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From Coca-Cola to Cacharel
    How the FMCG sector is stocking up on the online opportunity
Contents

introduCtion                                  4
why online?                                   6
key FmCg audienCes                            8
Case studies 1                               12
— Building brands
Case studies 2                               17
— exploring new frontiers
Case studies 3                               23
— the art of conversation
Case studies 4                               31
— online advertising driving offline sales
ConClusion                                   35
Customer reFerenCe matrix                    36




                                                  For more information visit: http://advertising.microsoft.com/europe
Introduction

    We live in an ever more connected world where “going online” is no longer viewed as a distinct activity.
    Online activities reflect and support our needs and motivations, and hence they’ve become integrated
    into our daily routines.

    Checking email, signing into instant messenger, and browsing          While FMCG organisations understand and use the online
    through our favourite shops—all of these activities give us           medium as part of the marketing mix, to embrace it further,
    a sense of familiarity. But the internet also generates a high        clear links between online activity and in-store behaviour—
    proportion of spontaneous activities, hence the term “surfing         see, for example, the Kellogg’s and McDonald’s case studies—
    the net.” In this state, we are open to distractions that lead us     must be shown.
    away from familiarity to anticipation, surprise, and delight. There
                                                                          Online advertising offers a cost-efficient form of marketing,
    are fantastic opportunities for advertisers within either context.
                                                                          a form that supports customer relationship management
    Even as we face a challenging economic outlook, the growth            initiatives and drives direct consumer interaction. The case
    rate of online ad spend worldwide will continue to be higher          studies in this compendium provide great examples of how
    than other media. The precise measurability of online                 FMCG organisations continue to innovate to attain direct
    advertising drives accountability in marketing spend, while           consumer-to-brand interaction.
    delivering true engagement between brands and consumers.

    Go back in time to the beginnings of modern advertising
    and you’ll find a fast moving consumer goods (FMCG)
    product—Pears Soap—cited since the 19th century as an                 Tim Lumb
    advertising success story. The stories in this booklet reveal         senior research analyst emea,
    how FMCG organisations are still at the centre of innovative          microsoft advertising
    advertising today.




                        For more information visit: http://advertising.microsoft.com/europe
Uptake of digital media
Average hours per week                                                                                                                  Games
100
                           Uptake of digital media                                                                                      Wireless
          • 2020: 80% of all media digital
                                                                                                                                  Games
 80
                       Average hours per week
          • 2010: 66% of all media digital
                       100                                                                                                              Outdoor
          • 2007: 50% of all media 80% of all media digital
                                            digital                                                                               Wireless
                           80
                                 • 2020:
                                    • 2010: 66% of all media digital
                                                                                                                                        Cinema
                                                                                                                                  Outdoor
 60                                 • 2007: 50% of all media digital
                                                                                                                                      Digital
                                                                                                                                  Cinema            radio
                           60
                                                                                                                                  Digital radio
 40
                                                                                                                                        Analogue radio
                           40
                                                                                                                                  Analogue radio
                                                                                                                                      Digital
                                                                                                                                  Digital TV        TV
 20                        20
                                                                                                                                      Analogue
                                                                                                                                  Analogue TV            TV
                                                                                                                                  Internet
                            0                                                                                                           Internet
  0
                            1900             1920       1940           1960          1980             2000              2020      Print
                            Year
  1900              1920              1940
                            Source: Carat
                                                       1960               1980                  2000                   2020
                                                                                  © World Association of Newspapers 2007—2008
                                                                                                                                        Print
  Year

  Source: Carat                                                        © World Association of Newspapers 2007—2008




                                                                              For more information visit: http://advertising.microsoft.com/europe
Why online?

    How much time is spent online?                                     What are consumers doing online?
    An ever-increasing amount of time is being spent online. In        While traditional media offers a predominantly “push”
    Europe, time spent online has been growing year on year to a       experience centred around two functions—information and
    current average of 12 hours per week per person.*                  entertainment—communication is the “glue” of the online
                                                                       experience, enabling a dialogue with consumers—in contrast
    The internet is the second most used form of media—behind
                                                                       with the monologue of traditional media. Thirty-eight percent
    radio during the day and TV in the evening and at night. As
                                                                       of online activities involve communication+.
    connection speeds and wireless networking become more
    commonplace, the PC is moving out of the bedroom and               Communication—be it instant messenger, email, social
    home office, and into the living areas of the household, further   networks, or voice over IP (VoIP)—seen within the wider
    increasing access and usage times. Relevant to the FMCG            consumer–advertiser context, presents interesting
    sector, family groups are particularly engaged with the online     opportunities for advertisers. For example, advertising around
    medium. Around 73 percent of people living with children are       conversations as well as content, identifying appropriate
    logging on to the internet each week, compared with only 52        spaces for advertisers in the connected environment, and,
    percent of those without children.** Furthermore, internet         ultimately, acknowledging when to “push” out the marketing
    use is close to reaching saturation point among the key 16         message and when to “pull.”
    to 24-year-old market, with nine out of 10 using it each week
                                                                       +Microsoft Advertising research: Context Matters 2007
    across Europe.*

    * EIAA Mediascope 2008, **EIAA Family Affair 2008,




                       For more information visit: http://advertising.microsoft.com/europe
For more information visit: http://advertising.microsoft.com/europe
Key FMCG audiences

    Mums                                                                 Whether she works full time, stays at home, cares for a first child,
                                                                         or organises a growing family, a mum is consistently the family’s
    While FMCG covers a wide variety of audiences, perhaps the           key decision maker when it comes to FMCG choices. A decision
    backbone audience is mums. Through their management of               maker who increasingly turns to the internet for help.
    the family and home they are responsible for a broad range of
    FMCG purchases.                                                      Time-constrained mums use email as their primary tool for
                                                                         keeping in touch, be it with partners and kids, close friends, or
    In the UK, 90 percent of mums use the internet every day for         more distant family and friends. In the UK, 95 percent of those
    personal reasons—it’s part of the daily routine, but also an         surveyed used email, compared with 90 percent for landline
    escape for some much needed “me time” spent catching up              calls, 88 percent for text messages, and 85 percent for mobile
    on TV, browsing, shopping, and keeping in touch with friends         phone calls. Social networking, instant messenger, and VoIP
    and family.                                                          calls have started to emerge as vital tools for maintaining an
    Recent Microsoft® Advertising research conducted in both the         emotional bond with both nearby and more distant contacts
    UK and France illustrated that the web helps mums in four key        through mums’ changing circumstances.
    areas: keeping in touch, family organisation, personal fulfilment,   Faced with organising most aspects of family life, mums are
    and entertainment. Advertisers can use these findings to             increasingly dependent on the internet for information, advice,
    target specific digital solutions at mums, based on the different    reassurance, idea generation, and transactions. Convenience,
    mindsets they adopt when engaged in these activities.                freedom from dragging reluctant children around shops—as




