This presentation is a crossroads between Business, Marketing, Data Analysis, and Production. It presents what is important from a free2play business perspective, how and what needs to be tracked, and how a company can make sure results are delivered based on the data gathered. A basic business awareness of the free2play market is necessary, but data analysts and production-oriented people can attend and get useful insights.
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
Assassin’s creed unity building the next generation open world games marc ...Mary Chan
With new powers come new responsibilities. How next generation consoles can offer better realistic immersion via new open world possibilities to create deeper player experiences ? Thousands of NPC are displayed in the streets of revolutionary Paris, player can seamlessly enter and exit buildings, experiment realistic crowd ecosystem reactions, while the real scale we used for every building allow a real city size where everything looks real. Immersion is at maximum. But how can we provide fun through this feeling of realism ? Is there still a place for simple and accessible gameplay in this living and breathing world ? This talk will explain what we did in ACU, which choices we made between gameplay, immersion, art, story, world size and player freedom to create a deeper experience and merge between gameplay and exploration.
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...Mary Chan
Stefan has spent many nights debugging hard-to-find bugs. Memory overwrites leading to random crashes, well-hidden stack overflows and other atrocities that will eventually give each programmer nightmares. In this talk, Stefan shares tips and tricks how to identify the root cause of such problems and how to debug them with little or no help from a debugger. He will also go into detail about which memory management techniques can be applied in order to prevent some of those bugs in the first place.
Readers will learn techniques that help with finding and identifying problems that are due to the low-level access granted by C++ and the sometimes careless use of pointers. The presented techniques are applicable to the PC as well as console platforms.
Figuring out the right metrics for your gameSaurav Sahu
This is a talk I gave at IGDA Conference 'Industry Speaks' on 1st April'17. I talked about how one should go about thinking the metrics to track in their games. Also, stressed on the fact that Analytics should not be an after-thought but should be squeezed in during the game production phase itself.
The slide discusses Google's HEART framework and Pirate Metrics while sharing an approach Goals/Signals/Metrics to make it easy to list down metrics once you have your goals.
The latter part of the slides talks about the generic biases one should be aware of.
Feel free to reach out incase of any query.
The reality is virtual, but successful VR games still require cold, hard data. For wildly popular games like Survios’ Raw Data, the first VR-exclusive game to reach #1 on Steam’s Global Top Sellers list, data and analytics are the key to success.
And now online gaming companies have the full-stack analytics infrastructure and tools to measure every aspect of a virtual reality game and its ecosystem in real time. You can keep tabs on lag, which ruins a VR experience, improve gameplay and identify issues before they become showstoppers, and create fully personalized, completely immersive experiences that blow minds and boost adoption, and more. All with the right tools.
Make success a reality: Register now for our latest interactive VB Live event, where we’ll tap top experts in the industry to share insights into turning data into winning VR games.
Attendees will:
* Understand the role of VR in online gaming
* Find out how VR company Survios successfully leverages the Exostatic analytics infrastructure for commercial and gaming success
* Discover how to deploy full-stack analytics infrastructure and tools
Speakers:
Nicolas Nadeau, President, Exostatic
Kiyoto Tamura, VP Marketing, Treasure Data
Ben Solganik, Producer, Survios
Stewart Rogers, Director of Marketing Technology, VentureBeat
Wendy Schuchart, Moderator, VentureBeat
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
Product analytics evolution: analytics approaches on different stages of the ...DevGAMM Conference
During this session, Vera Karpova from devtodev will discuss how product analytics changes during the development process: what tasks and issues the team faces on different stages and which appropriate analytical tools should be used to solve them.
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
Assassin’s creed unity building the next generation open world games marc ...Mary Chan
With new powers come new responsibilities. How next generation consoles can offer better realistic immersion via new open world possibilities to create deeper player experiences ? Thousands of NPC are displayed in the streets of revolutionary Paris, player can seamlessly enter and exit buildings, experiment realistic crowd ecosystem reactions, while the real scale we used for every building allow a real city size where everything looks real. Immersion is at maximum. But how can we provide fun through this feeling of realism ? Is there still a place for simple and accessible gameplay in this living and breathing world ? This talk will explain what we did in ACU, which choices we made between gameplay, immersion, art, story, world size and player freedom to create a deeper experience and merge between gameplay and exploration.
