the area next to each eye also about one eye width. Keeping practice drawings, regardless of quality, allows you to track your progress.
Some graffiti can be considered art if it involves creating pictures and expressing oneself, but it is not always art and requires permission from the property owner. Graffiti is more likely to be considered art if it creates images rather than just writing names, but obtaining permission is important.
The document reflects on the production process of creating a video game, noting strengths like research helping gather ideas, but also areas for improvement such as taking more time planning. It also compares the technical and aesthetic qualities of the game to Super Mario Bros 3, highlighting similarities like both being platformers but differences in color schemes and objectives. Finally, it discusses appealing to the target audience of 12-17 year olds and getting generally positive peer feedback praising the design while also suggesting improvements to character animations.
This document provides advice from an industrial design expert on improving sketching skills. It begins with an example of one of the expert's early sketches in design school that lacked detail, scale, and perspective. The expert encourages practicing the fundamentals of sketching boxes, spheres, and cylinders to master perspective. Regular practice, getting feedback from others, and using a sketchbook are also recommended. The expert demonstrates their sketching process and emphasizes practicing constantly to improve. Tips include focusing on the big picture of a design problem, presenting work professionally, and continuing to learn throughout one's career.
The Super Awesome Grade 8 art Character Design ChallengeFrank Curkovic
The document provides instructions for a character design challenge where students are asked to create a cartoon character for a new animated series within 20 minutes. It then describes a gallery walk where students can view each other's characters and provide feedback. Several reflection questions are posed to help students evaluate the task, their expectations, what could be improved, and the character design process which includes investigating, designing, planning, creating, and evaluating a character.
Project based landscape photography (no video) rob knight patchings 2017Rob Knight
My presentation on the value of personal projects to our creative development as photographers. Presented on the Outdoor Photography stage at the 2017 Patchings Art Festival in Nottingham. The video from slide 69 is on my YouTube channel as the Unknown | Known experimental soundscape.
This document discusses the concept of "no-thing" as it relates to chair design. Some key points:
1) "No-thing" represents reducing chairs to their basic concept of being something to sit on, without focusing on specific designs or objects.
2) The document criticizes excessive chair design as being driven by vanity rather than need, and suggests people can sit on anything.
3) It provides indications for sitting that don't involve constructing chairs, such as emptying your mind and finding a comfortable place to sit.
The document discusses organizing images for a sixth form magazine, including using sixth form students as models who will be dressed smartly. Locations that could be photographed include the sixth form study room showing a student working, students playing chess outside the center, and a group in the common room. Props that may be needed are a pen, books, a giant chess set, and a computer/laptop.
1) The document lists 15 summer tasks for a graphics course, including reading recommended books, creating a scrapbook of found typography, inventing a game, and making a comic documenting one's holiday.
2) Other tasks involve illustrating everything consumed in a week, improving and selling a worthless object on eBay, making a daily mantra banner, and redesigning an example of bad design.
3) Additional tasks are designing an ad to market one's bedroom as a hotel, making a visual response to an exhibition or book, creating a time capsule about design to bury and unearth, and representing music or a material through color, type, or symbols.
This document provides guidance on keeping a writer's notebook. It explains that a writer's notebook is a private place to record ideas, reflections, memories, stories, drawings and anything else that inspires writing. The notebook should be kept at all times to capture these creative sparks. Entries can include seed ideas, mind pictures, snippets of conversation, lists and more. A writer's notebook is not a diary but rather a place for writers to react and record these reactions. It reflects the writer's personality and is meant to be a supportive friend in the writing process.
This document provides biographical information about Calvin Chun-yu Chan in multiple languages. It summarizes his hobbies as drawing and sketching, and mentions that his dream as a child was to become a manga artist. It now outlines the types of sketches he enjoys creating, including people, streets, scenery, ideas, Japanese language learning, app/product designs, travel logs, and casual doodling.
The document outlines roles and tasks for planning an animation project. Sara is the researcher and will research story details, period details, and animation techniques. Zahra is the set/model designer and will brainstorm sets, draw designs, and create character drafts. Michael is the designer/editor and will develop the storyboard, source music, and consult on designs. Navina is the organizer and will create a production plan, do a risk assessment, take minutes, and keep track of time.
