The document analyzes existing movie posters for action thriller films and identifies common design elements such as dark color palettes, prominent placement of lead actors' names, and depictions of action scenes. It also discusses which aspects of poster design, like using superimposed images and silhouettes, will be incorporated into the researcher's own poster. Audience research is presented which provides insights into the preferences and expectations of action thriller fans.
Here are the key strengths and weaknesses of your research methods:
Product research:
Strengths - Provided real examples to analyze conventions. Gave insight into successful techniques.
Weaknesses - Limited to what already exists, may not represent target audience tastes.
Questionnaires:
Strengths - Gathered quantitative data from a large sample size. Revealed popular trends.
Weaknesses - Only captured surface level opinions, didn't explain reasoning. Prone to bias.
Interviews:
Strengths - Elicited rich qualitative feedback. Allowed follow up for clarification.
Weaknesses - Small sample size, not generalizable. Time intensive to conduct.
Overall your mixed methods approach was
This document outlines a pitch for a horror film called "Bullies" that follows a teenager who goes missing after being bullied. The group responsible for bullying begins disappearing one by one, and it is revealed that the missing teenager is killing the bullies. The film may end with the last character escaping only to have the killer target them again years later. The target audience is suggested to be teenagers, with marketing ideas focusing on social media promotion and releasing during Anti-Bullying Week. Feedback questions are asked about horror preferences and the plot, with responses noting a preference for suspense over gore and a need to better connect the title to the plot.
The product research provided useful examples of existing medieval and fantasy works to help inform the design of the animated sword fight. Questionnaires helped identify what elements audiences enjoy in the genre, such as intense fight scenes, so those aspects could be incorporated. However, interviews revealed some people are not interested in fantasy or action, so the product may not appeal to all. Overall, the research methods helped gain audience insights but had limitations in only reaching a small sample.
The document analyzes several heist films to inform the development of the student's own heist film project. It summarizes key elements from The Dark Knight, Ocean's Eleven, American Heist, and Baby Driver related to camera work, music, editing, and color palettes. Research on the target audience found they prefer a serious tone with comedic elements. Interviews revealed an expectation of skilled protagonists and action scenes like car chases. This information will help make the student's film appealing to its young, male audience.
The document summarizes feedback from test audiences on the 5 most memorable shots from an animatic. It identifies each of the 5 key shots, describes why audiences found them memorable by generating questions, and notes whether the shot was one the creator intended to be memorable. All 5 shots left audiences wanting to know more about the characters and story by raising questions about their emotions, actions and relationships. The most memorable shot showed a girl looking terrified as she was grabbed, generating concern for her safety.
The document provides an analysis of existing heist films including The Dark Knight, Ocean's Eleven, American Heist, and Baby Driver. It examines the cinematography, editing, music, and visual techniques used in key heist sequences from each film. Interviews with the target audience found they want a serious story with comedic elements and action scenes like car chases. Research shows the audience enjoys relatable protagonists and being able to place themselves in the story. The analysis will help inform the production of the author's own heist film by incorporating common tropes and appealing to the interests of the target demographic.
This document discusses representation and star appeal in media studies. It provides objectives and topics that will be covered, including different methods of representation (age, gender, race, etc.), their positive and negative implications, and why star appeal is important for movies. Students will analyze images and film clips to identify various representations and how they can impact different audiences. Key points are made about who is being represented, their purpose, and how the intended audience affects a film. Famous movie stars are discussed as bankable assets whose appeal can influence a film's financial success.
This document summarizes the results of a focus group for a film trailer and posters for the movie "Defiance." The focus group provided feedback in response to 10 questions about the trailer and also gave feedback on the posters. Key results were that the trailer successfully targeted both genders and ages 14-25 as intended. Areas identified for improvement were the soundtrack and making some scenes darker. The focus group also indicated the trailer was an effective promotional tool.
Here are the key strengths and weaknesses of your research methods:
Product research:
Strengths - Provided real examples to analyze conventions. Gave insight into successful techniques.
Weaknesses - Limited to what already exists, may not represent target audience tastes.
Questionnaires:
Strengths - Gathered quantitative data from a large sample size. Revealed popular trends.
Weaknesses - Only captured surface level opinions, didn't explain reasoning. Prone to bias.
Interviews:
Strengths - Elicited rich qualitative feedback. Allowed follow up for clarification.
Weaknesses - Small sample size, not generalizable. Time intensive to conduct.
Overall your mixed methods approach was
This document outlines a pitch for a horror film called "Bullies" that follows a teenager who goes missing after being bullied. The group responsible for bullying begins disappearing one by one, and it is revealed that the missing teenager is killing the bullies. The film may end with the last character escaping only to have the killer target them again years later. The target audience is suggested to be teenagers, with marketing ideas focusing on social media promotion and releasing during Anti-Bullying Week. Feedback questions are asked about horror preferences and the plot, with responses noting a preference for suspense over gore and a need to better connect the title to the plot.
The product research provided useful examples of existing medieval and fantasy works to help inform the design of the animated sword fight. Questionnaires helped identify what elements audiences enjoy in the genre, such as intense fight scenes, so those aspects could be incorporated. However, interviews revealed some people are not interested in fantasy or action, so the product may not appeal to all. Overall, the research methods helped gain audience insights but had limitations in only reaching a small sample.
