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Global and China Animation Industry
Report, 2014
Jun. 2014
METHODOLOGY
Both primary and secondary research methodologies were used
in preparing this study. Initially, a comprehensive and exhaustive
search of the literature on this industry was conducted. These
sources included related books and journals, trade literature,
marketing literature, other product/promotional literature, annual
reports, security analyst reports, and other publications.
Subsequently, telephone interviews or email correspondence
was conducted with marketing executives etc. Other sources
included related magazines, academics, and consulting
companies.
INFORMATION SOURCES
The primary information sources include Company Reports,
and National Bureau of Statistics of China etc.
STUDY GOAL AND OBJECTIVES
This report provides the industry executives with strategically significant
competitor information, analysis, insight and projection on the
competitive pattern and key companies in the industry, crucial to the
development and implementation of effective business, marketing and
R&D programs.
REPORT OBJECTIVES
 To establish a comprehensive, factual, annually updated and cost-
effective information base on market size, competition patterns,
market segments, goals and strategies of the leading players in the
market, reviews and forecasts.
 To assist potential market entrants in evaluating prospective
acquisition and joint venture candidates.
 To complement the organizations’ internal competitor information
gathering efforts with strategic analysis, data interpretation and
insight.
 To suggest for concerned investors in line with the current
development of this industry as well as the development tendency.
 To help company to succeed in a competitive market, and
understand the size and growth rate of any opportunity.
Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080
Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
Copyright 2012 ResearchInChina
Abstract
China’s animation industry output value continued to grow and
exceeded RMB90 billion in 2013, showing a year-on-year increase of
around 21.0%. Despite the overall sustained growth, each link of the
industrial chain is developing to varying degrees.
From the production and broadcast market, China’s animation
production suffered three consecutive years of decline (2011-2013). In
2013 China produced 358 domestic TV cartoons, a total of 204,732
minutes long, respectively down 9.37% and 8.17% year on year,
mainly because it was difficult for government subsidiaries to cover the
increasingly higher costs of production. In addition, the original IP
resource scarcity has been a tough and unbreakable bottleneck for
domestic animation.
As another major play position for animation, the Chinese animation
film market has shown a rising trend in both quantity and price since
2011. In 2013, there were a total of 33 animation films released
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Copyright 2012ResearchInChina
in Chinese mainland theatres, including 24 homemade and 9 imported,
generating total box office of about RMB1.64 billion, up 13.34% year
on year.
With respect to the animation derivatives market, in 2013 the domestic
market size approximated RMB26.4 billion, up 20% year on year. As
the core of China’s animation industry chain, the derivatives market
has encountered stormy mergers and acquisitions since 2013, thus
constantly improving and extending the animation industry chain.
Representative firms are Guangdong Alpha Animation and Culture Co.,
Ltd. (Alpha Animation), Huawei Technology Co., Ltd and Meisheng
Culture & Creative Corp., Ltd.
Of which, Alpha Animation as the leader with a complete animation
industry chain has continuously extended its industrial chain through
the layout of online game and mobile game since 2013. In the first
quarter of 2014, it gained revenue of RMB375 million (up 18.15% YoY)
and net income of RMB49.8 million (up 10.28% YoY).
The toy export-oriented Huawei Technology Co., Ltd. suffered a sharp decline of 25.64% in net income in 2013, affected by the export
market downturn. The performance got improved by acquiring 20% stake in ebogame in December 2012. In the first quarter of 2014, its
revenue and net income climbed 10.28% and 0.82% year on year to RMB60.1 million and RMB3.6 million, respectively.
Meisheng Culture & Creative Corp., Ltd., has focusing on anime apparel, but seeing frequent mergers and acquisitions since its listing in
2013, thus realizing the full cut-through from content (Zhejiang Dishun Technology Co., Ltd.), media (DreamFactory + The Age of
Innocence) to derivatives sales (the Dutch distributor). In the first quarter of 2014, its revenue and net income saw substantial increases of
218.76% and 37.36% to RMB50.7 million and RMB4 million, respectively.
