The document discusses various types of output devices used by computers. It describes visual display units (VDUs or monitors), printers, plotters, and speakers. It provides details on different types of printers like dot matrix, inkjet, daisy wheel, and laser printers. It explains that output devices display, print, or transmit the results of processing from the computer's memory. Monitors can display graphics, text, and video, while printers provide hard copies in various speeds and qualities. Plotters are useful for engineering drawings and produce high quality outputs. Speakers convert electrical signals to sound.
There are two main types of printers: impact printers and non-impact printers. Impact printers use mechanisms like pins or hammers that physically strike the paper, and include dot matrix, daisy wheel, line, drum, and chain printers. Non-impact printers do not physically strike the paper and include inkjet printers that spray ink and laser printers that use toner and electricity to form images.
Input devices allow a user to input information into a computer and include mice, keyboards, MIDI keyboards, gamepads, trackballs, joysticks, scanners, trackpads, webcams, cameras, microphones, and graphic tablets. Output devices allow the computer to output information to the user and include monitors, speakers, printers, headphones, projectors, and plotters. Miscellaneous devices include printers with scanners, touch screens, headsets, video graphic cards, sound cards, fax machines, and modems.
This document provides an overview of different types of computer output devices. It begins by defining an output device as an electromechanical device that accepts data from a computer and translates it into a form suitable for users. Output is classified as either soft-copy, which is temporary, or hard-copy, which provides permanent output. The document then describes various output devices including monitors, printers, plotters, projectors, and voice response systems. It provides details on the purpose and functioning of each type of output device.
what is computer mouse? Mouse is an input device. Parts of a mouse, uses and different types of mouse actions. Different types of mouse click are left click, right click, double click and dragging. Parts of mouse include left button, right button and scroll wheel.
A mouse is a handheld input device that controls the on-screen cursor and allows users to select, open, and manipulate items in a graphical user interface (GUI). It contains buttons that perform tasks like selecting objects and opening programs. Mice connect to computers through ports like USB or wirelessly. There are different types of mice including mechanical mice with rolling balls, optical mice that use light sensors, and wireless mice that connect without wires. The mouse was invented in 1968 by Douglas Engelbart to help users control computers.
The document discusses various input devices used to input data and instructions into computers. It describes keyboards, mice, joysticks, touch screens, microphones, scanners, and bar code readers. Keyboards are the most commonly used input device and come in normal and multimedia varieties. Mice can be traditional ball mice or newer optical mice. Scanners convert printed images to digital form, and can be flatbed or handheld models.
This document discusses various input and output devices used with computers. Output devices described include displays, speakers, DVD/CD drives, headsets, printers, plotters, and projectors. Input devices covered are mice, keyboards, digital cameras, scanners, microphones, light pens, graphics tablets, and barcode scanners. Each device is briefly described in terms of its function and purpose.
The document discusses various types of output devices used by computers. It describes visual display units (VDUs or monitors), printers, plotters, and speakers. It provides details on different types of printers like dot matrix, inkjet, daisy wheel, and laser printers. It explains that output devices display, print, or transmit the results of processing from the computer's memory. Monitors can display graphics, text, and video, while printers provide hard copies in various speeds and qualities. Plotters are useful for engineering drawings and produce high quality outputs. Speakers convert electrical signals to sound.
There are two main types of printers: impact printers and non-impact printers. Impact printers use mechanisms like pins or hammers that physically strike the paper, and include dot matrix, daisy wheel, line, drum, and chain printers. Non-impact printers do not physically strike the paper and include inkjet printers that spray ink and laser printers that use toner and electricity to form images.
Input devices allow a user to input information into a computer and include mice, keyboards, MIDI keyboards, gamepads, trackballs, joysticks, scanners, trackpads, webcams, cameras, microphones, and graphic tablets. Output devices allow the computer to output information to the user and include monitors, speakers, printers, headphones, projectors, and plotters. Miscellaneous devices include printers with scanners, touch screens, headsets, video graphic cards, sound cards, fax machines, and modems.
