Gamesalad	
  Evaluation	
  
	
  
Strengths	
  
	
  
The	
  drag	
  and	
  drop	
  principal	
  of	
  Gamesalad	
  works	
  very	
  well	
  and	
  is	
  extremely	
  
helpful.	
  The	
  overall	
  layout	
  is	
  also	
  very	
  helpful,	
  and	
  can	
  easily	
  be	
  learnt;	
  by	
  the	
  
end	
  of	
  the	
  project	
  I	
  pretty	
  much	
  knew	
  what	
  all	
  the	
  behaviors	
  available	
  could	
  do.	
  
	
  
I	
  also	
  really	
  appreciate	
  the	
  user	
  interface	
  and	
  how	
  visual	
  the	
  software	
  is.	
  The	
  
idea	
  of	
  keeping	
  all	
  the	
  elements	
  and	
  assets	
  in	
  boxes	
  on	
  the	
  left,	
  and	
  then	
  dragging	
  
them	
  into	
  different	
  work	
  areas	
  on	
  the	
  right	
  is	
  very	
  intuitive,	
  and	
  helped	
  my	
  keep	
  
track	
  of	
  what	
  exactly	
  I	
  was	
  doing	
  in	
  the	
  program.	
  The	
  visual	
  element	
  also	
  helped	
  
me	
  get	
  my	
  head	
  around	
  programming	
  principles,	
  which	
  I	
  have	
  always	
  struggled	
  
with	
  when	
  thinking	
  of	
  it	
  as	
  code.	
  The	
  way	
  each	
  rule	
  had	
  a	
  condition	
  and	
  action	
  
slot,	
  helped	
  be	
  to	
  very	
  simply	
  see	
  what	
  the	
  process	
  was,	
  and	
  how	
  it	
  would	
  affect	
  
the	
  game.	
  
	
  
Gamesalad	
  has	
  a	
  very	
  good	
  and	
  very	
  helpful	
  community,	
  that	
  provide	
  many	
  
helpful	
  tutorials,	
  as	
  well	
  as	
  responding	
  to	
  specific	
  problems.	
  	
  
Without	
  the	
  video	
  tutorials	
  found	
  on	
  Youtube	
  we	
  wouldn’t	
  have	
  been	
  able	
  to	
  
make	
  the	
  game	
  as	
  it	
  is	
  now,	
  with	
  tutorials	
  helping	
  us	
  implement	
  features	
  such	
  as	
  
the	
  main	
  character	
  jumping,	
  and	
  sticking	
  to	
  moving	
  platforms.	
  
After	
  being	
  stuck	
  on	
  something	
  in	
  our	
  game	
  glitching	
  for	
  a	
  few	
  days,	
  we	
  posted	
  
the	
  issue	
  on	
  the	
  Gamesalad	
  forums,	
  and	
  very	
  quickly	
  got	
  a	
  problem	
  solve.	
  	
  
	
  
Difficulties	
  	
  
	
  	
  
One	
  small	
  detail	
  I	
  might	
  pick	
  out	
  is	
  the	
  inability	
  to	
  zoom	
  in	
  or	
  out	
  when	
  in	
  scenes.	
  
This	
  makes	
  it	
  hard	
  to	
  move	
  really	
  small	
  actors,	
  or	
  get	
  an	
  overview	
  of	
  the	
  whole	
  
scene	
  design.	
  Some	
  actors	
  need	
  to	
  be	
  so	
  small	
  that	
  it’s	
  impossible	
  to	
  drag	
  them,	
  
as	
  their	
  handles	
  cover	
  the	
  area	
  of	
  the	
  actor.	
  Any	
  attempt	
  to	
  drag	
  it	
  to	
  a	
  different	
  
position	
  just	
  shrinks	
  or	
  grows	
  it,	
  so	
  the	
  only	
  way	
  to	
  move	
  it	
  is	
  with	
  the	
  arrow	
  
keys.	
  This	
  is	
  a	
  slow	
  and	
  tedious	
  process.	
  
	
  
In	
  the	
  process	
  of	
  making	
  our	
  game	
  we	
  had	
  both	
  home	
  PCs	
  and	
  college	
  Macbooks	
  
to	
  use.	
  Whilst	
  Gamesalad	
  does	
  offer	
  both	
  Mac	
  and	
  PC	
  versions,	
  the	
  two	
  have	
  very	
  
big	
  differences	
  that	
  took	
  a	
  while	
  to	
  get	
  used	
  too.	
  There	
  is	
  also	
  no	
  way	
  to	
  use	
  one	
  
file	
  in	
  both	
  versions,	
  which	
  became	
  a	
  nuisance	
  during	
  our	
  game	
  production,	
  as	
  
we	
  created	
  the	
  game	
  as	
  a	
  PC	
  file,	
  so	
  it	
  could	
  only	
  be	
  used	
  on	
  PC.	
  
