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Mary Dawson 19162863
 Game Sense is a variant of the Teaching Games
for Understanding (TGfU) movement (Light,
2006a) and represents a shift away from
coach-centred training to a player-centred,
games-based style of coaching (Light, 2006b).
 In Game Sense, the students partake in
modified games designed to suit their level and
needs. At the start, games are relatively simple,
but become progressively more complex as
students develop their skills (Light, 2012).
Mary Dawson 19162863 2
(Towns, 2002)
3
 The Game Sense approach is closely modelled on
constructivist learning theory where students are “active in
constructing their own knowledge [and] social interactions are
important in the knowledge construction process” (Woolfolk &
Margetts, 2016).
 Reid and Harvey (2014) note how Game Sense has changed
the responsibility of the coach and describe how they take on
the role of facilitator. They pose questions, spark dialogue
and present scenarios to assist students to reach their own
conclusions and understandings.
Mary Dawson 19162863
4
 Rather than providing direct instructions and technique drills, in
game sense the coach sets up a learning environment and it’s up
to the players to problem-solve and strategise (Light, 2006b). By
reducing the emphasis on particular techniques, the players are
better able to intellectually engage with their sport (Light, 2012).
Mary Dawson 19162863
 Critical questions are a crucial part of the game sense process as
they help students develop tactical knowledge. They also
encourage students to think and discuss the technical aspects of
the game (Light, 2006b).
 Game sense does not teach skills in isolation, but uses modified
games to teach them within relevant game contexts (Pearson,
Towns, Rowland, & Webb, 2004).
5Mary Dawson 19162863
• Warm up
• Game Sense Game
• Pause and ask questions:
What are we trying to do?
How can we do it better?
What decisions do we need
to make and why?
• Progression of game (time,
space, rules, equipment
changes)
• Repeat Game Sense cycle.Example:
• Warm up
• Skill practise (often
individual then team,
single technique)
• Minor game
• Cool down
(Munns, 2017)
 There are a number of advantages to the Game Sense model.
They include:
◦ Being better able to adapt skills to proper game contexts (Towns,
2002).
◦ More inclusive – games are modified to suit the level of the players and
give less space for skilful players to dominate (Light, 2012).
◦ They require cooperation between players and helps students develop
social skills.
◦ Students are more intrinsically motivated as games are social and do
not create a dichotomy between fun and ‘serious’ training (O’Leary,
2016; Hopper, Butler & Storey, 2009; Light, 2012).
◦ Higher cognitive engagement with the tactical and technical aspects of
the game (Light, 2006b).
6Mary Dawson 19162863
 Primary aged students are at a critical juncture in
their physical development. The acquisition of FMS
has been linked with improved physical
competencies and increased participation in Sport
in later life (Jarvis et al., 2018).
 The NSW PDHPE syllabus (Board of Studies [BOS],
2007) link the Games and Sports strand with the
development of FMS. The syllabus contends that
these skills are not naturally learned, but must be
specifically “taught, planned, practised and
encouraged” (BOS, 2007 p. 8).
 Smith (2016) recommends that FMS should be
taught together with fundamental games skills as
they are complementary. As games are modified in
Game Sense, the approach synergises well with the
teaching of FMS as games can be tailored to meet
developmental needs of the students.
7Mary Dawson 19162863
(NSW Department of Education and Training, 2000)
 Game Sense encourages students to
problem-solve, be actively involved in
decision-making, to communicate and
interact with peers, and gives them
numerous opportunities in games to
participate in a variety of movements.
Each are core skills in the NSW PDHPE K-6
Syllabus (BOS, 2007).
 Modified games are actually encouraged in
the syllabus. Only in stage 3 does the
syllabus recommend introducing formal
sports with stricter adherence to rules
(BOS, 2007).
8Mary Dawson 19162863
(BOS, 2007)
9Mary Dawson 19162863
Board of Studies NSW. (2007). Personal development, health and physical education K-6 syllabus. Sydney: Board of Studies.
Hopper, T., Butler, J., & Storey, B. (Eds). TGfU… Simply good pedagogy: Understanding a complex challenge. Canada: PHE Canada.
