Jens Begemann, CEO and founder of Wooga, will reveal how he and his team put Wooga and Berlin on the social gaming map and became the third largest social games developer worldwide. Wooga's strong and constant growth is based on sustainability, a core belief which has taught Jens and those at Wooga valuable lessons in the last three years. Condensed and from a European perspective, Jens will retrace Wooga's fast race to the top and offer an outlook for 2012, illustrating how the company will continue to expand into the emerging social mobile universe.
Presentation by wooga Founder & CEO Jens Begemann at Casual Connect conference, Seattle (July 21st 2011)
* Challenging Social Success Conventions:
Making Every Game a Success Story *
Conventional wisdom in the games industry says a game is either a hit or a flop. wooga's CEO Jens Begemann has a different philosophy: Every single game wooga creates is an enormously valuable asset.
Once a game service has run the gauntlet of production and you've brought it to life, commitment to honest evaluation, iteration, and evolution will ensure you recoup your investment and more. Of course, as with effective recruiting and evaluation processes for hiring employees - game ideas must also go through a thorough vetting process before they become live game services.
When the going gets tough, remember that there was a reason you committed to the idea in the first place, and abandoning a valuable IP a little too soon costs you much more than sticking with it a little too long.
In 2009 Jens founded wooga (world of gaming). With 30 million Monthly Active Users wooga is the 3rd largest social games company on Facebook and the leading developer from Europe. The 5 games wooga has lauched so far (Brain Buddies, Bubble Island, Monster World, Happy Hospital and Diamond Dash) are all hits on Facebook. wooga employs a team of 80 people from 20 nations in the heart of Berlin.
Before wooga Jens was Chief Product Officer at Jamba (Jamster, Fox Mobile Entertainment), helping the company to become the world‘s leading provider of mobile entertainment products.
-----
Enhanced Editions at ANELE (The Spanish National Association of Educational T...Peter Collingridge
Peter Collingridge has been an innovator in publishing and technology for 12 years; at Canongate Books for 4 years, he then set up the strategy consultancy Apt in 2005 and has produced over 25 publishing websites and films, from Bookseer.com to 25thEstate.com and Granta.com. The Golden Notebook was the world's first networked book group. Peter is also co-founder of Enhanced Editions, an iPhone and mobile device publisher of Enhanced eBooks.
Presentation by wooga Founder & CEO Jens Begemann at Casual Connect conference, Seattle (July 21st 2011)
* Challenging Social Success Conventions:
Making Every Game a Success Story *
Conventional wisdom in the games industry says a game is either a hit or a flop. wooga's CEO Jens Begemann has a different philosophy: Every single game wooga creates is an enormously valuable asset.
Once a game service has run the gauntlet of production and you've brought it to life, commitment to honest evaluation, iteration, and evolution will ensure you recoup your investment and more. Of course, as with effective recruiting and evaluation processes for hiring employees - game ideas must also go through a thorough vetting process before they become live game services.
When the going gets tough, remember that there was a reason you committed to the idea in the first place, and abandoning a valuable IP a little too soon costs you much more than sticking with it a little too long.
In 2009 Jens founded wooga (world of gaming). With 30 million Monthly Active Users wooga is the 3rd largest social games company on Facebook and the leading developer from Europe. The 5 games wooga has lauched so far (Brain Buddies, Bubble Island, Monster World, Happy Hospital and Diamond Dash) are all hits on Facebook. wooga employs a team of 80 people from 20 nations in the heart of Berlin.
Before wooga Jens was Chief Product Officer at Jamba (Jamster, Fox Mobile Entertainment), helping the company to become the world‘s leading provider of mobile entertainment products.
-----
Enhanced Editions at ANELE (The Spanish National Association of Educational T...Peter Collingridge
Peter Collingridge has been an innovator in publishing and technology for 12 years; at Canongate Books for 4 years, he then set up the strategy consultancy Apt in 2005 and has produced over 25 publishing websites and films, from Bookseer.com to 25thEstate.com and Granta.com. The Golden Notebook was the world's first networked book group. Peter is also co-founder of Enhanced Editions, an iPhone and mobile device publisher of Enhanced eBooks.
