5. “The linear customer journey (1997) is trying to force customers
into patterns of behavior, when in fact customers are all
behaving differently.
A Google and Shopper Science study from 2012 found that from
the 3000 customers they surveyed there were 3000 individual
customer journeys.”
- Helge Tenno, the customer as a signal
THE WAY PEOPLE MAKE THEIR
DECISIONS HAS CHANGED
6. 6
“Companies need to stop creating marketing
campaigns, and think in terms of Organizing
Ideas, Systems Thinking, and platform creation,
to create "worlds" of costumer experience.”
- Gaston Legorburu & Darren McColl, Storyscaping
7. 7
“Brands can no longer be separated from the experience
consumers have with them through media or technology.
Brands have become interfaces, so design is now as
important as the brand story being told.”
- Chloe Gottlieb, 4 Things Strategists Can Learn From UX Designers
12. 12
EXPERIENTIAL BRANDS CREATE HOLISTIC EXPERIENCES
OF PRODUCTS AND SERVICES
U S E R
E X P E R I E N C E
CUSTOMER
EXPERIENCE
SERVICE
DESIGN
single
touchpoint
multiple
touchpoints
inward- and
outward-looking
13. 13
STRATEGY VS. DESIGN?
U S E R
E X P E R I E N C E
CUSTOMER
EXPERIENCE
SERVICE
DESIGN
STRATEGY PROVIDES
FOCUS TO DESIGN
DESIGN CREATES
BREAK THROUGH EXPERIENCES
14. 14
COMMON DELIVERABLESSTRATEGY
DESIGN
PROBLEM-
FOCUSED
EXPLORATION
STORY TELLING
SOLUTION-
DRIVEN
PROTOT YPING
MAKING
INFORMATION ARCHITECTURE
INTERACTION DESIGN
VISUAL DESIGN
MOTION AND SOUND DESIGN
CREATIVE TECHNOLOGY
TECHNICAL ARCHITECTURE
BRANDING
…
BUSINESS CONSULTANCY
BUSINESS ANALYSIS
EXPERIENCE STRATEGY
BRAND STRATEGY
COMMUNICATIONS STRATEGY
CONTENT STRATEGY
COMMUNITY MANAGEMENT
…
USER RESEARCH
TESTING
15. 15
COMMON DELIVERABLES
STRATEGY
DESIGN
PROBLEM-
FOCUSED
EXPLORATIO
N
STORY TELLIN
G
SOLUTION-
DRIVEN
PROTOT YPIN
G
MAKING
PROBLEM-
FOCUSED
EXPLORATION
VISION
SOLUTION-
DRIVEN
PROTOT YPING
MAKING
17. 17
MODELS OF COLLABORATION
B a s e d o n P i s a n o & Ve r g a n t i , 2 0 0 8
HIERARCHICAL FLAT
GOVERNANCE
OPENCLOSED
PARTICIPATION
INNOVATION
MALL
INNOVATION
COMMUNIT Y
EXPERT
CIRCLE CONSORTIUM
23. Experience strategy and design must help organisations evolve
their proposition, structure and services to remain relevant and
appealing to their customers.
BUSINESSES HAVE TO
REINVENT THEMSELVES
CONSTANTLY
25. 25
Creating a unique use-once PIN that's recognised instantaneously
across multiple brand ATMs and connects back to legacy banking
technology is actually pretty damn complex - we'll spare you the
complexity.
BEHIND THE SCENES
26. 26
- Growth in use: average of 67.000 active users per month
- Utility no one else provides: unique in the market place
- Frequent engagement: at least every Friday night
- Growth in NPS: increased satisfaction and recommendation
- Supporting growth in mobile app use
WHAT EFFECT IT HAS
IN THE MARKET