                        For more information visit: http://advertising.microsoft.com/europe
well as time and money savings—all played a key role in the         of web entertainment, undertaken by 47 percent of all mums.
popularity of online purchases made by 78 percent of mums.          Downloading music was also popular among all mums.
Money was managed online by 68 percent, while 94 percent
                                                                    At the same time as revealing the role of the web in mums’ lives,
turned to the web for information, ranging from advice on
                                                                    the research in the UK stressed the central role that mums take
health and nutrition to planning days out and children’s
                                                                    in key household decisions, from organising finances to social
entertainment. Marketing solutions and branded advice often
                                                                    events and holidays. Despite mums being diverse and time-
played a key role in delivering this information.
                                                                    poor, they are increasingly influential. The good news for online
Personal fulfilment was seen as a rare pleasure by many mums,       marketers is that when mums are online they’re in a mindset
and was valued all the more intensely as a result. Pursuing         that suggests they’re open to advertising messages, especially
hobbies online, keeping up to date on news and gossip,              when online at home. Fifty-nine percent of mums say they are
indulgent “me-time,” shopping, social networking, and blogging      entertained when online, and 58 percent say they are relaxed.
all played a key role.                                              Only 10 percent of mums say they feel rushed when online.

The web’s role in entertainment increased noticeably for the
younger mums, particularly viewing video clips and online TV,
the popularity of which could grow given mums’ appreciation
of the practical benefits of services such as Sky+. Casual online
games, often played with children, were the most popular form




                                                                                         For more information visit: http://advertising.microsoft.com/europe
16 to 24-year-old men and women                                        And it’s not just the men. For young women, the internet is a source
                                                                            of trusted and reliable opinion. Around 56 percent read online
     FMCG organisations can tap into another key audience—16 to 24-         consumer reviews, and 36 percent visit the manufacturer website
     year-old men, particularly those with an interest in health and        before making a product purchase.* With strong social media
     in male grooming.                                                      products such as Windows Live™ Messenger and Windows Live
     This audience is 45 percent more likely to be online than the          Hotmail®, Microsoft® Advertising reaches 64 percent of 12 to 24-
     average European and over a third of their media time is spent         year-old women online.**
     online—well above the average of one quarter. They also watch          *Forrester consumer technographics (European) 2007,
     less TV than the average European, read less print newspapers, and     **ComScore July 2008 European aggregate
     listen to less radio.*

     When online, they are highly engaged by community and
     collaborative web activities—for example, blogs, wikis, reviews, and
     social networks. In fact, young men are more than twice as likely as
     the average European to create content, post comments, and read
     comments.*




10                                For more information visit: http://advertising.microsoft.com/europe
For more information visit: http://advertising.microsoft.com/europe   11
1
     Building brands
     one of the key strengths of online advertising is its measurability,
     not just clickthroughs and page views, but in terms of traditional
     branding metrics such as awareness and association.

     when looking at data aggregated from more than 700+
     measured FmCg campaigns (see table), it is clear that online
     advertising delivers significant brand effects. the cost to deliver
     similar effects using traditional media highlights how online
     advertising offers considerable return on investment.

     driving awareness and shaping brand perceptions is one of the
     key strengths of the online medium. microsoft® advertising
     reaches over two-thirds of all internet users worldwide—in
     excess of 640 million people+—and FmCg organisations are
     using mass reach to further fulfil their branding strategies.
     integrating the online approach to complement other media
     achieves effective and cost-efficient branding.

     + ComScore Mediametrix Q3/08 (quarterly average)




12
Online FMCG        Average all      Food             Consumables Drinks               Household       Health/           Beauty          Pet food   Personal care
campaign           FMCG (%)         (%)              (%)         (%)                  (%)             Pharma (%)        (%)             (%)        (%)

Aided brand        2.4              2.7              2.5             2.1              2.4             2.9               4.0             2.5        1.7
awareness

Online ad          6.9              7.3              7.3             8.0              6.1             7.7               5.4             5.7        6.7
awareness

Message            3.2              3.0              3.4             3.8              4.1             2.7               3.0             5.0        2.8
association

Sponsorship        8.2              12.1             9.7             8.6              n/a             n/a               n/a             n/a        n/a
association

Brand              1.7              1.7              1.7             1.8              2.2             1.4               2.3             1.0        1.8
favourability

Purchase           1.8              1.9              1.9             1.9              1.8             1.7               1.7             1.7        1.6
intent

Dynamic Logic market norms, 717 campaigns, last 3 years

Explanation: Down the side: Brand Metrics, Across the Top: campaigns by product type,
Figures: the average percentage point change resulting from exposure to online advertising campaigns. n/a: insufficient benchmarking data




                                                                                                                                                                   13
client   grolsch
     industry   Food and beverages
     country/region     the netherlands




                                                   Windows Live Messenger and
                                                   MSN get Grolsch in the groove