This document provides an overview of different types of computer output devices. It begins by defining an output device as an electromechanical device that accepts data from a computer and translates it into a form suitable for users. Output is classified as either soft-copy, which is temporary, or hard-copy, which provides permanent output. The document then describes various output devices including monitors, printers, plotters, projectors, and voice response systems. It provides details on the purpose and functioning of each type of output device.
what is computer mouse? Mouse is an input device. Parts of a mouse, uses and different types of mouse actions. Different types of mouse click are left click, right click, double click and dragging. Parts of mouse include left button, right button and scroll wheel.
A mouse is a handheld input device that controls the on-screen cursor and allows users to select, open, and manipulate items in a graphical user interface (GUI). It contains buttons that perform tasks like selecting objects and opening programs. Mice connect to computers through ports like USB or wirelessly. There are different types of mice including mechanical mice with rolling balls, optical mice that use light sensors, and wireless mice that connect without wires. The mouse was invented in 1968 by Douglas Engelbart to help users control computers.
The document discusses various input devices used to input data and instructions into computers. It describes keyboards, mice, joysticks, touch screens, microphones, scanners, and bar code readers. Keyboards are the most commonly used input device and come in normal and multimedia varieties. Mice can be traditional ball mice or newer optical mice. Scanners convert printed images to digital form, and can be flatbed or handheld models.
This document discusses various input and output devices used with computers. Output devices described include displays, speakers, DVD/CD drives, headsets, printers, plotters, and projectors. Input devices covered are mice, keyboards, digital cameras, scanners, microphones, light pens, graphics tablets, and barcode scanners. Each device is briefly described in terms of its function and purpose.
This document discusses various graphical input devices used to provide data and control signals to information processing systems. It describes keyboards, mice, trackballs, spaceballs, joysticks, data gloves, digitizers, graphics tablets, image scanners, and light pens. These input devices allow users to enter text, position cursors, control machines and games, draw and paint digitally, and scan objects. The computer graphics industry utilizes many of these input devices and has become a major field for creating animated movies, technical drawings, and other digital graphics.
This document discusses computer input and output devices. It describes various input devices like keyboards, mice, scanners and microphones that allow data and instructions to enter a computer. It also covers output devices such as monitors, printers and plotters that display or print data in human-readable form. Printers are divided into impact and non-impact types. The document provides details on the functioning and uses of different I/O devices.
The document discusses different types of computer printers. It explains that printers are output devices that provide a hard copy of data. It describes impact printers, such as dot matrix and daisy wheel printers, which physically strike an ink ribbon to print, and non-impact printers like inkjet and laser printers which print without touching the paper. It provides details on how various impact and non-impact printers work.
This document discusses different types of output devices. It describes monitors, including CRT and LCD monitors. It also outlines various printer types like dot matrix, inkjet, and laser printers. Speakers and headphones are mentioned as audio output devices. Data projectors are noted as a way to display computer information on a large screen for multiple viewers.
This document discusses different types of printers. It describes impact printers, such as dot matrix, daisy wheel, and line printers, which form characters by physically striking an inked ribbon onto paper. Non-impact printers are also discussed, including inkjet, photo, laser, thermal, and mobile printers. The document provides details on the mechanisms and functions of each printer type. It concludes with a brief explanation of multifunction peripherals that combine printing, scanning, copying, and faxing capabilities.
Scanner is a device that translates hard copy into soft copy.
It translates data on a sheet of paper to a form that can be stored on a computer.
In other words converting of a document into digital format.
Data can be in either form of text or graphics.
1. The document discusses different types of scanners, including flatbed scanners, slide scanners, and handheld scanners.
2. Flatbed scanners work by placing an image face down on a glass pane, which is then scanned by a sensor and light source moving across the glass. Slide scanners illuminate slides and project the image onto a digital sensor. Handheld scanners are manually dragged across surfaces.
3. Scanners can scan images or documents and convert them to digital formats that can be inserted into documents, presentations, or emailed. Scanners can also scan directly to image or PDF file formats.
Impact printers work by physically striking an ink ribbon to transfer characters to paper while non-impact printers like inkjet and laser printers avoid physical contact. Dot matrix printers use rows of pins to form characters as ink is transferred to paper. Laser printers use toner powder and heat to fuse characters onto paper at high speeds. The type of printer chosen depends on factors such as output volume, quality needs, location, and whether color or copies are required.
