Michael Piggott • getgamechat.com
The breakout
messaging service
for gamers
THE PROBLEM
GAMERS LACK
CROSS-
PLATFORM
CONNECTIVITY
HAVE FRIENDS ON MULTIPLE
PLATFORMS BUT THE’RE
ALL LOCKED AWAY!
• All console gaming communications
are limited to that CONSOLE ONLY.
INTRODUCING
MANAGE YOUR
COMMUNITY OF
FRIENDS FROM
ONE LOCATION!
XBOX LIVE PSN MOBILE
HOW GAMECHAT WORKS
Login To Your Gaming
Console Network (XBOX / PSN)
See your friends list,
the game & console
they are currently on
Send messages to your friends in the
console from your phone
OUR TARGET CUSTOMER
155Million Americans
play video games*
*source: http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf
• Mid-core gamer
• Spends 6.5 hours/week
playing games with
others
• Own 2 or more gaming
consoles.
2015
Consoles all work
within their own
networks ONLY..
Gaming Closed
Are just starting to recognize
that gamers want a more unified
experience.
Sony Opened Platform 9965
Gaming IndustryMusic Industry
At 99.3 Billion, gaming is now
bigger than music industry*
Gaming is becoming more
diverse. Rates increasing.
There is opportunity for
connectivity to happen
Integrating Xbox Live with PC for
a singular experience.
Microsoft Now Open
*source: https://newzoo.com/insights/markets/games/
THE TIME FOR GAMECHAT IS NOW
95%
02
01
03
04
Messages show on gaming
platform
Presence - know what your
friends are playing at anytime
One place to communicate
with gaming friends
Deep integration with
gaming consoles
Competitors:
COMPETITIVE ADVANTAGES
02Virtual & Physical based on
games and products.
Sticker Packs
Connecting Advertisers directly
To the gamer market.
Advertising
Video game characters
“interact” with users.
Messaging Bots
04
App skins of popular &
independent games.
Custom Themes
03
TO BREAK EVEN:
• Every Month 5% click on 2 ads vs 4.5% industry average (according to Smartinsights)
• User Monthly Spend of virtual goods to be $10 (5% of market) vs Average of $58 (according to IGN)
• Gamechat Cost per Acquisition is $2.83 vs Average of $3 (according to Fiksu)
• Must maintain 40% Average Monthly Growth - current Gamechat Average Monthly Growth is 69%.
• Must reach 23,435 users (@$2.83 CPM) to break even.
TO BREAK EVEN:
HOW WE MAKE MONEY
01
*prelaunch
Customer Acquisition
2000+
SUBSCRIBERS*
LIVE
EVENTS
QA
TESTING
TWITCH.TV
SPONSOR
COMMUNITY
ENGAGEMENT
Growth Rate over 10% Monthly!
TRACTION
WHAT’S BEING SAID
“Gamechat has amazing potential to be the de facto
standard for in-game communication. You have a winner.”
— Ariel Michaeli, Co-Founder/CEO appFigures
.”
“Sending messages to Xbox friends from my phone is mind-
blowing! Gamechat - simple idea, but major benefit!”
— James Quick, Former Microsoft Technical Evangelist
“The Gamechat founders are extremely intelligent &
hardworking. This team will do big things in the near future
— Mike Fishbein, former StartUpNext NY Director
MEET THE TEAM
Michael Piggott | CEO
• RIT Grad in Information Technology
and Entrepreneurship
• Project Manager/Data Analyst at
UBS, HSBC, & SocGen
Gabriel Velez | Design
• Over 15 years of freelance
experience creating lasting brand
strategies
• Winner – 2013 Summer Startup
Weekend NYC & 2013 Visa Global
Security Summit Developer Challenge
FELLOWSHIP 2016
PJ Williamson | iOS Dev
• Currently a Technical Specialist at
Columbia University Department of
Psychiatry and NY State Psychiatric
Institute
• An analytical thinker, building iOS
applications with Swift
WINNER: 2016 QEDC Queens NY StartUP! Competition
Thanks so much for reading!
