The document traces the history of football from its origins over 2000 years ago in China and other parts of Asia to its modern form that developed in England in the 1860s. It discusses early versions of the game that were played in China, Japan, Greece, and Rome. Football grew more popular in Europe during the Middle Ages and variations of the game were being played widely in England by the 14th century. However, the sport lacked unified rules until the Football Association was formed in 1863 in England, establishing the first modern set of rules. This helped football spread around the world and led to the formation of FIFA in the early 20th century to govern international competition.
A GREAT WAY OF GAINING KNOWLEDGE ABOUT FOOTBALL.
COME LEARN FOOTBALL AS FAST AS YOU CAN ...........BE THE PLAYER YOU HAVE ALWAYS WANTED TO BE .
SCORE A GOAL AND MAKE IT HAPPEN ................
A power point presentation on Football / Soccer. Briefly explaining about its rules, field dimensions,history,all-time legends,fifa ,etc with wonderful animation and pictures. Ping me at Twitter (https://twitter.com/rishabh_kanth), to Download this Presentation.
Sports gaming of cricket,football, base ball, wrestlingkhalidhameedmir251
The description of sports gaming typically involves the portrayal of various aspects related to sports in a virtual or simulated environment. Sports gaming refers to video games that simulate real-world sports, allowing players to participate in virtual versions of their favorite sports, such as football, cricket,wrestling,Tennis Ball, Base Ball and more
A GREAT WAY OF GAINING KNOWLEDGE ABOUT FOOTBALL.
COME LEARN FOOTBALL AS FAST AS YOU CAN ...........BE THE PLAYER YOU HAVE ALWAYS WANTED TO BE .
SCORE A GOAL AND MAKE IT HAPPEN ................
A power point presentation on Football / Soccer. Briefly explaining about its rules, field dimensions,history,all-time legends,fifa ,etc with wonderful animation and pictures. Ping me at Twitter (https://twitter.com/rishabh_kanth), to Download this Presentation.
Sports gaming of cricket,football, base ball, wrestlingkhalidhameedmir251
The description of sports gaming typically involves the portrayal of various aspects related to sports in a virtual or simulated environment. Sports gaming refers to video games that simulate real-world sports, allowing players to participate in virtual versions of their favorite sports, such as football, cricket,wrestling,Tennis Ball, Base Ball and more
Explore our comprehensive data analysis project presentation on predicting product ad campaign performance. Learn how data-driven insights can optimize your marketing strategies and enhance campaign effectiveness. Perfect for professionals and students looking to understand the power of data analysis in advertising. for more details visit: https://bostoninstituteofanalytics.org/data-science-and-artificial-intelligence/
Levelwise PageRank with Loop-Based Dead End Handling Strategy : SHORT REPORT ...Subhajit Sahu
Abstract — Levelwise PageRank is an alternative method of PageRank computation which decomposes the input graph into a directed acyclic block-graph of strongly connected components, and processes them in topological order, one level at a time. This enables calculation for ranks in a distributed fashion without per-iteration communication, unlike the standard method where all vertices are processed in each iteration. It however comes with a precondition of the absence of dead ends in the input graph. Here, the native non-distributed performance of Levelwise PageRank was compared against Monolithic PageRank on a CPU as well as a GPU. To ensure a fair comparison, Monolithic PageRank was also performed on a graph where vertices were split by components. Results indicate that Levelwise PageRank is about as fast as Monolithic PageRank on the CPU, but quite a bit slower on the GPU. Slowdown on the GPU is likely caused by a large submission of small workloads, and expected to be non-issue when the computation is performed on massive graphs.
As Europe's leading economic powerhouse and the fourth-largest hashtag#economy globally, Germany stands at the forefront of innovation and industrial might. Renowned for its precision engineering and high-tech sectors, Germany's economic structure is heavily supported by a robust service industry, accounting for approximately 68% of its GDP. This economic clout and strategic geopolitical stance position Germany as a focal point in the global cyber threat landscape.
In the face of escalating global tensions, particularly those emanating from geopolitical disputes with nations like hashtag#Russia and hashtag#China, hashtag#Germany has witnessed a significant uptick in targeted cyber operations. Our analysis indicates a marked increase in hashtag#cyberattack sophistication aimed at critical infrastructure and key industrial sectors. These attacks range from ransomware campaigns to hashtag#AdvancedPersistentThreats (hashtag#APTs), threatening national security and business integrity.
