The document summarizes the 2009 Fall College Tour by Game U, the world's largest live gamer college lifestyle tour. The tour will visit 10 major college campuses across the US, hosting 5 hour gaming events for students including tournaments, product sampling, music, and demo kiosks of new and unreleased games. The tour aims to engage the 250,000+ college students at each stop and leverage gamers' cultural influence, as video games have become larger than the music and movie industries combined for this demographic. Potential sponsor benefits include access to the hard to reach early adopter demographic through an integrated tour branding and marketing campaign.
Το NeeMo είναι ένα εργαλείο για την αυτόματη σύνοψη της Ελληνικής blogo-σφαιρας.
Ανά τακτά χρονικά διαστήματα, το NeeMo συλλέγει posts από όλα τα blogs, τα ομαδοποιεί σε θέματα και τα παρουσιάζει με βάση το πόσο ενδιαφέρουν την κοινή γνώμη.
QuesTInSitu system and experiments: from tests to assessment routes
More info: http://gti.upf.edu/questinsitu-from-tests-to-routes-for-assessment-in-situ-activities/
Finally a fun and informal way to keep a close eye on your culture and workplace effectiveness. Perfect for startups, tech firms, and generally cool companies of all sizes.
Το NeeMo είναι ένα εργαλείο για την αυτόματη σύνοψη της Ελληνικής blogo-σφαιρας.
Ανά τακτά χρονικά διαστήματα, το NeeMo συλλέγει posts από όλα τα blogs, τα ομαδοποιεί σε θέματα και τα παρουσιάζει με βάση το πόσο ενδιαφέρουν την κοινή γνώμη.
QuesTInSitu system and experiments: from tests to assessment routes
More info: http://gti.upf.edu/questinsitu-from-tests-to-routes-for-assessment-in-situ-activities/
Finally a fun and informal way to keep a close eye on your culture and workplace effectiveness. Perfect for startups, tech firms, and generally cool companies of all sizes.
Seminar will outline the size, scope and reach of casual gaming worldwide as well as the role casual games play in people’s lives. We will lead a conversation on the benefits of integrating gaming into your marketing or content strategy and briefly discuss Exent’s long history in this market. We will then review the various ways site owners and marketers have “Gamified” themselves including, but not limited to, Advergaming, content plays, advertising programs, and social gaming. We will end with a look at the future of gaming and its implications.
DocAviv - Roadmap to the Future of DocsBrian Newman
Slides from my workshop at DocAviv with Hypermedia. A six hour, three part, workshop. Some new material here, but repeats some of my similar filmmaker workshops.
The INNOV8 BPM simulation game brings IT and business together for process model innovation
Both IT and business professionals understand that processes are critical to success. They just look at them from different perspectives. INNOV8, the IBM Business Process Management (BPM) simulation game, gives both IT and business players a better understanding of how effective BPM impacts an entire business ecosystem. INNOV8 also demonstrates how a more instrumented, interconnected and intelligent world supports process improvements and working smarter to help build a smarter planet.
Outsource Customer Support Services for Gaming IndustrySanjay K
Across all platforms, the gaming community is adding new players. Every time there are more product users, there are also more demands for customer service. Players who contact the support team want to get back in the game. We get them there, drawing on a wealth of technology experience. GlowTouch has a working knowledge of the service-related issues that growing clients face: scalability, consistent quality, and providing “wow” experiences.
Curtis Marvis, President of Digital Media, Lionsgate, reveals how film studios are getting into the business of tackling the digital space. Learn about the creation of the Weeds Social Club and the Dirty Dancing Social Game, which became the #2 fastest growing facebook game in the world within two weeks of its launch. Lionsgate produces critically acclaimed television titles Mad Men, Weeds, and Nurse Jackie, and has released numerous box office hits including THE EXPENDABLES, THE LAST EXORCISM, SAW 3D, and PRECIOUS. Lionsgate continues to lead the way as an independent producer and distributor of motion pictures and television programming as it explores new opportunities in multi-platform and digitally delivered content.
Chris Turner
Senior Director of SEC Programming, ESPN
Chris Turner was named senior director of SEC programming in January 2009. Turner joined ESPN in 1995 after the company acquired Creative Sports, where he served as programming coordinator. In 1997, ESPN combined its Ohlmeyer Communication Corporation (OCC) division and Creative Sports to form ESPN Regional Television (ERT), the nation’s largest syndicator of college sports programming.
During his tenure with ERT, Turner’s syndication responsibilities grew to include Big East, Big 12 and C-USA basketball, as well as Mountain West football. He also co-managed ERT’s events division, where he was instrumental in growing the portfolio to more than 20 owned and operated events, including six post-season college football bowl games, six multi-team men’s college basketball events and the ESPN National Golf Challenge presented by Callaway.
As senior director of SEC programming, Turner is responsible for the day-to-day oversight of ESPN’s historic agreement and plays a significant role in the creation of the SEC Network. In addition to current responsibilities, he oversees content development and acquisition for the network’s digital platforms.