This document provides an overview of topics and activities to be covered in a visual rhetoric class. It includes checking in on design submissions, discussing the purpose of a tagging assignment, brainstorming ideas for public visual rhetoric projects, and working on brochure plans. Students are prompted to brainstorm potential issues or messages for their public rhetoric pieces and how/where they could deploy them. The document outlines expectations for an upcoming Literary London brochure group project and homework assignments on web design and creating memes.
The document summarizes the personal project evaluation of a student. It describes the research process where they analyzed similar games and gameplay. For planning, their strengths were experimenting with pixel art and having a vision, but they took too much time planning. Regarding time management, they finished most of the project within class time but could have added more with more time. The document also covers technical qualities, audience appeal, and peer feedback received which suggested improvements that could have been made.
This is a small story.. and specimens of my work. A small walk of my journey of becoming a designer and a calligrapher... Travel in my world.. BON VOYAGE.
Being a graphic designer implies that you are chained to a workstation without having a life? Wrong! There is more to it than meets the eye. Find out how this creative profession affects their personality.
The document discusses optical illusions and an art project assigning students to create their own optical illusion drawings. It defines an optical illusion as something that deceives the human visual system into perceiving something that is not present or incorrectly perceiving what is present. Examples of famous optical illusions are shown, such as an image that can be seen as either an old woman or young girl. The art project assignment asks students to use different sized circles or organic shapes, some extending off the page, with an interesting background incorporating a checkered pattern, and to complete the drawing in ink.
This document discusses the initial steps taken in developing a hybrid character. The author first met with their project manager to sign a contract, then researched existing hybrid characters across different media to collect ideas. Some rough sketches were made of potential hybrid characters taking inspiration from the Hulk, Ben10 aliens, and the Minotaur.
The document provides design guidelines for a presentation, including choosing 2-3 core colors, selecting a font, and picking a consistent shape. It also includes slides for a designer named Tim Croft's branding presentation for his graphics company Moonbound, with taglines and illustrations emphasizing his passion for creativity, client relationships, learning new skills, and bringing ideas to life.
The document is a workshop presentation on using 5 eyes (points of view) for better photography. It discusses looking at the work of other photographers for inspiration, understanding current photography trends, developing concepts and choosing a style, mastering camera controls, using post-processing techniques, sharing photos for feedback, and finding venues to exhibit work. The overall message is that becoming a better photographer is a journey that involves lifelong learning by observing others, experimenting, and getting input from peers.
The document discusses the author's hobby of photography. It began 5 years ago after meeting a famous photographer, which sparked their interest. The author sees photography as a way to share emotions, communicate messages, and create new perceptions. They enjoy hunting for light during both day and night to capture subjects. Examples of their black and white daytime and color nighttime photos are provided. The author believes photography has improved their creativity and imagination. They propose collaborating with their institution to photograph events and create an exhibition.
Creative photography involves seeing things from new perspectives that most people would not normally see. Some examples of creative photography techniques discussed in the document include photographing subjects from unusual angles like close to the ground, combining objects not usually seen together, using slow shutter speeds to blur moving objects while keeping stationary objects in focus, playing with perspective through techniques like making objects in the foreground appear larger, and finding interesting angles by looking at repeating patterns. The key to creative photography is learning to view the world in a different way and be curious about unseen perspectives.
Portrait drawing tips include considering proportions and using features of the face as guides. The eyes are around the center of the face, with the forehead being about two nose lengths high and the whole face around four nose lengths. The width of the face is approximately five eye widths, with the space between the eyes being one eye width and the area next to each eye also about one eye width. Keeping practice drawings, regardless of quality, allows you to track your progress.
Some graffiti can be considered art if it involves creating pictures and expressing oneself, but it is not always art and requires permission from the property owner. Graffiti is more likely to be considered art if it creates images rather than just writing names, but obtaining permission is important.
The document reflects on the production process of creating a video game, noting strengths like research helping gather ideas, but also areas for improvement such as taking more time planning. It also compares the technical and aesthetic qualities of the game to Super Mario Bros 3, highlighting similarities like both being platformers but differences in color schemes and objectives. Finally, it discusses appealing to the target audience of 12-17 year olds and getting generally positive peer feedback praising the design while also suggesting improvements to character animations.
