This document describes a proposed card game called "Corporate Espionage" that is intended to be used by corporate teams for bonding activities. It presents the game as a solution to the problem that most team bonding activities are expensive and time-consuming. The business model involves selling the card game wholesale and through online retailers, and using marketing strategies like contests and partnerships to promote the game and build a community around it. Projections include releasing the game in early 2008, developing a Facebook app, and holding a contest in late 2009.