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Proprietary + Confidential
The rules of the games
Дмитрий Мартынов
Руководитель отдела по развитию партнеров, CEE,
Google Play
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Rule 1: Focus on the engagement cliff2
The math is always the same1
Rule 2: Embrace your app’s multiple-personality disorder3
Rule 3: Sell umbrellas where and when it rains4
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
Rule 1: Focus on the engagement cliff2
Rule 2: Embrace your app’s multiple-personality disorder3
Rule 3: Sell umbrellas where and when it rains4
The math is always the same1
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Making money on
apps is harder than
games
● Paying for games is generally more
accepted
● Games monetization mechanics are
more flexible
● In game purchasable content is almost
infinite
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But the math is
always the same
● Freemium is the dominant model
● Apps and Games face increasing
competition for store visibility
● As a result the average CPI is rising
● Retention and engagement drive
conversion
CPI <= LTV
where
LTV = f(Retention,
Engagement,
Monetization)
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Retention is king
Source: Quettra, Aug 2015
Games Apps
Source: Quettra, Aug 2015
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Frequency drives retention
Racing
Communication
News & Magazines
Social
Tools
Music & Audio
Productivity
Entertainment
Media & Video
Health & Fitness
Photography
Day 90 Retention
FrequencybyWeek
Source: Quettra, Aug 2015
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Games optimize for
retention before
investing in installs
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Retention in Google Analytics
Behavior of users who had their
first session on the same day
Retention of users who installed
the app on different days
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Rule 2: Embrace your app’s multiple-personality disorder3
Rule 3: Sell umbrellas where and when it rains4
The math is always the same1
Rule 1: Focus on the engagement cliff2
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Source: Quettra, Aug 2015
Days 1–7 are most critical
Top Apps Retention Day 7 Retention for Top 100 apps by category
Source: Quettra, Aug 2015
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Pixelberry
“By the time the users finish
our tutorial we are hoping that
they are already caught up in the
lives of these characters”
+75%
tutorial
completion
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Playdots levels
the playing fields
● It’s not only about the tutorial
● Two Dots looked at each level and
measured Lapse rate and Revenue per
Player.
● By rebalancing the difficulty of every level
below the red line Two Dots obtained
better retention and ARPPU
Lapse rate
Revenueperplayer
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Rule 1: Climb the
engagement cliff
● Find features that create value without much
engagement from the user and put them upfront.
● Define activation moments that are gradually more
invested. If possible expose them to users
gradually.
● Carefully manage appearance of paywalls in the
first few sessions.
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Flow reports in Google Analytics
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OkCupid taking it
step-by-step
● OkCupid redesigned the onboarding
experience by breaking it in steps
● Every step is easy, enjoyable and skippable
● Even if one of the tasks is not completed the
app can be experienced
● Positive feedback is provided to the user as
they move through the flow
+21%
D7 retention
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OkCupid before the redesign
Actions to complete are presented in a series
of modal windows with no clear sequencing.
Task require relevant level of
commitment and engagement
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OkCupid after the redesign
Easy and fun yes or no questions.
No other options available. Skippable.
Full in app experience with
reminders for further actions.
Upload photos. No other
options available. Skippable.
LESS ENGAGEMENT MORE ENGAGEMENT
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Rule 3: Sell umbrellas where and when it rains4
The math is always the same1
Rule 1: Focus on the engagement cliff2
Rule 2: Embrace your app’s multiple-personality disorder3
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Not every install is made equal
Mobilespendpermonth($)
$20
$60
$40
Percentage of Mobile Gamers
$140
$120
$100
$80
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up to 2x
better
conversion
Space Ape predicts
the future
● User segmentation based on predictive
LTV and spend pattern calculated on first
7 days behavior
● Targets different segments with
customized offers
up to 2x
better
conversion
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Space Ape dynamic targeted offers
Medium LTV
High single spend point
Low spend frequency
High LTV
Medium single spend point
High spend frequency
5 segments
Player behaviour is
tracked and stored
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Rule 2: embrace
your app’s multiple-
personality disorder
● Different types of users engage with your
app. They will have a different value
perception and inclination to purchase.
● By identifying different segments based
on user behavior, you can tailor the
experience and the IAP offers for each
group.
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4E+47 OPTIONS!
User segments in Google Analytics
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User segments in Google Analytics
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User segments in Google Analytics
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Wish selects offers based on user engagement
Low engagement users see
less expensive products.