Global and China Animation Industry Report, 2014 by ResearchInChina mainly covers the followings:
※ Overview of global animation industry, mainly involving supportive policies, industrial pattern, as well as development model and profit
model of U.S. and Japanese animation industries;
※ Overview of Chinese animation industry, including supportive policies, output value, company type, competition patter, etc.;
※ Chinese animation production and distribution markets, mainly aimed at television animation, animation film, cartoon game, caricature,
new media market and animation industry base;
※ Chinese animation derivatives industries, involving cartoon toys, anime apparel, theme park, etc.;
※ Operation, anime works, business model, development strategy, performance forecast of eight transnational companies and 13 Chinese
animation companies.
Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080
Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
Copyright 2012ResearchInChina
Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080
Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
Copyright 2012ResearchInChina
Preface
1. Overview of Animation Industry
1.1 Definition
1.2 Industrial Chain
1.3 Business Model
1.4 Economic Characteristics
1.5 Development Features
2. Global Animation Industry Development
2.1 Overview
2.1.1 Support Policy
2.1.2 Market Pattern
2.2 United States
2.2.1 Overview
2.2.2 Development History
2.3 Japan
2.3.1 Overview
2.3.2 Development History
2.3.3 Industrial Chain and Profit Model
2.3.4 Animation Products Analysis
3. China Animation Industry Development
3.1 Policy Support
3.2 Output Value
3.3 Enterprises Analysis
3.3.1 Major Participants
3.3.2 Production Type
3.3.3 Media Type
3.3.4 Integrated Type
3.3.5 Summary
3.4 Competition Pattern
3.4.1 Foreign Enterprises’ Layout in China
3.4.2 Enterprises’ IP Resources
4. Animation Production and Distribution
Markets in China
4.1 TV Animation
4.2 Animated Film
4.3 Cartoon Game
Table of contents
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Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
4.4 Comic
4.5 New Media Market
4.6 Animation Industry Base
4.6.1 Overview
4.6.2 Operation Model
5. China Animation Derivative Industry
5.1 Overview
5.2 Animation Toy
5.3 Animation Apparel
5.4 Theme Park
6. Typical Enterprises in Global Animation
Industry
6.1 Disney
6.1.1 Profile
6.1.2 Development History
6.1.3 Operation
6.1.4 Business Model
6.1.5 Competitive Advantages
6.2 Bandai Namco Group
6.2.1 Profile
6.2.2 Development History
6.2.3 Operation
6.2.4 Performance Forecast
6.2.5 Development Strategy
6.3 Hasbro
6.3.1 Profile
6.3.2 Development History
6.3.3 Brands
6.3.4 Operation
6.3.5 Strategy
6.4 DreamWorks
6.4.1 Profile
6.4.2 Operation
6.5 Pixar Animation
6.5.1 Profile
6.5.2 Development History
6.5.3 Operation
6.6 Toei Animation
6.6.1 Profile
6.6.2 Development History
6.6.3 Operation
6.7 Sotsu
6.7.1 Profile
6.7.2 Development History
6.7.3 Operation
6.8 Studio Ghibli
7. Typical Enterprises in China's
Animation Industry
7.1 Guangdong Alpha Animation And Culture
Co., Ltd.
7.1.1 Profile
7.1.2 Development History
7.1.3 Operation
7.2 Global Digital Creations Holdings Limited
7.3 Fantawild Holdings Inc.
7.4 Taomee Holdings Limited
7.5 Toonmax Media Co., Ltd.
7.6 Guangdong Creative Power Entertaining
Co., Ltd.
