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Q. 1) What is the importance of GUI in Multimedia project? Explain the
Golden Rules of GUI in detail.
Ans
Importance of GUI
1) The GUI provides the user a way to interact with the Multimedia project.
2) It also play a important role in the success of the Multimedia Project.
3) A good GUI can attract the user's and improves interaction with the project.
4) A good navigational aids can make viewers feel connected to the content.
5) Use of appropriate Graphical controls helps in the user's involvement with the project.
6) A GUI provides a flexibility to the user.
7) GUI delivers a special message to its user about the environment.
8) A Good GUI caters least learning efforts.
Golden Rules of GUI in Multimedia Project
1) Strive for consistency: Be consistent in designing both the look and the behavior of your
human interface. Multimedia authoring systems provide you with the tools to design and
implement your own graphical user interface from scratch.
2) Cater to universal usability: Stick with real-world metaphors that will be understood by
the widest selection of potential users. For example, consider using the well-known trash can
for deleting files, a hand cursor for dragging objects, and a clock or an hourglass for pauses. If
your material is time-oriented, develop metaphors for past, present, and future. If it is topic-
oriented, choose metaphors related to the topics themselves. If it is polar (the pros and cons
of an issue, for example), choose relevant contrasting images.
3) Offer informative feedback: Be prudent with all that flexibility, however. Unless your
content and messages are bizarre or require special treatment, it’s best to stick with accepted
conventions for button design and grouping, visual and audio feedback, and navigation
structure.
4) Design dialogs to yield closure: Sequences of actions should be organised into groups
with a beginning, middle, and end. Informative feedback at the completion of a group of
actions gives operators the satisfaction of accomplishment, a sense of relief, the signal to drop
contingency plans from their minds, and a signal to prepare for the next group of actions. For
example, e-commerce web sites move users from selecting products to the checkout, ending
with a clear confirmation page that completes the transaction.
5) Prevent errors: Users do make mistakes, so allow them a chance to escape from
inadvertent or dangerous predicaments (“Do you really want to delete? Delete/Escape”). Keep
your interface simple and friendly.
6) Permit easy reversal of actions: As much as possible, actions should be reversible. This
feature relieves anxiety, since the user knows that errors can be undone, thus encouraging
exploration of unfamiliar options. The units of reversibility may be a single action, a data-entry
task, or a complete group of actions, such as entry of a name and address block.
7) Support internal locus of control: Users like to be in control, so avoid hidden commands
and unusual keystroke/mouse click combinations. Design your interface with the goal that no
instruction manual or special training will be required to move through your project.
8) Reduce short-term memory load: Users do not like to have to remember keywords or
special codes, so always make the full range of options easily available as interactive buttons
or menu items.

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Golden rules of gui in multimedia

  • 1. Q. 1) What is the importance of GUI in Multimedia project? Explain the Golden Rules of GUI in detail. Ans Importance of GUI 1) The GUI provides the user a way to interact with the Multimedia project. 2) It also play a important role in the success of the Multimedia Project. 3) A good GUI can attract the user's and improves interaction with the project. 4) A good navigational aids can make viewers feel connected to the content. 5) Use of appropriate Graphical controls helps in the user's involvement with the project. 6) A GUI provides a flexibility to the user. 7) GUI delivers a special message to its user about the environment. 8) A Good GUI caters least learning efforts. Golden Rules of GUI in Multimedia Project 1) Strive for consistency: Be consistent in designing both the look and the behavior of your human interface. Multimedia authoring systems provide you with the tools to design and implement your own graphical user interface from scratch. 2) Cater to universal usability: Stick with real-world metaphors that will be understood by the widest selection of potential users. For example, consider using the well-known trash can for deleting files, a hand cursor for dragging objects, and a clock or an hourglass for pauses. If your material is time-oriented, develop metaphors for past, present, and future. If it is topic- oriented, choose metaphors related to the topics themselves. If it is polar (the pros and cons of an issue, for example), choose relevant contrasting images. 3) Offer informative feedback: Be prudent with all that flexibility, however. Unless your content and messages are bizarre or require special treatment, it’s best to stick with accepted conventions for button design and grouping, visual and audio feedback, and navigation structure. 4) Design dialogs to yield closure: Sequences of actions should be organised into groups with a beginning, middle, and end. Informative feedback at the completion of a group of actions gives operators the satisfaction of accomplishment, a sense of relief, the signal to drop contingency plans from their minds, and a signal to prepare for the next group of actions. For example, e-commerce web sites move users from selecting products to the checkout, ending with a clear confirmation page that completes the transaction. 5) Prevent errors: Users do make mistakes, so allow them a chance to escape from inadvertent or dangerous predicaments (“Do you really want to delete? Delete/Escape”). Keep your interface simple and friendly. 6) Permit easy reversal of actions: As much as possible, actions should be reversible. This feature relieves anxiety, since the user knows that errors can be undone, thus encouraging exploration of unfamiliar options. The units of reversibility may be a single action, a data-entry task, or a complete group of actions, such as entry of a name and address block. 7) Support internal locus of control: Users like to be in control, so avoid hidden commands and unusual keystroke/mouse click combinations. Design your interface with the goal that no instruction manual or special training will be required to move through your project. 8) Reduce short-term memory load: Users do not like to have to remember keywords or special codes, so always make the full range of options easily available as interactive buttons or menu items.