The document analyzes several heist films to inform the development of the student's own heist film project. It summarizes key elements from The Dark Knight, Ocean's Eleven, American Heist, and Baby Driver related to camera work, music, editing, and color palettes. Research on the target audience found they prefer a serious tone with comedic elements. Interviews revealed an expectation of skilled protagonists and action scenes like car chases. This information will help make the student's film appealing to its young, male audience.
The document summarizes feedback from test audiences on the 5 most memorable shots from an animatic. It identifies each of the 5 key shots, describes why audiences found them memorable by generating questions, and notes whether the shot was one the creator intended to be memorable. All 5 shots left audiences wanting to know more about the characters and story by raising questions about their emotions, actions and relationships. The most memorable shot showed a girl looking terrified as she was grabbed, generating concern for her safety.
The document provides an analysis of existing heist films including The Dark Knight, Ocean's Eleven, American Heist, and Baby Driver. It examines the cinematography, editing, music, and visual techniques used in key heist sequences from each film. Interviews with the target audience found they want a serious story with comedic elements and action scenes like car chases. Research shows the audience enjoys relatable protagonists and being able to place themselves in the story. The analysis will help inform the production of the author's own heist film by incorporating common tropes and appealing to the interests of the target demographic.
This document discusses representation and star appeal in media studies. It provides objectives and topics that will be covered, including different methods of representation (age, gender, race, etc.), their positive and negative implications, and why star appeal is important for movies. Students will analyze images and film clips to identify various representations and how they can impact different audiences. Key points are made about who is being represented, their purpose, and how the intended audience affects a film. Famous movie stars are discussed as bankable assets whose appeal can influence a film's financial success.
This document summarizes the results of a focus group for a film trailer and posters for the movie "Defiance." The focus group provided feedback in response to 10 questions about the trailer and also gave feedback on the posters. Key results were that the trailer successfully targeted both genders and ages 14-25 as intended. Areas identified for improvement were the soundtrack and making some scenes darker. The focus group also indicated the trailer was an effective promotional tool.
The document discusses analyzing the target audience for a sci-fi film teaser trailer. It examines previous sci-fi films "War of the Worlds" and "I Am Legend" which showed that males were the most frequent viewers but both genders enjoyed the films. The protagonist in the new film is female, which may attract more female viewers who can relate to the character. The films were most popular with people aged 18-29, but the school setting of the new film could interest younger viewers aged 15-17 as well as maintain the interest of older viewers through its more isolated and eerie tone compared to typical sci-fi films.
Actors often select roles that fit into one of three categories: playing the same type of roles consistently, choosing very different roles, or occasionally varying their roles. This allows them to be easily marketed to audiences. Dwayne Johnson and Tom Cruise typically play similar roles, while Christian Bale and Charlize Theron frequently take on different types of parts. Sandra Bullock alternates between romantic comedies, where she often plays an ordinary woman who needs help, and more serious dramas where her characters are stronger. The document provides examples of individual actors and discusses the types of roles they tend to select, and why they may choose consistency or variety in their film choices.
This document discusses key concepts related to science fiction film audiences:
- Films have target audiences that can be segmented by demographics (age, gender, location) or psychographics (personalities and attitudes).
- Some films appeal broadly to mainstream audiences while others target niche audiences.
- Films fulfill various needs and gratifications for audiences, such as entertainment, information, identity exploration, and social interaction.
- Science fiction films specifically can provide transparency, energy, intensity, a sense of community, and abundance.
This document summarizes questions asked in a focus group about horror films and magazines. It asks which horror trailers and posters are most effective, what elements make horror films enjoyable, what type of magazine content is most interesting, participants' favorite horror films and why, what could be too much in a horror film, and which magazine covers are most effective or ineffective. The focus is on gathering opinions on horror media marketing and content preferences.
The document provides instructions for structuring a response to stage 1 of a production management project. It instructs the user to add slides and illustrations as needed when responding. The response should include initial ideas, research on the target audience, available resources and constraints, as well as considerations for managing the project.
This document provides information about representation, star appeal, and target audiences in film studies. It discusses different methods of representing characteristics like age, gender, race, and job in films and how these representations can have positive or negative implications depending on the audience. Star appeal and why certain actors are important to the commercial success of films is also addressed. The document then examines how to identify the target audience of a film based on factors like gender, age range, and socio-economic grouping.
AS Media Studies Title Sequence Evaluation take 3Oliver Buckle
The document discusses the learning and skills developed by the author in creating a full media production project compared to an earlier preliminary task. In the full project, the author gained experience in professional camerawork, thorough planning, managing props, costumes and actors, and sound editing. The author also learned the importance of pre-production planning to ensure a smooth filming schedule and incorporation of key concepts like sound. Overall, the progression from preliminary task to full media product provided the author with valuable knowledge in planning, shooting and editing skills.