7.7 Sparkly Key Animation Studio
7.8 Vasoon Animation
7.9 KAKU Media Inc.
7.10 Sunchime Cartoon
7.11 CCTV ANIMATION.COM
7.12 Huawei Technology Co., Ltd
7.13 Meisheng Cultural & Creative Corp., Ltd.
8. Market Overview and Development
Forecast
8.1 Market Overview
8.1.1 Development Environment
8.1.2 Status of Industrial Chain
8.2 Development Forecast
8.2.1 Drivers
8.2.2 Output Value Forecast
• Industrial Chain of Animation Industry
• Business Model of Animation Industry
• Characteristics of "Industrial Culturalization" and " Cultural Industrialization"
• Themes included in Classic Cartoon Images in America and Japan
• Broadcast of Classic Cartoon Images
• Correlation Effects of Animation Industry
• Support Policy and Influence of Animation Industry in Developed Nations
• Support Measures of Overseas Animation Industry
• Three Tiers of Global Animation Industry
• Major Countries’ Animation Development
• Development History of American Animation Industry
• Development History of Japanese Animation Industry
• Japanese Animation Industry Chain
• TOP Five Comics in Japan, 2013
• Output Value and YoY Change of China Animation Industry, 2009-2013
• Major Participants in Animation Industry
• Representative Companies in China Animation Industrial Chain
• Major Animation Images and Producers in China, 2007-2013
• Six Animation Satellite TV Channels in China
• Major Listed Companies in Animation Derivative Industry
• Revenue and Net Income of Major Listed Companies in China Animation Derivative Industry, 2013-2014
• YoY Change in Revenue and Net Income of Major Listed Companies in China Animation Derivative Industry, 2013-2014
• Foreign Animation Enterprises’ Layout in China
• Consumption Structure in Chinese Animation Content Market, 2012
• IP Brands of Hasbro
Selected Charts
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• IP Brands of Guangdong Alpha Animation And Culture
• Number of IP of Companies in China Animation Industry Chain
• Number of Chinese Animation, 2007-2013
• Length of Chinese Animation, 2007-2013
• Production of Chinese Animation (by Provinces), 2013
• Number of Chinese Animated Film, 2009-2013
• Box Office Revenue of Animated Films in Chinese Market, 2008-2013
• Proportion of Chinese Animated Film’s Box Office Revenue to Total Animated Film Revenue in China, 2009-2013
• Market Scale of Network Game in China, 2011-2017E
• Market Scale Structure of Network Game in China, 2011-2017
• Mobile Animation Industry Development in China and Japan, 2013 (as of April 2014)
• Animation Business of Top Three Telecom Operators in China
• TOP10 Animation Images in Chinese New Media Market, 2013
• Animation Production in National Animation Bases in China, 2012
• Types of Animation Industry Bases in China
• Operation Mode of China Animation Industry Base
• Market Structure of Animation Derivative in China, 2013
• Market Scale of Animation Toy in China, 2007-2013
• Global Toy Market Scale and Expense Per Capita, 2012
• Market Scale of Animation Apparel in China, 2007-2013
• Domestic Animation Apparel Enterprises in China
• Global Disneyland Distribution
• Shenzhen Huaqiang’s Theme Parks
• Profile of Disney
• Development History of Disney
Selected Charts
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• Revenue and Net Income of Disney, FY2010-FY2014
• Revenue and Operating Income of Disney (by Business Segments), FY2011-FY2013
• Revenue and Operating Income of Disney (by Business Segments), FY2013-FY2014
• Value Chain of Disneyland Brand
• Industry Structure of Disneyland Brand
• Business Model of Disneyland
• Development History of Bandai Namco Group
• Milestone of Bandai Namco Group
• Financials of BANDAI NAMCO Holdings Inc., FY2011-FY2014
• Net Sales and Operating Income of BANDAI NAMCO Holdings Inc. (by Segments), FY2013-FY2014
• Net Sales and Operating Income of BANDAI NAMCO Holdings Inc. (by Regions), FY2013-FY2014
• Financials of Bandai Namco Holdings Inc., 2015E
• Net Sales and Operating Income of BANDAI NAMCO Holdings Inc. (by Segments), FY2015
• Net Sales and Operating Income of BANDAI NAMCO Holdings Inc. (by Regions), FY2015
• Investment Plan of Bandai Namco Holdings Inc.
