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HEATHER JEFFERY DESIGN 
INDUSTRIAL DESIGN PORTFOLIO
creativity is contagious, pass it on. 
- Albert Einstein
H e l l o , I a m a n I n d u s t r i a l D e s i g n e r 
HEATHER JEFFERY B.I.D 
GRADUATE OF CARLETON UNIVERSITY 
BACHELOR OF INDUSTRIAL DESIGN 
PRODUCT DESIGN RESEARCH & DEVELOPMENT 
CONCEPTUAL ITERATION SKETCHING PRODUCTION 
TECHNIQUES IDEA GENERATION FORM & COLOUR 
METHODS OF MANUFACTURING PRODUCT TESTING 
FOCUS GROUPS 
WHAT AM I INSPIRED BY 
& WHAT MOTIVATES ME? 
ENVIRONMENT REUSE/UPCYCLE CONSUMERS
I Have a set of Unique & Transferable Skills 
EXPERIENCE IS WHAT COUNTS, TAKE A LOOK AT WHAT 
EXPERIENCE I HAVE GAINED. THESE ARE SOME OF THE TYPES OF 
PRODUCTS I HAVE WORKED ON, 
EXHIBITION AND TRADE SHOW BOOTH DESIGN 
GRAPHIC DESIGN 
PRODUCT DESIGN (INCL. TOY DESIGN, CAMPING AND OUTDOOR 
PRODUCT DESIGN, PACKAGING DESIGN, ELECTRONICS AND 
FURNITURE) 
Within my desire to develop and create grows an eagerness to learn 
and a fascination in my ability to flourish. I have all but one motive for 
creation which is to seek out a way to design objects while eliminating 
the repercussions products have on the environment. I am inspired by 
methods of reuse and recycle and by simply creating something with 
nothing. It is our generation of designers and innovators that will 
transform the direction of mass production into a sustainable practice.
I Design Products for Your Company! 
I design products that will boost your company's brand image and recognition. 
New product lines create an opportunity for increased customer loyalty, 
increased awareness of brand manifesto and dynamic, innovative efforts to stay 
ahead of competition. 
The next section will illustrate my design process of Product Development and get you 
familiarized with what common steps are involved in finishing a design project. 
RESEARCH IDEA GENERATION REFINEMENT TESTING 
EVALUATION MANUFACTURING FINAL TOUCHES NEW PRODUCT
5628 
(0.500k P4., 11 03 03) 
ISSN 0704-2094 (Print/Imprimé) 
ISBN 978-1-4435-5802-0 (Print/Imprimé, 2010 ed.) 
ISSN 1918-9338 (Online/En ligne) 
ISBN 978-1-4435-5803-7 (PDF, 2010 ed.) 
Park Statistics/Statistiques Parcs 
2010 
RESEARCH 
This first phase of design focuses on investigating the product market and verifying 
target market. Various forms of research are completed at this stage such as existing 
related product search, wants and needs of users, product background, retail 
environments, existing technology, and finally use cycles. 
The following development example is taken from a Camping Accessory design project 
completed for Coghlan's Outdoor Accessories.
IDEA GENERATION 
This is the fun part, I use my expertise in idea generation to develop many different, 
innovative ideas to present to my client. I sketch out different aspects of my ideas 
and present them all in a clear, concise visual presentation. Once the ideas have 
been reviewed, they are categorized into pro's and con's.
CONCEPT REFINEMENT 
Based on the selected few concepts that moved to the next round after Idea 
Generation, a new set of concepts are developed. I focus on emphasizing the 
benefits of particular features through sketching and low fidelity model making. This 
phase quickly narrows down redundant features to feasible concepts.
FOCUS GROUPS & TESTING 
This phase is the most beneficial and helpful throughout the development process. I work 
on establishing a user testing group that can be used for future testing sessions. Social 
Media, blogs and online sources are used as well as in person recruiting methods. 
Questionnaires are typically developed and filled out to produce qualitative and 
quantitative data.
CONCEPT EVALUATION 
Once the concept has been refined, I use evaluation methods to determine the 
validity of the materials, electronic components, colours etc. I complete mock up 
electronic components and models to quickly visualize the final product.
