This document discusses gamification and its relationship to psychology, cognition, and behavior change. It references theories from psychologists like Bandura, Ash, Seligman, Ryan and Deci, and frameworks like Richard Bartle's player typology. Key topics covered include cognitive architectures, assessment, training, learning, development, and applying gamification to enhance skills and assessment in organizations. References are made to embodied cognition and how gamification can lead to more objective, accurate and cost-effective evaluation and development.