	
  
Publishing	
  the	
  final	
  game	
  turned	
  out	
  to	
  be	
  quite	
  a	
  major	
  problem	
  in	
  Gamesalad.	
  
Upon	
  publishing	
  a	
  lot	
  of	
  glitches	
  turned	
  up	
  in	
  the	
  game	
  that	
  were	
  not	
  present	
  
when	
  we	
  play	
  tested	
  the	
  game	
  within	
  the	
  software.	
  
It	
  turned	
  out	
  the	
  cause	
  of	
  this	
  was	
  that,	
  when	
  publishing	
  Gamesalad	
  ignores	
  the	
  
“Off”	
  tab	
  on	
  rules,	
  meaning	
  rules	
  we	
  had	
  turned	
  off	
  in	
  the	
  program	
  were	
  now	
  
active.	
  All	
  this	
  old	
  rules	
  turning	
  back	
  on	
  really	
  messed	
  up	
  our	
  game,	
  and	
  we	
  had	
  
to	
  go	
  through	
  and	
  delete	
  them	
  from	
  the	
  program.	
  This	
  seems	
  like	
  quite	
  a	
  big	
  flaw	
  
in	
  the	
  publishing	
  process.	
  

Gamesalad Evaluation

  • 1.
    Gamesalad  Evaluation     Strengths     The  drag  and  drop  principal  of  Gamesalad  works  very  well  and  is  extremely   helpful.  The  overall  layout  is  also  very  helpful,  and  can  easily  be  learnt;  by  the   end  of  the  project  I  pretty  much  knew  what  all  the  behaviors  available  could  do.     I  also  really  appreciate  the  user  interface  and  how  visual  the  software  is.  The   idea  of  keeping  all  the  elements  and  assets  in  boxes  on  the  left,  and  then  dragging   them  into  different  work  areas  on  the  right  is  very  intuitive,  and  helped  my  keep   track  of  what  exactly  I  was  doing  in  the  program.  The  visual  element  also  helped   me  get  my  head  around  programming  principles,  which  I  have  always  struggled   with  when  thinking  of  it  as  code.  The  way  each  rule  had  a  condition  and  action   slot,  helped  be  to  very  simply  see  what  the  process  was,  and  how  it  would  affect   the  game.     Gamesalad  has  a  very  good  and  very  helpful  community,  that  provide  many   helpful  tutorials,  as  well  as  responding  to  specific  problems.     Without  the  video  tutorials  found  on  Youtube  we  wouldn’t  have  been  able  to   make  the  game  as  it  is  now,  with  tutorials  helping  us  implement  features  such  as   the  main  character  jumping,  and  sticking  to  moving  platforms.   After  being  stuck  on  something  in  our  game  glitching  for  a  few  days,  we  posted   the  issue  on  the  Gamesalad  forums,  and  very  quickly  got  a  problem  solve.       Difficulties         One  small  detail  I  might  pick  out  is  the  inability  to  zoom  in  or  out  when  in  scenes.   This  makes  it  hard  to  move  really  small  actors,  or  get  an  overview  of  the  whole   scene  design.  Some  actors  need  to  be  so  small  that  it’s  impossible  to  drag  them,   as  their  handles  cover  the  area  of  the  actor.  Any  attempt  to  drag  it  to  a  different   position  just  shrinks  or  grows  it,  so  the  only  way  to  move  it  is  with  the  arrow   keys.  This  is  a  slow  and  tedious  process.     In  the  process  of  making  our  game  we  had  both  home  PCs  and  college  Macbooks   to  use.  Whilst  Gamesalad  does  offer  both  Mac  and  PC  versions,  the  two  have  very   big  differences  that  took  a  while  to  get  used  too.  There  is  also  no  way  to  use  one   file  in  both  versions,  which  became  a  nuisance  during  our  game  production,  as   we  created  the  game  as  a  PC  file,  so  it  could  only  be  used  on  PC.     Publishing  the  final  game  turned  out  to  be  quite  a  major  problem  in  Gamesalad.   Upon  publishing  a  lot  of  glitches  turned  up  in  the  game  that  were  not  present   when  we  play  tested  the  game  within  the  software.   It  turned  out  the  cause  of  this  was  that,  when  publishing  Gamesalad  ignores  the   “Off”  tab  on  rules,  meaning  rules  we  had  turned  off  in  the  program  were  now   active.  All  this  old  rules  turning  back  on  really  messed  up  our  game,  and  we  had   to  go  through  and  delete  them  from  the  program.  This  seems  like  quite  a  big  flaw   in  the  publishing  process.