Gamechat is a mobile application for video gamers like none other. From your mobile phone you can see what games your friends are playing, the console they play it on (Xbox Live, PSN, or Steam), and can send a message to the console's messaging center. It's like Whatsapp for Gamers!
Deck for Gamechat App - the Messaging Service for GamersGabriel Velez
Gamechat is a mobile application for video gamers like none other. From your mobile phone you can see what games your friends are playing, the console they play it on (Xbox Live, PSN, or Steam), and can send a message to the console's messaging center. It's like Whatsapp for Gamers!
In "Bejeweled Blitz: One Year in the Life of a Top-Grossing Mobile Game," PopCap's Giordano Bruno Contestabile will discuss how Bejeweled Blitz made the jump from Facebook to iOS, and became one of the platform's most long-lasting success stories. Along the way, he'll explain how other cross-platform social game developers can emulate that success by combining smart game design, data analysis, and more.
Presenter: Jon Pulsipher, Integration Success Engineer
Date: August 3, 2017
Event: Casual Connect
Success on Twitch can mean success with your game. How can you tilt the odds in favor of your game resonating with Twitch creators and viewers? Join Jon Pulsipher, Integration Success Engineer at Twitch, for a fast-paced look at some of the best ways to make your game broadcast-worthy, provide a fun experience for viewers, and turn viewers into paying players who keep coming back.
Your Game as Community: Learning from the Intersection of Viewing, Playing, a...Twitch Developers
Presenter: Ethan Evans, SVP Developer Success
Date: July 11, 2017
Event: Develop:Brighton
It's hard enough to make a great game, but how do you find people who love it? And how do you keep them around? Answer: build a community. Great news...your existing players are already creating social connections around their shared interest in your game. Your mission is to nurture those social connections with the same rigor you use to tune your gameplay. Ethan Evans, head of game developer strategy at Twitch, shares data and anecdotes about how Twitch helps build game communities, including protips on working with streamers, early learnings from game sales on Twitch, and the surprising power of Twitch Affiliates.
Presenter: JT Gleason, Director of Integration Success
Date: May 16, 2017
Event: Nordic Game 2017
Twitch is the largest social video platform for gamers on the planet. Millions of people watch billions of hours of game video per month on Twitch. Your players are already deeply engaged with your game’s content on Twitch when they are not playing it directly. But Twitch is more than just a way to market your game. Twitch has several powerful technologies to amplify your game’s reach, engagement and ultimately monetisation. In this talk, JT will discuss all the technological options you have in order to make your game bigger, stickier and better monetised. Both you and Twitch win when your game is as large as possible. Come learn how we can work together on a technical level in order to give your game the best shot at success!
Deck for Gamechat App - the Messaging Service for GamersGabriel Velez
Gamechat is a mobile application for video gamers like none other. From your mobile phone you can see what games your friends are playing, the console they play it on (Xbox Live, PSN, or Steam), and can send a message to the console's messaging center. It's like Whatsapp for Gamers!
In "Bejeweled Blitz: One Year in the Life of a Top-Grossing Mobile Game," PopCap's Giordano Bruno Contestabile will discuss how Bejeweled Blitz made the jump from Facebook to iOS, and became one of the platform's most long-lasting success stories. Along the way, he'll explain how other cross-platform social game developers can emulate that success by combining smart game design, data analysis, and more.
Presenter: Jon Pulsipher, Integration Success Engineer
Date: August 3, 2017
Event: Casual Connect
Success on Twitch can mean success with your game. How can you tilt the odds in favor of your game resonating with Twitch creators and viewers? Join Jon Pulsipher, Integration Success Engineer at Twitch, for a fast-paced look at some of the best ways to make your game broadcast-worthy, provide a fun experience for viewers, and turn viewers into paying players who keep coming back.
Your Game as Community: Learning from the Intersection of Viewing, Playing, a...Twitch Developers
Presenter: Ethan Evans, SVP Developer Success
Date: July 11, 2017
Event: Develop:Brighton
It's hard enough to make a great game, but how do you find people who love it? And how do you keep them around? Answer: build a community. Great news...your existing players are already creating social connections around their shared interest in your game. Your mission is to nurture those social connections with the same rigor you use to tune your gameplay. Ethan Evans, head of game developer strategy at Twitch, shares data and anecdotes about how Twitch helps build game communities, including protips on working with streamers, early learnings from game sales on Twitch, and the surprising power of Twitch Affiliates.