This document provides advice from an industrial design expert on improving sketching skills. It begins with an example of one of the expert's early sketches in design school that lacked detail, scale, and perspective. The expert encourages practicing the fundamentals of sketching boxes, spheres, and cylinders to master perspective. Regular practice, getting feedback from others, and using a sketchbook are also recommended. The expert demonstrates their sketching process and emphasizes practicing constantly to improve. Tips include focusing on the big picture of a design problem, presenting work professionally, and continuing to learn throughout one's career.
The Super Awesome Grade 8 art Character Design ChallengeFrank Curkovic
The document provides instructions for a character design challenge where students are asked to create a cartoon character for a new animated series within 20 minutes. It then describes a gallery walk where students can view each other's characters and provide feedback. Several reflection questions are posed to help students evaluate the task, their expectations, what could be improved, and the character design process which includes investigating, designing, planning, creating, and evaluating a character.
Project based landscape photography (no video) rob knight patchings 2017Rob Knight
My presentation on the value of personal projects to our creative development as photographers. Presented on the Outdoor Photography stage at the 2017 Patchings Art Festival in Nottingham. The video from slide 69 is on my YouTube channel as the Unknown | Known experimental soundscape.
This document discusses the concept of "no-thing" as it relates to chair design. Some key points:
1) "No-thing" represents reducing chairs to their basic concept of being something to sit on, without focusing on specific designs or objects.
2) The document criticizes excessive chair design as being driven by vanity rather than need, and suggests people can sit on anything.
3) It provides indications for sitting that don't involve constructing chairs, such as emptying your mind and finding a comfortable place to sit.
The document discusses organizing images for a sixth form magazine, including using sixth form students as models who will be dressed smartly. Locations that could be photographed include the sixth form study room showing a student working, students playing chess outside the center, and a group in the common room. Props that may be needed are a pen, books, a giant chess set, and a computer/laptop.
1) The document lists 15 summer tasks for a graphics course, including reading recommended books, creating a scrapbook of found typography, inventing a game, and making a comic documenting one's holiday.
2) Other tasks involve illustrating everything consumed in a week, improving and selling a worthless object on eBay, making a daily mantra banner, and redesigning an example of bad design.
3) Additional tasks are designing an ad to market one's bedroom as a hotel, making a visual response to an exhibition or book, creating a time capsule about design to bury and unearth, and representing music or a material through color, type, or symbols.
This document provides guidance on keeping a writer's notebook. It explains that a writer's notebook is a private place to record ideas, reflections, memories, stories, drawings and anything else that inspires writing. The notebook should be kept at all times to capture these creative sparks. Entries can include seed ideas, mind pictures, snippets of conversation, lists and more. A writer's notebook is not a diary but rather a place for writers to react and record these reactions. It reflects the writer's personality and is meant to be a supportive friend in the writing process.
This document provides biographical information about Calvin Chun-yu Chan in multiple languages. It summarizes his hobbies as drawing and sketching, and mentions that his dream as a child was to become a manga artist. It now outlines the types of sketches he enjoys creating, including people, streets, scenery, ideas, Japanese language learning, app/product designs, travel logs, and casual doodling.
The document outlines roles and tasks for planning an animation project. Sara is the researcher and will research story details, period details, and animation techniques. Zahra is the set/model designer and will brainstorm sets, draw designs, and create character drafts. Michael is the designer/editor and will develop the storyboard, source music, and consult on designs. Navina is the organizer and will create a production plan, do a risk assessment, take minutes, and keep track of time.
This document provides an overview of topics and activities to be covered in a visual rhetoric class. It includes checking in on design submissions, discussing the purpose of a tagging assignment, brainstorming ideas for public visual rhetoric projects, and working on brochure plans. Students are prompted to brainstorm potential issues or messages for their public rhetoric pieces and how/where they could deploy them. The document outlines expectations for an upcoming Literary London brochure group project and homework assignments on web design and creating memes.
