high level computer science problem
including:
Notions
- UML class, object and state diagrams
- base/derived classes, inheritance, virtual functions, abstract
functions, abstract classes, access methods
invoking overriden function in an overriding function
- overloading vs. overriding
- idioms vs. design patterns vs. frameworks
- multiple inheritance; private vs. public inheritance, usage
- type covariance
- push and pull implementation methods
- (forward) class declaration, elaborated type specifier
- delegation
- C++11 style type casting, static_cast vs. dynamic_cast;
reinterpret_cast; const_cast
- C++11 enum classes
Patterns
- singleton: Meyers and classic versions, precluding object
copying,
specifying behavior at shutdown
- abstract factory: factory method, abstract vs. concrete
factories/products
- template method: hooks, primitive operations, template
method
- bridge: delegation, handle, body
- adapter: adaptee, adapter, interface; class and object
implementation
- prototype: clone
- state: context, state abstract/concrete
- decorator: decoration, component
- observer: subject, observer, subscribing, registry,
message (notification)
- registry: canonical vs. non-canonical pattern, use,
implementation
- chain of responsibility: handler
- command: (abstract/concrete) command, client, receiver,
invoker
execute()/unexecute()
- memento: originator, memento, caretaker

high level computer science problemincludingNotions

  • 1.
    high level computerscience problem including: Notions - UML class, object and state diagrams - base/derived classes, inheritance, virtual functions, abstract functions, abstract classes, access methods invoking overriden function in an overriding function - overloading vs. overriding - idioms vs. design patterns vs. frameworks - multiple inheritance; private vs. public inheritance, usage - type covariance - push and pull implementation methods - (forward) class declaration, elaborated type specifier - delegation - C++11 style type casting, static_cast vs. dynamic_cast; reinterpret_cast; const_cast - C++11 enum classes
  • 2.
    Patterns - singleton: Meyersand classic versions, precluding object copying, specifying behavior at shutdown - abstract factory: factory method, abstract vs. concrete factories/products - template method: hooks, primitive operations, template method - bridge: delegation, handle, body - adapter: adaptee, adapter, interface; class and object implementation - prototype: clone - state: context, state abstract/concrete - decorator: decoration, component
  • 3.
    - observer: subject,observer, subscribing, registry, message (notification) - registry: canonical vs. non-canonical pattern, use, implementation - chain of responsibility: handler - command: (abstract/concrete) command, client, receiver, invoker execute()/unexecute() - memento: originator, memento, caretaker