Session - Debugging memory stomps and other atrocities - Stefan Reinalter - T...Mary Chan
Stefan has spent many nights debugging hard-to-find bugs. Memory overwrites leading to random crashes, well-hidden stack overflows and other atrocities that will eventually give each programmer nightmares. In this talk, Stefan shares tips and tricks how to identify the root cause of such problems and how to debug them with little or no help from a debugger. He will also go into detail about which memory management techniques can be applied in order to prevent some of those bugs in the first place.
Readers will learn techniques that help with finding and identifying problems that are due to the low-level access granted by C++ and the sometimes careless use of pointers. The presented techniques are applicable to the PC as well as console platforms.
Figuring out the right metrics for your gameSaurav Sahu
This is a talk I gave at IGDA Conference 'Industry Speaks' on 1st April'17. I talked about how one should go about thinking the metrics to track in their games. Also, stressed on the fact that Analytics should not be an after-thought but should be squeezed in during the game production phase itself.
The slide discusses Google's HEART framework and Pirate Metrics while sharing an approach Goals/Signals/Metrics to make it easy to list down metrics once you have your goals.
The latter part of the slides talks about the generic biases one should be aware of.
Feel free to reach out incase of any query.
The reality is virtual, but successful VR games still require cold, hard data. For wildly popular games like Survios’ Raw Data, the first VR-exclusive game to reach #1 on Steam’s Global Top Sellers list, data and analytics are the key to success.
And now online gaming companies have the full-stack analytics infrastructure and tools to measure every aspect of a virtual reality game and its ecosystem in real time. You can keep tabs on lag, which ruins a VR experience, improve gameplay and identify issues before they become showstoppers, and create fully personalized, completely immersive experiences that blow minds and boost adoption, and more. All with the right tools.
Make success a reality: Register now for our latest interactive VB Live event, where we’ll tap top experts in the industry to share insights into turning data into winning VR games.
Attendees will:
* Understand the role of VR in online gaming
* Find out how VR company Survios successfully leverages the Exostatic analytics infrastructure for commercial and gaming success
* Discover how to deploy full-stack analytics infrastructure and tools
Speakers:
Nicolas Nadeau, President, Exostatic
Kiyoto Tamura, VP Marketing, Treasure Data
Ben Solganik, Producer, Survios
Stewart Rogers, Director of Marketing Technology, VentureBeat
Wendy Schuchart, Moderator, VentureBeat
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
Product analytics evolution: analytics approaches on different stages of the ...DevGAMM Conference
During this session, Vera Karpova from devtodev will discuss how product analytics changes during the development process: what tasks and issues the team faces on different stages and which appropriate analytical tools should be used to solve them.
Learning is driven by core skill set of kids. We have focused on identifying and improving core skill set by casual gaming. The process of skill set enhancement is very important at very young age.
For more information
info@twistmobile.in
With PlayFab it’s like getting a visit from the game operations fairy. Only PlayFab can deliver the speed and agility you demand for your game development and live game operations. Isn’t it time to stop reinventing the wheel and get a complete game operations platform for your game?
* How to use PlayFab to get all the benefits of a working backend from day one of your development. This includes cross platform player authentication, virtual economy, matchmaking and more.
* How to manage and optimize your game post launch to improve conversion, retention and revenue out of the box with the PlayFab game management tools.
Mobile Game Analytics: Presentation by Outplay at Games Analytics and BI ForumThomas Hulvershorn
Game Analytics – The Challenge of Mobile
- The Mobile Challenge
- Understanding Player behavior
- Impact Mapping
- Advanced Visualization; Dynamic user behavior horse race graphs
- Interventions and Experiments; Multivariate Experiments in the mobile space and client-side interventions
PM and Analytics in the Gaming Industry by Zynga Product LeadProduct School
Main Takeaways:
-What are the best ways to apply to get your dream job in the gaming industry?
-What is the difference between the role of a Product, Project, and Program Manager?
-Insight into a day in the life of a Gaming PM.
How to choose and integrate analytics for game’s growth? / Julia Iljuk (devto...DevGAMM Conference
Have you launched a game but you’re still making decisions based on gut feeling rather than data? Confused with the variety of analytics tools on the market? Worry no more because this session will answer all your questions. Julia from devtodev will share the pros and cons of different analytics setups including in-house, as well as how to create a unified data ecosystem that will help you make data-driven decisions for your game’s growth.