This document discusses input and output devices for computers. It describes keyboards, mice, and other pointing devices as common input devices for entering data, software, and commands. It also discusses monitors, printers, and other devices as output mechanisms for displaying and printing processed data in text, graphic, audio, and video formats. The mouse is highlighted as the most widely used pointing device for selecting on-screen items.
There are two main types of printers: impact printers and non-impact printers. Impact printers work by physically striking an inked ribbon against the paper, and include dot-matrix, daisy wheel, drum, chain, and band printers. Non-impact printers do not physically strike the paper, and include inkjet printers which spray ink onto paper, and laser printers which use a laser beam to attract toner onto the paper to form images. Dot matrix printers use print heads with pins that form characters by striking individual dots, while laser printers use a laser beam and toner to efficiently print high quality pages at speeds up to 437 pages per minute.
The document discusses various types of computer output devices. It describes monitors, printers, speakers, and other devices. It provides details on different monitor technologies like LCD, plasma, and CRT. It also explains different printer types such as inkjet, laser, and dot matrix printers. Other output devices covered include projectors, interactive whiteboards, and accessories for games. The document emphasizes that output devices are critical for users to experience and interact with processed data from a computer.
This document discusses different types of printers, including impact printers like dot matrix and daisy wheel printers, and non-impact printers like inkjet, thermal, and laser printers. It provides details on the technology and features of each type of printer, such as dot matrix printers using pins to strike ink ribbons and produce low quality output, while inkjet printers use nozzles to spray ink droplets in high resolution printing. The document also covers multi-function printers, plotters, and the importance of printers for utilizing computer resources.
In computers, a printer is a device that accepts text and graphic output from a computer and transfers the information to paper, usually to standard size sheets of paper. Printers are sometimes sold with computers, but more frequently are purchased separately. Printers vary in size, speed, sophistication, and cost. In general, more expensive printers are used for higher-resolution color printing. https://isotechline.com/
Input and output devices allow communication between a computer system and the outside world. Input devices such as keyboards, mice, and microphones allow data and information to enter the computer. Output devices like monitors, printers, and speakers allow the computer to display and share information with users. Common input devices include keyboards, mice, touchscreens, scanners, and microphones. Common output devices are monitors, printers, speakers, and projectors. Devices like network cards and modems can serve as both input and output devices to facilitate communication between computers.
This document discusses various input and output devices used in computing. It describes common input devices like keyboards, mice, touchpads, microphones and cameras. It also covers output devices such as monitors, printers and speakers. Input devices capture and translate information into a form that can be processed by computers, while output devices present processed information to users in an understandable form.
Input and output devices allow a computer to communicate with the outside world. Input devices, like keyboards, mice, and cameras bring information into the computer, while output devices, like monitors, printers, speakers, and plotters send information out of the computer. Some input devices require physical operation, like keyboards and mice, while others are automatic sensors, such as barcode readers. Common output devices include monitors to display information visually and printers to produce hard copies.
Monitor is an out put device of the computer.
It is like a TV, that displays text and graphics on the screen.
Video adapters are responsible for delivering the images to the monitor.
Output devices include monitors, printers, speakers, headphones, and data projectors. Monitors display visual information and come in CRT and LCD varieties, while printers produce hard copies using technologies like dot matrix, inkjet, and laser printing. Speakers and headphones output audio, with speakers providing sound for multiple listeners and headphones for private listening. Data projectors display computer information on a large screen for groups.
A printer is an output device that prints text and graphics on paper. There are two main types of printers - impact printers and non-impact printers. Impact printers work like typewriters using pins or hammers to strike ink ribbons and transfer ink to paper, while non-impact printers use technologies like lasers and inkjets that print without physically striking the paper. Non-impact printers are generally faster, quieter and provide higher quality output than impact printers.
Graphics tablets have evolved from early acoustic and electromagnetic tablets to modern optical, passive, and active tablets. The first graphics tablet for public use was the 1984 KoalaPad. Modern tablets are used for tasks like digital art, graphic design, handwriting recognition, and signature capture. Popular graphics tablet brands include Wacom, Bamboo, and Cintiq.