Jarvis, S., Williams, M., Rainer, R., Jones, E.S., Saunders, J., & Mullen, R. (2018). Interpreting measures of fundamental movement skills and their relationship with health-related physical activity and
self-concept. Measurement in Physical Education and Exercise Science, 22(1), 88-100. Doi: : 10.1080/1091367X.2017.1391816
Light, R. (2006a). Introduction: The games approach to coaching. Journal of Physical Education New Zealand, 39(1), 5-7.
Light, R. (2006b). Game sense: Innovation or just good coaching?. Journal of Physical Education New Zealand, 39(1), 8-19.
Light, R. (2012). Ch 4: Game sense for Physical Education and sport coaching. Game sense: pedagogy for performance, participation and enjoyment (37-47). Great Britain: Routledge.
Munns, D. (n.d.). Game Sense ideas for basketball. Basketball Tasmania Education. Retrieved from http://coach.basketball.net.au/wp-content/uploads/2017/09/BTAS-Game-Sense-Ideas-for-
Basketball.pdf
NSW Department of Education and Training. (2000). Get skilled: Get active. Retrieved https://www.healthykids.nsw.gov.au/downloads/file/teacherschildcare/Get_skilled_get_active_booklet.pdf
O’Leary, N. (2016). Learning informally to use the ‘full version’ of teaching games for understandings. European Physical Education review, 22(1), 3-22.
Pearson, P.J., Towns, J., Rowland, G.S., & Webb, P. (2004). Game sense online - utilising the web for the professional development of physical and health education teachers.
Reid, P., & Harvey, S. (2014). We’re delivering Game Sense… aren’t we?. Sports coaching review, 3(1), 80-92.
Smith, W. (2016). Fundamental movement skills and fundamental games skills are complementary pairs and should be taught in complementary ways at all stages of skill development. Sport,
education and society, 21(3), 431-422. doi: 10.1080/13573322.2014.927757
Towns, J. (2002). About Game Sense. University of Wollongong. Retrieved from
https://vuws.westernsydney.edu.au/bbcswebdav/pid-3487404-dt-content-rid-26755211_1/courses/102072_2018_2h/Games%20Sense%20Supplemental%20Reading.pdf
Woolfolk, A. & Margetts, K. (2016). Educational psychology (4th ed.). Melbourne, Australia: Pearson Australia.

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Games sense ppt

  • 2.  Game Sense is a variant of the Teaching Games for Understanding (TGfU) movement (Light, 2006a) and represents a shift away from coach-centred training to a player-centred, games-based style of coaching (Light, 2006b).  In Game Sense, the students partake in modified games designed to suit their level and needs. At the start, games are relatively simple, but become progressively more complex as students develop their skills (Light, 2012). Mary Dawson 19162863 2 (Towns, 2002)
  • 3. 3  The Game Sense approach is closely modelled on constructivist learning theory where students are “active in constructing their own knowledge [and] social interactions are important in the knowledge construction process” (Woolfolk & Margetts, 2016).  Reid and Harvey (2014) note how Game Sense has changed the responsibility of the coach and describe how they take on the role of facilitator. They pose questions, spark dialogue and present scenarios to assist students to reach their own conclusions and understandings. Mary Dawson 19162863
  • 4. 4  Rather than providing direct instructions and technique drills, in game sense the coach sets up a learning environment and it’s up to the players to problem-solve and strategise (Light, 2006b). By reducing the emphasis on particular techniques, the players are better able to intellectually engage with their sport (Light, 2012). Mary Dawson 19162863  Critical questions are a crucial part of the game sense process as they help students develop tactical knowledge. They also encourage students to think and discuss the technical aspects of the game (Light, 2006b).  Game sense does not teach skills in isolation, but uses modified games to teach them within relevant game contexts (Pearson, Towns, Rowland, & Webb, 2004).