• Development Plan of Bandai Namco Holdings Inc. in Mid-long Term
• Development History of Hasbro
• Development Phases of Hasbro Brands
• Brands of Hasbro
• Revenue of Hasbro, 2003-2013
• Revenue of Hasbro, Q1 2013 and Q1 2014
• Gross Margin of Hasbro, 2003-2013
• Revenue Structure of Hasbro (by Region), 2010-2013
• Revenue Structure of Hasbro (by Region), Q1 2013 and Q1 2014
• Revenue Structure of Hasbro (by Products), 2010-2013
Selected Charts
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• Revenue Structure of Hasbro (by Products), Q1 2013 and Q1 2014
• Branding Plan of Hasbro
• Key Promotion Brands of Hasbro, 2014
• Box Office of Animated Films of DreamWorks, 1998-2014
• Development History of Pixar Animation Studios
• Box Office of Animated Films of Pixar Animation
• Basic Information of Toei Animation
• Development History of Toei Animation
• Production Process of Cartoon Images of Toei Animation
• Business of Toei Animation
• Global Distribution of Toei Animation
• Financials of Toei Animation, FY2010-FY2014
• Development History of Sotsu
• Revenue and Net Income of Sotsu, FY2010-FY2014
• Box Office of Animated Films of Studio Ghibli
• Development History of Alpha Animation, 2011-2014
• Revenue and Net Income of Alpha Animation, 2009-2014
• Revenue Structure of Alpha Animation (by Segments), 2010-2013
• Revenue Structure of Alpha Animation (by Regions), 2006-2013
• Gross Margin of Alpha Animation (by Segments), 2010-2013
• R & D Expense and % of Total Revenue of Alpha Animation, 2011-2013
• Industry Chain of Alpha Animation
• Development Direction of Mobile Terminal Business of Alpha Animation
• Business Distribution of Jia Jia Cartoon
• Distribution Channels of Alpha Animation
Selected Charts
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• Cooperation between Alpha Animation and Disney
• Revenue and Net Income of Alpha Animation, 2014E-2016E
• Group Structure of GDC
• Development History of GDC
• Financials of GDC, 2009-2013
• Financials of GDC, 2013-2014
• Revenue Structure of GDC (by Business Segments), 2013
• Revenue Structure of GDC (by Regions), 2013
• Industry Base of Fantawild
• Theme Park Distribution of Fantawild in China
• Culture Content Products and Service of Fantawild
• Development Plan of Fantawild
• Development History of Taomee
• Financials of Taomee, 2012-2014
• Major Partners of Taomee
• Business Structure of Toonmax Media
• Operating Business of Toonmax Media
• Partners of Toonmax Media
• Overview of Creative Power Entertaining
• Introduction of Sparkly Key Animation Studio
• Main Products of Vasoon Animation
• Operating Indicators of KAKU Media Inc.
• Business of KAKU Media Inc.
• Business of Suzhou KAKU Film Animation Technology Co., Ltd
• Major Partners of KAKU Media Inc.
Selected Charts
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• Development Overview of Sunchime Cartoon Group
• Development Overview of CCTV Animation Co., Ltd
• Animated Works of CCTV Animation
• Major Products of Huawei Technology
• Revenue and Net Income of Huawei Technology, 2009-2014
• Revenue Structure of Huawei Technology (by Products), 2009-2013
• Revenue Structure of Huawei Technology (by Regions), 2010-2013
• Gross Margin of Huawei Technology (by Products), 2009-2013
• Revenue from Top Five Clients and % of Total Revenue of Huawei Technology, 2013
• Procurement from Top Five Suppliers and % of Total Procurement of Huawei Technology, 2013
• R & D Expense and % of Total Revenue of Huawei Technology, 2009-2013
• Diyibo’s Game Products Adapted by Core IP
• Revenue and Net Income of Huawei Technology, 2014E-2016E
• Development Course of Meisheng Cultural & Creative
• Meisheng Cultural & Creative’s Apparel Products
• Revenue and Net Income of Meisheng Cultural & Creative, 2010-2014
• Revenue Structure of Meisheng Cultural & Creative (by Products), 2009-2013
• Revenue Structure of Meisheng Cultural & Creative (by Regions), 2009-2013
• Gross Margin of Meisheng Cultural & Creative, 2009-2013
• Revenue and Net Income of Meisheng Cultural & Creative, 2014E-2016E
• Distribution Channels Contrast of Animation Products
• Urban Per Capita Disposable Income of Urban Resident in China, 2005-2013
• Urban Residents' Per Capita Consumption Expenditure and Per Capita Expense on Education and Cultural Entertainment