Feel free to contact us at any time
@getgamechat
@piggottmichael
@gamechatim
@gamechatim
http://getgamechat.com
30 John Street, Brooklyn, NY 11201
mike@getgamechat.com
718-594-7243
CONNECT WITH US

Gamechat Mobile App Promotional Deck 2017

  • 1.
    Michael Piggott •getgamechat.com The breakout messaging service for gamers
  • 2.
    THE PROBLEM GAMERS LACK CROSS- PLATFORM CONNECTIVITY HAVEFRIENDS ON MULTIPLE PLATFORMS BUT THE’RE ALL LOCKED AWAY! • All console gaming communications are limited to that CONSOLE ONLY.
  • 3.
    INTRODUCING MANAGE YOUR COMMUNITY OF FRIENDSFROM ONE LOCATION! XBOX LIVE PSN MOBILE
  • 4.
    HOW GAMECHAT WORKS LoginTo Your Gaming Console Network (XBOX / PSN) See your friends list, the game & console they are currently on Send messages to your friends in the console from your phone
  • 5.
    OUR TARGET CUSTOMER 155MillionAmericans play video games* *source: http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf • Mid-core gamer • Spends 6.5 hours/week playing games with others • Own 2 or more gaming consoles.
  • 6.
    2015 Consoles all work withintheir own networks ONLY.. Gaming Closed Are just starting to recognize that gamers want a more unified experience. Sony Opened Platform 9965 Gaming IndustryMusic Industry At 99.3 Billion, gaming is now bigger than music industry* Gaming is becoming more diverse. Rates increasing. There is opportunity for connectivity to happen Integrating Xbox Live with PC for a singular experience. Microsoft Now Open *source: https://newzoo.com/insights/markets/games/ THE TIME FOR GAMECHAT IS NOW
  • 7.
    95% 02 01 03 04 Messages show ongaming platform Presence - know what your friends are playing at anytime One place to communicate with gaming friends Deep integration with gaming consoles Competitors: COMPETITIVE ADVANTAGES
  • 8.
    02Virtual & Physicalbased on games and products. Sticker Packs Connecting Advertisers directly To the gamer market. Advertising Video game characters “interact” with users. Messaging Bots 04 App skins of popular & independent games. Custom Themes 03 TO BREAK EVEN: • Every Month 5% click on 2 ads vs 4.5% industry average (according to Smartinsights) • User Monthly Spend of virtual goods to be $10 (5% of market) vs Average of $58 (according to IGN) • Gamechat Cost per Acquisition is $2.83 vs Average of $3 (according to Fiksu) • Must maintain 40% Average Monthly Growth - current Gamechat Average Monthly Growth is 69%. • Must reach 23,435 users (@$2.83 CPM) to break even. TO BREAK EVEN: HOW WE MAKE MONEY 01
  • 9.
  • 10.
    WHAT’S BEING SAID “Gamechathas amazing potential to be the de facto standard for in-game communication. You have a winner.” — Ariel Michaeli, Co-Founder/CEO appFigures .” “Sending messages to Xbox friends from my phone is mind- blowing! Gamechat - simple idea, but major benefit!” — James Quick, Former Microsoft Technical Evangelist “The Gamechat founders are extremely intelligent & hardworking. This team will do big things in the near future — Mike Fishbein, former StartUpNext NY Director
  • 11.
    MEET THE TEAM MichaelPiggott | CEO • RIT Grad in Information Technology and Entrepreneurship • Project Manager/Data Analyst at UBS, HSBC, & SocGen Gabriel Velez | Design • Over 15 years of freelance experience creating lasting brand strategies • Winner – 2013 Summer Startup Weekend NYC & 2013 Visa Global Security Summit Developer Challenge FELLOWSHIP 2016 PJ Williamson | iOS Dev • Currently a Technical Specialist at Columbia University Department of Psychiatry and NY State Psychiatric Institute • An analytical thinker, building iOS applications with Swift WINNER: 2016 QEDC Queens NY StartUP! Competition
  • 12.
    Thanks so muchfor reading! Feel free to contact us at any time @getgamechat @piggottmichael @gamechatim @gamechatim http://getgamechat.com 30 John Street, Brooklyn, NY 11201 mike@getgamechat.com 718-594-7243 CONNECT WITH US