MANUFACTURING ANALYSIS 
Upon reaching this phase of development, I would have already refined the 
concept and defined the perimeters of the product. At this point in time, I would 
generate 3D renderings of component housings and other parts with exact 
measurements of each element. 
14 
43.5 
1.5 
33.6 
12.5 
Front View 
86.50 
77 
1.5 
95 
A A 
Top View 
Boss 
H3.75 W2.75 
Hole 1.5 
B B 
Side View 
18 
26 
2.5 1.5 
1.7 
81 
4.75 6 
3 
15.3 
3.4 
SECTION A-A 
2 
Boss 
H:3 W:2.75 Hole 1.5 
Rib 
H:3 L5.5 W1 
17.5 
38 
2.5 
33 
38 
66.4 
24.5 
5 
R1.375 
SECTION B-B 
25 
12.5 
10.5 
21 
7 
4.3 
Rear View Scale 2:1 
Dimension MM 
7.5 
5.5 
A 
A 
Back View 
4 
1.5 
2.75 
2.75 1.5 
Top View 
11.75 
12.75 
6 
3 
Side View 
10.25 
4.25 
SECTION A-A 
2.5 3.25 
2 24.5 
2.5 
2.5 
5 2.5 
Front View 
Scale 2:1 
Dimension MM
FINAL TOUCHES 
At this point we are only minor steps away from having a final product that will boost 
your company's prodcut line and originality. Here we would go through final 
specifications and any minor changes in appearance. Next, you and your company 
would then submit a final approval for the design and manufacturing begins.
FINAL PRODUCT & PROTOTYPE 
We almost have the final product in our hands, to get to this stage could take anywhere 
between 3 months and 3 years depending on the product and design factors. At this 
point, I would present the prototype, final renderings, part drawings and other 
neccessary information to the manufacturer and we move on towards manufacturing our 
new product!
THANK YOU FOR TAKING AN INTEREST! 
Have an Idea for a product or design opportunity? 
Give me a shout and we can talk design! 
HEATHER JEFFERY B.I.D 
heather_jeffery@live.ca 
(613) 875-2151 
Ottawa, ON 
Check out my website to learn more about me! 
www.heatherjdesign.com THANK YOU!

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Heather Jeffery Design Process Portfolio

  • 1. HEATHER JEFFERY DESIGN INDUSTRIAL DESIGN PORTFOLIO
  • 2. creativity is contagious, pass it on. - Albert Einstein
  • 3. H e l l o , I a m a n I n d u s t r i a l D e s i g n e r HEATHER JEFFERY B.I.D GRADUATE OF CARLETON UNIVERSITY BACHELOR OF INDUSTRIAL DESIGN PRODUCT DESIGN RESEARCH & DEVELOPMENT CONCEPTUAL ITERATION SKETCHING PRODUCTION TECHNIQUES IDEA GENERATION FORM & COLOUR METHODS OF MANUFACTURING PRODUCT TESTING FOCUS GROUPS WHAT AM I INSPIRED BY & WHAT MOTIVATES ME? ENVIRONMENT REUSE/UPCYCLE CONSUMERS
  • 4. I Have a set of Unique & Transferable Skills EXPERIENCE IS WHAT COUNTS, TAKE A LOOK AT WHAT EXPERIENCE I HAVE GAINED. THESE ARE SOME OF THE TYPES OF PRODUCTS I HAVE WORKED ON, EXHIBITION AND TRADE SHOW BOOTH DESIGN GRAPHIC DESIGN PRODUCT DESIGN (INCL. TOY DESIGN, CAMPING AND OUTDOOR PRODUCT DESIGN, PACKAGING DESIGN, ELECTRONICS AND FURNITURE) Within my desire to develop and create grows an eagerness to learn and a fascination in my ability to flourish. I have all but one motive for creation which is to seek out a way to design objects while eliminating the repercussions products have on the environment. I am inspired by methods of reuse and recycle and by simply creating something with nothing. It is our generation of designers and innovators that will transform the direction of mass production into a sustainable practice.