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
GSA invited us to speak on AI in the gaming industry. The attached doc outlines how operators can leverage AI and how the big AI vendors get it wrong in the casino industry.
UK GIAF: Winter 2015
26th November, London
Kindly hosted at the offices of Space Ape Games.
GIAF returns to London with a fantastic line-up of industry speakers covering a broad range of topics from the realm of game analytics.
Speakers:
Juan Gabriel Gomila Salas, CEO at Frogames
Slot machines: Tweaking randomness in Social Casino
Learn how manipulating randomness on social casino games drives engagement, retention and monetisation.
Fred Easey, Head of Analytics at Space Ape Games
Analytical techniques: A practical guide to answering business questions
Exploring different methods you can use as an analyst to understand your game data
Mark Robinson, CEO at deltaDNA
Survey results: The secrets to successful F2P ad monetisation
Get a first-look at the data generated from a research project on in-game advertising, with over 100 game developers surveyed on their top grossing F2P games.
Many people do not realize how current games rely on data and analytics, so significantly, to become successful. We'll show you how the world's best-selling PC/Console and mobile game developers utilize data and game analytics to improve the player experience and marketing of their games.
TouchSpin Gaming is developing the world's most advanced multiplayer social slot games. These are the next step in social casino and make slot games as competitive as poker.
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...Mary Chan
With the next-gen platforms requiring high end art assets, it is necessary to find new approaches to create modern character art. In this workshop the attendees will learn how to improve the creation of their character art assets. The workshop will be separated into 10 clear steps. From general rules to detailed routines, smart ways of approaching the character art pipeline and adapting to new games techniques will be detailed.
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014Mary Chan
Using lessons learned from working on AAA 2D games, a 4-strong indie team set out to create a complete pipeline for creating modern 2D games with an organic feel and a high level of polish... on indie-scale resources.
The tools and techniques developed to reach that ambitious goal will be presented, from the innovative animation system, the terrain, vegetation and level art system, to the effective but powerful rendering model, and more.
Intended audience & prerequisites: Anyone working on a 2D game: programmers, animators, level designers, level artists.
The talk will be of particular interest to teams using Unity, but rather than being purely technical, the talk will outline principles that can be applied in any engine.
Session takeaway: I believe 2D has a great future ahead of her, and that we can do much more with it. I intend to demonstrate how to improve the production pipeline, and invest in tools to become more technical the way 3D does, while retaining the unique advantages of 2D.
Game Credits:
Rayman Origins (Ubisoft Montpellier)
Rayman Legends (Ubisoft Montpellier)
Tetrobot and Co. (Swing Swing Submarine)
Seasons After Fall [working title] (Swing Swing Submarine)
More Related Content
Similar to Free2 play soft launch obtaining tangible results through action-oriented analytics - maxime montasheri
Learning is driven by core skill set of kids. We have focused on identifying and improving core skill set by casual gaming. The process of skill set enhancement is very important at very young age.
For more information
info@twistmobile.in
With PlayFab it’s like getting a visit from the game operations fairy. Only PlayFab can deliver the speed and agility you demand for your game development and live game operations. Isn’t it time to stop reinventing the wheel and get a complete game operations platform for your game?
* How to use PlayFab to get all the benefits of a working backend from day one of your development. This includes cross platform player authentication, virtual economy, matchmaking and more.
* How to manage and optimize your game post launch to improve conversion, retention and revenue out of the box with the PlayFab game management tools.
Mobile Game Analytics: Presentation by Outplay at Games Analytics and BI ForumThomas Hulvershorn
Game Analytics – The Challenge of Mobile
- The Mobile Challenge
- Understanding Player behavior
- Impact Mapping
- Advanced Visualization; Dynamic user behavior horse race graphs
- Interventions and Experiments; Multivariate Experiments in the mobile space and client-side interventions
PM and Analytics in the Gaming Industry by Zynga Product LeadProduct School
Main Takeaways:
-What are the best ways to apply to get your dream job in the gaming industry?
-What is the difference between the role of a Product, Project, and Program Manager?
-Insight into a day in the life of a Gaming PM.
How to choose and integrate analytics for game’s growth? / Julia Iljuk (devto...DevGAMM Conference
Have you launched a game but you’re still making decisions based on gut feeling rather than data? Confused with the variety of analytics tools on the market? Worry no more because this session will answer all your questions. Julia from devtodev will share the pros and cons of different analytics setups including in-house, as well as how to create a unified data ecosystem that will help you make data-driven decisions for your game’s growth.