The history of tablet computers began in the 1800s with early patents for electronic tablets used for handwriting. In the 1970s, Alan Kay conceptualized the DynaBook, an early tablet-style computer. However, the first commercially successful tablets did not emerge until the late 1950s, taking various forms throughout the 1960s and 1970s using stylus input on large terminals. It was not until the 2000s that tablet computers began to resemble the touchscreen tablets of today, though many early models in the 1980s through 1990s faced financial difficulties and were ultimately discontinued.
This document discusses various graphical input devices used to provide data and control signals to information processing systems. It describes keyboards, mice, trackballs, spaceballs, joysticks, data gloves, digitizers, graphics tablets, image scanners, and light pens. These input devices allow users to enter text, position cursors, control machines and games, draw and paint digitally, and scan objects. The computer graphics industry utilizes many of these input devices and has become a major field for creating animated movies, technical drawings, and other digital graphics.
This document discusses computer input and output devices. It describes various input devices like keyboards, mice, scanners and microphones that allow data and instructions to enter a computer. It also covers output devices such as monitors, printers and plotters that display or print data in human-readable form. Printers are divided into impact and non-impact types. The document provides details on the functioning and uses of different I/O devices.
The document discusses different types of computer printers. It explains that printers are output devices that provide a hard copy of data. It describes impact printers, such as dot matrix and daisy wheel printers, which physically strike an ink ribbon to print, and non-impact printers like inkjet and laser printers which print without touching the paper. It provides details on how various impact and non-impact printers work.
This document discusses different types of output devices. It describes monitors, including CRT and LCD monitors. It also outlines various printer types like dot matrix, inkjet, and laser printers. Speakers and headphones are mentioned as audio output devices. Data projectors are noted as a way to display computer information on a large screen for multiple viewers.
This document discusses different types of printers. It describes impact printers, such as dot matrix, daisy wheel, and line printers, which form characters by physically striking an inked ribbon onto paper. Non-impact printers are also discussed, including inkjet, photo, laser, thermal, and mobile printers. The document provides details on the mechanisms and functions of each printer type. It concludes with a brief explanation of multifunction peripherals that combine printing, scanning, copying, and faxing capabilities.
Scanner is a device that translates hard copy into soft copy.
It translates data on a sheet of paper to a form that can be stored on a computer.
In other words converting of a document into digital format.
Data can be in either form of text or graphics.
1. The document discusses different types of scanners, including flatbed scanners, slide scanners, and handheld scanners.
2. Flatbed scanners work by placing an image face down on a glass pane, which is then scanned by a sensor and light source moving across the glass. Slide scanners illuminate slides and project the image onto a digital sensor. Handheld scanners are manually dragged across surfaces.
3. Scanners can scan images or documents and convert them to digital formats that can be inserted into documents, presentations, or emailed. Scanners can also scan directly to image or PDF file formats.
Impact printers work by physically striking an ink ribbon to transfer characters to paper while non-impact printers like inkjet and laser printers avoid physical contact. Dot matrix printers use rows of pins to form characters as ink is transferred to paper. Laser printers use toner powder and heat to fuse characters onto paper at high speeds. The type of printer chosen depends on factors such as output volume, quality needs, location, and whether color or copies are required.
This document discusses input and output devices for computers. It describes keyboards, mice, and other pointing devices as common input devices for entering data, software, and commands. It also discusses monitors, printers, and other devices as output mechanisms for displaying and printing processed data in text, graphic, audio, and video formats. The mouse is highlighted as the most widely used pointing device for selecting on-screen items.
There are two main types of printers: impact printers and non-impact printers. Impact printers work by physically striking an inked ribbon against the paper, and include dot-matrix, daisy wheel, drum, chain, and band printers. Non-impact printers do not physically strike the paper, and include inkjet printers which spray ink onto paper, and laser printers which use a laser beam to attract toner onto the paper to form images. Dot matrix printers use print heads with pins that form characters by striking individual dots, while laser printers use a laser beam and toner to efficiently print high quality pages at speeds up to 437 pages per minute.
The document discusses various types of computer output devices. It describes monitors, printers, speakers, and other devices. It provides details on different monitor technologies like LCD, plasma, and CRT. It also explains different printer types such as inkjet, laser, and dot matrix printers. Other output devices covered include projectors, interactive whiteboards, and accessories for games. The document emphasizes that output devices are critical for users to experience and interact with processed data from a computer.