The document summarizes the results of a questionnaire given to 20 people after viewing the trailer for a horror film product. The questionnaire asked about preferences for subgenres, revealing antagonists and protagonists in trailers, amount of action, and pace of trailers. Most respondents preferred the "human monster" subgenre shown in the trailer, revealing main characters, having some but not too much action, and a fast pace. Additional open-ended questions about the trailer challenged Barthes' theory that the creator does not define a work's meaning by showing the audience picked up on the intended enigmatic and male-focused representation.
Here are the key points from the research evaluation:
- Product research helped generate initial ideas
- Questionnaires provided diverse opinions but were difficult to analyze due to lack of consensus
- Interviews allowed for tailored follow-up questions but sample size was small
- Surveys distributed on social media were convenient but some people had trouble accessing the survey
Overall the research uncovered a variety of perspectives but integrating them into a cohesive vision posed challenges due to inconsistencies in the feedback. A larger, more focused sample may have yielded clearer insights.
This document defines and provides examples of various concepts related to media analysis including denotation and connotation of symbols, poster analysis techniques, soundtrack clip meanings, stereotypes, iconography of different genres, definitions of linear and non-linear narratives, and analyzes a film clip focusing on symbolism of colors and editing techniques.
Week 12 pro-forma audiences & productsRobert Ryan
The Cornetto Trilogy consists of 3 British comedy films directed by Edgar Wright and starring Simon Pegg and Nick Frost. The films include Shaun of the Dead (2004), a horror comedy, Hot Fuzz (2007), an action comedy, and The World's End (2013), a science fiction comedy. While comedies first and foremost, each film blends with a different genre. They were critically and commercially successful in the UK, gaining a cult following for their humor, references to other films, and collaboration between Wright, Pegg, and Frost. The trilogy grossed over $156 million internationally on relatively low budgets.
The document summarizes the results of a questionnaire given to 20 people after viewing the trailer for a horror film product. The questionnaire asked about preferences for horror subgenres, revealing antagonists and protagonists in trailers, amount of action, and pace of trailers. Most respondents preferred the 'human monster' subgenre shown in the trailer, revealing main characters, having some but not too much action, and a fast pace. Additional open-ended questions about the trailer's storyline and representations challenged Barthes' theory that the creator does not define a text's meaning by showing the audience picked up on the intended enigmatic and male-dominated themes.
The document provides an analysis of research conducted to inform the development of a fantasy/medieval pixel animation. The research included examining existing products, distributing questionnaires, and conducting interviews. Product research identified common elements like swords and battles. Questionnaires found that audiences prefer Disney-like animations and shows like Game of Thrones. Interviews revealed a fan enjoyed intense fights while another disliked the fantasy genre. The research was evaluated as generally providing useful insights but potential bias from a limited sample.
The document discusses where film reviews can typically be found such as in newspapers, online, blogs, and film magazines. It then outlines some common conventions of film reviews such as using scores to rate films, displaying the title prominently, including a punny tagline, and providing a plot synopsis. Finally, it shares a draft outline for a film review that would follow these conventions.
This document contains analyses from multiple people of posters for films such as Anatomy, Elizabethtown, Jaws, Drive, and Vertigo. There is discussion of what grabs attention, the implied genres, what elements are liked and disliked, and how much of the narrative is revealed. Overall, posters are preferred when they are simple yet intriguing, with clear titles and hints at the storyline rather than confusion or being too cluttered. An effective poster for a social realist/arthouse film should have these qualities.
This document evaluates how a media product uses, develops, or challenges conventions of real media. It provides examples from the thriller of titles using an old-fashioned typewriter font fitting with the spy/politics genre. It also includes shots of secret documents similar to films like Godzilla, a person climbing stairs like in The Dark Corner to create suspense, a close-up wedding ring shot like in On Her Majesty's Secret Service to foreshadow, and a breaking in mid-shot similar to shots used commonly in thrillers to indicate something bad will happen. The document argues the thriller incorporates standard shots and techniques from real films to seem realistic and suspenseful without being unrealistic.
This document evaluates how a media product uses, develops, or challenges conventions of real media. It provides examples from the thriller of titles using an old-fashioned typewriter font fitting with the spy/politics genre. It also includes shots of secret documents similar to films like Godzilla, a person climbing stairs like in The Dark Corner to create suspense, a close-up wedding ring shot like in On Her Majesty's Secret Service to foreshadow, and a breaking in mid-shot similar to shots used commonly in thrillers to indicate something bad will happen. The document argues the thriller incorporates standard shots and techniques from real films to seem realistic and suspenseful without being unrealistic.
The document outlines initial plans for three potential projects: a new NBA team, a fake rapper, and a serial killer clown movie. It provides details on the proposed products and marketing materials for each idea, including jerseys, posters, and podcasts for the NBA team, a CD cover and magazine review for the rapper, and a DVD cover, magazine review, and trailer for the serial killer clown movie. It analyzes mood boards created for the clown movie concept and proposes an informal plan focusing on that idea, with products like a DVD cover and magazine cover promoting a film about a killer clown seeking revenge on his ex-wife.
