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GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
PROLOG
GAME DESIGN?
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
PROLOG
BANYAK YANG MENGANGGAP GAME DESIGN
BERORIENTASI PADA PEMBUATAN GAME SECARA
TEKNIS/PRAKTIK
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
ANDREW ROLLINGS & ERNEST ADAMS (2003:4)
game
design
IDE
KINERJA
GAME
ELEMEN-
ELEMEN
INFROMASI
GAME KE
TIM
Game design sebagai proses: mengimajinasikan, mendefinisikan,
mendeskripsikan, mengantarkan
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
JESSE SCHELL (2008)
GAME DESIGN
AKSI YANG MENENTUKAN BAGAIMANA
SEHARUSNYA SEBUAH GAME
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
EKO NUGROHO (2013)
GAME DESIGN
SEBUAH PROSES DI MANA KITA BENAR-BENAR
BELAJAR UNTUK MEWUJUDKAN MIMPI,
MEREALISASIKAN BERBAGAI IMAJINASI, DAN
MENGHADIRKAN SEGALA IDE/PEMIKIRAN KITA
DALAM BENTUK YANG KEMUDIAN DAPAT
DIRASAKAN OLEH BANYAK ORANG
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME DESIGNER?
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
TRACY FULLERTON (2004)
GAME DESIGNER
ORANG YANG MEMIKIRKAN BAGAIMANA PERMAINAN
AKAN BEKERJA SELAMA BERMAIN, MENCIPTAKAN
TUJUAN, ATURAN, DAN PROSEDUR, DAN
BERTANGGUNG JAWAB UNTUK MERENCANAKAN
SEGALA SESUATU YANG DIPERLUKAN UNTUK
MENCIPTAKAN PENGALAMAN PEMAIN SECARA
INTERAKTIF DAN MENARIK
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
PEDERSEN (2003)
GAME DESIGNER
PENCIPTA KONSEP PERMAINAN YANG DITUNTUT
UNTUK BISA MENYAMPAIKAN IDE-IDE KEPADA PIHAK
LAIN, KHUSUSNYA YANG BERHUBUNGAN DENGAN
PEMBUATAN GAME (DISAJIKAN DALAM BENTUK
“DOKUMEN”)
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
game
designer
?
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME DESIGNERS ARE
NOT PROGRAMMER
Game Desainer sebagai
penyampai gagasan kepada
programmer untuk membuat
struktur game yang stabil dan
fungsional
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME DESIGNERS ARE
NOT ARTIST
Game Desainer memberitahu
perancang grafis untuk mengatur
lingkungan, menciptakan objek
dan karakter, peta, dan UI
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME DESIGNERS ARE
NOT AUDIO ENGINEER
Game Desainer memberitahu
pakar audio tentang posisi yang
tepat untuk menambahkan musik
dan SoundEffect dalam game
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME DESIGNERS ARE
VISIONARIES
Game Desainer adalah pembuat
game, pemikir yang terbebas
dari: teknologi, keterbatasan
kemampuan pengembang, dan
batas-batas pemikiran saat ini
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
RELASI?game
design game
designer
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME DESIGN
DOCUMENT
game
design game
designer
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME DESIGN
DOCUMENTgame
design game
designer
ADAMS, ERNEST (2010, P54)
KUMPULAN DOKUMEN-DOKUMEN YANG DIGUNAKAN
GAME DESIGNER UNTUK MENGINFORMASIKAN
MENGENAI GAME YANG DIDESAIN
ABSTRAK  TERTULIS
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
HIGH
CONCEPT
JENIS GAME DESIGN DOCUMENT
GAME
TREATMENT
CHARACTER
DESIGN
WORLD
DESIGN
FLOW
BOARD
STORY &
LEVEL
PROGRESSION
GAME
SCRIPT
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
HIGH CONCEPT DOCUMENT
MENGINFORMASIKAN KEPADA PRODUSER ATAU
PUBLISHER TENTANG GAME YANG AKAN DIBUAT.
WUJUD: DOKUMEN 2-4 HALAMAN TENTANG IDE-IDE
KUNCI GAME
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME TREATMENT DOCUMENT
MEMPRESENTASIKAN GAME DALAM BENTUK OUTLINE
TENTANG GAME YANG AKAN DIBUAT. PROTOTYPE
MASUK DALAM JENIS INI
WUJUD: SIMPLE  BROSUR YANG MEMUAT SEMUA IDE
DASAR GAME
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME TREATMENT
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
CHARACTER DESIGN DOCUMENT
MEREKAM DESAIN DARI KARAKTER YANG MUNCUL
DALAM GAME YANG AKAN DIBUAT UNTUK
MENGGAMBARKAN PENAMPAKAN DAN MOVE-SET
KARAKTER
WUJUD: AVATAR/CONCEPT ART KARAKTER DENGAN
BERBAGAI POSE DAN ARAH
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
CHARACTER DESIGN DOCUMENT
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
WORLD DESIGN DOCUMENT
DASAR PEMBUATAN SENI GRAFIS DAN AUDIO,
MENDOKUMENTASIKAN SUASANA, GAYA ESTETIKA, DAN
SIFAT EMOSI DARI GAME WORLD
WUJUD: INFORMASI LATAR TENTANG MACAM MACAM
BENDA DALAM GAME WORLD
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
FLOWBOARD DOCUMENT
MERENCANAKAN SERANGKAIAN CERITA MELALUI
GAMBAR DAN SERTA MENENTUKAN ALGORITMA
PEMBUATAN GAME
WUJUD: FLOWCHART DAN STORYBOARD
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
FLOWBOARD DOCUMENT
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
STORY & LEVEL PROGRESSION DOCUMENT
BERISI TENTANG GARIS BESAR PENGALAMAN PLAYER
DALAM MEMAINKAN GAME YANG AKAN DIBUAT
WUJUD: DOKUMEN CERITA SKALA BESAR DARI GAME
DARI 1 LEVEL KE LEVEL BERIKUTNYA
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
STORY & LEVEL PROGRESSION DOCUMENT
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME SCRIPT DOCUMENT
MEMBERITAHUKAN BAGAIMANA MEMAINKAN GAME,
DAN MENSPESIFIKASIKAN ATURAN MAIN SECARA
MENDETAIL
WUJUD: RULES DAN CORE-MECHANICS DARI GAME
Gambar diambil dari google.com
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME
OVERVIEW
KOMPONEN DALAM GAME DESIGN DOCUMENT
LEVEL
DESIGN
WORLD
GAME
USER
INTERFACE
DESIGN
CONTENT
DESIGN
SYSTEM
DESIGN
GAME DESIGN
DEVELOPMENT
GAM
E
design
designer
TOTOHARYADI,M.Ds
GAME
OVERVIEW
KOMPONEN DALAM GAME DESIGN DOCUMENT
LEVEL
DESIGN
WORLD
GAME
USER
INTERFACE
DESIGN
CONTENT
DESIGN
SYSTEM
DESIGN
informasi singkat tentang game
concept Genre, Gameplay dan
Target Audience
mendesain setiap levelnya,
termasuk fitur, tingkat
kesulitan, dan tema dari setiap
level
merancang dunia dalam game,
setting kejadian, dan tema
keseluruhan dari game dibahas
di dalamnya
merancang Screen Flow, Screen
Description dan mendesain
interaksi user
merancang karakter, dan lain-
lain
merancang peraturan dalam
permainan

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