1. Our group have chosen to design a Games Gallery,
This is due to all our Degree Paths.
AIM
•Create a gallery that appeals to all ages
•For it to be informative but interactive
•For it to be unique from what is normally expected of a gallery
2. Material
Research
I looked at this building because I think that it
brilliantly exhibits one of the quality's that is
required for our museum.
The relationship between the materials used in
creating the structure and the actual function
of the site. This particular building is a mass
camp used for creating costumes for Luton's
annual carnival which are often created using
materials such as iron sheet and bamboo this
subtly coincides with the buildings materials
which also reflect the materials used to create
carnival costumes .
3. Reasearch: Denver art museum
Sharp bold shapes and lack of
symmetry define the buildings
futuristic characteristics
Interesting glass bridge connecting to
another site
4. Plan view
The plan of the building again highlights the designs randomness
in shape.
Large spaces
centred around
exhibits
A few spaces
With crowd
seating
5. Initial Design Ideas
Attempt to recreate the gaming
theme through the buildings façade
by using Tetris blocks
From the plan view it
resembles the T symbol in
Tetris and from the side the
L and Z symbol slotted
together
7. Development
I added glass and a colour scheme to the
design in attempts to add to its aesthetics
and try to bring a futuristic theme to the
exterior
However I still
thought design was
lacking
Fortunately when discussing this with the
other exterior designer in our group he
had a design which matched mine and we
decided to combined them
8. Final Design
We also experimented
with the surrounding
landscape
10. Initial Design
Plan View
This design was greatly influenced by
the randomness of shape of the Denver
art museum
I attempted to re create a futuristic
theme by creating a design with no
symmetry and a random shape alike
the Denver museum
12. Development
The first addition I made were
to add windows
I widened this block in attempts to
create more open space for the
exhibition
I also tilted the roof of the
left tower block
13. Final Design
I decided to add a glass
bridge it was inspired by the
gallery in Denver
I connected the bridge to a new right
wing which has a large amount of open
space perfect for the gallery rooms
I also decided to put a slant on the new wing to add
a bit of sharpness to the façade in attempts to reach
the target futuristic aesthetic
14. Secondary research was done by looking in
the ‘Metric Handbook’, these diagrams show
how to deal with the essentials in a Museum/
Gallery.
Through this research I have
learnt how to deal with:
-Lighting
-Layout
-Planning
-Shape
-Space
15. Greater London Authority Building by
Foster and Partners
The movement for this building is post
modern, and it gave the idea circular shape
for design, I was attracted to the idea of
using the glass in that motion.
The Morumbi Residence by Drucker
Arquitetura
The complex structure of this design over
shadows the simplicity of the shapes
16. Concept 1 (Shown Concept 3 (Shown
Below) was also inspired Below) is a building I’ve
by my research however designed which was
the shape was made in inspired by my research
order to match our and other post modern
‘Interior Designer, buildings.
Danny’s’ Layout.
Concept 2 (Shown
Above) was designed with
a vision for entertainment
due to our purpose.
17. This concept was developed in order match a floor plan that was
already designed, however the style and aesthetics were created
for space and to create a tour through the evolution of gaming.
18. This design was made to give an experience to all gamers, the
circular shape was made in order to guide the potential audience
around through the ages of games from how they were first
developed to the age of how games are advanced today. The
upper terraced was to be used as a café.
19. This concept was inspired by post modern buildings, its exterior
shape was developed through forming together different shapes.
The exterior appearance were followed by the aesthetics of certain
buildings.
20. This design was taken through many
development stages, and this final part is a
chosen piece for our final design.
21. Michael and I decided to join our designs, because we
liked both designs as well as both concepts helped to
share the how we contributed on the design.
22. This is the final product of what we’ve developed for our Games Gallery, this
design show the movement of being post modern and also gives an exciting
atmosphere.
24. Games Research
My job was to find games to be the content of the
Games Gallery
First started in week 3
Finished in week 15
Did research into the history of games
25. Website Part 1
Originally thought about creating a database but
chose a website instead.
I started to research basic web design
I chose to use Weebly (www.weebly.com) to create
my website
26. Website pt 2
After choosing Weebly I started to create my website.
I created one web page per decade
Also I created a contact us and employment page
Here is a picture of my website
27.
28. (James’s) Conclusion
While I didn’t design the gallery I did help finding
out what could go inside it.
I hope that my contribution has been useful and
helpful
30. So my individual part of the
project was to work on the
interior of the building.
This meant that I had to
research into things such as:
• Doors
• Windows
• Lighting
• Basic materials
• Rooms
• Stairs
• Space
• Themes
31. I made a questionnaire for
the group asking people
basic questions to benefit
the group.
I then analysed the
questionnaire and
explained the benefits
and drawbacks from the
results.
We then had to
slightly alter our
ideas to fit the
results
32. I then made slide Doing this I gained a
show on the lot of ideas of what
different design could be used for our
ideas. gallery.
In I displayed:
• Window types
• Door types
• Themes
• Rooms
• Lighting.
The last thing I did is
actually create my own my
own interior design ideas
for the building.
I made sure that each one
of my designs were
different but kept the same
theme.
33. Conclusion
•Research
•Platforms
•Time Taken
•Good Product