     No-one can teach Grolsch about brewing beer or iconic bottle design. But                       Upcoming events were posted on a calendar          “The collaboration between Grolsch,
                                                                                                    and special offers on music-related items were
     when it came to making a noise about its links with the Dutch music scene,                                                                         Digilogue, and MSN was not only very
                                                                                                    regularly made available. Ad designers made
     the brand needed a promoter. The plan was to launch an online campaign                         sure the links between the brand and Grolsch-       professional, but it led to especially
     that engaged the young audiences that flocked to Grolsch’s sponsored                           sponsored events such as “Sensation” and            good results. In terms of effectiveness
     music events. It had to strike a real chord with music fans, capturing the                     “Lowlands” were crystal clear.                      there was an above-average result,
     same energy and buzz normally found stage side.                                                Campaign results                                    which has further strengthened the
                                                                                                    The campaign took the Grolsch brand where           link between Grolsch and music.”
                                                   Client objectives                                it wanted to be—centre stage with live music
     requirement    increase grolsch’s relevance                                                                                                        tom wilms ,
     among its target market and create a          ● Boost brand affinity and preference among      events. Independent research by Ruigrok             Communication Channel manager, grolsch
     visible link between the brand and music        18 to 24-year-olds                             NetPanel showed that the activity scored highly
     target audience    18 to 24-year-olds         ● Strengthen the link between Grolsch and        among its target audience. Key metrics included:
                                                     live music                                     ● 29 percent of all 18 to 24-year-olds were
     products usedwindows live™
     messenger and msn® entertainment              Creative solution                                  reached by the campaign
     solution tab on windows live                  Microsoft® Advertising had both the skill        ● 17 percentage point increase in purchasing
     messenger and microsite on the msn            sets and the advertising network to make the       intent among those exposed to the campaign
     entertainment channel                         campaign a hit, building an innovative online    ● 17 percentage point increase in awareness of
     key results17 percentage point increase       music experience around the campaign line          sponsored events “Sensation” and “Lowlands”
     in awareness of grolsch-sponsored music       “Hook up with Grolsch Music.” Top of the bill    ● 10 percentage point increase in the number
     events and 17 percentage point rise in
                                                   was a Windows Live Messenger tab followed          of respondents describing Grolsch as
     purchasing intent among sample group                                                             “popular” and “cool”
                                                   by a Grolsch music microsite within MSN
     media agency    digilogue                     Entertainment. Music fans listened to streams,   ● 16 percentage point increase in the
                                                   viewed photographs and entered competitions        “enjoyment” factor of Grolsch
                                                   to win tickets via the tab and the microsite.




1                                                                                        For more information visit: http://advertising.microsoft.com/europe
client   santa maria
     industry   Food and beverages
     country/region    norway




                                               Santa Maria Tex Mex
                                               spices up the market with Microsoft

     Tex Mex is an ideal party food—great for sharing. But for Mexican cuisine                    products, as well as online video from the         “ We chose Microsoft Advertising
                                                                                                  TV ads.
     producer Santa Maria, when it comes to market competition, sharing is                                                                             as our online partner because it
     not on the menu. With the launch of its Red Fusion product range in                          During the campaign, MetrixLab conducted             offers the best reach and targeting
                                                                                                  research with 687 respondents to analyse ad
     Norway, it created a multimedia campaign to boost awareness. Vibrant                                                                              opportunities. The campaign
                                                                                                  effectiveness.
     online ads proved a winning ingredient in the “Tex Mex with a Twist”                                                                              successfully raised brand awareness,
     campaign, successfully appealing to 18 to 34-year-olds and driving sales                     Campaign results                                     intent to purchase and the image for
                                                                                                  The online ads gave people a real taste for the
     across the country.                                                                          “Tex Mex with a Twist”, driving offline purchases.   the Red Fusion product range.”
                                                                                                  Results from MetrixLab reveal that the campaign     christian fure ,   strategic advisor digital media,
     requirement  drive awareness and          Client objectives                                  significantly raised brand awareness among the      Vizeum
     purchase intent for santa maria red       ●   Boost sales of Santa Maria Red Fusion          target group of 18 to 34-year-olds in Norway.
     Fusion products                           ●   Engage audience with the brand                 Of all viewers, 27,291 clicked through to the Red
     target audience   18 to 34-year-olds in   ●   Target consumers at peak buying times          Fusion site. Top of mind awareness increased by
     norway                                    ●   Measure effects of online advertising          7 percent within the target group. Furthermore,
     products used msn® home Page,
                                               Creative solution                                  28 percent of exposed respondents said that
     msn entertainment, windows live™                                                             Santa Maria used the slogan “Tex Mex with a
                                               Santa Maria teamed up with Microsoft®
     messenger, windows live hotmail®,                                                            Twist” when advertising. The campaign also:
     windows live today                        Advertising, and media agency Vizeum to
                                               create a recipe for success. Animated banner       ● Boosted purchase intent by 16 percentage
     solution santa maria ran banner ads
     across selected channels of msn as well   ads under the tagline “Tex Mex with a Twist” ran     points
     as windows live messenger                 for two months across hand-picked channels,        ● Increased spontaneous awareness by 11
                                               including MSN and Windows Live Messenger,            percentage points
     key resultsthe campaign boosted
     purchase intent by 16 percentage points   achieving 23 million impressions.                  ● Lifted aided awareness by 7 percentage
                                               Tapping into consumer buying habits, Santa           points
     media agency   Vizeum
                                               Maria targeted the ads on Thursdays to             ● Positively shifted purchase consideration by
                                               Saturdays, when sales of Tex Mex are at their        13 percentage points
                                               highest. Viewers clicked through from the
                                               banners to see the full range of Red Fusion
1                                                                                      For more information visit: http://advertising.microsoft.com/europe                                                 1
client   Coca-Cola
     industry   Food and beverages
     country/region    spain