Similar to Game U 2009 College Gaming Fall Tour (20)
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
4. Gaming as a Subculture
Sponsoring Games Gear & Gadgets offers your Brand
a compelling platform to engage College Students and
Leverage the Cultural Influence as “Gamers”
Video Games have Evolved from just an Entertainment
Medium to a Significant Barometer of Cultural Relevance
which is now Larger than Music and Movies Combined
Our Tour is Expanding to Meet the Desires of College
Students and will include: Video Games, PC Games,
Hardware, iPods, Plasma Screens, Music Gear, Cell
Phones, Headsets, Digital Gear, GPS & Stereo Gear
5. Gaming as a Synthesis
“College Students” are an arbiter of Lifestyle Trends, “First
Adopters and First Movers” and users of “Tech Gear”
One (1) out of every Four (4) Male Students is an Early Adopter of
Electronic Devices and Gear
Over 45% of all Students feel that Sampling a Product is the
Leading Factor in their Purchasing Process
College Students spent $10.2 Billion “Gearing Up”
for the School Year.*
50% of College Students use a Laptop, 1.3MM have Cell Phones,
And, 41% Own an MP3 Player**
*National Retail Federation
**National Center for Education Stats
6. The Game U DNA
Ten (10) Major College Campus Tour
Five (5) Hour Live Event on College Campus
University Center and/or Outdoor Quad
Unlimited Video Game Play all Day
Hourly Competitive Gaming Tournaments
Cool Product Giveaways / Sampling
Live Music – Professionally Staged
DJ/MC „Pumping up the Crowd‟
Best Buy Environments & Demo
First Look at New and Unreleased Games
25+ High Tech HD Gaming Kiosks
Organic. Authentic. Unique.
7. Game U 09 Potential Campuses
U.C.L.A
USC
Arizona State University
University of New Mexico
University of Kansas
University of Nebraska
University of Oklahoma
Ohio State University
Boston College
Penn State University
* Tentative Schedule – Subject to Change, Approval and Routing
8. Hottest in BEST BUY
Gamer Lifestyle
Best Buy Game Lounge
PC Laptop Cyber Bar
Launch of the New Best Buy Game „CRIME CRAFT‟
Launch of Best Buy Used Game Program
Best Buy Mobile Gaming Student Promotion
9. Tour Media & Marketing
Professionally Produced TV spots
Aired on Networks such as SPIKE, MTV & WB
IGN.com Web Partnership
1.5 Million Web Impressions on Game Spy
Full Page Ad in Video Game Magazines such as GamePro
Campus Invasion Street Teams with Flyers
Promotional Posters
National PR Newswire Campaign
Online Social Networking Campaign
Integration into tour websites: www.gameulive.com
10. Campus Marketing
Student Organization Official Event Sponsorship
Promotional Posters on Campus
Facebook Invites when available
Email Blast to Event Calendar Subscribers when available
Sidewalk Chalk Ad Campaigns when available
MySpace Group Invites when available
Editorials in Campus Newspapers when available
TV Spot used on Campus as Movie Trailer when available
11. Sponsor Rationale
Turnkey Event Marketing Solution
High ROI through Product Demonstration
Ten (10) Major Colleges
25,000+ College Student Attendees
250,000+ Student Enrollment
Over 2.5 Million College Student Impressions
Access „Hard to Reach‟ Demographic
Connection to First Adopters and Movers
Association with Popular Campus Event
Fully Integrated Tour and Event Branding
12. Game Live
Producers
Game Live Events, based in Sausalito, California, is a leading edge video and computer
game software marketing and production company.
Our firm specializes in creating, producing, managing and marketing live software
presentations and exhibits for third party software publishers and hardware manufacturers in
the Electronic Entertainment Industry.
The Game Live national tour presentations encompass high impact software
demonstrations, cross media campaigns, integrated brand building and ROI conversion
programs that provide software and hardware companies with efficient marketing programs
that expand product awareness, evaluate consumer response and increase sales.
The Game Live Events state-of-the-art Gameport Touring System features a scalable
30+Screen PC and HD Video Kiosk System that enables end users in the 8 to 42
demographic age group with the opportunity to qualitatively preview XBOX and PC game
titles from top tier software publishers. The scope of Game Live Events is to bring
interactive, multi-platform „game play‟ preview experiences to purchase oriented consumers
via exciting summary live events and presentations.
Corporate clients include THQ, Creative Labs, Axe, Ubi Soft Entertainment, Take Two
Interactive / RockStar Games, Electronic Arts, (EA Sports, EA Games and EA Big), Midway,
Activision, Eidos, Majesco, Universal Vivendi, AMD, Alienware Computers, ATI
Technologies and Logitech to name just a few. Currently Game Live Events has produced
20+ national tours in over 200 venues.
13. Thank You for Reviewing
our Presentation
Game Live
2009