Story of Warlords: Bringing a turn-based strategy game to mobile Wooga
About three years ago we set out on a mission: We wanted to bring a round-based strategy game, a genre that most gamers so far mainly enjoyed on PCs, to mobile. Today that mission is nearly completed with Warlords having been soft launched in various countries and showing very promising data. This may all sound easy enough, but the truth is that it was a hell of a ride for the team and there were times when we weren´t even sure if the project would continue. Along the way, we´ve learned many valuable things which we believe in the end made the difference and led to the numbers we now see. Wilhelm, Head of Studio and Product Lead for Warlords, will share these learnings in his talk answering the following questions: What set screws did we touch to make the session structure, pacing and content consumption work on mobile? Why different meta game systems are crucial? And finally how sticking to your game vision from start to end can make you survive such a ride.
In it for the long haul - How Wooga boosts long-term retentionWooga
GDC San Francisco 2015 Presentation by Sebastian Nussbaum and Adam Telfer
Today's mobile games market is tough. With thousands of new titles being available to download every week and CPIs rising high, new game concepts need to stand out. But even more importantly, they need to stay relevant for a long time. Long-term retention is the key for having a realistic shot at the top-grossing ranks of the app stores. In the first part of this talk, attendees will learn how mobile game developer Wooga evaluates new IP to ensure a long-lasting gameplay experience. The second half will show one example of how storytelling and episodic content can drive long-term retention. Sebastian will share insights and learnings from Wooga's projects in episodic content production and how to best set up your team for the ride.
Entitas System Architecture with Unity - Maxim Zaks and Simon Schmid Wooga
UNITE Europe 2015 + Unity User Group Presentation
Unity incorporates the component based architecture in a seamless manner. But for some games, a more data driven approach (entity system architecture) fits better. In this talk, Maxim Zaks & Simon Schmid (Wooga) show why entity system architecture fits and how you can use Entitas-CSharp in your own Unity project.
Saying No to the CEO: A Deep Look at Independent Teams - Adam TelferWooga
GDC Europe 2015
Truly independent teams within a game studio are an interesting idea. Wooga, Supercell and others have promoted having this type of structure. Each team having full ownership over decisions in their game. Teams saying no to the rest of the company when they believe in a product. This all sounds great on paper, but what happens in practice? Adam Telfer goes into details of the ups and downs of working in an independent culture. How Wooga has adapted its processes through the years. A culture where you have full control, but also full responsibility.
Innovation dank DevOps (DevOpsCon Berlin 2015)Wooga
“You build it, you run it!” - Wenn Du als Entwickler weisst, dass Du Deine Software selbst betreiben musst, was bist bereit zu tun, um den späteren Betrieb zu vereinfach?
Bei Wooga haben Dutzende von Teams ihre eigene Antwort auf die Frage gesucht und dabei von den Erfahrungen der anderen Teams gelernt. Herausgekommen ist ein großes Experimentierfeld beim Betrieb von Web Services - und eine technologische Innovation, die uns innerhalb weniger Iterationen von einem simplen LAMP-Stack zu lastabhängig skalierenden stateful Servern auf Basis von Erlang oder Akka gebracht hat.
Big Fish, small pond - strategies for surviving in a maturing market - Ed BidenWooga
Quo Vadis Conference Berlin 2015
Mobile games have never been more competitive. Production values and marketing costs are ever increasing and the top grossing charts look strangely similar to the year before. So how can developers maximize their chances of success in such a tough market? Is it better to clone a hit or innovative wildly? Should they focus on one genre, or dabble in many? Ed draws on extensive market analysis and experience developing games to explain why selective innovation is the key to success.
Tom LeClerc's talk at App Promotion Summit Berlin 2014:
REVIEW MINING:
THE APP STORE OPTIMIZER’S SECRET WEAPON
An Overview Of The Value Of Review Mining
What Review Mining Tools You Have At Your Disposal
Using Reviews To Generate Keywords And Understand Your Users
We've learned a lot through doing DevOps: Every commit is automatically integrated, tested, and deployed to a staging environment. And then it only takes one push of a button and the release goes live...
Unfortunately, it's not as simple anymore when operating mobile applications: How can you quickly update your mobile software when the app store provider wants to test your software first for a few days? How can you update your configuration when your app can run offline? And how do you track down errors when the data is distributed to millions of mobile clients? Those were just some of the challenges we encountered during the operation of mobile games with millions of daily users. In this talk we will talk about the solutions we have found to address them.