Services in China, 2005-2013
• Birth Rate in China, 2002-2013
• % of Population Aged 0-14 to Total Population in China, 2013
• Output Value of China Animation Industry, 2014E-2016E
Selected Charts
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Global and china animation industry report, 2014

  • 1. Global and China Animation Industry Report, 2014 Jun. 2014
  • 2. METHODOLOGY Both primary and secondary research methodologies were used in preparing this study. Initially, a comprehensive and exhaustive search of the literature on this industry was conducted. These sources included related books and journals, trade literature, marketing literature, other product/promotional literature, annual reports, security analyst reports, and other publications. Subsequently, telephone interviews or email correspondence was conducted with marketing executives etc. Other sources included related magazines, academics, and consulting companies. INFORMATION SOURCES The primary information sources include Company Reports, and National Bureau of Statistics of China etc. STUDY GOAL AND OBJECTIVES This report provides the industry executives with strategically significant competitor information, analysis, insight and projection on the competitive pattern and key companies in the industry, crucial to the development and implementation of effective business, marketing and R&D programs. REPORT OBJECTIVES  To establish a comprehensive, factual, annually updated and cost- effective information base on market size, competition patterns, market segments, goals and strategies of the leading players in the market, reviews and forecasts.  To assist potential market entrants in evaluating prospective acquisition and joint venture candidates.  To complement the organizations’ internal competitor information gathering efforts with strategic analysis, data interpretation and insight.  To suggest for concerned investors in line with the current development of this industry as well as the development tendency.  To help company to succeed in a competitive market, and understand the size and growth rate of any opportunity. Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com Copyright 2012 ResearchInChina
  • 3. Abstract China’s animation industry output value continued to grow and exceeded RMB90 billion in 2013, showing a year-on-year increase of around 21.0%. Despite the overall sustained growth, each link of the industrial chain is developing to varying degrees. From the production and broadcast market, China’s animation production suffered three consecutive years of decline (2011-2013). In 2013 China produced 358 domestic TV cartoons, a total of 204,732 minutes long, respectively down 9.37% and 8.17% year on year, mainly because it was difficult for government subsidiaries to cover the increasingly higher costs of production. In addition, the original IP resource scarcity has been a tough and unbreakable bottleneck for domestic animation. As another major play position for animation, the Chinese animation film market has shown a rising trend in both quantity and price since 2011. In 2013, there were a total of 33 animation films released Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com Copyright 2012ResearchInChina in Chinese mainland theatres, including 24 homemade and 9 imported, generating total box office of about RMB1.64 billion, up 13.34% year on year. With respect to the animation derivatives market, in 2013 the domestic market size approximated RMB26.4 billion, up 20% year on year. As the core of China’s animation industry chain, the derivatives market has encountered stormy mergers and acquisitions since 2013, thus constantly improving and extending the animation industry chain. Representative firms are Guangdong Alpha Animation and Culture Co., Ltd. (Alpha Animation), Huawei Technology Co., Ltd and Meisheng Culture & Creative Corp., Ltd. Of which, Alpha Animation as the leader with a complete animation industry chain has continuously extended its industrial chain through the layout of online game and mobile game since 2013. In the first quarter of 2014, it gained revenue of RMB375 million (up 18.15% YoY) and net income of RMB49.8 million (up 10.28% YoY).