                                                  Coca-Cola tastes success with Microsoft

     Coca-Cola had a thirst for online advertising. The web has proved to be                        Live Spaces placements, with those exposed to        Windows Live Spaces and Windows Live
                                                                                                    combinations of all three.                           Messenger combined
     a recipe for success for leading global brands that want to engage with
                                                                                                                                                         ● Lifted message association by 7
     audiences worldwide. In Spain, Coca-Cola delivered a dynamic campaign                          Campaign results
                                                                                                                                                           percentage points
                                                                                                    Overall, the study showed participants rated
     called “Take the Street” that grabbed the attention of viewers. The
                                                                                                    the campaign highly, with 52 percent of              Windows Live Messenger and Windows Live
     campaign was a great opportunity to show how online advertising packs a                        respondents saying they found the ads original,      Hotmail achieved good performance levels for
     punch when it comes to boosting brand metrics.                                                 and 35 percent liking the creativity. The research   brand notoriety and purchase intention.
                                                                                                    also showed that the campaign:
                                                                                                                                                         Windows Live Hotmail
     requirement measure the impact of            Client objectives                                 ● Increased spontaneous recall by 2                  ● Increased top of mind by 4
     microsoft® products for branding             ● Boost brand awareness                             percentage points                                    percentage points
     campaigns                                    ● Increase message association and                ● Positively shifted top of mind by 2                ● Raised purchasing intention by 2
     target audience   13 to 22-year-olds           advertising recall                                percentage points                                    percentage points
                   windows live™                                                                    ● Boosted message association by 5
     products used                                Creative solution                                                                                      Windows Live Messenger
     messenger, windows live hotmail®,                                                                percentage points
                                                  The “Take the Street” campaign in Spain                                                                ● Increased top of mind by 2
     windows live spaces
                                                  encouraged people to cool off during the          In the same results, MetrixLab highlighted the         percentage points
     solution research methodology to             scorching summer months by drinking a can         power of individual Windows Live products to
     study the effects of the “take the street”
                                                  of Coca-Cola outdoors. Campaign ads ran           boost key brand metrics.                             “This research has demonstrated the
     advertising campaign
                                                  across the Microsoft® Advertising and an online
     key resultsonline advertising is a           competition offered iPods to the lucky winners.
                                                                                                    Windows Live Spaces                                   value that Windows Live brings to
     fundamental part of Coca-Cola’s media                                                          ● Lifted message association by 6                     our advertising campaigns. Crucially,
                                                  During the campaign, Microsoft Advertising
     planning and microsoft is key to boosting                                                        percentage points
     brand awareness                              and MetrixLab measured the effectiveness of                                                             we can demonstrate that online
                                                                                                    ● Raised advertising recall by 8
                                                  the campaign by individual products, as well                                                            advertising is a fundamental part of
                                                                                                      percentage points
                                                  as the effects of combined services.
                                                                                                    ● Positively shifted purchasing consideration         our media planning.”
                                                  The results compared respondents who                by 2 percentage points                              ana castro, Consumer Contact Planning
                                                  saw the campaign on one of Windows Live                                                                 manager, Coca-Cola spain
                                                  Messenger, Windows Live Hotmail, or Windows


1                                                                                          For more information visit: http://advertising.microsoft.com/europe
2
exploring new
frontiers
the campaigns in this section highlight how FmCg organisations
are embracing emerging media platforms to innovate their
digital strategies. Backed by independent research, campaigns
including mobile and online video are enabling advertisers to
communicate with audiences across multiple platforms, which is
especially relevant to elusive youth segments.




                                                                 1
client   nivea
     industry   Consumer goods
     country/region     united kingdom




                                                 Cosmetic company captures user data
                                                 with mobile phone campaign

     Nivea needed to boost the readership of its online magazine Fun Young                          In December 2007, the company worked with                The campaign effectively reached its
                                                                                                    ScreenTonic to distribute banner ads across
     and Independent (FYI). This innovative magazine targets teenage girls                                                                                   target audience, capturing essential
                                                                                                    MSN Mobile, the mobile internet site for the
     and advertises the company’s products. Nivea worked with ScreenTonic                           Microsoft® Advertising network. The banners              data by making it quick and easy for
     to distribute banners across MSN Mobile, driving young women to a                              enticed young female readers with the promise            users to enter their details.
     microsite. Visitors added their email addresses to the FYI mailing list.                       of “girly gossip, news and tips.”
     The campaign achieved a conversion rate of 15 percent.                                         The ads drove users to a specially designed
                                                                                                    microsite that echoed the design of the FYI
                                                                                                    website. Visitors filled out a single field to quickly
     requirementCapture user data for online     Client objectives                                  add their email addresses to the magazine’s
     magazine mailing list                       ● Develop a dialogue with teenage women            mailing list.
     target audience    teenage women            ● Maintain momentum for magazine website
                                                   after launch                                     Campaign results
                mobile phone advertising
     products used                                                                                  The campaign effectively reached its target
                                                 ● Send regular site news updates to target
     on msn® mobile
                                                   audience                                         audience, capturing essential data by making
     solution  mobile internet banners linking                                                      it quick and easy for users to enter their details.
     to a microsite                              Creative solution                                  Analysis by Microsoft Advertising shows that:
     key results   119,000 page impressions      Young girls today use a range of media to find
     recorded                                    information and stay in touch with friends.        ● 119,000 page impressions were recorded
                                                 Advertisers use many channels to create a            during the month-long campaign
     media agency     strange Corporation
                                                 dialogue with this audience. With this in mind,    ● The ads generated an average clickthrough
                                                 global cosmetic company Nivea launched               rate of 0.55 percent.
                                                 online magazine Fun, Young and Independent         ● The conversion rate was 15 percent
                                                 (FYI) to engage users with its Nivea Visage
                                                 Young brand. Following the launch, the
                                                 company needed to maintain the website’s
                                                 momentum. It searched for the most effective
                                                 channel for capturing users’ email addresses
                                                 to add to the FYI mailing list.

1                                                                                        For more information visit: http://advertising.microsoft.com/europe
client   unilever
industry   Consumer goods
country/region      the netherlands




                                            Unilever scents success with MSN Video

Unilever wanted to increase awareness of its AXE Vice brand of deodorant                      of thousands of visitors to MSN Video every       Because this style of advertising had
                                                                                              month, who each viewed the video an average
for men. The strategy took a series of highly successful TV ads and                                                                             delivered success in the past, the
                                                                                              of 2.5 times. To confirm the efficiency of the
extended the campaign online to increase awareness among 18 to 24-                            package, market research company MetrixLab        manufacturer wanted to extend the
year-old men. The key was finding a reliable hosting platform for running                     measured the impact of the campaign on the        creative treatment into the online space
the ads and a media owner that could deliver an integrated campaign to                        overall audience, men in particular.              and exploit the public’s enthusiasm for
maximise traffic.                                                                             Campaign results                                  watching video online.
                                                                                              Thanks to Microsoft, the popularity of the
                                                                                              existing TV ad surged significantly among the
                                                                                              target audience. Overall product awareness
             use an existing video
                                            Client objectives
requirement                                                                                   increased, along with campaign message
commercial to boost brand awareness         ● Drive product awareness for AXE Vice
                                                                                              association and purchase intent. Viewers
and intention to buy within target            deodorant
                                                                                              watched the video, on average, more than
segment                                     ● Target 18 to 24-year-old men
                                                                                              twice, and this pushed the overall rating to
target audience     18 to 24-year-old men   ● Reinforce existing brand messages online
                                                                                              around 16 percentage points above the
                                            ● Increase target reach and purchase intent
products usedmsn®.nl home Page,                                                               MetrixLab benchmark for favourability. Among
windows live™ hotmail®, msn Video,          Creative solution                                 the men who saw the campaign, strong results
and windows live messenger                                                                    could be seen:
                                            Microsoft® Advertising provided Unilever with
solution a selection of banner ads          a fully integrated online campaign. It included
drove viewers to the “respectable to                                                          ● Purchase intent increased by 8
                                            banner ads on MSN.nl Home Page, Windows
naughty” tV video                                                                               percentage points
                                            Live Hotmail, and Windows Live Messenger.
            Brand awareness increased
                                                                                              ● Ad awareness increased by 16
key results                                 The TV commercials ran concurrently on MSN
by 7 percentage points and purchase                                                             percentage points
                                            Video. The campaign featured a Morgan
intent by 8 percentage points in the                                                          ● Brand awareness increased by 7
target market                               Freeman impersonator who discovers AXE Vice,
                                                                                                percentage points
                                            and sees how it turns respectable ladies into
                                                                                              ● Message association increased by 9
                                            naughty girls. The campaign, which launched in
                                                                                                percentage points
                                            January 2007, took advantage of the hundreds