The document discusses target audiences for horror films. It states that horror films primarily target younger audiences between ages 15-25, as this demographic enjoys thrills. Younger audiences tend not to be bothered by graphic images, while older audiences often find them disturbing. Horror films also generally target males more than females, as males are stereotypically seen as enjoying violence and thrills more. The middle class is another common target, as horror films allow for an exciting experience at low cost. Successful horror films understand and aim to please their intended target audiences.
The document summarizes existing movie posters for action thriller films. It identifies common features such as dark costumes, the star's name in bold at the top, lack of color emphasizing horror, and using action to create suspense. It notes aspects the researcher will include in their own work, like a superimposed main character and names across the front. The researcher will use continuous action even though creating a trailer, to appeal to the genre audience.
Harry T. Docwra conducted research on shot compositions and lighting techniques from 4 horror/psychological films to utilize in his own work. He analyzed his research and identified common features like independent projects and similar aspect ratios. He also noted specific shots and imagery he would replicate, like a character positioning from "Us" to symbolize differences between characters in his film. Docwra also analyzed responses from audience questionnaires and interviews to understand preferences and appeal to his target viewers, such as including suspense, minor jump scares, and relatable teenage issues.
The document discusses analyzing the target audience for a sci-fi film teaser trailer. It examines previous sci-fi films "War of the Worlds" and "I Am Legend" which showed that males were the most frequent viewers but both genders enjoyed the films. The protagonist in the new film is female, which may attract more female viewers who can relate to the character. The films were most popular with people aged 18-29, but the school setting of the new film could interest younger viewers aged 15-17 as well as maintain the interest of older viewers through its more isolated and eerie tone compared to typical sci-fi films.
Actors often select roles that fit into one of three categories: playing the same type of roles consistently, choosing very different roles, or occasionally varying their roles. This allows them to be easily marketed to audiences. Dwayne Johnson and Tom Cruise typically play similar roles, while Christian Bale and Charlize Theron frequently take on different types of parts. Sandra Bullock alternates between romantic comedies, where she often plays an ordinary woman who needs help, and more serious dramas where her characters are stronger. The document provides examples of individual actors and discusses the types of roles they tend to select, and why they may choose consistency or variety in their film choices.
This document discusses key concepts related to science fiction film audiences:
- Films have target audiences that can be segmented by demographics (age, gender, location) or psychographics (personalities and attitudes).
- Some films appeal broadly to mainstream audiences while others target niche audiences.
- Films fulfill various needs and gratifications for audiences, such as entertainment, information, identity exploration, and social interaction.
- Science fiction films specifically can provide transparency, energy, intensity, a sense of community, and abundance.
This document summarizes questions asked in a focus group about horror films and magazines. It asks which horror trailers and posters are most effective, what elements make horror films enjoyable, what type of magazine content is most interesting, participants' favorite horror films and why, what could be too much in a horror film, and which magazine covers are most effective or ineffective. The focus is on gathering opinions on horror media marketing and content preferences.
The document provides instructions for structuring a response to stage 1 of a production management project. It instructs the user to add slides and illustrations as needed when responding. The response should include initial ideas, research on the target audience, available resources and constraints, as well as considerations for managing the project.
This document provides information about representation, star appeal, and target audiences in film studies. It discusses different methods of representing characteristics like age, gender, race, and job in films and how these representations can have positive or negative implications depending on the audience. Star appeal and why certain actors are important to the commercial success of films is also addressed. The document then examines how to identify the target audience of a film based on factors like gender, age range, and socio-economic grouping.
AS Media Studies Title Sequence Evaluation take 3Oliver Buckle
The document discusses the learning and skills developed by the author in creating a full media production project compared to an earlier preliminary task. In the full project, the author gained experience in professional camerawork, thorough planning, managing props, costumes and actors, and sound editing. The author also learned the importance of pre-production planning to ensure a smooth filming schedule and incorporation of key concepts like sound. Overall, the progression from preliminary task to full media product provided the author with valuable knowledge in planning, shooting and editing skills.
The document summarizes the results of a questionnaire given to 20 people after viewing the trailer for a horror film product. The questionnaire asked about preferences for subgenres, revealing antagonists and protagonists in trailers, amount of action, and pace of trailers. Most respondents preferred the "human monster" subgenre shown in the trailer, revealing main characters, having some but not too much action, and a fast pace. Additional open-ended questions about the trailer challenged Barthes' theory that the creator does not define a work's meaning by showing the audience picked up on the intended enigmatic and male-focused representation.
Here are the key points from the research evaluation:
- Product research helped generate initial ideas
- Questionnaires provided diverse opinions but were difficult to analyze due to lack of consensus
- Interviews allowed for tailored follow-up questions but sample size was small
- Surveys distributed on social media were convenient but some people had trouble accessing the survey
Overall the research uncovered a variety of perspectives but integrating them into a cohesive vision posed challenges due to inconsistencies in the feedback. A larger, more focused sample may have yielded clearer insights.
This document defines and provides examples of various concepts related to media analysis including denotation and connotation of symbols, poster analysis techniques, soundtrack clip meanings, stereotypes, iconography of different genres, definitions of linear and non-linear narratives, and analyzes a film clip focusing on symbolism of colors and editing techniques.