  • 4. The toy export-oriented Huawei Technology Co., Ltd. suffered a sharp decline of 25.64% in net income in 2013, affected by the export market downturn. The performance got improved by acquiring 20% stake in ebogame in December 2012. In the first quarter of 2014, its revenue and net income climbed 10.28% and 0.82% year on year to RMB60.1 million and RMB3.6 million, respectively. Meisheng Culture & Creative Corp., Ltd., has focusing on anime apparel, but seeing frequent mergers and acquisitions since its listing in 2013, thus realizing the full cut-through from content (Zhejiang Dishun Technology Co., Ltd.), media (DreamFactory + The Age of Innocence) to derivatives sales (the Dutch distributor). In the first quarter of 2014, its revenue and net income saw substantial increases of 218.76% and 37.36% to RMB50.7 million and RMB4 million, respectively. Global and China Animation Industry Report, 2014 by ResearchInChina mainly covers the followings: ※ Overview of global animation industry, mainly involving supportive policies, industrial pattern, as well as development model and profit model of U.S. and Japanese animation industries; ※ Overview of Chinese animation industry, including supportive policies, output value, company type, competition patter, etc.; ※ Chinese animation production and distribution markets, mainly aimed at television animation, animation film, cartoon game, caricature, new media market and animation industry base; ※ Chinese animation derivatives industries, involving cartoon toys, anime apparel, theme park, etc.; ※ Operation, anime works, business model, development strategy, performance forecast of eight transnational companies and 13 Chinese animation companies. Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com Copyright 2012ResearchInChina
  • 5. Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com Copyright 2012ResearchInChina
  • 6. Preface 1. Overview of Animation Industry 1.1 Definition 1.2 Industrial Chain 1.3 Business Model 1.4 Economic Characteristics 1.5 Development Features 2. Global Animation Industry Development 2.1 Overview 2.1.1 Support Policy 2.1.2 Market Pattern 2.2 United States 2.2.1 Overview 2.2.2 Development History 2.3 Japan 2.3.1 Overview 2.3.2 Development History 2.3.3 Industrial Chain and Profit Model 2.3.4 Animation Products Analysis 3. China Animation Industry Development 3.1 Policy Support 3.2 Output Value 3.3 Enterprises Analysis 3.3.1 Major Participants 3.3.2 Production Type 3.3.3 Media Type 3.3.4 Integrated Type 3.3.5 Summary 3.4 Competition Pattern 3.4.1 Foreign Enterprises’ Layout in China 3.4.2 Enterprises’ IP Resources 4. Animation Production and Distribution Markets in China 4.1 TV Animation 4.2 Animated Film 4.3 Cartoon Game Table of contents Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com 4.4 Comic 4.5 New Media Market 4.6 Animation Industry Base 4.6.1 Overview 4.6.2 Operation Model 5. China Animation Derivative Industry 5.1 Overview 5.2 Animation Toy 5.3 Animation Apparel 5.4 Theme Park 6. Typical Enterprises in Global Animation Industry 6.1 Disney 6.1.1 Profile 6.1.2 Development History 6.1.3 Operation 6.1.4 Business Model 6.1.5 Competitive Advantages 6.2 Bandai Namco Group 6.2.1 Profile 6.2.2 Development History 6.2.3 Operation 6.2.4 Performance Forecast 6.2.5 Development Strategy 6.3 Hasbro 6.3.1 Profile 6.3.2 Development History 6.3.3 Brands 6.3.4 Operation 6.3.5 Strategy 6.4 DreamWorks 6.4.1 Profile 6.4.2 Operation 6.5 Pixar Animation 6.5.1 Profile 6.5.2 Development History 6.5.3 Operation 6.6 Toei Animation 6.6.1 Profile 6.6.2 Development History 6.6.3 Operation 6.7 Sotsu 6.7.1 Profile 6.7.2 Development History 6.7.3 Operation 6.8 Studio Ghibli 7. Typical Enterprises in China's Animation Industry 7.1 Guangdong Alpha Animation And Culture Co., Ltd. 7.1.1 Profile 7.1.2 Development History 7.1.3 Operation 7.2 Global Digital Creations Holdings Limited 7.3 Fantawild Holdings Inc. 7.4 Taomee Holdings Limited 7.5 Toonmax Media Co., Ltd. 7.6 Guangdong Creative Power Entertaining Co., Ltd. 7.7 Sparkly Key Animation Studio 7.8 Vasoon Animation 7.9 KAKU Media Inc. 7.10 Sunchime Cartoon 7.11 CCTV ANIMATION.COM 7.12 Huawei Technology Co., Ltd 7.13 Meisheng Cultural & Creative Corp., Ltd. 8. Market Overview and Development Forecast 8.1 Market Overview 8.1.1 Development Environment 8.1.2 Status of Industrial Chain 8.2 Development Forecast 8.2.1 Drivers 8.2.2 Output Value Forecast