                                                                                    For more information visit: http://advertising.microsoft.com/europe                                    1
client   mars
     industry   Food and beverages
     country/region    Belgium




                                              Mars attracts hip young audience
                                              with feel-good campaign

     requirement  drive awareness of mars     Mars wanted to confirm its position                 Creative solution                                  ● The brand recognition score was 86
     and personalise the brand in                                                                 Mars delivered a unique, innovative campaign         percent for French speakers and 91
     consumers’ lives
                                              as an iconic brand and personalise
                                                                                                  using an energetic mixture of offline and online     percent for the Flemish speakers,
     target audience16 to 24-year-old
                                              Mars in consumers’ lives. The main                  media. For online, Mars worked with Microsoft        surpassing the MetrixLab benchmark of
     consumers. extended: 16 to 34-year-old   objective was to confirm its core                   Advertising to create an iconic Feel the Vibe        56 percent and proving the video drove
     consumers
                                              brand values: energising, enthusiasm,               concept, and ran a showcase featuring a Feel         high brand awareness
     products used msn® entertainment,                                                            the Vibe video, across MSN Entertainment, MSN
     msn home Page, windows live™
                                              and feel-good, to a target audience                                                                    ● Overall, the online campaign has been
                                                                                                  Home Page, and MSN Video, for five weeks. Its
     hotmail®, windows live spaces,           of 16 to 34-year-olds. Its aim was                  hip, young audience was treated to a pre-roll
                                                                                                                                                       evaluated as likeable, appropriate, and
     msn Video                                                                                                                                         remarkable
                                              to drive consumers to its funky Feel                video, plus a banner on Windows Live Hotmail
              a combination of online
     solution
     video and flash banners running across
                                              the Vibe website and encourage                      and Windows Live Spaces—encouraging the            ● Campaign effects show a successful
                                                                                                  audience to visit www.feelthevibe.be. After they     increase of Feel the Vibe message take out.
     the microsoft® advertising network for   listeners to tune into the Mars Mood
     five weeks                                                                                   landed on the site, visitors were invited to use     Approximately one third of the sample has
                                              Synthesiser, a customisable online                  the Mars Mood Synthesiser—a funky online             indicated the campaign has evoked interest
                 the video and banners
     key results
                                              juke box.                                           juke box.                                            in the Mars Mood Synthesiser and in the Feel
     outperformed the metrixlab benchmark
     of 56 percent by increasing brand                                                                                                                 the Vibe website
                                                                                                  Campaign results
     recognition to 86 percent among          Client objectives
     exposed French-speaking consumers,                                                           Figures from MetrixLab throughout the fiveweek
                                              ● Establish Mars as an energising, enthusiastic,
     and 91 percent among exposed Flemish-                                                        run showed that Mars’ innovative Feel the Vibe
                                                “feel-good” brand among 16 to 34-year-olds
     speaking, who identified with mars’                                                          video reached a significant chunk of its target
     brand values—rating the campaign both    ● Reinforce the Feel the Vibe call to action        audience thanks to the power and reach of
     likeable and remarkable                                                                      Microsoft Advertising.
                                              ● Prompt respondents to visit the www.
     media agency    space
                                                feelthevibe.be website                            ● The campaign reached 35 percent of the
                                                                                                    extended target group of Flemish speakers
                                              ● Encourage listeners to use the Mars Mood
                                                                                                    and 31 percent of the extended target group
                                                Synthesiser
                                                                                                    of French speakers. Aided awareness increased
                                                                                                    among all those exposed to the campaign—
                                                                                                    reflecting the strength of Mars online


20                                                                                      For more information visit: http://advertising.microsoft.com/europe
client   heineken
industry   Food and beverages
country/region      italy




                                            Heineken drinks in success among
                                            young adults with video on Microsoft

In April 2008, Heineken ran a video campaign across the Microsoft®                             combining the power of video with a style that      Frequency analysis
                                                                                               appeals to today’s audiences. The vast majority     In terms of online ad awareness, the ads hit
Advertising network in Italy. Emulating the look and feel of user generated
                                                                                               of respondents, including those who fell outside    home with respondents on the first exposure.
content, the video aimed to raise brand awareness among a target audience                      the target market, found the video engaging         However, a higher frequency of exposure to the
of 18 to 34-year-olds. Research commissioned by Microsoft Advertising                          and different from typical beer commercials.        ads was more effective at changing perceptions
showed the campaign significantly increased awareness among the target                                                                             about the Heineken brand.
                                                                                               Campaign results
market and other audiences across all channels. Overall, the campaign was                      Awareness metrics                                   Media placement
successful at engaging viewers and conveying the perception of Heineken as                     The Heineken online video ad met the                Among 18 to 34-year-old men, ads placed
a brand “for young people.”                                                                    campaign objectives, generating increases in        on Windows Live Hotmail successfully
                                                                                               awareness metrics among both the overall and        shifted perceptions that Heineken “is for fun”
                                                                                               target audiences. The video creative successfully   by 21 percentage points and Heineken “is
requirement increase the perception of      Client objectives
heineken as a young people’s brand                                                             cut through the clutter of web commercials,         for young people” by 20 percentage points.
                                            ● Evaluate online video performance in terms
                                                                                               lifting online ad awareness by an estimated 15      When it came to persuasion, it appears that
target audience     18 to 34-year-olds        of raising brand awareness and increasing
                                                                                               percentage points among audiences. The video        the MSN Entertainment site was better
products used msn® home Page,
                                              purchase consideration among the target
                                                                                               communicated the idea of Heineken being a           placed to influence consumers. Among the
msn entertainment, msn Video,                 audience
                                                                                               brand for young people, with results showing        target audience, advertising on Windows
windows live™ hotmail®, windows
live messenger, windows live spaces         ● Identify the campaign’s effectiveness at         positive increases in this area among               Live Messenger had the greatest effect on
                                              communicating the brand’s message                all respondents.                                    brand awareness.
solution   an online video that has the
                                              through video
style of user-generated content                                                                Awareness versus target
            online ad awareness lifted      ● Compare the campaign’s performance               The campaign resonated well with men of
key results
                                                                                                                                                   “The internet was the best placement
by an estimated 15 percentage points          on Microsoft Advertising to identify how         all ages. Awareness of the Heineken brand
among audiences. the campaign,                different media placements influenced            increased among both male drinkers and
                                                                                                                                                    for the creative idea demonstrated
whose ads struck a chord with viewers         branding metrics                                                                                      within the video”
                                                                                               non-drinkers. MSN Entertainment delivered
straightaway, resonated particularly with
men. windows live hotmail successfully                                                         influencing effects, with Windows Live               gianluca di tondo,
                                            Creative solution
shifted perceptions that heineken “is                                                          Messenger having the greatest impact on the          director of marketing, heineken italy
                                            The user-generated look and feel of the
for fun” by 21 percentage points and                                                           target audience.
heineken “is for young people” by 20        creative doubled the impact of the campaign—
percentage points