Week 12 pro-forma audiences & productsRobert Ryan
The Cornetto Trilogy consists of 3 British comedy films directed by Edgar Wright and starring Simon Pegg and Nick Frost. The films include Shaun of the Dead (2004), a horror comedy, Hot Fuzz (2007), an action comedy, and The World's End (2013), a science fiction comedy. While comedies first and foremost, each film blends with a different genre. They were critically and commercially successful in the UK, gaining a cult following for their humor, references to other films, and collaboration between Wright, Pegg, and Frost. The trilogy grossed over $156 million internationally on relatively low budgets.
The document summarizes the results of a questionnaire given to 20 people after viewing the trailer for a horror film product. The questionnaire asked about preferences for horror subgenres, revealing antagonists and protagonists in trailers, amount of action, and pace of trailers. Most respondents preferred the 'human monster' subgenre shown in the trailer, revealing main characters, having some but not too much action, and a fast pace. Additional open-ended questions about the trailer's storyline and representations challenged Barthes' theory that the creator does not define a text's meaning by showing the audience picked up on the intended enigmatic and male-dominated themes.
The document provides an analysis of research conducted to inform the development of a fantasy/medieval pixel animation. The research included examining existing products, distributing questionnaires, and conducting interviews. Product research identified common elements like swords and battles. Questionnaires found that audiences prefer Disney-like animations and shows like Game of Thrones. Interviews revealed a fan enjoyed intense fights while another disliked the fantasy genre. The research was evaluated as generally providing useful insights but potential bias from a limited sample.
The document discusses where film reviews can typically be found such as in newspapers, online, blogs, and film magazines. It then outlines some common conventions of film reviews such as using scores to rate films, displaying the title prominently, including a punny tagline, and providing a plot synopsis. Finally, it shares a draft outline for a film review that would follow these conventions.
This document contains analyses from multiple people of posters for films such as Anatomy, Elizabethtown, Jaws, Drive, and Vertigo. There is discussion of what grabs attention, the implied genres, what elements are liked and disliked, and how much of the narrative is revealed. Overall, posters are preferred when they are simple yet intriguing, with clear titles and hints at the storyline rather than confusion or being too cluttered. An effective poster for a social realist/arthouse film should have these qualities.
This document evaluates how a media product uses, develops, or challenges conventions of real media. It provides examples from the thriller of titles using an old-fashioned typewriter font fitting with the spy/politics genre. It also includes shots of secret documents similar to films like Godzilla, a person climbing stairs like in The Dark Corner to create suspense, a close-up wedding ring shot like in On Her Majesty's Secret Service to foreshadow, and a breaking in mid-shot similar to shots used commonly in thrillers to indicate something bad will happen. The document argues the thriller incorporates standard shots and techniques from real films to seem realistic and suspenseful without being unrealistic.
This document evaluates how a media product uses, develops, or challenges conventions of real media. It provides examples from the thriller of titles using an old-fashioned typewriter font fitting with the spy/politics genre. It also includes shots of secret documents similar to films like Godzilla, a person climbing stairs like in The Dark Corner to create suspense, a close-up wedding ring shot like in On Her Majesty's Secret Service to foreshadow, and a breaking in mid-shot similar to shots used commonly in thrillers to indicate something bad will happen. The document argues the thriller incorporates standard shots and techniques from real films to seem realistic and suspenseful without being unrealistic.
The document outlines initial plans for three potential projects: a new NBA team, a fake rapper, and a serial killer clown movie. It provides details on the proposed products and marketing materials for each idea, including jerseys, posters, and podcasts for the NBA team, a CD cover and magazine review for the rapper, and a DVD cover, magazine review, and trailer for the serial killer clown movie. It analyzes mood boards created for the clown movie concept and proposes an informal plan focusing on that idea, with products like a DVD cover and magazine cover promoting a film about a killer clown seeking revenge on his ex-wife.
The document discusses target audiences for horror films. It states that horror films primarily target younger audiences between ages 15-25, as this demographic enjoys thrills. Younger audiences tend not to be bothered by graphic images, while older audiences often find them disturbing. Horror films also generally target males more than females, as males are stereotypically seen as enjoying violence and thrills more. The middle class is another common target, as horror films allow for an exciting experience at low cost. Successful horror films understand and aim to please their intended target audiences.
The document summarizes existing movie posters for action thriller films. It identifies common features such as dark costumes, the star's name in bold at the top, lack of color emphasizing horror, and using action to create suspense. It notes aspects the researcher will include in their own work, like a superimposed main character and names across the front. The researcher will use continuous action even though creating a trailer, to appeal to the genre audience.
Harry T. Docwra conducted research on shot compositions and lighting techniques from 4 horror/psychological films to utilize in his own work. He analyzed his research and identified common features like independent projects and similar aspect ratios. He also noted specific shots and imagery he would replicate, like a character positioning from "Us" to symbolize differences between characters in his film. Docwra also analyzed responses from audience questionnaires and interviews to understand preferences and appeal to his target viewers, such as including suspense, minor jump scares, and relatable teenage issues.
Here are some key points to evaluate your research:
- Product research provided examples to analyze common conventions, but didn't give insight into audience preferences.