This document discusses different types of printers, including impact printers like dot matrix and daisy wheel printers, and non-impact printers like inkjet, thermal, and laser printers. It provides details on the technology and features of each type of printer, such as dot matrix printers using pins to strike ink ribbons and produce low quality output, while inkjet printers use nozzles to spray ink droplets in high resolution printing. The document also covers multi-function printers, plotters, and the importance of printers for utilizing computer resources.
In computers, a printer is a device that accepts text and graphic output from a computer and transfers the information to paper, usually to standard size sheets of paper. Printers are sometimes sold with computers, but more frequently are purchased separately. Printers vary in size, speed, sophistication, and cost. In general, more expensive printers are used for higher-resolution color printing. https://isotechline.com/
Input and output devices allow communication between a computer system and the outside world. Input devices such as keyboards, mice, and microphones allow data and information to enter the computer. Output devices like monitors, printers, and speakers allow the computer to display and share information with users. Common input devices include keyboards, mice, touchscreens, scanners, and microphones. Common output devices are monitors, printers, speakers, and projectors. Devices like network cards and modems can serve as both input and output devices to facilitate communication between computers.
This document discusses various input and output devices used in computing. It describes common input devices like keyboards, mice, touchpads, microphones and cameras. It also covers output devices such as monitors, printers and speakers. Input devices capture and translate information into a form that can be processed by computers, while output devices present processed information to users in an understandable form.
Input and output devices allow a computer to communicate with the outside world. Input devices, like keyboards, mice, and cameras bring information into the computer, while output devices, like monitors, printers, speakers, and plotters send information out of the computer. Some input devices require physical operation, like keyboards and mice, while others are automatic sensors, such as barcode readers. Common output devices include monitors to display information visually and printers to produce hard copies.
Monitor is an out put device of the computer.
It is like a TV, that displays text and graphics on the screen.
Video adapters are responsible for delivering the images to the monitor.
Output devices include monitors, printers, speakers, headphones, and data projectors. Monitors display visual information and come in CRT and LCD varieties, while printers produce hard copies using technologies like dot matrix, inkjet, and laser printing. Speakers and headphones output audio, with speakers providing sound for multiple listeners and headphones for private listening. Data projectors display computer information on a large screen for groups.
A printer is an output device that prints text and graphics on paper. There are two main types of printers - impact printers and non-impact printers. Impact printers work like typewriters using pins or hammers to strike ink ribbons and transfer ink to paper, while non-impact printers use technologies like lasers and inkjets that print without physically striking the paper. Non-impact printers are generally faster, quieter and provide higher quality output than impact printers.
Graphics tablets have evolved from early acoustic and electromagnetic tablets to modern optical, passive, and active tablets. The first graphics tablet for public use was the 1984 KoalaPad. Modern tablets are used for tasks like digital art, graphic design, handwriting recognition, and signature capture. Popular graphics tablet brands include Wacom, Bamboo, and Cintiq.
The history of tablet computers began in the 1800s with early patents for electronic tablets used for handwriting. In the 1970s, Alan Kay conceptualized the DynaBook, an early tablet-style computer. However, the first commercially successful tablets did not emerge until the late 1950s, taking various forms throughout the 1960s and 1970s using stylus input on large terminals. It was not until the 2000s that tablet computers began to resemble the touchscreen tablets of today, though many early models in the 1980s through 1990s faced financial difficulties and were ultimately discontinued.
This presentation summarizes the evolution of several common computer output devices: monitors, printers, speakers, plotters, projectors, and headsets. It traces the invention and early development of each device, such as the first monitor using CRT technology in 1922 and LCD replacing CRT in 2000. It also compares the primitive early versions of output devices to modern versions, such as early lights on display paper teletypes compared to today's head mounted displays. The presentation aims to explain the history and progression of output devices used to present information from computers.
Christopher Kanyaro illuminates about pen tablet A6-sized tablets are relatively cheap to buy then A3-sized tablets.
$100 to several thousand. Discovered in California.