                                                                                     For more information visit: http://advertising.microsoft.com/europe                                            21
client   Burger king
     industry   Food and beverages
     country/region    united states




                                                   Fast food gets rapid results with
                                                   customised Xbox games

     Burger King wanted to test “advergaming” as a marketing medium, but was                           products, but had to deliver a first-rate gaming     By using such a high-quality game,
                                                                                                       experience. “We wanted to make it so much
     not keen to produce a typical “game-lite” product that could be distributed                                                                            and by making it available for sale
                                                                                                       fun that people didn’t even register that it was
     online. The aim was to design and create three games in nine months—an                            an advergame,” says Kevin Hathaway, Program          at a highly competitive price, Burger
     extremely tight timeline. The games, which were to be sold in restaurants                         Manager, Microsoft Xbox. The finished products       King saw results exceeding its highest
     nationwide, had to deliver an impressive game-playing experience.                                 featured terrific gameplay, rich scenarios and       expectations.
                                                                                                       environments, enabling Burger King to engage
                                                                                                       with its target audience for hours at a time.
     requirement engage games with the             Client objectives
     Burger king brand and products                ●   Increase brand and product awareness            Campaign results
                                                   ●   Create a buzz around the games                  By using such a high-quality game, and
     target audience   online gamers across the
     united states                                 ●   Drive prospective purchasers to restaurants     by making it available for sale at a highly
                                                   ●   Increase company revenues                       competitive price, Burger King saw results
     products used   xbox® console
                                                                                                       exceeding its highest expectations. Compared
     advergames                                    Creative solution                                   with a usual hit game selling one million units
     solution  develop Burger king branded         Burger King recruited a highly experienced team     worldwide in a year, the Burger King games sold
     games to sell exclusively at the Burger       from Xbox, London-based Blitz Games, and ad         3.2 million units in the United States alone—in
     king restaurants                              agency Crispin Porter + Bogusky. Together, this     just six weeks. The buzz it created included user-
     key results multimillion unit sales, a        team produced three games just as robust and        generated clips on YouTube and posts on many
     direct increase in quarterly earnings, plus   engaging as full retail games worth US$60—but
     enhanced product awareness illustrated
                                                                                                       popular blog sites.
                                                   priced to sell at only US$3.99 each.
     by extensive blogs and youtube posts                                                              ● Sales of more than three million games
     media agency    equity marketing              Normal production time for any new game can         ● Quarterly earnings spike due to game sales
                                                   be up to a year, but the team put the games         ● Ongoing engagement and messaging of
                                                   together—from design to programming to                target audience
                                                   testing and beyond—in only nine months.             ● Attraction of gamers to Burger King outlets
                                                   The games incorporated a strong marketing
                                                   message for Burger King’s brand and



22                                                                                              For more information visit: http://advertising.microsoft.com/europe
3
the art of
conversation
using great content and opening up a dialogue with consumers
is becoming an increasingly important tactic for building and
maintaining consumer relationships. Customised content,
microsites, gaming, personalisation, communities, and blogs are
just a few of the ways FmCg organisations are enabling deeper
conversations with their key audiences.




                                                                  23
client   Cacharel/l’oréal
     industry   Consumer goods
     country/region    France




                                                 MyAmor campaign finds love
                                                 among casual gamers

     Love is hard to find. To give people a helping hand, fashion brand                               Live Messenger was the perfect platform for        The campaign created for the launch
                                                                                                      generating lots of interaction with the game,
     Cacharel/L’Oréal created a limited edition of its famous Amor Amor                                                                                  of the MyAmor platform and MyAmor
                                                                                                      offering a fun-loving, youthful audience that
     perfume called MyAmor. The scent, which came in male and female                                  fitted perfectly with the brand’s target market.   limited edition generated the best
     versions, was aimed at young people looking for the perfect partner.                                                                                results ever for Cacharel. The strong
                                                                                                      Text links and banners tempted users to play
     Created to inspire romance, MyAmor needed a marketing campaign                                   MyAmor Match and find out if they were             advantage of the Microsoft Advertising
     that captured all the fun and excitement of finding true love.                                   chatting with their true love. The beauty of       solution is to allow the two gamers
                                                                                                      the idea was that it integrated with people’s      who are looking for love to play in real
                                                                                                      conversations so, instead of feeling intrusive,
                                                                                                                                                         time, bringing real excitement to the
                                                 Client objectives                                    the campaign added value to the whole instant
     requirement  engage deeply with the
                                                 ● Create a buzz around MyAmor                        messaging experience.                              game. Banners and text links sustained
     target audience and drive traffic to the
     myamor website                              ● Engage deeply with target audience                                                                    the game and circled MSN users.
                                                                                                      Campaign results
                       15 to 34-year-olds        ● Drive visitors to the new product’s website
     target audience                                                                                  The campaign really got the conversation going
                                                   www.MyAmor.com
     products used   windows live™                                                                    around MyAmor. The brand engaged with its
     messenger                                   Creative solution                                    target audience in a way that fitted beautifully
     solution   myamor match—an online           The team at Cacharel/L’Oréal was looking for         with their interests and generated high volumes
     matchmaking game where players found        ways to market MyAmor, and they fell in love         of traffic to the MyAmor website. Results show
     out if they were perfect partners or just   with a concept from Microsoft® Advertising.          that:
     good friends                                MyAmor Match was an online compatibility
                                                                                                      ● More than 60,000 Windows Live Messenger
     key results more than 60,000 windows        test that put casual gaming—this year’s hottest
                                                                                                        users played MyAmor Match
     live messenger users played the             pastime—at the heart of the product’s online
     compatibility game and over 500,000                                                              ● More than 500,000 users clicked through to
                                                 marketing.
     clicked through to myamor.com                                                                      MyAmor.com
                                                 Windows Live Messenger users invited each            ● The banner and text ads generated more
                                                 other to play the game. By answering a few             than 40 million impressions
                                                 simple questions on different topics, players
                                                 found out if love was really in the air. Windows


