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Gamify your route to live
@stephenmounsey
www.sketchandscrum.com
Level 1 - Fun
Level 2 - Gamification
Gamification is the application of game-design elements and game
principles in non-game context
Wikipedia
Gamification is the concept of applying game mechanics and game
design techniques to engage and motivate people to achieve their
goals.
Gartner
Gamification
Level 2 (Boss) - Examples
Level 3 – My Story
Lead changing environment behaviours
• Environments Scrum focused around usage of environments and
queues
• Measured queues and switching options
• Lack of collaboration and knowledge sharing
• Boring stand up
Badges
Testing - pyramid, exploratory testing sessions, performance testing,
performance monitoring
Badges
Tooling – Source control, CI Jenkins
Badges
Deployment – one click, octopus, blue/green, Drift
Badges
Environments – Self service, No live data, Tear down and recreate
Badges
Process – Code reviews, Walking skeleton, Presenter
Other Change Patterns
Do food
Change the name
Meta communities formed
Current vs Desired
3 Slides
• Why, purpose, the mission
• Now, Current Route to Live
• Future, Where we want to go
Questions
Results
• Knowledge Sharing
• Cross Polination over standardisation
• Meta communities
• Behaviour change
• Sense of the possible
Level 4 – Games for Learning
• Yes and/No because
• Red Ball
• Photo
• Dysfunctional Scrum
• Agile coin flip game
• Dev Ops Ball Game
Level 5 - Summary
• Fun/games for learning/ gamification
• Other change patterns are available
• Gamification - Gamification is the application of game-design
elements and game principles in non-game contexts
• Points, Badges, Leaderboards

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Gamify your route to live

  • 1. Gamify your route to live @stephenmounsey www.sketchandscrum.com
  • 2. Level 1 - Fun
  • 3. Level 2 - Gamification Gamification is the application of game-design elements and game principles in non-game context Wikipedia Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. Gartner
  • 5.
  • 6. Level 2 (Boss) - Examples
  • 7. Level 3 – My Story
  • 8. Lead changing environment behaviours • Environments Scrum focused around usage of environments and queues • Measured queues and switching options • Lack of collaboration and knowledge sharing • Boring stand up
  • 9. Badges Testing - pyramid, exploratory testing sessions, performance testing, performance monitoring
  • 10. Badges Tooling – Source control, CI Jenkins
  • 11. Badges Deployment – one click, octopus, blue/green, Drift
  • 12. Badges Environments – Self service, No live data, Tear down and recreate
  • 13. Badges Process – Code reviews, Walking skeleton, Presenter
  • 14. Other Change Patterns Do food Change the name Meta communities formed Current vs Desired
  • 15. 3 Slides • Why, purpose, the mission • Now, Current Route to Live • Future, Where we want to go Questions
  • 16. Results • Knowledge Sharing • Cross Polination over standardisation • Meta communities • Behaviour change • Sense of the possible
  • 17. Level 4 – Games for Learning • Yes and/No because • Red Ball • Photo • Dysfunctional Scrum • Agile coin flip game • Dev Ops Ball Game
  • 18. Level 5 - Summary • Fun/games for learning/ gamification • Other change patterns are available • Gamification - Gamification is the application of game-design elements and game principles in non-game contexts • Points, Badges, Leaderboards

Editor's Notes

  1. Is anybody's work trying to make their environment more fun? Why are they doing that?
  2. Points Badges Leaderboards
  3. Strava Education Map my run Story points Customer services Nectar points Air miles
  4. Environment Problems Stability Performance Speed of provisioning Reliability Queues forming High tenancy – ball of mud
  5. Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
  6. Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
  7. Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
  8. Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
  9. Easy to get to start with harder guidelines for some badges based around specific behaviours Exploratory testing Code Reviews
  10. Where are you now, and don’t lie? Where do you want to be?
  11. Games for learning