DevOps goes Mobile - Jax 2014 - Jesper Richter-ReichhelmWooga
DevOps hat uns viel gelehrt: Jedes Commit wird automatisch integriert, getestet und in eine Stagingumgebung installiert. Und einen Knopfdruck später geht das Release dann live.
Aber leider funktioniert das und vieles mehr, was uns in Zeiten von DevOps als Normal erscheint, nicht bei mobilen Applikationen.
Wie kann ich also schnell meine mobile Software anpassen, wenn der Betreiber des App Stores erst tagelang testen will? Wie kann ich Konfiguration anpassen, wenn die App auch offline laufen soll? Und wie funktioniert Fehlersuche, wenn die Daten auf Millionen von mobilen Clients verteilt sind?
Beim Betrieb von mobilen Spielen mit Millionen täglicher Nutzer standen wir genau diesen Fragen gegenüber. Der Vortrag wird darlegen, welche Antworten wir darauf gefunden haben.
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014Wooga
The match 3 puzzle genre is almost as old as it gets. Scour the App Store and you'll find hundreds of different varieties out there. Very few of these succeed however, and even less manage to hit the number one spot on the U.S. Apple App Store top download chart. Wooga's Jelly Splash managed to do just that, and in this session Florian Steinhoff, the creator of Jelly Splash, will give a detailed account on how his team managed that and what he learned throughout the development process.
Two Ann(e)s and one Julia_Wooga Lady Power from Berlin_SGA2014Wooga
Three people, three talks: First, Anne explains how Wooga makes it in the hit driven mobile F2P world and frequently creates hit games. Then, Ann and Julia share their insights into the company from an intern’s perspective. Julia is currently working with a team in the prototyping phase using C#. Ann develops Objective-C for one of Wooga's live games. Both of them are students of Chalmers University of Technology, Gothenburg. Anne is in charge of University Relations at Wooga.
Tags: Equality, production, programming, career.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
Story of Warlords: Bringing a turn-based strategy game to mobile Wooga
About three years ago we set out on a mission: We wanted to bring a round-based strategy game, a genre that most gamers so far mainly enjoyed on PCs, to mobile. Today that mission is nearly completed with Warlords having been soft launched in various countries and showing very promising data. This may all sound easy enough, but the truth is that it was a hell of a ride for the team and there were times when we weren´t even sure if the project would continue. Along the way, we´ve learned many valuable things which we believe in the end made the difference and led to the numbers we now see. Wilhelm, Head of Studio and Product Lead for Warlords, will share these learnings in his talk answering the following questions: What set screws did we touch to make the session structure, pacing and content consumption work on mobile? Why different meta game systems are crucial? And finally how sticking to your game vision from start to end can make you survive such a ride.
In it for the long haul - How Wooga boosts long-term retentionWooga
GDC San Francisco 2015 Presentation by Sebastian Nussbaum and Adam Telfer
Today's mobile games market is tough. With thousands of new titles being available to download every week and CPIs rising high, new game concepts need to stand out. But even more importantly, they need to stay relevant for a long time. Long-term retention is the key for having a realistic shot at the top-grossing ranks of the app stores. In the first part of this talk, attendees will learn how mobile game developer Wooga evaluates new IP to ensure a long-lasting gameplay experience. The second half will show one example of how storytelling and episodic content can drive long-term retention. Sebastian will share insights and learnings from Wooga's projects in episodic content production and how to best set up your team for the ride.
Entitas System Architecture with Unity - Maxim Zaks and Simon Schmid Wooga
UNITE Europe 2015 + Unity User Group Presentation
Unity incorporates the component based architecture in a seamless manner. But for some games, a more data driven approach (entity system architecture) fits better. In this talk, Maxim Zaks & Simon Schmid (Wooga) show why entity system architecture fits and how you can use Entitas-CSharp in your own Unity project.
Saying No to the CEO: A Deep Look at Independent Teams - Adam TelferWooga
GDC Europe 2015
Truly independent teams within a game studio are an interesting idea. Wooga, Supercell and others have promoted having this type of structure. Each team having full ownership over decisions in their game. Teams saying no to the rest of the company when they believe in a product. This all sounds great on paper, but what happens in practice? Adam Telfer goes into details of the ups and downs of working in an independent culture. How Wooga has adapted its processes through the years. A culture where you have full control, but also full responsibility.