The document summarizes the personal project evaluation of a student. It describes the research process where they analyzed similar games and gameplay. For planning, their strengths were experimenting with pixel art and having a vision, but they took too much time planning. Regarding time management, they finished most of the project within class time but could have added more with more time. The document also covers technical qualities, audience appeal, and peer feedback received which suggested improvements that could have been made.
This is a small story.. and specimens of my work. A small walk of my journey of becoming a designer and a calligrapher... Travel in my world.. BON VOYAGE.
Being a graphic designer implies that you are chained to a workstation without having a life? Wrong! There is more to it than meets the eye. Find out how this creative profession affects their personality.
The document discusses optical illusions and an art project assigning students to create their own optical illusion drawings. It defines an optical illusion as something that deceives the human visual system into perceiving something that is not present or incorrectly perceiving what is present. Examples of famous optical illusions are shown, such as an image that can be seen as either an old woman or young girl. The art project assignment asks students to use different sized circles or organic shapes, some extending off the page, with an interesting background incorporating a checkered pattern, and to complete the drawing in ink.
This document discusses the initial steps taken in developing a hybrid character. The author first met with their project manager to sign a contract, then researched existing hybrid characters across different media to collect ideas. Some rough sketches were made of potential hybrid characters taking inspiration from the Hulk, Ben10 aliens, and the Minotaur.
The document provides design guidelines for a presentation, including choosing 2-3 core colors, selecting a font, and picking a consistent shape. It also includes slides for a designer named Tim Croft's branding presentation for his graphics company Moonbound, with taglines and illustrations emphasizing his passion for creativity, client relationships, learning new skills, and bringing ideas to life.
The document is a workshop presentation on using 5 eyes (points of view) for better photography. It discusses looking at the work of other photographers for inspiration, understanding current photography trends, developing concepts and choosing a style, mastering camera controls, using post-processing techniques, sharing photos for feedback, and finding venues to exhibit work. The overall message is that becoming a better photographer is a journey that involves lifelong learning by observing others, experimenting, and getting input from peers.
The document discusses the author's hobby of photography. It began 5 years ago after meeting a famous photographer, which sparked their interest. The author sees photography as a way to share emotions, communicate messages, and create new perceptions. They enjoy hunting for light during both day and night to capture subjects. Examples of their black and white daytime and color nighttime photos are provided. The author believes photography has improved their creativity and imagination. They propose collaborating with their institution to photograph events and create an exhibition.
Creative photography involves seeing things from new perspectives that most people would not normally see. Some examples of creative photography techniques discussed in the document include photographing subjects from unusual angles like close to the ground, combining objects not usually seen together, using slow shutter speeds to blur moving objects while keeping stationary objects in focus, playing with perspective through techniques like making objects in the foreground appear larger, and finding interesting angles by looking at repeating patterns. The key to creative photography is learning to view the world in a different way and be curious about unseen perspectives.
Lesson 1 the art of photography- subjectAl-lyn Vocal
Photography involves capturing images using light. There are four key elements: subject, composition, light, and exposure. Choosing a compelling subject is essential. A photographer should consider placement in the frame, perspective, lighting, and how to portray ordinary subjects unusually. Emphasizing the subject and telling its story through surroundings helps create impactful photographs. Practice is important for developing an eye for interesting subjects.
This document discusses ways to increase creativity. It argues that creativity is a skill that can be learned and enhanced, not just a innate gift. It presents a three-part model of creativity involving the domain (field of knowledge), the field (individuals who judge work), and the creator. It provides many exercises and strategies to build skills, expand one's toolbox, think non-linearly, learn from mentors, and get work noticed in order to enhance creativity. Psychology techniques are also presented to get in a mental "zone" of peak performance. The overall message is that creativity can be improved through deliberate practice, challenging oneself, and immersing in creative communities and processes.