Integrating iPads and Tablet Computers into Library Services, Part 1ALATechSource
This document provides an overview of a workshop on integrating tablets and iPads into libraries. It introduces the presenters and covers topics like the history and evolution of tablet computers, why libraries are interested in tablets, how to set up a tablet program, and case studies of tablet programs in different libraries. Attendees participate in polls to gauge their interests and needs. The document provides a high-level introduction to considerations for selecting and implementing a tablet initiative in a library.
Integrating iPads and Tablet Computers into Library Services Part 1ALATechSource
The document provides an overview of part 1 of a webinar on integrating iPads and tablet computers into library services. It begins with introductions of the presenters and a quick poll of library types. It then discusses the history and evolution of tablet computers, current tablet models on the market, factors to consider when investing in tablets, and why libraries may use tablets. Specifications to consider when purchasing tablets are also outlined.
The first CPU chip, the Intel 4004, was released in 1971. It had a clock speed of 740KHz and was capable of executing up to 92,600 instructions per second. The first computer mouse was invented in 1963 by Douglas Engelbart. The first hard disk drive was the IBM Model 350, which was part of the IBM 305 RAMAC computer delivered in 1956 and had a storage capacity of 4.4 MB. The first laser printer was invented by Gary Starkweather at Xerox in 1969.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
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This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
2. A graphic tablet is a computer input device that enables a user
to hand-draw images, animations and graphics, with a special
pen-like stylus.
Graphic Tablet
3. History
The first graphics tablet was "Tele - autograph", patented
Elisha Gray in 1888.
The first graphics tablet, similar to a modern, used for
handwriting recognition computer "Stylator " in 1957 .
5. An acoustic tablet(Spark tablet)
Uses sound to locate the position of the stylus
Position is calculated with the timing of sound
Tablet popularized because of their commercial success in the mid-
1970s - early 1980s.
History
6. History
• The first tablet in 1984 for the consumer market called "KoalaPd."
Although they were originally designed for computer Apple II,
eventually "Koala" has spread to other PCs.
7. Applications
• Graphic tablets are commonly used in the artistic world.
• Educators make use of tablets in classrooms
• To captutre data or handwritten signatures.
• Tablets are also popular for technical drawings and CAD
8. Several kinds
• Passive tablets
• Active tablets
• Optical tablets
• Acoustic tablets
• Capacitive tablets
Editor's Notes
similar to the way a person draws images with a pencil and paper.
The device consists of a flat surface upon which the user may "draw" or trace an image using the attached stylus, a pen-like drawing apparatus. The image is displayed on the computer monitor, though some graphic tablets now also incorporate an LCD screen for a more realistic or natural experience and usability.
Some tablets are intended as a replacement for the computer mouse as the primary pointing and navigation device for desktop computers.
These have:
Special pens;
Sensitive surfaces;
Special writing surfaces;
Transfers in digital format;
Connects to a PC/Mac or laptop.
The first electronic handwriting device was the Teleautograph, patented by Elisha Gray in 1888. Elisha Gray is best known as a contemporaneous inventor of the telephone to Alexander Graham Bell.
The first graphic tablet resembling contemporary tablets and used for handwriting recognition by a computer was the Stylator in 1957.
RAND Tablet also known as the Grafacon (for Graphic Converter), introduced in 1964. The RAND Tablet employed a grid of wires under the surface of the pad that encoded horizontal and vertical coordinates in a small magnetic signal. The stylus would receive the magnetic signal, which could then be decoded back as coordinate information
RAND tablet, a graphical computer input device developed at the RAND Corporation. The RAND tablet is believed to be the first such graphic device that is digital, is relatively low-cost, possesses excellent linearity, 10 10 area cover
The tablets were used as an input device for a variety of Hi-End CAD (Computer Aided Design) system connected to a PC and software such as AutoCAD.
The acoustic tablet, or spark tablet, used a stylus that generated clicks with a spark plug. The clicks were then triangulated by a series of microphones to locate the pen in space.[5] The system was fairly complex and expensive, and the sensors were susceptible to interference by external noise.
Digitizers were popularized in the mid-1970s and early 1980s by the commercial success of the ID (Intelligent Digitizer) and BitPad manufactured by the Summagraphics Corp.
