This document discusses gamification and using game elements to motivate behavior change. It defines gamification as applying game design principles outside of games. Examples are given of using badges to recognize skills in testing, tooling, deployment, and processes. Gamification can help increase knowledge sharing, cross-pollination over standardization, and a sense of possibilities. Games are suggested as a way to teach learning in a fun way. In summary, gamification uses elements like points, badges and leaderboards to motivate non-game behaviors and change environments in a fun, engaging manner.