  • 7. • Industrial Chain of Animation Industry • Business Model of Animation Industry • Characteristics of "Industrial Culturalization" and " Cultural Industrialization" • Themes included in Classic Cartoon Images in America and Japan • Broadcast of Classic Cartoon Images • Correlation Effects of Animation Industry • Support Policy and Influence of Animation Industry in Developed Nations • Support Measures of Overseas Animation Industry • Three Tiers of Global Animation Industry • Major Countries’ Animation Development • Development History of American Animation Industry • Development History of Japanese Animation Industry • Japanese Animation Industry Chain • TOP Five Comics in Japan, 2013 • Output Value and YoY Change of China Animation Industry, 2009-2013 • Major Participants in Animation Industry • Representative Companies in China Animation Industrial Chain • Major Animation Images and Producers in China, 2007-2013 • Six Animation Satellite TV Channels in China • Major Listed Companies in Animation Derivative Industry • Revenue and Net Income of Major Listed Companies in China Animation Derivative Industry, 2013-2014 • YoY Change in Revenue and Net Income of Major Listed Companies in China Animation Derivative Industry, 2013-2014 • Foreign Animation Enterprises’ Layout in China • Consumption Structure in Chinese Animation Content Market, 2012 • IP Brands of Hasbro Selected Charts Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
  • 8. • IP Brands of Guangdong Alpha Animation And Culture • Number of IP of Companies in China Animation Industry Chain • Number of Chinese Animation, 2007-2013 • Length of Chinese Animation, 2007-2013 • Production of Chinese Animation (by Provinces), 2013 • Number of Chinese Animated Film, 2009-2013 • Box Office Revenue of Animated Films in Chinese Market, 2008-2013 • Proportion of Chinese Animated Film’s Box Office Revenue to Total Animated Film Revenue in China, 2009-2013 • Market Scale of Network Game in China, 2011-2017E • Market Scale Structure of Network Game in China, 2011-2017 • Mobile Animation Industry Development in China and Japan, 2013 (as of April 2014) • Animation Business of Top Three Telecom Operators in China • TOP10 Animation Images in Chinese New Media Market, 2013 • Animation Production in National Animation Bases in China, 2012 • Types of Animation Industry Bases in China • Operation Mode of China Animation Industry Base • Market Structure of Animation Derivative in China, 2013 • Market Scale of Animation Toy in China, 2007-2013 • Global Toy Market Scale and Expense Per Capita, 2012 • Market Scale of Animation Apparel in China, 2007-2013 • Domestic Animation Apparel Enterprises in China • Global Disneyland Distribution • Shenzhen Huaqiang’s Theme Parks • Profile of Disney • Development History of Disney Selected Charts Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
  • 9. • Revenue and Net Income of Disney, FY2010-FY2014 • Revenue and Operating Income of Disney (by Business Segments), FY2011-FY2013 • Revenue and Operating Income of Disney (by Business Segments), FY2013-FY2014 • Value Chain of Disneyland Brand • Industry Structure of Disneyland Brand • Business Model of Disneyland • Development History of Bandai Namco Group • Milestone of Bandai Namco Group • Financials of BANDAI NAMCO Holdings Inc., FY2011-FY2014 • Net Sales and Operating Income of BANDAI NAMCO Holdings Inc. (by Segments), FY2013-FY2014 • Net Sales and Operating Income of BANDAI NAMCO Holdings Inc. (by Regions), FY2013-FY2014 • Financials of Bandai Namco Holdings Inc., 2015E • Net Sales and Operating Income of BANDAI NAMCO Holdings Inc. (by Segments), FY2015 • Net Sales and Operating Income of BANDAI NAMCO Holdings Inc. (by Regions), FY2015 • Investment Plan of Bandai Namco Holdings Inc. • Development Plan of Bandai Namco Holdings Inc. in Mid-long Term • Development History of Hasbro • Development Phases of Hasbro Brands • Brands of Hasbro • Revenue of Hasbro, 2003-2013 • Revenue of Hasbro, Q1 2013 and Q1 2014 • Gross Margin of Hasbro, 2003-2013 • Revenue Structure of Hasbro (by Region), 2010-2013 • Revenue Structure of Hasbro (by Region), Q1 2013 and Q1 2014 • Revenue Structure of Hasbro (by Products), 2010-2013 Selected Charts Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