🔑 Key findings include:
🔍 Increased frequency and complexity of cyber threats.
🔍 Escalation of state-sponsored and criminally motivated cyber operations.
🔍 Active dark web exchanges of malicious tools and tactics.
Our comprehensive report delves into these challenges, using a blend of open-source and proprietary data collection techniques. By monitoring activity on critical networks and analyzing attack patterns, our team provides a detailed overview of the threats facing German entities.
This report aims to equip stakeholders across public and private sectors with the knowledge to enhance their defensive strategies, reduce exposure to cyber risks, and reinforce Germany's resilience against cyber threats.
Techniques to optimize the pagerank algorithm usually fall in two categories. One is to try reducing the work per iteration, and the other is to try reducing the number of iterations. These goals are often at odds with one another. Skipping computation on vertices which have already converged has the potential to save iteration time. Skipping in-identical vertices, with the same in-links, helps reduce duplicate computations and thus could help reduce iteration time. Road networks often have chains which can be short-circuited before pagerank computation to improve performance. Final ranks of chain nodes can be easily calculated. This could reduce both the iteration time, and the number of iterations. If a graph has no dangling nodes, pagerank of each strongly connected component can be computed in topological order. This could help reduce the iteration time, no. of iterations, and also enable multi-iteration concurrency in pagerank computation. The combination of all of the above methods is the STICD algorithm. [sticd] For dynamic graphs, unchanged components whose ranks are unaffected can be skipped altogether.
3. STAMP OF UNIQUENESS
• Every sport has history; but none of them is as
interesting as that of Football
4. BIRTH OF THE GAME
• It is a centuries-old game
• It was born in 1863 in England- twin brothers-
Rugby and Association Football
• Tracking down the pages of History of the
game, it is found that 1000 years back, people
were happy kicking the ball
•
5. JOURNEY THROUGH THE HISTORY
of the game
• Calendar of Events of the game:
• 2nd & 3rd century B.C.in China, known as Tsu' Chu
• Leather ball filled with feathers and hair kicked through an
opening, measuring only 30-40cm in width, into a small net
fixed onto long bamboo canes as part of a military exercise
6. DIFFERENT VERSIONS
• Another form of the game, also originating
from the Far East, was the Japanese Kemari
• It began some 500-600 years later and is still
played today
• Standing in a circle, the players had to pass
the ball to each other, in a relatively small
space, trying not to let it touch the ground
7. • The ball in different courts
• The Greek 'Episkyros' was much livelier, as was
the Roman 'Harpastum'.
• The latter was played out with a smaller ball by
two teams on a rectangular field marked by
boundary lines and a centre line.
• The objective was to get the ball over the
opposition's boundary lines and as players passed
it between themselves, trickery was the order of
the day.
• The game remained popular for 700-800 years,
but, although the Romans took it to Britain with
them, the use of feet was so small as to scarcely
be of consequence.
8. Soccer in the Imperial Roman Soil
• The Ancient Romans were enjoying another
version of football.
• Soccer in Ancient Rome has no rules,
strategies, or tactics.
• It was played by 54 players (27 on each team)
whose only aim is to get the ball to the
opposing team’s goal.
• It became so popular that it was included in
the early Olympics
9. Soccer during the Middle Ages
• The English in general were the ones who kept
the tradition of football alive during the
Middle Ages
• In the the mid-14th Century England, it was
called the ‘Mob Football’
• It was played by an unlimited number of
players
• It was played in the streets & turned towns
into giant pitches
11. Creation of the Football Association
• The fierceness & lack of rules prevented the
game from being played in schools, despite its
popularity
• In the 1860s many football clubs were born
with their own rules which resulted in
disputes when played in inter-club matches
• The Football Association was formed in 1863
to resolve this problem
12. Birth of FIFA
• From England, it easily spread to other
European countries such as Spain, France, the
Netherlands, and Sweden.
• These countries helped form the Governing
Body of Football, FIFA to oversee the
International games
• It became known as football, futbol, futebol,
and fussbol in different countries but in the
United States it became known as soccer.
14. The Game in a nutshell
• The modern version is played between two teams of 11
players each, using a round ball which players kick up and
down the playing field
• The teams try to kick the ball into the other team’s goal
• A Football stadium