The first home computer graphic tablet was the KoalaPad. Though originally designed for the Apple II, the Koala eventually broadened its applicability to practically all home computers with graphic support
examples of which include the Atari 8-bit family. Competing tablets were eventually produced; the tablets produced by Atari were generally considered to be of high quality.
Graphic tablets are commonly used in the artistic world. Using a pen-like stylus on a graphic tablet combined with a graphics-editing program, such as Illustratoror Photoshop by Adobe Systems, or CorelDraw, gives artists a lot of precision when creating digital drawings or artwork.
Educators make use of tablets in classrooms to project handwritten notes or lessons and to allow students to do the same, as well as providing feedback on student work submitted electronically. Online teachers may also use a tablet for marking student work, or for live tutorials or lessons, especially where complex visual information or mathematical equations are required.
Passive tablets,most notably those manufactured by Wacom and Parblo, for example, make use of electromagnetic induction technology, where the horizontal and vertical wires of the tablet operate as both transmitting and receiving coils (as opposed to the wires of the RAND Tablet which only transmit). The tablet generates an electromagnetic signal, which is received by the LC circuit in the stylus. The wires in the tablet then change to a receiving mode and read the signal generated by the stylus. Modern arrangements also provide pressure sensitivity and one or more buttons, with the electronics for this information present in the stylus. On older tablets, changing the pressure on the stylus nib or pressing a button changed the properties of the LC circuit, affecting the signal generated by the pen, which modern ones often encode into the signal as a digital data stream. By using electromagnetic signals, the tablet is able to sense the stylus position without the stylus having to even touch the surface, and powering the pen with this signal means that devices used with the tablet never need batteries. Activslate 50, the model used with Promethean white boards, also uses a hybrid of this technology .
Active tablets differ in that the stylus used contains self-powered electronics that generate and transmit a signal to the tablet. These styluses rely on an internal battery rather than the tablet for their power, resulting in a bulkier stylus. Eliminating the need to power the pen means that such tablets may listen for pen signals constantly, as they do not have to alternate between transmit and receive modes, which can result in less jitter.
Optical tablets operate by a very small digital camera in the stylus and then doing pattern matching on the image of the paper. The most successful example is the technology developed by Anoto.
Early models were described as spark tablets—a small sound generator was mounted in the stylus, and the acoustic signal picked up by two microphones placed near the writing surface. Some modern designs are able to read positions in three dimensions
These tablets have also been designed to use an electrostatic or capacitive signal. Scriptel's designs are one example of a high-performance tablet detecting an electrostatic signal. Unlike the type of capacitive design used for touchscreens, the Scriptel design is able to detect the position of the pen while it is in proximity to or hovering above the tablet. Many multi-touch tablets use capacitive sensing
Graphic tablets, because of their stylus-based interface and ability to detect some or all of pressure, tilt, and other attributes of the stylus and its interaction with the tablet, are widely considered to offer a very natural way to create computer graphics, especially two-dimensional computer graphics
Active tablets differ in that the stylus used contains self-powered electronics that generate and transmit a signal to the tablet. These styluses rely on an internal battery rather than the tablet for their power, resulting in a bulkier stylus. Eliminating the need to power the pen means that such tablets may listen for pen signals constantly, as they do not have to alternate between transmit and receive modes, which can result in less jitter.
That would be a Wacom graphics tablet or "active digitiser" built into the screen. They've actually been around for quite some time, and if you open it up you should notice a pair of thin wires in an X shape. Those wires send just enough power to the pen to use the various sensors. I have one from about 5 years ago that has two buttons and pressure sensors on the tip and eraser ends. They usually are able to send "mouse moved" signals to the sensor without touching it, thus not registering a "click", and the windows drivers even allow for variables like angle, tilt, and distance from the sensor (though they're not always used).
The answer: the S Pen pulls the power wirelessly from the device. See, behind the screen is a circuit board, a grid of coils, and a magnetic reflector. Together, these generate an electromagnetic field that emanates outward from the screen. How far does it go? Well, you know how when you move the S Pen close enough, the “hover” icon comes up? Right about there.
Inside the S Pen itself is another coil that channels the power from the field to its own internal circuit board. It uses this power to communicate information from its buttons back to the Note device. And no, that isn’t a type. I said buttons