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
GSA invited us to speak on AI in the gaming industry. The attached doc outlines how operators can leverage AI and how the big AI vendors get it wrong in the casino industry.
UK GIAF: Winter 2015
26th November, London
Kindly hosted at the offices of Space Ape Games.
GIAF returns to London with a fantastic line-up of industry speakers covering a broad range of topics from the realm of game analytics.
Speakers:
Juan Gabriel Gomila Salas, CEO at Frogames
Slot machines: Tweaking randomness in Social Casino
Learn how manipulating randomness on social casino games drives engagement, retention and monetisation.
Fred Easey, Head of Analytics at Space Ape Games
Analytical techniques: A practical guide to answering business questions
Exploring different methods you can use as an analyst to understand your game data
Mark Robinson, CEO at deltaDNA
Survey results: The secrets to successful F2P ad monetisation
Get a first-look at the data generated from a research project on in-game advertising, with over 100 game developers surveyed on their top grossing F2P games.
Many people do not realize how current games rely on data and analytics, so significantly, to become successful. We'll show you how the world's best-selling PC/Console and mobile game developers utilize data and game analytics to improve the player experience and marketing of their games.
TouchSpin Gaming is developing the world's most advanced multiplayer social slot games. These are the next step in social casino and make slot games as competitive as poker.
Jb ferder mc-10 steps to enhance the quality of your character art in zbrush-...Mary Chan
With the next-gen platforms requiring high end art assets, it is necessary to find new approaches to create modern character art. In this workshop the attendees will learn how to improve the creation of their character art assets. The workshop will be separated into 10 clear steps. From general rules to detailed routines, smart ways of approaching the character art pipeline and adapting to new games techniques will be detailed.
Benoit fouletier guillaume martin unity day- modern 2 d techniques-gce2014Mary Chan
Using lessons learned from working on AAA 2D games, a 4-strong indie team set out to create a complete pipeline for creating modern 2D games with an organic feel and a high level of polish... on indie-scale resources.
The tools and techniques developed to reach that ambitious goal will be presented, from the innovative animation system, the terrain, vegetation and level art system, to the effective but powerful rendering model, and more.
Intended audience & prerequisites: Anyone working on a 2D game: programmers, animators, level designers, level artists.
The talk will be of particular interest to teams using Unity, but rather than being purely technical, the talk will outline principles that can be applied in any engine.
Session takeaway: I believe 2D has a great future ahead of her, and that we can do much more with it. I intend to demonstrate how to improve the production pipeline, and invest in tools to become more technical the way 3D does, while retaining the unique advantages of 2D.
Game Credits:
Rayman Origins (Ubisoft Montpellier)
Rayman Legends (Ubisoft Montpellier)
Tetrobot and Co. (Swing Swing Submarine)
Seasons After Fall [working title] (Swing Swing Submarine)
Localizing games is an adventurous journey with different levels and difficulties. Since millions of gamers around the globe have high quality expectations on AAA video game titles, major publishers are striving to implement a flawless localization process. In this panel, Seb Ohsan Berthelsen (Square Enix), Charlotte Harris (Sega), and Abigail Goudjo (Ubisoft) discuss crucial aspects of the challenging nature of video game localization. Hosted by Marie Amigues (Altagram), the participants will talk about the advantages and disadvantages of their different localization methods, including decision-making on target languages, work allocation, quality assurance, and other important topics to make an immersive game experience possible for millions of players. To get an exclusive insight into the worlds of global players, take this unique opportunity and join the discussion.
Intended audience & prerequisites: Localization experts, developers, as well as everyone interested in the subject matter.
Session takeaway: Attendees will get a better understanding of the multiple approaches and solutions in connection with the localization of a AAA game.
Amigues Marie-Laurence - Localizing on a shoestring GCE2014Mary Chan
In this panel, indie developers will share their experiences about localizing games within tight budgets. What kinds of solutions do they use to succeed in this field? How can they improve their localization process? Which kinds of tools are required? Where do they find their localization ressources?
Intended audience & prerequisites: Indie developers willing to launch their game internationally or willing to improve their localization process.
Session takeaway: Tips and tricks for indies to localize games.
