Game sense is an approach to teaching games that focuses on student-centered, inquiry-based learning. It modifies traditional games by changing or eliminating rules to create new, authentic learning experiences. This keeps all students actively engaged by solving problems within the modified games. Using game sense helps students develop skills and understanding of concepts from the K-6 Personal Development, Health and Physical Education syllabus through motivation and cognitive learning. Some benefits seen are greater achievement and positive attributes like motivation.
Game Sense- why do we use it in our PE lessons?Erin Mills
Here is a presentation of the use of Game Sense in our PE lessons. The slides include definitions, links to the PDHPE Syllabus and information on why it is important to include Game Sense.
Game Sense- why do we use it in our PE lessons?Erin Mills
Here is a presentation of the use of Game Sense in our PE lessons. The slides include definitions, links to the PDHPE Syllabus and information on why it is important to include Game Sense.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2. What is Game sense?
Game sense is defined as apart of TGfu, which expands to teaching games
for understanding. Game sense allows students to be the main focus and is
student based. The pedagogy of game sense includes inquiry based learning,
which motivates students in authentic learning and actively engaged in
making meaning through this approach (Russell-Bowie, 2015, p.8). The main
reason why 1B use game sense is so that all students are involved. It is also
important for students to create meaning to what they are doing (Silverman,
2011, p.29). This means that while doing a game sense activity allows the
students to use problem solving throughout the whole activity. This will help
break down the activity so that the children will understand the purpose and
meaning to what they are participating in (the next slide will show an example
of problem solving in game sense). The purpose of game sense is to change
and eliminate rules from previous games such as ball games, bulrush, soccer
and volleyball and making a new and fun game. Game sense aim as stated
in Week 2 lecture explains that it brings greater levels of motivation and
encouragement and is inclusive as no matter the ability or knowledge the
students has, the game will be modified to suit the needs and wants of the
students.
4. The benefits of using game sense in our classroom
A study done by Pill (2016) states that
through research it has shown that students
were achieving greater will using game
sense. He explains that students were
contributing positive attributes of motivation
and learning throughout PDHPE with using
game sense (pp.292-293).
5. Fundamental movements skills is one key element that1B
have been focusing on. These movements skills include,
skipping, hopping, galloping, over hand throw, rolling and
kicking. We first learn these skills so we can build our
understanding. Examples of game sense activities that 1B
have modified and played is games such as tunnel ball. We
have modified this game into two separate game sense
activities. Example one: students use there tunnels that they
have made and created using cardboard, then they will place
a bottle at the end on the tunnel. The aim of this game is to roll
the tennis ball through the tunnel and hit the bottle at the end.
Once the student has rolled, they must then skip to collect
their ball.Throughout this game we stop and reflect and
discuss problems and issues and how we can fix them and
change it.
7. The rationale of game sense is to let students be apart of their learning, by creating meaning
and other factors such as problem solving. Game sense is important in teaching as it brings
something different to what students already know, this makes it interesting. It is important as
the game can be changed in creating something new for all students. Teaching game sense at
first can be heard as students can get confused, as they mix it up with the original origin of the
game. They can also be confused as it is there first time learning and playing that activity. This
is where inquiry based learning comes it to allow students to ask, discuss and reflect to what
they can change to create a better game. Therefore, even though it can first be a struggle,
when students understand game sense it creates benefits from them including motivation and
cognitive learning (Pill, 2016, p292).
The strengths of teaching game sense to my students is so that they can developed
knowledge, skills and understanding from the key learning aspects of the K-6 Personal
Development, Health and Physical Education (PDHPE) syllabus. Please read the foundation
statements on page 14 for stage 1.
Link:http://k6.boardofstudies.nsw.edu.au/wps/wcm/connect/330e5ccb-782a-432b-8ce5-
122a8c42967e/k6_pdhpe_syl.pdf?MOD=AJPERES
The purpose of using game sense is to allow students to achieve the outcomes and indicators
of the PDHPE syllabus to ensure that they understand that level of stage 1. Game sense
contributes into moving stage 1 outcomes and indicators, as well as problem solving outcomes
and indicators. By using game sense activities it encourages students to be involved in their
learning.
8. As stated throughout these
slides have been the
importance of skills and
problem solving, by teaching
game sense the students will
achieve the Stage 1
outcomes of skills. By
teaching and using game
sense activities and
connecting it will teaching
games with understanding,
the students will be able to
achieve these outcomes
(Board of Studies, 2007).
9. Reference List:
Board of Studies, NSW. (2007). Personal development, health and
physical education K-6: Syllabus. Sydney, Australia: Author.
Pill, S. (2016). An appreciative inquiry exploring game sense teaching
in physical education. Sport, Education and Society, 21(2),
279-297.
Russell-Bowie, D. (2015). MMADD about the arts: An introduction to
primary arts education (4th ed.). Frenchs Forest, Australia:
Pearson Australia.
Silverman, S. (2011). Teaching for Student Learning in Physical
Education. Journal Of Physical Education, Recreation &
Dance, 82(6), 29-34.