Engaged users are also exposed
to more expensive products
10%
conversion
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
The math is always the same1
Rule 1: Focus on the engagement cliff2
Rule 2: Embrace your app’s multiple-personality disorder3
Rule 3: Sell umbrellas where and when it rains4
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
It’s not only about what you sell but also HOW
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Playdots is making
it relevant
Two Dots has revamped IAP across the
whole game:
● New player offer
● Start screen purchasing
● In game purchasing
● Extra lives purchasing
+10%
ARPDAU
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+6%
Paying users
Two Dots case study
Start screen purchasing Extra lives purchasing
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Two Dots case study
In-Game Purchasing
This in-game purchase ability
results in more purchases by
allowing players to purchase
Boosters when they need them
the most.
+5%
ARPU
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Rule 3: sell umbrellas
where and when it rains
● Make purchasing accessible easily from within the
app and minimize taps especially where your IAP
products are most relevant
● Even if the store is always accessible, a call to
action for a specific IAP product should be triggered
when it’s most relevant
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TomTom going
from premium
to freemium…
the right way
● Hard paywall is first suggested and gradually
forced with engagement
● Easy to purchase
● Clear call to action to purchase in relevant
moments
2.4x
paying users
Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem
TomTom case study
Countdown to in-app
purchasing
Free kms countdown always
present provide a sense of
urgency. Upgrade always one
tap away.
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TomTom case study
Timely call to actions
Screen recommending to
upgrade, triggered when most
relevant.
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Wrap up
Rule 1: Climb the engagement cliff
○ Use Google Analytics to track and optimize D1-D7 retention
○ Define activation moments that are gradually more invested and sequence them in the app
Rule 2: Embrace your app’s multiple-personality disorder
○ Use data to segment users by predicted LTV and spend behavior
○ Target different user segments with different IAP offers
Rule 3: Sell umbrellas where and when it rains
○ Position IAP items where they are relevant and easy to access
○ Time your IAP call to actions when they are more compelling
Google Confidential and ProprietaryTitle | Subtitle
Спасибо
Dmitri Martynov
Head of CEE, Apps & Games Business Development,
Google Play

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Rules for Monetizing Mobile Apps

  • 1. Proprietary + Confidential The rules of the games Дмитрий Мартынов Руководитель отдела по развитию партнеров, CEE, Google Play
  • 2. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Rule 1: Focus on the engagement cliff2 The math is always the same1 Rule 2: Embrace your app’s multiple-personality disorder3 Rule 3: Sell umbrellas where and when it rains4
  • 3. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Rule 1: Focus on the engagement cliff2 Rule 2: Embrace your app’s multiple-personality disorder3 Rule 3: Sell umbrellas where and when it rains4 The math is always the same1
  • 4. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Making money on apps is harder than games ● Paying for games is generally more accepted ● Games monetization mechanics are more flexible ● In game purchasable content is almost infinite
  • 5. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem But the math is always the same ● Freemium is the dominant model ● Apps and Games face increasing competition for store visibility ● As a result the average CPI is rising ● Retention and engagement drive conversion CPI <= LTV where LTV = f(Retention, Engagement, Monetization)
  • 6. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Retention is king Source: Quettra, Aug 2015 Games Apps Source: Quettra, Aug 2015
  • 7. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Frequency drives retention Racing Communication News & Magazines Social Tools Music & Audio Productivity Entertainment Media & Video Health & Fitness Photography Day 90 Retention FrequencybyWeek Source: Quettra, Aug 2015
  • 8. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Games optimize for retention before investing in installs
  • 9. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Retention in Google Analytics Behavior of users who had their first session on the same day Retention of users who installed the app on different days
  • 10. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Rule 2: Embrace your app’s multiple-personality disorder3 Rule 3: Sell umbrellas where and when it rains4 The math is always the same1 Rule 1: Focus on the engagement cliff2
  • 11. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Source: Quettra, Aug 2015 Days 1–7 are most critical Top Apps Retention Day 7 Retention for Top 100 apps by category Source: Quettra, Aug 2015
  • 12. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Pixelberry “By the time the users finish our tutorial we are hoping that they are already caught up in the lives of these characters” +75% tutorial completion
  • 13. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Playdots levels the playing fields ● It’s not only about the tutorial ● Two Dots looked at each level and measured Lapse rate and Revenue per Player. ● By rebalancing the difficulty of every level below the red line Two Dots obtained better retention and ARPPU Lapse rate Revenueperplayer
  • 14. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Rule 1: Climb the engagement cliff ● Find features that create value without much engagement from the user and put them upfront. ● Define activation moments that are gradually more invested. If possible expose them to users gradually. ● Carefully manage appearance of paywalls in the first few sessions.