Eugene Youn Let’s Go Whale Hunting: Discover the TRUE Value of your Players -...Mary Chan
Your big spenders are valuable, but your most influential players - your social whales - drive much more revenue. Identify who these players are, where to find them and how to get more of them.
This session will cover how the social power (Social Value) of a player in a game drives not only revenue, but also time spent. You will learn about applying social value to user acquisition, what true value really is and a new way to think about ad channels and their effect on your bottom line.
Social Value, which is measure of how users influence each other and how much that influence is worth, will be used as a basis for a deeper examination of game analytics and automated social graph analysis within your game.
Predictive analytics and in-game social analytics will also be discussed, including what they mean and how they can help you think differently about your data.
Intended audience & prerequisites: Game developers, game marketers and publishers.
Session takeaway: This session will help you learn about how to identify, understand, monetize and keep your most valuable and influential players.
Etienne Belmar Affiliate fraud in Browser and Mobile gce2014Mary Chan
This session is based on the Online/Mobile developer and publisher perspective of Affiliate Fraud, such as the need for affiliates, the trustworthiness of the partners, and some methods used to discover and mitigate this type of fraud.
Intended audience & prerequisites: Payment & Fraud Professionals.
Session takeaway: You will receive information on what to actively look for both in a global and individual type of assessment, the absolute need for human and/or machine detection, the need for reliable partners that are actually aware of the content being delivered, and what to do if some partners are not paying great attention or simply ignoring security checks on their side due to mistakes bringing them actual monetary gain.
From doubting this round of Virtual Reality and dismissing its impact on Storytelling, to seeing it as technology that will transform how I tell, and the types of stories I can tell.
Engage and keep your community alive best practises and keys to success - s...Mary Chan
"This is a story of progressive success: launched in 2012, The Sandbox is a world crafting game in 2D with touch controls and access to over 200+ physics elements. It was nominated by Apple for Best Game of 2012 and 2013 and now enjoys over 13M players; 600,000 Facebook fans; and over 1.5M creations shared online. The Sandbox is considered a reference among ""Minecraft-like"" titles on mobile.
In this session, Sebastien will talk about the continuous game development over these 3 years of existence. With the experience of over 35 updates, Sebastien will explore best practices of game updates to keep players hooked, as well as effective community management, helping it become a viral hit!
"
Jillian will be discussing strategies and vision that led a small studio in Canada to win some of the most recognizable brands worldwide...and continue to get more. Magmic has been creating Mattel titles for years as well as the popular Rubik’s cube game, among many others. Magmic’s games have been featured by apple on multiple occasions and they have created over 260 mobile games. Jillian will be sharing her insight from the talent, culture and company branding side. She will be going over strategies for hiring, retention, creating an atmosphere of play and motivation as well as the avenues she took to take a company the local and international industry had not heard much of to a more recognizable one that continues to grow and be noticed all over the world.
The toolbox approach to f2 p design nicholas lovellMary Chan
While the fundamentals of free-to-play game design seem simple, adapting to this model and understanding it to the depth required to make a successful game has proved a tough challenge even for the most experienced game creators. One effective way to tackle F2P design is to think of its various techniques as a "toolbox"; by building up a collection of design "tools" which you can use to acquire, retain and monetise your players, you can build a comprehensive understanding of how this new business model interacts with your existing game design talents. This lecture will give you concrete examples of F2P "tools" which you can apply to your design, and show you how to create your own tool-based approach.
What interior design teaches us about environment art dan coxMary Chan
This talk will discuss the parallels between interior design techniques and level art and design. Interior designers create spaces which inform people to the function and aesthetics of a space, just as we do in game development. We will examine how interior designers and environment artists are alike, the rules found in interior design, and why they are used. We will then explore how these rules can be applied in modern game spaces and the ways they can change our visual storytelling tool sets.
Staying competitive when your brand new thing becomes the same old thing s...Mary Chan
As an industry we have a tendency to go after "the next big thing", often all at once. Whether it be certain game genres or business models, a wide open space on the market can quickly become crowded as a result. Using a decade of experience, Susana will discuss how Paradox Interactive made the decision to tackle publishing and digital distribution early on. Why everyone told them they were crazy to do so, what they did to use their early success to support Paradox's core values, and why doubling down on those values helps the company push forward today.
As customary in a Paradox session, you'll hear about lessons learned along the way but also why some of the same strategies and approach to problems still helps the company stay competitive today.