- Questionnaires reached a wider audience but required sorting through large amounts of data.
- Interviews allowed targeted questions but the small sample size meant results weren't generalizable.
- Distributing surveys by email was convenient but risked less serious responses compared to in-person.
Overall, using multiple methods helped overcome individual limitations and triangulate findings. The research informed design decisions but also highlighted areas needing more exploration. Continued testing with audiences can further refine work to best meet their needs and interests.
Here are some key points to evaluate your research:
- Product research provided examples to analyze common successful elements, but didn't give specifics for your target audience.
- Questionnaires reached a wider audience but required sorting through large amounts of data.
- Interviews allowed focused questions but with a small sample size.
- Surveys distributed by email were convenient but risked less serious responses than face-to-face.
Overall the mix of methods helped overcome individual limitations by triangulating findings. Focusing research directly on your target demographic strengthened the results. Continuing to gather audience feedback will help refine your work.
Here are the key points from the research evaluation:
- Product research was easy to conduct but reliability of data could be questioned.
- Questionnaires were simple to distribute but results took a long time to collect and not all questions were fully answered.
- Interviews provided clear upfront data but lacked detail. Respondents didn't always have much to say.
- Surveys on SurveyMonkey were easy to distribute but results came in slowly and some data was lost due to technical issues.
Overall, the research methods provided basic information but lacked depth and detail in many cases. Combining multiple methods helped overcome some individual weaknesses.
The student analyzed horror trailers, magazines, and posters to understand conventions of the genre. Their analysis found conventions like starting trailers with non-scary scenes, using quick cuts and transitions in action scenes, and leaving the trailer on a cliffhanger. The student's own trailer followed many conventions but also challenged some, like including more soundtracks and not revealing the full plot. Their poster and magazine also followed conventions like using red/black/white colors while challenging expectations through unusual effects. In conclusion, the student felt their work used conventions effectively while also putting their own creative twist on the genre.
The document summarizes research conducted on existing animation products and audience research. Product research examined stick figure fighting animations, color representation of elements in Avatar, character usage in Naruto posters, and rotoscope animation in Lord of the Rings. Questionnaires and interviews provided insights into audience preferences for comedy, ranged weapons, color symbolism, and references to classic games. The research evaluation discusses strengths and weaknesses of the different research methods and response received.
The researcher conducted product research, questionnaires, and interviews to inform their comedy movie project. Questionnaires provided consistent responses but simple questions, while interviews lacked preparation time. The response was from a specific group rather than expected diversity. The survey was distributed broadly via email within a college, allowing a general audience but with less control over responses.
Jack researched existing horror films and analyzed their common elements including murders, mystery characters, and deaths. He designed his film The Black Mystery to include these themes. Jack conducted audience research through questionnaires with 10 people and interviews with 2 girls. The questionnaires covered title preferences, length, age, subtitles, characters, story elements, and more. Interviews asked about recent trailers watched to understand what appeals to audiences. Overall the research provided insights into designing a film that would appeal to audiences interested in psychological horror genres.
The document discusses how a media product (a film trailer) uses, develops, and challenges conventions of real trailers. It follows some typical conventions like using diegetic/non-diegetic sound and fast pacing during intense scenes. However, it challenges conventions by having a young male as the victim rather than a female, and a dominant female villain rather than male. Research was also done on film magazine covers and posters to understand their conventions. The trailer and other materials developed conventions like logos and taglines while also challenging norms like gender roles.
1. The document outlines research conducted for a horror movie trailer, including analyzing existing horror movie products, conducting an online survey, and interviews.
2. The survey found that the target audience is mostly younger males who enjoy horror for its scary and suspenseful elements.
3. Interviews revealed that the audience prefers horror movies with deformed or inhuman characters set in abandoned houses or forests with dim lighting.
4. Both the research and audience profile indicate the horror movie trailer should feature scary, jumpy elements to appeal to the target demographic.
The document provides information about conventions used in horror media products such as films, trailers, posters and magazines. It begins by discussing common horror genre conventions for settings, camerawork, sounds, lighting and characters. It then examines specific conventions for horror film posters including dark color schemes, images of villains/victims, eye-catching titles and taglines. Horror magazine cover conventions discussed include the use of red colors, close-up character images and subheadings. The document evaluates how the student's media products for a class assignment adhered to or challenged these conventions in their teaser trailer, film poster and magazine cover promoting the trailer.
The student created a promotional package for a film as part of their media coursework. This included a horror film trailer, poster, and magazine cover. To evaluate their work, the student analyzed conventions of real media products to inform their own. They discuss how their trailer challenged conventions by omitting a voiceover. The student also followed conventions like an attractive vulnerable character and unsettling soundtrack. Overall, the student aimed to apply research on codes and conventions to create an authentic horror media package.
The document analyzes existing horror movie posters and characters to identify common successful elements like masks, iconic killers, and dark atmospheres. Research also included a questionnaire and interviews with horror fans which found that the target audience prefers older horror movies from the 1990s-2000s and characters like Chucky. The research will be used to develop a horror short film that appeals to this audience through classic horror aspects and suspense.