Presenter: JT Gleason, Director of Integration Success
Date: May 16, 2017
Event: Nordic Game 2017
Twitch is the largest social video platform for gamers on the planet. Millions of people watch billions of hours of game video per month on Twitch. Your players are already deeply engaged with your game’s content on Twitch when they are not playing it directly. But Twitch is more than just a way to market your game. Twitch has several powerful technologies to amplify your game’s reach, engagement and ultimately monetisation. In this talk, JT will discuss all the technological options you have in order to make your game bigger, stickier and better monetised. Both you and Twitch win when your game is as large as possible. Come learn how we can work together on a technical level in order to give your game the best shot at success!
Work at Play's Franchise Hub Model for GamesDavid Gratton
Work at Play's Franchise Hub Model for video games.
A Franchise Hub will:
1. Increase frequency of game play.
2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
Work at Play's Franchise Hub Model for Video GamesWork at Play
Work at Play's Franchise Hub Model for video games.
A Franchise Hub will:
1. Increase frequency of game play.
2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
G2E Social Gaming Technology- Building a WinnerPeakMarketing
Peak Gaming Group’s methodology in its consultancy is to act as a “Matchmaker” or “Translator” of online gaming supplier’s language to brick and mortar casino operators, and vise-versa.
With our extensive experience and multi-discipline expertise, we help both software developers and land based casino operators find the perfect match which best suit their needs in the iGaming space.
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichJessica Tams
Delivered at Casual Connect USA 2017. How three AAA Developers Plan To Disrupt the F2P Mobile Market For Indie Devs: We aim to disrupt the mobile market by creating games that look and feel like they had a much longer development cycle than our self-imposed 8 weeks. To achieve these goals, we need to compact everything in a much shorter period. Discover our milestones, creative, monetization, QA and localization strategies, each necessary to achieve these results.
Examining Social Gaming for the Chinese Market | Kevin LiJessica Tams
Delivered at Casual Connect Asia 2016
As mobile penetration continues to grow in China, the Chinese market is too big for game developers to miss. In this lecture we will review the growth of mobile social gaming and evaluate the most popular social games in China.
MNTG Gaming Crypto Token : Web 3 Based NFT Enabled Gaming Token
combo of gaming plus NFT
Monetas Global launches world first block chain based ludo game
play to earn gaming token
For more details visit us - http://monetasglobal.com/
Work at Play's Franchise Hub Model for GamesDavid Gratton
Work at Play's Franchise Hub Model for video games.
A Franchise Hub will:
1. Increase frequency of game play.
2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
Work at Play's Franchise Hub Model for Video GamesWork at Play
Work at Play's Franchise Hub Model for video games.
A Franchise Hub will:
1. Increase frequency of game play.
2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
G2E Social Gaming Technology- Building a WinnerPeakMarketing
Peak Gaming Group’s methodology in its consultancy is to act as a “Matchmaker” or “Translator” of online gaming supplier’s language to brick and mortar casino operators, and vise-versa.
With our extensive experience and multi-discipline expertise, we help both software developers and land based casino operators find the perfect match which best suit their needs in the iGaming space.
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichJessica Tams
Delivered at Casual Connect USA 2017. How three AAA Developers Plan To Disrupt the F2P Mobile Market For Indie Devs: We aim to disrupt the mobile market by creating games that look and feel like they had a much longer development cycle than our self-imposed 8 weeks. To achieve these goals, we need to compact everything in a much shorter period. Discover our milestones, creative, monetization, QA and localization strategies, each necessary to achieve these results.
Examining Social Gaming for the Chinese Market | Kevin LiJessica Tams
Delivered at Casual Connect Asia 2016
As mobile penetration continues to grow in China, the Chinese market is too big for game developers to miss. In this lecture we will review the growth of mobile social gaming and evaluate the most popular social games in China.