Lessons from the community building an open development dna jeff spockMary Chan
From day one of its existence, Amplitude Studios has included the community in its game development cycle as something more than a marketing target. We have now shipped three games -- including the 2013 Unity Award winner -- with the community involved in design, development priorities, and release plans. This talk will present the Amplitude style of Open Development, focusing on how and why we do it the way we do and what choices we made along the way. Positive and negative lessons will be included.
Only in battlefield” how user generated video took center stage in the battle...Mary Chan
Using Battlefield as an example, this talk will: examine the importance of user-generated video content in today’s games landscape, identify some ways in which to work well with Youtubers and Streamers from both development and marketing points of view, as well as highlight some of the key pitfalls to avoid.
Playing with chance good luck marc pestkaMary Chan
The talk will expose the value of randomness as a gameplay component from a high level point of view and then will present two ways to deal with it based on the experience of the speaker, who has worked on match-3 games and a hack'n slash, among others. Level design levers and tools for casual games will be discussed as well as content generation through Treasure Classes.
Mixing for games levels and more... jocelyn daoustMary Chan
Being part of the entertainment world, video games, gaming consoles and computers are everywhere. More and more people play on home theatre systems and believe that good sound plays a major role in their gaming experience.
The topic of mixing will be approached from technical, artistic and aesthetic standpoints.
Levels and measurement tools will be presented and explained.
"Game AI is no longer limited to making smart in-game opponents. It can now enhance every aspect of games. In this talk, Stephane will showcase some of these improvements, such as:
- AI directors that manage the player experience
-New ways of approaching the AI opponent problem
-On-the-fly creation of contextually relevant content
-Offline uses of AI for QA and production
Then, he will explore some of the new types of games that have become possible by making AI a gameplay component and what new paths this opens to game designers."
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Free2 play soft launch obtaining tangible results through action-oriented analytics - maxime montasheri
1. Free2Play
Obtaining tangible results
through action-oriented
analytics
Maxime Montasheri
Director of Publishing
Playsoft
October 2014
2. About Playsoft
Key facts:
• Funded in 2004
• Around 100 employees on 2 locations (Paris France, Gdansk Poland)
• Game development studio and porting house
Games services
World class games creation
and postproduction services
Publishing
We produce and publish AAA
and casual mobile games
Gaming agency
We help you promote your
brand through gaming
4. Virality
Free2Play system
Monetization
Engagement
AUDIENCE
Acquisition
Retention
Building success:
1. Retention through
engagement
2. Virality
3. Monetization &
Acquisition
5. Making money with Free2Play
Acquisition cost
Player
Lifetime value
Engagement
Oh my god! The Balance is
positive, let’s pour in the
MILLIONS!!
retention
monetization
License
Store
support
Virality
PR
6. Free2Play fundamentals
If all this is unfamiliar… here is a reading recommendation
Free-to-Play: Making money from games
you give away
By Will Lutton
This book is a quick overview of the reason
why Free2Play works, and what are the
most important aspects you should
consider when trying to build a successful
free2play game.
8. Free2Play use of analytics
1. Monitor business
performance
2. Optimize business
performance by guiding
production efforts
9. Analytics in the real world – common pitfalls
o Poor implementation of tagging plans
o Lack of trust in results
o Can’t get useful information
o No action is taken
10. Common (bad) approach observed in the trenches
Tagging Launching Thinking
- List events
- Find things to track
- Implements tags
- Access data you can get easily
- Try to build a graphic
- Ooops!! we can’t get/display
this interesting info we need
- Ooops!! tags have been
implemented incorrectly and
data is incorrect
11. Analytics: a new healthy approach
Thinking
Tagging &
testing
Softlaunch
& iterating Launching
12. Thinking
Tagging &
testing
o Business questions
o Subquestions
o Graphics mockup
o Relevance check
o Analytics package limits
o Enrich
Softlaunch
& iterating Launching
13. Thinking
o Consolidate tagging plan
o Implement tagging plan
o Test tagging plan
Tagging &
testing
Softlaunch
& iterating Launching
14. o Softlaunch
o Investigate and cross-check
findings
o PRIORITIZE and ACT
o Iterate
Thinking
Tagging &
testing
Softlaunch
& iterating Launching
17. Insight into how an analytics package works
Client Game
EventA
Parameter1
Parameter2
Parameter3
EventB
Parameter1
Parameter2
Parameter3
EventA
Parameter1
Parameter2
Parameter3
EventB
Parameter1
Parameter2
Parameter3
….