1. The document summarizes several existing visual novel and detective game products including the Ace Attorney and Danganronpa series as well as Corpse Party.
2. It then analyzes the common features of these games, which are being visual novels that often have anime adaptations.
3. Research on the 1988 Iron Man graphic novel is also presented analyzing its paneling, colors, fonts, and art style.
Thomas Hope conducted research to determine the target audience for a thriller film project. He decided to focus on a young female audience after debates. Through questionnaires and interviews, he gathered feedback that helped narrow the audience and determine what themes and elements the audience preferred, such as a female lead and themes of torture. For his film, Hope aimed to make the protagonist relatable to the target audience and included conventions of the thriller genre. He also used sound and cinematography, such as diegetic sounds and music, to build tension without dialogue. Additionally, Hope planned to promote the film online to engage the target audience.
The document discusses production techniques for the film "Tenet" including filming scenes in reverse to depict time inversion and using practical effects over CGI. It also covers Christopher Nolan's preferences for realistic locations, handheld camerawork, and prioritizing theatrical exhibition. Research into audience preferences through surveys and interviews is analyzed to ensure the film appeals to target demographics.
The researcher conducted product research, questionnaires, and interviews to evaluate audience preferences for a horror film trailer. Strengths included gaining design ideas from existing products and getting detailed feedback from interviews. However, research methods also had weaknesses like products not fully aligning with the concept and questionnaires limiting detailed responses. The response was mixed as audiences desired different elements like runtime, themes, and plot devices, making it challenging to appeal to all. Overall, the research provided useful insights but showed diverse opinions that the trailer will need to balance.
This document contains a student's portfolio submission for their A2 Media Studies course. It includes details of their main project, which is a teaser trailer for the drama film "Modelphilia". It also includes plans for two ancillary projects - a film magazine cover and film poster. The student provides research they conducted on target audiences, design aspects, and feedback received. They discuss how their projects link key concepts such as representations of teens and use of color/style to create a cohesive portfolio.
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Leonardo DiCaprio House: Malibu Beachfront Retreat
A Prime Location
His Malibu beachfront house is one of the most famous properties in Leonardo DiCaprio's real estate portfolio. Situated in the exclusive Carbon Beach. also known as "Billionaire's Beach," this property boasts stunning ocean views and private beach access. The "Leonardo DiCaprio house" in Malibu is a testament to the actor's love for the sea and his penchant for luxurious living.
Architectural Highlights
The Malibu house features a modern design with clean lines, large windows. and open spaces blending indoor and outdoor living. The expansive deck and patio areas provide ample space for entertaining guests or enjoying a quiet sunset. The house has state-of-the-art amenities. including a gourmet kitchen, a home theatre, and many guest suites.
Sustainable Features
Leonardo DiCaprio is a well-known environmental activist. whose Malibu house reflects his commitment to sustainability. The property incorporates solar panels, energy-efficient appliances, and sustainable building materials. The landscaping around the house is also designed to be water-efficient. featuring drought-resistant plants and intelligent irrigation systems.
Leonardo DiCaprio House: Hollywood Hills Hideaway
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Another remarkable property in Leonardo DiCaprio's collection is his Hollywood Hills house. This secluded retreat offers privacy and tranquility. making it an ideal escape from the hustle and bustle of Los Angeles. The "Leonardo DiCaprio house" in Hollywood Hills nestled among lush greenery. and offers panoramic views of the city and surrounding landscapes.
Design and Amenities
The Hollywood Hills house is a mid-century modern gem characterized by its sleek design and floor-to-ceiling windows. The open-concept living space is perfect for entertaining. while the cozy bedrooms provide a comfortable retreat. The property also features a swimming pool, and outdoor dining area. and a spacious deck that overlooks the cityscape.
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The Hollywood Hills house incorporates several green features that are in line with DiCaprio's environmental values. The home has solar panels, energy-efficient lighting, and a rainwater harvesting system. Additionally, the landscaping designed to support local wildlife and promote
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
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Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
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Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
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In the early 20
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The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
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2. Existing Product
Star actor’s name written
across the top, similar silver
font to the title.
Dark clothing – matches the color
scheme of the rest of the poster
(blue and black)
Red under the title matching the
fire at the side – catches the eye
of the audience
Dark weather to match
the theme of the movie
– Pathetic Falacy.
Urban setting – modern
3. Existing Product
Keanu Reeves’ name across
the top. Very recognizable
name in modern day TV.
Written in black to contrast
the white background the
character is painted onto.
Keanu Reeves painted
onto the white
background, as if he’s
coming out of a painting.
Black and blue lettering to
match the color scheme of the
main poster.
Keanu is wearing a dark
costume. Similar to the effects
around him.
4. Existing Product
”Schwarzenegger”
written in bold red
text – allows for it to
catch the eye much
easier. Hugely
recognizable name.
Set out on a black
background –
blends the
character into the
poster.
Arnold Schwarzenegger
the “Terminator” is
super imposed giving
him a sense of power.
Already a character
famous for being
powerful.
Trademark leather
jacket, shades,
motorbike and lever
action shotgun.
