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Padwalk 
Creating a physical rehabilitation 
game on an interactive floor 
Joep Janssen & Wouter Deenik
A collaboration between:
LedGo 
• LED equipment 
• For show (TV) business 
– The Voice Of Holland 
– Arab Idol 
– But also: Eurovision 
• Exploring other uses for floor
Student project by Wouter Deenik
From LED floor to therapy..
Rehabilitationcentre De Hoogstraat 
• Question by physiotherapist/movement 
scientist: 
“Is it possible to design an engaging game on 
the interactive LED floor where patients 
suffering with neurological deficits implicitly 
train their gait?”
From Gamification…. 
Using Commercial games… 
… and change environment and 
context.
…to rehabilitation games, such as DJ Fiero: 
More info: www.dehoogstraat.nl
Let them feel comfortable by creating 
an engaging environment
Back to the floor…: 
• Two users: 
– Patients 
– Therapists 
• Two user analyses 
• Goal: find out user needs
Patients’ needs 
• Exciting, challenging exercises 
• Adjustable difficulties with respect to Brain 
Injury disorders: 
– Easy exercises 
– Not too overwhelming 
• Variety of patients’ needs: 
– Customizability of game (important!)
Patients category 
3 ‘levels’ observed: 
1. Much difficulty walking, need support 
2. Can walk independently, but still need to learn 
3. Walk stable, train strength and stamina
Therapists’ needs 
• Customizability: 
– Adjustable difficulty 
– Train different domains 
• Fast and easy to setup 
• Easy to use settings interface
Technology analysis 
• Floor specifications: 
– Tiles of 48x48 cm and 48x48 pixels 
– One weight point per tile 
– Can be made as big as wanted 
• Some drawbacks: 
– Resolution not to high 
– Weight detection: difficult to track walking aids
Padwalk 
• Two game modes 
• Normal 
– Normal walking pattern 
– Explicit: Walk to the other side (ice cream) 
– Implicit: Train step size, rhythm and speed 
• Random 
– Lily pads appear random around player 
– Explicit: Survive 
– Implicit: Train balance, coordination, 
responsiveness, attention
Example 1, normal: 
See link for movie: 
https://www.youtube.com/watch?v=nLFUjswFq3s
Example 2, random: 
See link for movie: 
https://www.youtube.com/watch?v=nLFUjswFq3s
Settings
Much more intensity and engagement
Results Patients (19) 
1. Motivation improved 
2. The game is understandable for all patients 
3. It is possible to make the game challenging 
for most patients 
4. The training is not implicit, but the game 
provides a distraction 
5. Patients want to use the game
Results Therapists (6) 
1. Most therapists thought the game can be 
used as an exercise tool 
2. The game is adaptable enough 
3. The settings interface is not too complex 
4. Almost all domains could be trained equal 
or better using the game 
5. All therapists wanted to use the game as an 
exercise tool. 
6. The game can be improved
Future Work 
• Moving lily pads 
• Different behavior of platforms with other 
shapes 
• Multiplayer (real-time or not) 
• Bigger floor with walking harness 
• High scores 
• Custom paths 
• Much more
Conclusion 
• “Is it possible to design a game on the 
interactive LED floor where physical 
rehabilitants implicitly train their gait?” 
– Game trains patients and is experienced as a fun 
exercise 
– Training not implicit 
– Can training be completely implicit?
DEMO 
• Hurry, it ends at 5 pm.. 
• Experience the game and funfactor of the 
training! 
• Please feel free to ask questions..
Questions? 
j.janssen@dehoogstraat.nl 
Special thanks to 
Wouter Deenik!

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Games for Health - Joep Jansen - Padwalk: Interactive Led Floor for Therapy

  • 1. Padwalk Creating a physical rehabilitation game on an interactive floor Joep Janssen & Wouter Deenik
  • 3. LedGo • LED equipment • For show (TV) business – The Voice Of Holland – Arab Idol – But also: Eurovision • Exploring other uses for floor
  • 4. Student project by Wouter Deenik
  • 5. From LED floor to therapy..
  • 6. Rehabilitationcentre De Hoogstraat • Question by physiotherapist/movement scientist: “Is it possible to design an engaging game on the interactive LED floor where patients suffering with neurological deficits implicitly train their gait?”
  • 7. From Gamification…. Using Commercial games… … and change environment and context.
  • 8. …to rehabilitation games, such as DJ Fiero: More info: www.dehoogstraat.nl
  • 9. Let them feel comfortable by creating an engaging environment
  • 10. Back to the floor…: • Two users: – Patients – Therapists • Two user analyses • Goal: find out user needs
  • 11. Patients’ needs • Exciting, challenging exercises • Adjustable difficulties with respect to Brain Injury disorders: – Easy exercises – Not too overwhelming • Variety of patients’ needs: – Customizability of game (important!)
  • 12. Patients category 3 ‘levels’ observed: 1. Much difficulty walking, need support 2. Can walk independently, but still need to learn 3. Walk stable, train strength and stamina
  • 13. Therapists’ needs • Customizability: – Adjustable difficulty – Train different domains • Fast and easy to setup • Easy to use settings interface
  • 14. Technology analysis • Floor specifications: – Tiles of 48x48 cm and 48x48 pixels – One weight point per tile – Can be made as big as wanted • Some drawbacks: – Resolution not to high – Weight detection: difficult to track walking aids
  • 15. Padwalk • Two game modes • Normal – Normal walking pattern – Explicit: Walk to the other side (ice cream) – Implicit: Train step size, rhythm and speed • Random – Lily pads appear random around player – Explicit: Survive – Implicit: Train balance, coordination, responsiveness, attention
  • 16. Example 1, normal: See link for movie: https://www.youtube.com/watch?v=nLFUjswFq3s
  • 17. Example 2, random: See link for movie: https://www.youtube.com/watch?v=nLFUjswFq3s
  • 19. Much more intensity and engagement
  • 20. Results Patients (19) 1. Motivation improved 2. The game is understandable for all patients 3. It is possible to make the game challenging for most patients 4. The training is not implicit, but the game provides a distraction 5. Patients want to use the game
  • 21. Results Therapists (6) 1. Most therapists thought the game can be used as an exercise tool 2. The game is adaptable enough 3. The settings interface is not too complex 4. Almost all domains could be trained equal or better using the game 5. All therapists wanted to use the game as an exercise tool. 6. The game can be improved
  • 22. Future Work • Moving lily pads • Different behavior of platforms with other shapes • Multiplayer (real-time or not) • Bigger floor with walking harness • High scores • Custom paths • Much more
  • 23. Conclusion • “Is it possible to design a game on the interactive LED floor where physical rehabilitants implicitly train their gait?” – Game trains patients and is experienced as a fun exercise – Training not implicit – Can training be completely implicit?
  • 24. DEMO • Hurry, it ends at 5 pm.. • Experience the game and funfactor of the training! • Please feel free to ask questions..