….
….
….
Batch upload at
start or end
session
Events collection
Game logic
Analytics server platform
Raw Events buffer
Aggregation
DB
storage
Web interface
Calls to
analytics
API when
events
occur
load data
18. Limitation of free analytics solutions
Limitation Typical
limit
Workaround
#event types 300 Could fuse but best is to reduce number
of event
#parameters per event type 10 Split into 2 events
typically start/end of session events
#parameter values 500 Define discrete values in code
No unique users count for params - Create single occurrence event
Impossible to cross-analyze
- Use raw data
parameters values
Fuse with param names/values
Lag in consolidation process - Be patient or use paid package
Values are consolidated at
- Use raw data
calendar aggregates (week,
or switch to paid package
month)
19. Raw data is really powerful!
o Removes limitations
o No aggregation
o Backtrack to real sessions and user events
o Getting raw data is possible
o Extract from analytics platform
o Sample population
o Player unique identifier
o Get user counts
o Follow users activity across sessions
20. Analyzing distribution - Rank-based aggregates
30
25
20
15
10
5
0
<5 5-14 15-24 25-34 35-44 45-54 55-64 85-94 95-104
Number of players
Number of sessions
First purchase in the game
11
Lower
decile
90%
players
75%
players
50%
players
25%
players
10%
players
16
Lower
quartile
25
Median
38
Upper
quartile
50
Upper
decile
30
Average
22. Playsoft’s typical analytics structure
o Retention
o Early retention funnel
o Game progression retention funnel
o Explain churn
o Engagement
o Length & frequency of sessions
o Session types / path for typical game session
o Level design - win/loss ratios
o Balancing creates demand?
o Player progress versus performance
o User play style
23. Playsoft’s typical analytics structure
o Virality
o Social network connection stats
o Requests produced / transformed
o Posts produced / transformed
o Monetization
o First purchase
o Reason for buying currency
o Promotions efficiency
o Ads efficiency per type
o Whales, Dolphins & Minnows economy
o Acquisition
o Cohorts for each acquisition channel/period
24. Use a healthy approach, and you will grow!
Let’s keep in touch! maxime.montasheri (at) playsoft.fr
Editor's Notes
In free to play the compulsion loop is at the center of your success
Build retention through engagement of your audience
Make sure you can leverage your audience through virality
Optimize acquisition and monetization to boost revenue
TAGGING
List all events in the game you can think of
Think about useful stuff you could track on those events
Implements tags in the game
THINKING
Access data you can get easily
Try to build meaningful data from it
Ooops we can’t get this interesting info we need
Ooops tags have been implemented incorrectly and data is incorrect
Business questions: list all your business questions about F2P fundamentals that can impact the game success
Subquestions: build analytics oriented subquestions based that can be answered through data
Graphics mockup: define how you want results displayed (what is the result graph)
Relevance check: ask yourself if you really need it: will I take any action on this data?
Convert to data: find a way to track the data, with the limit of your analytics system (events, parameters)
Enrich: use common approach to make sure all interesting events are covered
Consolidate tagging plan: provide a clear list of events and associated parameters for developers. It needs to have examples of values and names and be extremely straightforward.
Implement tagging plan
Tag Testing: test each individual tag through QA
Softlaunch: release the game in a sample country and build the dashboard
Validate you can get things you need
Challenge results and find corroborating evidence on your biggest findings
Investigate and cross-check findings
ACT and PRIORITIZE: that is a crucial point, optimization analytics without production power to make changes is useless
Iterate: there is no point in launching a F2P product that doesn’t have good fundamentals
Launching: There is only one chance to make a good launch. Even though some games take off long after they have been released, your first worlwide launch is where you will get the most support from Apple, Google and Journalists… Don’t launch if your product is not ready!
Removes limitations
data is not aggregated
you can cross-analyze parameter values
no limitation in the number of value amount
order-based aggregate functions can be used (see next slide)
Backtrack to real sessions and user events
Getting raw data: Most analytics solutions let you retrieve all events received in the last few hours. You can extract it on a server and put it in your own database.
Generate and use a unique identifier for users (but not IDFA, it is forbidden to use it for this purpose)
Of course this can only be done during softlaunch or on a sample of the users in production.