2                                                                                          For more information visit: http://advertising.microsoft.com/europe
client   Johnson  Johnson Consumer B.V.
industry   Consumer goods
country/region    the netherlands




                                              Healthcare giant boosts brand
                                              usage with Personal Expression

Johnson  Johnson Consumer B.V. (JJCBV) wanted to boost awareness                                  pictures. The content was designed to raise        ● Of the girls who use a different brand of
                                                                                                   awareness of the links between the o.b. brand        tampon, 77 percent said they were very
of its o.b. tampon brand among young women in the Netherlands.
                                                                                                   and the sport.                                       likely to use o.b. tampons in the future
Because the vast majority of Dutch women aged between 14 and 18
                                                                                                   Many of those who downloaded the
years use Windows Live Messenger, the company worked with Microsoft®
                                                                                                   branded content used it on a daily basis
Advertising to create a Personal Expression, a collection of interactive                           while chatting with friends and family. This       “Together with Microsoft, we
content used in the application. The hugely successful campaign increased                          level of engagement was vital in driving traffic    developed a magnificent campaign
brand usage by 6 percent among the target audience.                                                to the redesigned o.b. website, www.mijnob.nl,      that produced fantastic results among
                                                                                                   which includes more interactive features
                                                                                                                                                       our target audience. Windows Live
                                                                                                   and games. By promoting o.b. in a fun way
requirement  increase awareness of o.b.       Client objectives                                    that appealed to technologically literate           Messenger adds a huge amount
and its sponsorship links with professional   ● Raise brand awareness                              young women, the company attracted                  of value to online campaigns. It’s a
female beach volleyball players
                                              ● Reinforce link between the brand and               visitors who were likely to use the new             unique brand-building tool.”
target audience   14 and 18-year-old            professional beach volleyball                      features and spend more time interacting
dutch women                                                                                                                                            monique kouwenhoven ,
                                              ● Boost awareness of brand website                   with the brand.
                                                                                                                                                       Product group manager,
products used   windows live™                                                                                                                          Johnson  Johnson Consumer B.V.
                                              Creative solution                                    Campaign results
messenger
                                              With young women spending more time using            The campaign was extremely successful in
solution Personal expression—                 instant messaging services and browsing the          raising awareness of o.b. and improving
downloadable content collection for
windows live messenger, consisting            internet, advertisers find it harder to reach this   perceptions about the brand:
of beach volleyball themed emoticons,         target market using traditional offline channels
                                                                                                   ● Brand usage increased by 6 percentage
winks, backgrounds and display pictures       such as TV. JJCBV worked with Microsoft
                                                                                                     points among the target audience
             use of o.b. increased 6          Advertising to produce a Personal Expression
key results                                                                                        ● Awareness of beach volleyball brand
percentage points among the target            for Windows Live Messenger, to raise awareness
                                                                                                     sponsorship rose by 15 percentage points
audience, and awareness of o.b. beach         of its o.b. tampon brand.
volleyball sponsorship went up by 15                                                               ● Awareness of brand website went up by
percentage points                             Users downloaded beach volleyball themed               10 percentage points
                                              winks, emoticons, backgrounds, and display           ● More than 160,000 downloads were recorded
media agency    digilogue


                                                                                        For more information visit: http://advertising.microsoft.com/europe                                         2
client   kleenex
     industry   Consumer goods
     country/region     united kingdom




                                                 Kleenex works with Microsoft to deliver
                                                 new brand story using social media

     Kleenex created a new brand story called Let It Out, which focused                              MSN Home Page, Windows Live Hotmail, and             “The space had a major impact on
                                                                                                     Windows Live Messenger.
     on breaking free from inhibitions and letting out tears, laughter, joy,                                                                               the various brand metrics tested,
     frustration, and all the other things we hold back. The objective was to                        Campaign results                                      significantly increasing all awareness
                                                                                                     Kleenex Let It Out was widely publicised with
     create an emotional connection between consumers and Kleenex and                                                                                      and persuasion metrics.”
                                                                                                     help from Microsoft. During the campaign, the
     a key part of this was to encourage participation in “letting it out.”                          network delivered nearly 85,000 clickthroughs         rebecca hirst,   Brand manager, kleenex
                                                                                                     to the space. Meanwhile, people created 54
                                                                                                     Windows Live Spaces around Let It Out. More
     requirement deliver deep engagement         Client objectives
     with new brand story                                                                            than 50 percent of respondents thought the
                                                 ● Promote new brand story Let It Out
                                                                                                     space gave a positive impression of the brand
     target audience    housewives with kids     ● Encourage participation in the Let It Out
                                                                                                     and 38 percent thought it contained interesting
                                                   campaign
     products used msn® home Page,                                                                   and relevant content. Respondents added that
     windows live™ spaces, windows live          ● Build brand equity
                                                                                                     the space was easy to use and a good way of
     hotmail®, windows live messenger
                                                 Creative solution                                   advertising Kleenex.
     solution let it out space displays          Only Microsoft® Advertising could deliver a
     people’s messages, photos, and videos                                                           Analysis showed a positive shift in brand
                                                 truly innovative and custom-made campaign,
     of emotional moments using windows                                                              perception. There was a 12 percentage point
     live spaces                                 according to Rebecca Hirst, Brand Manager at
                                                                                                     increase for “It is good at helping people express
                                                 Kleenex. Microsoft wanted to take advantage of
     key results   12 percentage point uplift                                                        emotions” and a 17 percentage point increase
                                                 the popularity of social media so it put a Let It
     for “it is good at helping people express                                                       for “Has advertising that makes you smile.”
     emotions.” Purchase intent increased by     Out space at the heart of the campaign.
     10 percentage points                                                                            ● Message association increased 44
                                                 Blogging gave consumers a way to participate
                    mindshare interaction uk                                                           percentage points
     media agency                                by sharing their emotions on the Let It Out
                                                                                                     ● Brand favourability rose 14
                                                 space. Visitors could leave photos or videos for
                                                                                                       percentage points
                                                 others to view while voting for their favourite
                                                                                                     ● Purchase intent increased
                                                 entries. As part of the solution, Microsoft
                                                                                                       10 percentage points
                                                 provided well-targeted media placements to
                                                 drive people to the space. These included the