  • 10. • Revenue Structure of Hasbro (by Products), Q1 2013 and Q1 2014 • Branding Plan of Hasbro • Key Promotion Brands of Hasbro, 2014 • Box Office of Animated Films of DreamWorks, 1998-2014 • Development History of Pixar Animation Studios • Box Office of Animated Films of Pixar Animation • Basic Information of Toei Animation • Development History of Toei Animation • Production Process of Cartoon Images of Toei Animation • Business of Toei Animation • Global Distribution of Toei Animation • Financials of Toei Animation, FY2010-FY2014 • Development History of Sotsu • Revenue and Net Income of Sotsu, FY2010-FY2014 • Box Office of Animated Films of Studio Ghibli • Development History of Alpha Animation, 2011-2014 • Revenue and Net Income of Alpha Animation, 2009-2014 • Revenue Structure of Alpha Animation (by Segments), 2010-2013 • Revenue Structure of Alpha Animation (by Regions), 2006-2013 • Gross Margin of Alpha Animation (by Segments), 2010-2013 • R & D Expense and % of Total Revenue of Alpha Animation, 2011-2013 • Industry Chain of Alpha Animation • Development Direction of Mobile Terminal Business of Alpha Animation • Business Distribution of Jia Jia Cartoon • Distribution Channels of Alpha Animation Selected Charts Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
  • 11. • Cooperation between Alpha Animation and Disney • Revenue and Net Income of Alpha Animation, 2014E-2016E • Group Structure of GDC • Development History of GDC • Financials of GDC, 2009-2013 • Financials of GDC, 2013-2014 • Revenue Structure of GDC (by Business Segments), 2013 • Revenue Structure of GDC (by Regions), 2013 • Industry Base of Fantawild • Theme Park Distribution of Fantawild in China • Culture Content Products and Service of Fantawild • Development Plan of Fantawild • Development History of Taomee • Financials of Taomee, 2012-2014 • Major Partners of Taomee • Business Structure of Toonmax Media • Operating Business of Toonmax Media • Partners of Toonmax Media • Overview of Creative Power Entertaining • Introduction of Sparkly Key Animation Studio • Main Products of Vasoon Animation • Operating Indicators of KAKU Media Inc. • Business of KAKU Media Inc. • Business of Suzhou KAKU Film Animation Technology Co., Ltd • Major Partners of KAKU Media Inc. Selected Charts Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
  • 12. • Development Overview of Sunchime Cartoon Group • Development Overview of CCTV Animation Co., Ltd • Animated Works of CCTV Animation • Major Products of Huawei Technology • Revenue and Net Income of Huawei Technology, 2009-2014 • Revenue Structure of Huawei Technology (by Products), 2009-2013 • Revenue Structure of Huawei Technology (by Regions), 2010-2013 • Gross Margin of Huawei Technology (by Products), 2009-2013 • Revenue from Top Five Clients and % of Total Revenue of Huawei Technology, 2013 • Procurement from Top Five Suppliers and % of Total Procurement of Huawei Technology, 2013 • R & D Expense and % of Total Revenue of Huawei Technology, 2009-2013 • Diyibo’s Game Products Adapted by Core IP • Revenue and Net Income of Huawei Technology, 2014E-2016E • Development Course of Meisheng Cultural & Creative • Meisheng Cultural & Creative’s Apparel Products • Revenue and Net Income of Meisheng Cultural & Creative, 2010-2014 • Revenue Structure of Meisheng Cultural & Creative (by Products), 2009-2013 • Revenue Structure of Meisheng Cultural & Creative (by Regions), 2009-2013 • Gross Margin of Meisheng Cultural & Creative, 2009-2013 • Revenue and Net Income of Meisheng Cultural & Creative, 2014E-2016E • Distribution Channels Contrast of Animation Products • Urban Per Capita Disposable Income of Urban Resident in China, 2005-2013 • Urban Residents' Per Capita Consumption Expenditure and Per Capita Expense on Education and Cultural Entertainment Services in China, 2005-2013 • Birth Rate in China, 2002-2013 • % of Population Aged 0-14 to Total Population in China, 2013 • Output Value of China Animation Industry, 2014E-2016E Selected Charts Room 502, Block 3, Tower C, Changyuan Tiandi Building, No. 18, Suzhou Street, Haidian District, Beijing, China 100080 Phone: +86 10 82600828 ● Fax: +86 10 82601570 ● www.researchinchina.com ● report@researchinchina.com
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