Innovation dank DevOps (DevOpsCon Berlin 2015)Wooga
“You build it, you run it!” - Wenn Du als Entwickler weisst, dass Du Deine Software selbst betreiben musst, was bist bereit zu tun, um den späteren Betrieb zu vereinfach?
Bei Wooga haben Dutzende von Teams ihre eigene Antwort auf die Frage gesucht und dabei von den Erfahrungen der anderen Teams gelernt. Herausgekommen ist ein großes Experimentierfeld beim Betrieb von Web Services - und eine technologische Innovation, die uns innerhalb weniger Iterationen von einem simplen LAMP-Stack zu lastabhängig skalierenden stateful Servern auf Basis von Erlang oder Akka gebracht hat.
Big Fish, small pond - strategies for surviving in a maturing market - Ed BidenWooga
Quo Vadis Conference Berlin 2015
Mobile games have never been more competitive. Production values and marketing costs are ever increasing and the top grossing charts look strangely similar to the year before. So how can developers maximize their chances of success in such a tough market? Is it better to clone a hit or innovative wildly? Should they focus on one genre, or dabble in many? Ed draws on extensive market analysis and experience developing games to explain why selective innovation is the key to success.
Tom LeClerc's talk at App Promotion Summit Berlin 2014:
REVIEW MINING:
THE APP STORE OPTIMIZER’S SECRET WEAPON
An Overview Of The Value Of Review Mining
What Review Mining Tools You Have At Your Disposal
Using Reviews To Generate Keywords And Understand Your Users
We've learned a lot through doing DevOps: Every commit is automatically integrated, tested, and deployed to a staging environment. And then it only takes one push of a button and the release goes live...
Unfortunately, it's not as simple anymore when operating mobile applications: How can you quickly update your mobile software when the app store provider wants to test your software first for a few days? How can you update your configuration when your app can run offline? And how do you track down errors when the data is distributed to millions of mobile clients? Those were just some of the challenges we encountered during the operation of mobile games with millions of daily users. In this talk we will talk about the solutions we have found to address them.
DevOps goes Mobile - Jax 2014 - Jesper Richter-ReichhelmWooga
DevOps hat uns viel gelehrt: Jedes Commit wird automatisch integriert, getestet und in eine Stagingumgebung installiert. Und einen Knopfdruck später geht das Release dann live.
Aber leider funktioniert das und vieles mehr, was uns in Zeiten von DevOps als Normal erscheint, nicht bei mobilen Applikationen.
Wie kann ich also schnell meine mobile Software anpassen, wenn der Betreiber des App Stores erst tagelang testen will? Wie kann ich Konfiguration anpassen, wenn die App auch offline laufen soll? Und wie funktioniert Fehlersuche, wenn die Daten auf Millionen von mobilen Clients verteilt sind?
Beim Betrieb von mobilen Spielen mit Millionen täglicher Nutzer standen wir genau diesen Fragen gegenüber. Der Vortrag wird darlegen, welche Antworten wir darauf gefunden haben.
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014Wooga
The match 3 puzzle genre is almost as old as it gets. Scour the App Store and you'll find hundreds of different varieties out there. Very few of these succeed however, and even less manage to hit the number one spot on the U.S. Apple App Store top download chart. Wooga's Jelly Splash managed to do just that, and in this session Florian Steinhoff, the creator of Jelly Splash, will give a detailed account on how his team managed that and what he learned throughout the development process.
Two Ann(e)s and one Julia_Wooga Lady Power from Berlin_SGA2014Wooga
Three people, three talks: First, Anne explains how Wooga makes it in the hit driven mobile F2P world and frequently creates hit games. Then, Ann and Julia share their insights into the company from an intern’s perspective. Julia is currently working with a team in the prototyping phase using C#. Ann develops Objective-C for one of Wooga's live games. Both of them are students of Chalmers University of Technology, Gothenburg. Anne is in charge of University Relations at Wooga.
Tags: Equality, production, programming, career.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
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The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
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Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
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"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
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37. Million
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