Big Brother: Ninja Edition
                                      Stuart Doherty


High Concept Statement
The game is based upon the Big Brother TV show set in an alternate universe, where all
of the participants, instead of being celebrities, are master ninjas from different groups.

Features

   •   The ninjas must participate in a variety of events to get a “wow factor” score from
       the viewers. To do this, they must perform in a variety of challenges, which can
       range from competitive to co-operative. Extra points will be rewarded for
       efficiency and style.

   •   After accumulating enough points, the individual may level up their ninja, giving
       them a variety of new skills, apparel and styles. Certain skills may lead to bonuses
       in certain rounds.

   •   The two ninjas with the least points must face each other in an arena duel, the
       loser of which is eliminated at the end of each in game week. Each week, the
       arena changes to include different hazards, which become more dangerous as time
       goes on.

   •   Players can enter as a competitor or check an on-line leaderboard to vote on their
       favorite ninjas, if one is rewarded by a player, a considerably larger bounty of
       points is awarded.

   •   When not in the events, the ninjas can explore the big brother dojo and the
       surrounding areas, this allows them to interact with other ninjas, which can lead to
       friendships resulting in greater assistance in challenges.

   •   Whilst exploring, the ninjas may also find bonuses, either points, an item, or a
       hidden skill unlock. They may also train in certain areas of the dojo, alone or with
       others.
Overview
  •   Player motivation

      The player must acquire the most points to become the winner of the Big Ninja
      Trophy.

  •   Genre

      action with RPG elements

  •   License

      Utilizes Big Brother intellectual property.

  •   Target customer

      Target audience is between 12- 30

  •   Unique selling points

      This game is putting a twist on the Big Brother franchise to make it more
      desirable to those who dislike minor celebrities.

  •   Target hardware

      PC/MAC

  •   Design goals

       The game intends to foster friendly competition between a group of people whilst
      delivering versatile exciting elements.



Characters
      The player designs and creates their own character using a character creation tool
      similar to Bethesda’s creation tool in Fallout New Vegas. This tool will feature
      preset male/ female models, which will have customizable features i.e. jaw depth,
      eye colour etc. The character is saved to the hard drive of the player, and can be
      re-used at the completion of the game.




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High concept document

  • 1.
    Big Brother: NinjaEdition Stuart Doherty High Concept Statement The game is based upon the Big Brother TV show set in an alternate universe, where all of the participants, instead of being celebrities, are master ninjas from different groups. Features • The ninjas must participate in a variety of events to get a “wow factor” score from the viewers. To do this, they must perform in a variety of challenges, which can range from competitive to co-operative. Extra points will be rewarded for efficiency and style. • After accumulating enough points, the individual may level up their ninja, giving them a variety of new skills, apparel and styles. Certain skills may lead to bonuses in certain rounds. • The two ninjas with the least points must face each other in an arena duel, the loser of which is eliminated at the end of each in game week. Each week, the arena changes to include different hazards, which become more dangerous as time goes on. • Players can enter as a competitor or check an on-line leaderboard to vote on their favorite ninjas, if one is rewarded by a player, a considerably larger bounty of points is awarded. • When not in the events, the ninjas can explore the big brother dojo and the surrounding areas, this allows them to interact with other ninjas, which can lead to friendships resulting in greater assistance in challenges. • Whilst exploring, the ninjas may also find bonuses, either points, an item, or a hidden skill unlock. They may also train in certain areas of the dojo, alone or with others.
  • 2.
    Overview • Player motivation The player must acquire the most points to become the winner of the Big Ninja Trophy. • Genre action with RPG elements • License Utilizes Big Brother intellectual property. • Target customer Target audience is between 12- 30 • Unique selling points This game is putting a twist on the Big Brother franchise to make it more desirable to those who dislike minor celebrities. • Target hardware PC/MAC • Design goals The game intends to foster friendly competition between a group of people whilst delivering versatile exciting elements. Characters The player designs and creates their own character using a character creation tool similar to Bethesda’s creation tool in Fallout New Vegas. This tool will feature preset male/ female models, which will have customizable features i.e. jaw depth, eye colour etc. The character is saved to the hard drive of the player, and can be re-used at the completion of the game. 2