  • 15. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Flow reports in Google Analytics
  • 16. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem OkCupid taking it step-by-step ● OkCupid redesigned the onboarding experience by breaking it in steps ● Every step is easy, enjoyable and skippable ● Even if one of the tasks is not completed the app can be experienced ● Positive feedback is provided to the user as they move through the flow +21% D7 retention
  • 17. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem OkCupid before the redesign Actions to complete are presented in a series of modal windows with no clear sequencing. Task require relevant level of commitment and engagement
  • 18. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem OkCupid after the redesign Easy and fun yes or no questions. No other options available. Skippable. Full in app experience with reminders for further actions. Upload photos. No other options available. Skippable. LESS ENGAGEMENT MORE ENGAGEMENT
  • 19. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Rule 3: Sell umbrellas where and when it rains4 The math is always the same1 Rule 1: Focus on the engagement cliff2 Rule 2: Embrace your app’s multiple-personality disorder3
  • 20. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Not every install is made equal Mobilespendpermonth($) $20 $60 $40 Percentage of Mobile Gamers $140 $120 $100 $80
  • 21. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem up to 2x better conversion Space Ape predicts the future ● User segmentation based on predictive LTV and spend pattern calculated on first 7 days behavior ● Targets different segments with customized offers up to 2x better conversion
  • 22. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Space Ape dynamic targeted offers Medium LTV High single spend point Low spend frequency High LTV Medium single spend point High spend frequency 5 segments Player behaviour is tracked and stored
  • 23. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Rule 2: embrace your app’s multiple- personality disorder ● Different types of users engage with your app. They will have a different value perception and inclination to purchase. ● By identifying different segments based on user behavior, you can tailor the experience and the IAP offers for each group.
  • 24. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem 4E+47 OPTIONS! User segments in Google Analytics
  • 25. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem User segments in Google Analytics
  • 26. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem User segments in Google Analytics
  • 27. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Wish selects offers based on user engagement Low engagement users see less expensive products. Engaged users are also exposed to more expensive products 10% conversion
  • 28. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem The math is always the same1 Rule 1: Focus on the engagement cliff2 Rule 2: Embrace your app’s multiple-personality disorder3 Rule 3: Sell umbrellas where and when it rains4
  • 29. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem It’s not only about what you sell but also HOW
  • 30. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Playdots is making it relevant Two Dots has revamped IAP across the whole game: ● New player offer ● Start screen purchasing ● In game purchasing ● Extra lives purchasing +10% ARPDAU
  • 31. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem +6% Paying users Two Dots case study Start screen purchasing Extra lives purchasing
  • 32. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Two Dots case study In-Game Purchasing This in-game purchase ability results in more purchases by allowing players to purchase Boosters when they need them the most. +5% ARPU
  • 33. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Rule 3: sell umbrellas where and when it rains ● Make purchasing accessible easily from within the app and minimize taps especially where your IAP products are most relevant ● Even if the store is always accessible, a call to action for a specific IAP product should be triggered when it’s most relevant
  • 34. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem TomTom going from premium to freemium… the right way ● Hard paywall is first suggested and gradually forced with engagement ● Easy to purchase ● Clear call to action to purchase in relevant moments 2.4x paying users
  • 35. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem TomTom case study Countdown to in-app purchasing Free kms countdown always present provide a sense of urgency. Upgrade always one tap away.
  • 36. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem TomTom case study Timely call to actions Screen recommending to upgrade, triggered when most relevant.
  • 37. Source: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis non erat sem Wrap up Rule 1: Climb the engagement cliff ○ Use Google Analytics to track and optimize D1-D7 retention ○ Define activation moments that are gradually more invested and sequence them in the app Rule 2: Embrace your app’s multiple-personality disorder ○ Use data to segment users by predicted LTV and spend behavior ○ Target different user segments with different IAP offers Rule 3: Sell umbrellas where and when it rains ○ Position IAP items where they are relevant and easy to access ○ Time your IAP call to actions when they are more compelling
  • 38. Google Confidential and ProprietaryTitle | Subtitle Спасибо Dmitri Martynov Head of CEE, Apps & Games Business Development, Google Play