  • 5. 5Mary Dawson 19162863 • Warm up • Game Sense Game • Pause and ask questions: What are we trying to do? How can we do it better? What decisions do we need to make and why? • Progression of game (time, space, rules, equipment changes) • Repeat Game Sense cycle.Example: • Warm up • Skill practise (often individual then team, single technique) • Minor game • Cool down (Munns, 2017)
  • 6.  There are a number of advantages to the Game Sense model. They include: ◦ Being better able to adapt skills to proper game contexts (Towns, 2002). ◦ More inclusive – games are modified to suit the level of the players and give less space for skilful players to dominate (Light, 2012). ◦ They require cooperation between players and helps students develop social skills. ◦ Students are more intrinsically motivated as games are social and do not create a dichotomy between fun and ‘serious’ training (O’Leary, 2016; Hopper, Butler & Storey, 2009; Light, 2012). ◦ Higher cognitive engagement with the tactical and technical aspects of the game (Light, 2006b). 6Mary Dawson 19162863
  • 7.  Primary aged students are at a critical juncture in their physical development. The acquisition of FMS has been linked with improved physical competencies and increased participation in Sport in later life (Jarvis et al., 2018).  The NSW PDHPE syllabus (Board of Studies [BOS], 2007) link the Games and Sports strand with the development of FMS. The syllabus contends that these skills are not naturally learned, but must be specifically “taught, planned, practised and encouraged” (BOS, 2007 p. 8).  Smith (2016) recommends that FMS should be taught together with fundamental games skills as they are complementary. As games are modified in Game Sense, the approach synergises well with the teaching of FMS as games can be tailored to meet developmental needs of the students. 7Mary Dawson 19162863 (NSW Department of Education and Training, 2000)
  • 8.  Game Sense encourages students to problem-solve, be actively involved in decision-making, to communicate and interact with peers, and gives them numerous opportunities in games to participate in a variety of movements. Each are core skills in the NSW PDHPE K-6 Syllabus (BOS, 2007).  Modified games are actually encouraged in the syllabus. Only in stage 3 does the syllabus recommend introducing formal sports with stricter adherence to rules (BOS, 2007). 8Mary Dawson 19162863 (BOS, 2007)
  • 9. 9Mary Dawson 19162863 Board of Studies NSW. (2007). Personal development, health and physical education K-6 syllabus. Sydney: Board of Studies. Hopper, T., Butler, J., & Storey, B. (Eds). TGfU… Simply good pedagogy: Understanding a complex challenge. Canada: PHE Canada. Jarvis, S., Williams, M., Rainer, R., Jones, E.S., Saunders, J., & Mullen, R. (2018). Interpreting measures of fundamental movement skills and their relationship with health-related physical activity and self-concept. Measurement in Physical Education and Exercise Science, 22(1), 88-100. Doi: : 10.1080/1091367X.2017.1391816 Light, R. (2006a). Introduction: The games approach to coaching. Journal of Physical Education New Zealand, 39(1), 5-7. Light, R. (2006b). Game sense: Innovation or just good coaching?. Journal of Physical Education New Zealand, 39(1), 8-19. Light, R. (2012). Ch 4: Game sense for Physical Education and sport coaching. Game sense: pedagogy for performance, participation and enjoyment (37-47). Great Britain: Routledge. Munns, D. (n.d.). Game Sense ideas for basketball. Basketball Tasmania Education. Retrieved from http://coach.basketball.net.au/wp-content/uploads/2017/09/BTAS-Game-Sense-Ideas-for- Basketball.pdf NSW Department of Education and Training. (2000). Get skilled: Get active. Retrieved https://www.healthykids.nsw.gov.au/downloads/file/teacherschildcare/Get_skilled_get_active_booklet.pdf O’Leary, N. (2016). Learning informally to use the ‘full version’ of teaching games for understandings. European Physical Education review, 22(1), 3-22. Pearson, P.J., Towns, J., Rowland, G.S., & Webb, P. (2004). Game sense online - utilising the web for the professional development of physical and health education teachers. Reid, P., & Harvey, S. (2014). We’re delivering Game Sense… aren’t we?. Sports coaching review, 3(1), 80-92. Smith, W. (2016). Fundamental movement skills and fundamental games skills are complementary pairs and should be taught in complementary ways at all stages of skill development. Sport, education and society, 21(3), 431-422. doi: 10.1080/13573322.2014.927757 Towns, J. (2002). About Game Sense. University of Wollongong. Retrieved from https://vuws.westernsydney.edu.au/bbcswebdav/pid-3487404-dt-content-rid-26755211_1/courses/102072_2018_2h/Games%20Sense%20Supplemental%20Reading.pdf Woolfolk, A. & Margetts, K. (2016). Educational psychology (4th ed.). Melbourne, Australia: Pearson Australia.