W

e are in the midst of an ecological catastrophe...
Sea levels are rising, species are becoming extinct, we are
Text
contaminating precious resources of fresh water and clean air.
Traditional efforts to engage the global audience and spur
connected action have largely failed.
D

espite years of effort by environmental organizations, the vast majority of the
world’s population is not engaged in making ecological choices or advocating
for policy changes.
Thankfully,

There are new forms of entertainment
available to inspire global change.
New platforms and entertainment types are emerging
from film marketing and video game development.
These new transmedia properties tell stories across new and old media,
including real-world, online, and video content.
I

t’s time for the first truly global transmedia campaign for our planet. .
QuickTime™ and a
decompressor
are needed to see this picture.
I

ntroducing...
H2ome
is
a
•Video
Web
Series,
•Transmedia
Story,
•and digital engagement
campaign
to inspire the world to take
action for our planet

•to

inspire the world to take
action for our planet

•to

inspire the world to take
action for our planet

•to

inspire the world to take
action for our planet

•to

inspire the world to take
Basic Elements of the

H2ome Story World
Basic Elements of the

H2ome Story World
Basic Elements of the

H2ome Story World
Basic Elements of the

H2ome Story World
Basic Elements of the

H2ome Story World
Basic Elements of the

H2ome Story World
Where is

?
H2ome is a global platform
An audience of gamers, millennials, and content creators...
Who will find content everywhere.
Messages from the future will appear
on YouTube, begging for action.
Game content will be embedded in websites.
Players will explore the story and solve riddles to unlock more
clues through mobile apps, an online platform, and browser
plug-in.
Real-time news events will be integrated
into the story, which will constantly evolve.
Players will be prompted to participate in real-world activities
(donations, advocacy, and events).
Our technology partner: Darknet
H2ome will be built on an existing, proven digital platform for
transmedia engagement, Darknet, whose founder is one of
the core H2ome team members.
Browser extension is capable of layering content on any existing website.
Tracks user progression, location, purchases, donations across web,
mobile apps.
Mobile apps will allow players to find “clues”
in the real world and learn more
QuickTime™ and a
AVC Coding decompressor
are needed to see this picture.

Safecamp is our video partner, and will create content ranging from the “messages from
the future” to faux documentaries, “found footage,” future news stories, and manipulations
of contemporary video content. They’re also working on a new camera technology that
will allow real-time manipulation of video content by users.
How are we different from Conspiracy for Good?

vs.

Conspiracy for Good had a limited time frame, a finite story, and a specific focus. They
deployed little new technology. H2ome is conceived of as a never-ending story system. Once
launched, players can join at any time. New challenges will always be created, new victories
and knowledge unveiled. While the game may run in chapters or episodes, to provide some
satisfying narrative closure, more of the story will always be in development.
Outcomes: engagement, participation, action

Participants will be prompted to complete real-world actions as part of the game
mechanics. Signing petitions, making donations, attending events, planting trees, all
as part of the “game.” Our technology platform will allow us to track and incentivize
participation.
H2OME
TEAM

Alex Theory
Executive Producer

Catherine Geanuracos
Global Engagement

Rob Auten
Interactive Director
Structure

H2ome will be incorporated as a
California B-corp

Conceived as a new model of social
good production agency, H2ome will
seek to make its operations selfsustaining after year 5 through in-game
revenues, merchandise sales, product
placement, licensing, and consulting
fees.
BUDGET
• Administration: $250,000
• Technology platform: $100,000• Game websites and
digital content $ 250,000• Video content $750,000•
Planning, research, story development: $100,000•
Marketing and promotion: $100,000• Donations and
partner incentives: $50,000