Storytelling in Video: Aspects of an Engaging Production / for #mcn2015Sarah Wambold
Telling great stories in video requires good execution on many fronts. Museum professionals—some filmmakers in the their own right—discuss various aspects and considerations for making the most in the medium. Denver-based consultant Sarah Wambold (currently at Clyfford Still Museum, and formerly at MCA Chicago) focuses on pre-production considerations, scripting, and interview techniques. Andrew Mandinach from the Balboa Park Online Collaborative focuses on production, b-roll, and visual storytelling. Andy Underwood-Bultmann from the Walker Art Center discusses post-production, editing for story, and expanding modes for storytelling. Sarah Waldorf from The Getty discusses strategizing and aligning video content for distribution with social media platforms, including using GIFS and micro-videos. Each speaker presents on best practices as well as aspects and learnings from his or her own work.
For the MCN 2015 conference in Minneapolis, Minnesota.
The document discusses contextual research for an FMP in fine art photography. It summarizes the work of several photographers as examples, including Jeremy Blincoe who creates mysterious landscapes exploring the mind, Oleg Dou who manipulates faces between beautiful and repulsive, and Vee Speers who produces dramatic surreal portraits. It also outlines books on HDR photography, fine art portraits, and how Photoshop is used to manipulate photographs in various artistic styles. The research will help inform the selection of techniques for the FMP fine art photography portfolio.
This document provides details about planning and preparations for an art gallery project. It discusses Adam's roles in filming footage for a documentary about the gallery, creating digital media based on a masterpiece painting, and helping with various small tasks. Experiments are described around lighting and camera angles for interviews. Resources needed for the documentary are listed. The design of a promotional poster is discussed. Adam's work on a Photoshop interpretation of tiles from the masterpiece painting is outlined. Filming at the gallery for the documentary is also summarized. Event plans are provided for a preview night including a photobooth where people can recreate masterpiece paintings.
http://catalystgroup.tumblr.com/post/41301930543/how-to-teach-design-to-4th-graders-in-an-hour-part
I had the honor of being invited to help my 9-year-old daughter’s Girl Scout Troop earn their Product Design Badge. The main goal of the badge is to introduce the kids to some basic design concepts using “hands-on” methods as much as possible.
I had an hour. (Actually, I was able to finagle a second hour-long session by offering to host it at my office, complete with cool whiteboards, stacks of Post-its, and jars of M&Ms.)
I probably over-prepared, but I’m glad I did. The kids were even more dynamic, engaged, and informed than I expected. It was a fantastic experience that left me hungry for more similar opportunities.
I started with what I hoped was an achievable, but still valuable set of objectives for the session:
1. Introduce design as a discipline and a profession (really a group of professions)
2. Encourage awareness of the design decisions that produced the products and services we use every day, and a curiosity about the basis of those decisions
3. Explore the crucial role that empathy plays in the design process
4. Facilitate an initial exposure (through fun activities) to basic design techniques and terms
How to put a story to your pictures by PeeveeThe_Alternative
StoryCatchers was the first of The Alternative’s workshops to help citizens craft powerful stories for change. The workshop featured young journalists, photographers and filmmakers going over their own reporting experience, taking participants through the fine art of creating impactful stories as well as hands-on practical exercises, tips and ideas on honing their skills continuously.
PeeVee on how to identify a good photo story, frame, research and pitch it to an editor based on your lens.
The document discusses different types of thinking and critical thinking skills. It explores what thinking is, how people learn to think, and why thinking matters. The document emphasizes reflective thinking as the most active form of thinking and explains how asking questions can help stimulate curiosity and reflection.
The document provides guidance for students to generate ideas for a stop motion animation project. It instructs students to work in groups to develop an initial idea and pitch it to the class. It then asks students to independently brainstorm multiple ideas using a provided worksheet to structure their planning. Finally, students will work in pairs, pitching their ideas to each other and providing feedback on ways to further develop the ideas. The overall goal is for students to practice idea generation and receive feedback to strengthen their initial stop motion animation concepts.
This document provides tips for giving a passionate public speaking presentation. It discusses that passion is critical to convincing an audience and engaging them. Some key tips include making eye contact with the audience, dressing appropriately for the topic, practicing your presentation to avoid simply reading slides, using humor selectively, and expressing passion through body language and tone of voice. The document emphasizes that public speaking is a learned skill and presenters should embrace opportunities to practice and let their passion for the topic show through their presentation.
