SlideShare a Scribd company logo
Educate teenagers and young
moms about $$
The Problem
Lack of financial education
Bad money management
GOAL:
Get them thinking
about money
management
Solutions
1. Compete & Learn at the Cohort (Game ON)
2. Take the Social Challenge
Fogg Behavior Model
Fogg Model Parameters
1. Triggers - Notifications, Friend updates
2. Motivation - Friends’ Challenge, Real Savings
3. Ability - Easy steps (Direct links to track expenses,
saving apps etc. within the game.)
Fogg Model Parameters
Ability
Low
Low High
HighMotivation
M - Real Savings
A- Mobile app use
Integrated Apps,
Coupons
M - Long term planning
A - Financial theory
M - Debt free
A - Financial theory
M - Savings Goals
A - Team based learning
Player Types and Game
Mechanics
Achievers
Socializers
Badges
Challenges
Social Engagement
At the Cohort
1. At the Cohort - Game ON
1. Game ON
• Game introduces personal finance principles at each
step - Concepts of credit, savings, investment,
insurance, NPV, credit scores etc
• Both teams start with same income.
# With each step/choice Net worth $ +/-
1. Game ON
At the end, Team with highest net worth wins - Team 1
0
25
50
75
100
May June July August
Team 1 Team 2
Results
• Life skills teaching game - learn about savings,
tracking, investments, debt, credit, insurance etc.
• Share and learn as a team - more efficient than
teaching
2. The Social Challenge
# Declare a savings goal (as a % or $$)
# Challenge friends, share on social media and get support
# Gain points for real world activities - just like a
diet/fitness challenge
Using coupons, reducing spending, earning part-time,
taking a skills class, budgeting, reducing bills, tracking
etc.
# Gain points for referrals
# Earn badges to show off!
Results
• Competitive, social and peer pressure help to stick to
goals.
• Real savings are achieved.
• More confidence and better financial management
skills.

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Future Profits Behavior Design

  • 1. Educate teenagers and young moms about $$
  • 2. The Problem Lack of financial education Bad money management
  • 3. GOAL: Get them thinking about money management
  • 4. Solutions 1. Compete & Learn at the Cohort (Game ON) 2. Take the Social Challenge
  • 6. Fogg Model Parameters 1. Triggers - Notifications, Friend updates 2. Motivation - Friends’ Challenge, Real Savings 3. Ability - Easy steps (Direct links to track expenses, saving apps etc. within the game.)
  • 7. Fogg Model Parameters Ability Low Low High HighMotivation M - Real Savings A- Mobile app use Integrated Apps, Coupons M - Long term planning A - Financial theory M - Debt free A - Financial theory M - Savings Goals A - Team based learning
  • 8. Player Types and Game Mechanics Achievers Socializers Badges Challenges Social Engagement
  • 9. At the Cohort 1. At the Cohort - Game ON
  • 10. 1. Game ON • Game introduces personal finance principles at each step - Concepts of credit, savings, investment, insurance, NPV, credit scores etc • Both teams start with same income.
  • 11. # With each step/choice Net worth $ +/-
  • 12. 1. Game ON At the end, Team with highest net worth wins - Team 1 0 25 50 75 100 May June July August Team 1 Team 2
  • 13. Results • Life skills teaching game - learn about savings, tracking, investments, debt, credit, insurance etc. • Share and learn as a team - more efficient than teaching
  • 14. 2. The Social Challenge
  • 15. # Declare a savings goal (as a % or $$)
  • 16. # Challenge friends, share on social media and get support
  • 17. # Gain points for real world activities - just like a diet/fitness challenge Using coupons, reducing spending, earning part-time, taking a skills class, budgeting, reducing bills, tracking etc.
  • 18. # Gain points for referrals # Earn badges to show off!
  • 19. Results • Competitive, social and peer pressure help to stick to goals. • Real savings are achieved. • More confidence and better financial management skills.