  • 5. I Design Products for Your Company! I design products that will boost your company's brand image and recognition. New product lines create an opportunity for increased customer loyalty, increased awareness of brand manifesto and dynamic, innovative efforts to stay ahead of competition. The next section will illustrate my design process of Product Development and get you familiarized with what common steps are involved in finishing a design project. RESEARCH IDEA GENERATION REFINEMENT TESTING EVALUATION MANUFACTURING FINAL TOUCHES NEW PRODUCT
  • 6. 5628 (0.500k P4., 11 03 03) ISSN 0704-2094 (Print/Imprimé) ISBN 978-1-4435-5802-0 (Print/Imprimé, 2010 ed.) ISSN 1918-9338 (Online/En ligne) ISBN 978-1-4435-5803-7 (PDF, 2010 ed.) Park Statistics/Statistiques Parcs 2010 RESEARCH This first phase of design focuses on investigating the product market and verifying target market. Various forms of research are completed at this stage such as existing related product search, wants and needs of users, product background, retail environments, existing technology, and finally use cycles. The following development example is taken from a Camping Accessory design project completed for Coghlan's Outdoor Accessories.
  • 7. IDEA GENERATION This is the fun part, I use my expertise in idea generation to develop many different, innovative ideas to present to my client. I sketch out different aspects of my ideas and present them all in a clear, concise visual presentation. Once the ideas have been reviewed, they are categorized into pro's and con's.
  • 8. CONCEPT REFINEMENT Based on the selected few concepts that moved to the next round after Idea Generation, a new set of concepts are developed. I focus on emphasizing the benefits of particular features through sketching and low fidelity model making. This phase quickly narrows down redundant features to feasible concepts.
  • 9. FOCUS GROUPS & TESTING This phase is the most beneficial and helpful throughout the development process. I work on establishing a user testing group that can be used for future testing sessions. Social Media, blogs and online sources are used as well as in person recruiting methods. Questionnaires are typically developed and filled out to produce qualitative and quantitative data.
  • 10. CONCEPT EVALUATION Once the concept has been refined, I use evaluation methods to determine the validity of the materials, electronic components, colours etc. I complete mock up electronic components and models to quickly visualize the final product.
  • 11. MANUFACTURING ANALYSIS Upon reaching this phase of development, I would have already refined the concept and defined the perimeters of the product. At this point in time, I would generate 3D renderings of component housings and other parts with exact measurements of each element. 14 43.5 1.5 33.6 12.5 Front View 86.50 77 1.5 95 A A Top View Boss H3.75 W2.75 Hole 1.5 B B Side View 18 26 2.5 1.5 1.7 81 4.75 6 3 15.3 3.4 SECTION A-A 2 Boss H:3 W:2.75 Hole 1.5 Rib H:3 L5.5 W1 17.5 38 2.5 33 38 66.4 24.5 5 R1.375 SECTION B-B 25 12.5 10.5 21 7 4.3 Rear View Scale 2:1 Dimension MM 7.5 5.5 A A Back View 4 1.5 2.75 2.75 1.5 Top View 11.75 12.75 6 3 Side View 10.25 4.25 SECTION A-A 2.5 3.25 2 24.5 2.5 2.5 5 2.5 Front View Scale 2:1 Dimension MM
  • 12. FINAL TOUCHES At this point we are only minor steps away from having a final product that will boost your company's prodcut line and originality. Here we would go through final specifications and any minor changes in appearance. Next, you and your company would then submit a final approval for the design and manufacturing begins.
  • 13. FINAL PRODUCT & PROTOTYPE We almost have the final product in our hands, to get to this stage could take anywhere between 3 months and 3 years depending on the product and design factors. At this point, I would present the prototype, final renderings, part drawings and other neccessary information to the manufacturer and we move on towards manufacturing our new product!
  • 14. THANK YOU FOR TAKING AN INTEREST! Have an Idea for a product or design opportunity? Give me a shout and we can talk design! HEATHER JEFFERY B.I.D heather_jeffery@live.ca (613) 875-2151 Ottawa, ON Check out my website to learn more about me! www.heatherjdesign.com THANK YOU!