Reference to the
famous chase scene
which has been
referred to in many
TV shows such as
family guy.
Names of actors across
the bottom. Not as
visible as Arnold’s.
5. Existing Product
Fire – only color – stands
out a lot, emphasis on the
title “Ashes”.
Lack of color - more
emphasis on the
“Ashes” part of the
title, light grey hue
of ash.
Dark costumes - jackets and
shirts – common trend in
action thriller movie posters.
The dark clothes contrast the
light grey.
Facial expressions varied.
Sinister smile as a gun is
pointed – other faces dead
serious.
Actors names across the
top of the poster above
the title, similar to other
movie posters.
6. Research Analysis
• What common features do the researched
products have?
• What aspects of the research will you include
within your own production work?
7. COMMON FEATURES
• Common features in Action Thrillers are the dark costumes/clothing the
actors wear. The dark clothes often contrast the background of the poster.
• The main star’s name is almost always written in bold print at the top of
the poster.
• The color palette isn’t very varied in action thriller movie posters. Lack of
color emphasizes the horror aspect of thriller.
• Action thrillers all use action to create suspense. This is done by using
continuous motion.
• Action thrillers use psychological elements.
8. Aspects of research I’ll use
• I’ll use effects on the movie poster using a superimposed picture of the
main character and a silhouette of a specter behind him.
• I’ll likely add in cast names across the front of the poster.
• I’ll use the aspect of action Thrillers that involves continuous action. Even
if it’s just a trailer, I’ll need to pace the piece quickly.
• I’ll add aspects of tension throughout the trailer such as music and
paranormal scenes such as disappearing and unnatural strength. Such
feats will include cleaver camera work and good coordination.
• Violence is often a key aspect of the action thriller genre. This is
something I’ll keenly include in my piece.
10. Primary Audience research
• Observation:
• Action Thrillers are often violent.
• What this says about my audience:
• Says that my audience find entertainment from high tension and likely
watch action thrillers for the purpose of feeling ill-at-ease because of it.
• How will your product appeal to this
audience:
• My product will involve a lot of violence and combat scenes as well as
paranormal scenes which is likely to match a lot of the expectations of
fans of the genre. A lot of these scenes involve real life fighting styles such
as karate which a lot of the action thriller audience are likely to enjoy.
11. Primary Audience research
• Observation:
• Action Thrillers are often set in a modern urban setting.
• What this says about my audience:
• Audience is likely not into medieval or historical genres, perhaps also
adults in 20s to 30s, maybe even fans of rock music as this setting matches
up to rock/pop music videos.
• How will your product appeal to this
audience:
• My product is set in a village just in the suburbs of a city. Slightly different
to usual Action Thriller which would hopefully refresh a little.
12. Primary Audience research
• Observation:
• Action Thrillers are often able to relate to a broad age range with violence
and storylines based on modern issues such as what you’d see in the
news.
• What this says about my audience:
• The audience is likely to be in the mid-teens to mature adult range.
• How will your product appeal to this
audience:
• This product will appeal to the audience because it focuses around a
teenage martial artist deal with numerous psychological issues such as
handling paranormal power and being hunted down but also the feeling of
being overwhelmed by such a situation. Relatable to teenagers going
through pressure.
13. Primary Audience research
• Observation:
• A lot of Action Thriller movies stereotypically focus on male
protagonists/antagonists.
• What this says about my audience:
• A lot of the audience is likely to be male and if relationship is at all
involved, female audience are likely enticed to watch.
• How will your product appeal to this
audience:
• My product will be psychologically based around teenage stress mixed
with friendships and conflict which will appeal to anyone who is young
whether they’re male or female. Especially if they’re into combat based
productions.
14. Audience research
• “What’s your favourite aspect of action
thriller movies?”
• - First answer I got was from someone who
watches them regularly and told me that they
love the thrill of the action. They enjoyed the
Avengers a lot which they referred to as one
of their favourite action movies and like how
the action scenes tie up a thrilling climax.
15. • Second answer I got referred more to the
characters and how they’re written. But
similarly to the first answer they also enjoy
the thrill of the action. This is something I’m
going to keep in mind when making my movie
trailer. Especially how the characters are
written. For a trailer, giving the character
personality and cause is important.
16. Audience research
“What do you expect to see from an Action
Thriller trailer?”
Aside from the blunt answer “action”, one
answer stood out from the others as one that
made me think about how to set up the trailer. It
was mentioned that a certain unique selling
point for them is a difference in a product that
sets them apart from another. Otherwise they’re
just likely to get bored.
17. Audience research
“What’s one thing you don’t like about some
movies in the Action Thriller genre?”
Three of the people I asked answered similarly
in the sense that they sometimes feel there’s no
empathy for the main character because they’re
often seasoned fighters, veterans or
overpowered being that know what they’re
doing such as in Terminator, Avengers and
Extraction.
18. Primary Audience research
• Observation:
• What this says about my audience:
• How will your product appeal to this audience:
28. Bibliography
1. Your, Name. (2018) Target Audience Research Survey (conducted on
DATE)
2. Interviewees, Name. (2018) Target Audience Interviews (conducted on
DATE)
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.