The document discusses how the media product uses conventions of the horror genre. It establishes mystery and suspense through footage of a bag being dug up and an unknown caller. This leaves the audience wondering what happened and creates a sense of fear. It also discusses how most horror films involve violence, death, and stalking to frighten audiences. The media product challenges conventions by showing a character alone in the woods digging a hole, leaving the audience to speculate about what is in the bag and why he buried it. The location, music, and focus on the bag build tension to unnerve the audience.
The document provides three potential ideas for an adventure story or game. Idea 1 involves a man who travels to the future and discovers the world has ended. Idea 2 is about a Viking mercenary in 920 AD who realizes he wants a better life than just fighting for money. Idea 3 centers around a simulation where people compete for money, with the person behind the simulation doing it for fun. Research on existing adventure games like The Legend of Zelda: The Minish Cap and Super Mario Bros is also presented, focusing on gameplay elements and graphics that could inform the ideas.
The document outlines plans for a student film project titled "Behind Closed Doors". It will be a psychological thriller opening focusing on a serial killer. Scenes will be filmed at a photography studio and outside locations. Props like a scrapbook and pictures will be used to portray the killer adding victims. Flashbacks will show past murders. The opening aims to attract audiences like the film Seven by using editing techniques. A production schedule is included.
Ewan plans to create a magazine focused on music, films, TV or games based on his interests and knowledge in these areas. He believes his Photoshop skills will allow him to make an attractive cover to entice readers. Ewan recognizes the double page spread will require both photos and significant information. He also notes finding the right font style can impact the tone and feel of the magazine. Over five weeks, Ewan's schedule includes research, production experiments, taking photos, extensive photo editing, and a final evaluation.
The document contains evaluations from a student of various digital graphic narrative exercises they completed, including shaping an image, rotoscoping, creating a text-based image, making a comic book page, and taking photographs. For each exercise, the student provides what they liked about their image and what they would improve if doing the exercise again, focusing on things like color schemes, subject matter, and artistic effects.
- The document provides tips and advice for designers on various topics like getting started in the field, staying hungry to learn, and best practices for work.
- It discusses resume dos and don'ts, finding the right job, interview skills, presenting work, following leaders in the industry, and maintaining work-life balance.
- Examples are given of conceptualizing work for different clients, knowing the client and content well before starting, and effectively presenting design concepts and solutions to clients.
Similar to How to Nail your Dragon: A self help guide for Concept Artists (brought to you by Pencillati Studios) (20)
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
How to Nail your Dragon: A self help guide for Concept Artists (brought to you by Pencillati Studios)
1. How to nail your
Dragon?
● Visual Sorcery
● Fighting Tricks
● Knowing when your
dragon is ready to fly?
2. How
to nail your
Dragon?Visual Sorcery, Fighting Tricks
and Knowing When your Dragon
is ready to fly?
Art Director
Pencillati Studios
Sachin Nagar
3.
4. The Concept Artist’s Block!
● Not enough variety in
explorations/They all look the same
● Self doubt/fear of rejection prevents
us from being adventurous
7. ● How to create a Visual Library and use it to
your advantage when the situation demands?
● Techniques I follow in my work routine to
bring a difference
● Knowing when to stop
20. Some Useful Techniques
1.The magic of Photo Booth
2.Playing with basic shapes
3.What a great pic...What if ?
4.Making anything out of anything
Visual Sorcery
21. Photo Booth and similar softwares can be great
in creating unique shapes and details.
1. The thing called Photo Booth
Visual Sorcery
24. 2. Playing with basic shapes
Stretching, distorting, skewing and reusing
your basic shapes can break the mental
block and provide you a new direction.
Visual Sorcery
46. Knowing when to stop
∙ Does it convey the story? Are you able to tell
the story ,even by taking out some of the
details?
∙ Does it match the vision of the director or the
picture that you had in mind?
∙ Does it match the style of the production?
∙ Is it true to the initial exploration/thumbnails
which looked good?
∙ Following how the seasoned artists do this
47. Does it convey the story?
Are you able to tell the story even by taking out some details?
48. Does it match with the
vision of the director or the
picture that you had in
mind?
Knowing when to stop
49. Is it true to the initial
explorations/thumbnails
which looked good?
Knowing when to stop