TOTAL : $1.6 M per year x 3 yrs
H2ome presentation

H2ome presentation

  • 1.
    W e are inthe midst of an ecological catastrophe...
  • 2.
    Sea levels arerising, species are becoming extinct, we are Text contaminating precious resources of fresh water and clean air.
  • 3.
    Traditional efforts toengage the global audience and spur connected action have largely failed.
  • 4.
    D espite years ofeffort by environmental organizations, the vast majority of the world’s population is not engaged in making ecological choices or advocating for policy changes.
  • 5.
    Thankfully, There are newforms of entertainment available to inspire global change.
  • 6.
    New platforms andentertainment types are emerging from film marketing and video game development.
  • 7.
    These new transmediaproperties tell stories across new and old media, including real-world, online, and video content.
  • 10.
    I t’s time forthe first truly global transmedia campaign for our planet. . QuickTime™ and a decompressor are needed to see this picture.
  • 11.
  • 13.
    H2ome is a •Video Web Series, •Transmedia Story, •and digital engagement campaign toinspire the world to take action for our planet •to inspire the world to take action for our planet •to inspire the world to take action for our planet •to inspire the world to take action for our planet •to inspire the world to take
  • 14.
    Basic Elements ofthe H2ome Story World
  • 15.
    Basic Elements ofthe H2ome Story World
  • 16.
    Basic Elements ofthe H2ome Story World
  • 17.
    Basic Elements ofthe H2ome Story World
  • 18.
    Basic Elements ofthe H2ome Story World
  • 19.
    Basic Elements ofthe H2ome Story World
  • 20.
  • 21.
    H2ome is aglobal platform An audience of gamers, millennials, and content creators...
  • 22.
    Who will findcontent everywhere.
  • 23.
    Messages from thefuture will appear on YouTube, begging for action.
  • 24.
    Game content willbe embedded in websites.
  • 25.
    Players will explorethe story and solve riddles to unlock more clues through mobile apps, an online platform, and browser plug-in.
  • 26.
    Real-time news eventswill be integrated into the story, which will constantly evolve.
  • 27.
    Players will beprompted to participate in real-world activities (donations, advocacy, and events).
  • 28.
  • 29.
    H2ome will bebuilt on an existing, proven digital platform for transmedia engagement, Darknet, whose founder is one of the core H2ome team members.
  • 30.
    Browser extension iscapable of layering content on any existing website. Tracks user progression, location, purchases, donations across web, mobile apps.
  • 31.
    Mobile apps willallow players to find “clues” in the real world and learn more
  • 32.
    QuickTime™ and a AVCCoding decompressor are needed to see this picture. Safecamp is our video partner, and will create content ranging from the “messages from the future” to faux documentaries, “found footage,” future news stories, and manipulations of contemporary video content. They’re also working on a new camera technology that will allow real-time manipulation of video content by users.
  • 33.
    How are wedifferent from Conspiracy for Good? vs. Conspiracy for Good had a limited time frame, a finite story, and a specific focus. They deployed little new technology. H2ome is conceived of as a never-ending story system. Once launched, players can join at any time. New challenges will always be created, new victories and knowledge unveiled. While the game may run in chapters or episodes, to provide some satisfying narrative closure, more of the story will always be in development.
  • 34.
    Outcomes: engagement, participation,action Participants will be prompted to complete real-world actions as part of the game mechanics. Signing petitions, making donations, attending events, planting trees, all as part of the “game.” Our technology platform will allow us to track and incentivize participation.
  • 35.
    H2OME TEAM Alex Theory Executive Producer CatherineGeanuracos Global Engagement Rob Auten Interactive Director
  • 36.
    Structure H2ome will beincorporated as a California B-corp Conceived as a new model of social good production agency, H2ome will seek to make its operations selfsustaining after year 5 through in-game revenues, merchandise sales, product placement, licensing, and consulting fees.
  • 37.
    BUDGET • Administration: $250,000 •Technology platform: $100,000• Game websites and digital content $ 250,000• Video content $750,000• Planning, research, story development: $100,000• Marketing and promotion: $100,000• Donations and partner incentives: $50,000 TOTAL : $1.6 M per year x 3 yrs