MNTG Gaming Crypto Token : Web 3 Based NFT Enabled Gaming Token
combo of gaming plus NFT
Monetas Global launches world first block chain based ludo game
play to earn gaming token
For more details visit us - http://monetasglobal.com/
Red version of a very interesting information about online gaming communications statistics. I helped the design along a little bit, but Gabriel Benitez is responsible for this piece.
Very interesting information about online gaming communications statistics. I helped the design along a little bit, but Gabriel Benitez is responsible for this piece.
This is a presentation on Genesis, a very popular framework for Wordpress. We let you know what is Genesis and what it has that everyone from users to developers can use right out the box!
4. HOW GAMECHAT WORKS
Login To Your Gaming
Console Network (XBOX / PSN)
See your friends list,
the game & console
they are currently on
Send messages to your friends in the
console from your phone
5. OUR TARGET CUSTOMER
155Million Americans
play video games*
*source: http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf
• Mid-core gamer
• Spends 6.5 hours/week
playing games with
others
• Own 2 or more gaming
consoles.
6. 2015
Consoles all work
within their own
networks ONLY..
Gaming Closed
Are just starting to recognize
that gamers want a more unified
experience.
Sony Opened Platform 9965
Gaming IndustryMusic Industry
At 99.3 Billion, gaming is now
bigger than music industry*
Gaming is becoming more
diverse. Rates increasing.
There is opportunity for
connectivity to happen
Integrating Xbox Live with PC for
a singular experience.
Microsoft Now Open
*source: https://newzoo.com/insights/markets/games/
THE TIME FOR GAMECHAT IS NOW
7. 95%
02
01
03
04
Messages show on gaming
platform
Presence - know what your
friends are playing at anytime
One place to communicate
with gaming friends
Deep integration with
gaming consoles
Competitors:
COMPETITIVE ADVANTAGES
8. 02Virtual & Physical based on
games and products.
Sticker Packs
Connecting Advertisers directly
To the gamer market.
Advertising
Video game characters
“interact” with users.
Messaging Bots
04
App skins of popular &
independent games.
Custom Themes
03
TO BREAK EVEN:
• Every Month 5% click on 2 ads vs 4.5% industry average (according to Smartinsights)
• User Monthly Spend of virtual goods to be $10 (5% of market) vs Average of $58 (according to IGN)
• Gamechat Cost per Acquisition is $2.83 vs Average of $3 (according to Fiksu)
• Must maintain 40% Average Monthly Growth - current Gamechat Average Monthly Growth is 69%.
• Must reach 23,435 users (@$2.83 CPM) to break even.
TO BREAK EVEN:
HOW WE MAKE MONEY
01
10. WHAT’S BEING SAID
“Gamechat has amazing potential to be the de facto
standard for in-game communication. You have a winner.”
— Ariel Michaeli, Co-Founder/CEO appFigures
.”
“Sending messages to Xbox friends from my phone is mind-
blowing! Gamechat - simple idea, but major benefit!”
— James Quick, Former Microsoft Technical Evangelist
“The Gamechat founders are extremely intelligent &
hardworking. This team will do big things in the near future
— Mike Fishbein, former StartUpNext NY Director
11. MEET THE TEAM
Michael Piggott | CEO
• RIT Grad in Information Technology
and Entrepreneurship
• Project Manager/Data Analyst at
UBS, HSBC, & SocGen
Gabriel Velez | Design
• Over 15 years of freelance
experience creating lasting brand
strategies
• Winner – 2013 Summer Startup
Weekend NYC & 2013 Visa Global
Security Summit Developer Challenge
FELLOWSHIP 2016
PJ Williamson | iOS Dev
• Currently a Technical Specialist at
Columbia University Department of
Psychiatry and NY State Psychiatric
Institute
• An analytical thinker, building iOS
applications with Swift
WINNER: 2016 QEDC Queens NY StartUP! Competition
12. Thanks so much for reading!
Feel free to contact us at any time
@getgamechat
@piggottmichael
@gamechatim
@gamechatim
http://getgamechat.com
30 John Street, Brooklyn, NY 11201
mike@getgamechat.com
718-594-7243
CONNECT WITH US