2                                                                                         For more information visit: http://advertising.microsoft.com/europe
client   Purina
industry   Consumer goods
country/region      united kingdom




                                             Pets taste healthy lifestyle
                                             through Purina microsite

Nestlé Purina PetCare — the pet food division of Nestlé — is a leader in pet                     demographic. Windows Live offered Purina a            ● Brand awareness increased by 6.7 percentage
                                                                                                 monthly audience of 21 million while MSN gave           points
nutrition. When the company wanted to generate awareness and increase
                                                                                                 it access to 1.2 million pet owners.                  ● Online ad awareness increased by 7.1
perceptions of its Purina ONE brand as a high-quality pet food, it turned                                                                                percentage points
                                                                                                 In addition to creating the microsite, Microsoft
to Microsoft® Advertising for help. Purina chose to create an online pet                                                                               ● Message association increased by 8.9
                                                                                                 worked with Purina to create content focused
guide with Microsoft because it offered a custom-built solution and reach                        on health and nutrition, such as “Ask the expert,”
                                                                                                                                                         percentage points
                                                                                                                                                       ● Purchase intent increased by 6 percentage
through the MSN and Windows Live network.                                                        “Pet guides,” and “Hot topics”. Editorial links
                                                                                                                                                         points, which greatly exceeds the pet food
                                                                                                 and banner ads on the MSN Lifestyle channel
                                                                                                                                                         market average
                                                                                                 drove its health and style-conscious female
requirement raise awareness of Purina
                                             Client objectives
                                                                                                 audience to a tailored microsite, while banner
one as a healthy, premium pet food           ● Generate brand awareness and increase the
                                                                                                 ads in Windows Live Hotmail and Windows Live         “ We had access to the right audience
                                               perception that Purina ONE is a high-quality
target audience     women over 35 years                                                          Messenger targeted the same audience.                  through the MSN Lifestyle channel,
of age                                         pet food
                                                                                                 Once on the site, visitors engaged interactively       with the added bonus that these
                                             ● Recruit long-term Purina ONE buyers through
            msn®, windows live™                                                                  and could use Windows Live Spaces to keep
products used
                                               a one-month trial challenge                                                                              consumers trust MSN content.”
hotmail®  windows live messenger                                                                and view diaries of pets’ progress on the one-
                                             ● Drive Purina ONE brand association with




                                                                                                                                                                                                       * Source: Dynamic Logic Advertising Effectiveness Report
                                                                                                 month challenge.                                      natacha mauvoisin ,Brand manager,
solution   microsoft built a microsite for     health and nutrition                                                                                    Purina one, nestlé Purina
Purina and drove traffic to it via banners
                                                                                                 Campaign results
on the windows live network and msn          Creative solution
lifestyle channel                                                                                The campaign exceeded Purina’s expectations,
                                             To highlight the nutritional benefits of Purina
                                                                                                 generating 14,995 clickthroughs to the Purina
key results Brand awareness and              ONE and reinforce the brand as a premium pet
message association exceeded the pet
                                                                                                 ONE microsite. Agreement with the statements
                                             food, Purina wanted consumers to keep a diary
food market average, with purchase                                                               “Is a premium quality brand of pet food” and
                                             of their pet’s progress on a Purina ONE diet. The
intent rated as “excellent”                                                                      “Makes a visible difference to the condition
                                             company identified women over 35 years of
media agency      mindshare interactive uk                                                       of my pet in just 30 days” increased by 7
                                             age as its target audience and recognised that
                                                                                                 percentage points. Key branding metrics* were
                                             the Windows Live network and MSN Lifestyle
                                                                                                 at or above-average for the pet food market,
                                             channel presented the best way to reach this
                                                                                                 with purchase intent ranked as “excellent”:



                                                                                       For more information visit: http://advertising.microsoft.com/europe                                                                                                        2
client   Coca-Cola                                                                                                                                     “The special project for Happiness
     industry   Food and beverages                                                                                                                          Factory 2 on MSN is a great example
     country/region    italy                                                                                                                                of understanding the client’s
                                                                                                                                                            needs and translating them into
                                                                                                                                                            an excellent media and creative
                                                                                                                                                            execution. Furthermore, we obtained
                                                   Coca-Cola manufactures success                                                                           extraordinary results in all areas
                                                                                                                                                            including visibility, participation, and
                                                   in the Happiness Factory                                                                                 engagement. On the whole, this is one
                                                                                                                                                            of the best cases of online activation
                                                                                                                                                            for Coca-Cola and Starcom Digital.”
                                                                                                                                                            roberto carnazza ,   head of starcom digital, italy

     requirement Build brand awareness for         The Coca-Cola Happiness Factory
     the “happiness Factory 2” film and the        spot was one of the highest rated TV
     now hiring campaign concept. Create                                                              Coca-Cola official site and on MSN. Several
     engagement between the audience               campaigns in the history of the brand.             MSN editorial channels were used to maximise
     and the campaign                              In conjunction with the campaign,                  viewer interest in the movie:                             The
                                                                                                                                                                	   Windows Live Spaces Theme
     target audience   18 to 34-year-olds          Coca-Cola Italy created a Happiness                                                                          The
                                                                                                                                                                	   Personal Expression Limited Edition
                                                                                                      ● The Coca-Cola film integrated with the MSN
     products used msn® home Page,                                                                                                                              The Digital Block Notes—a unique
                                                                                                                                                                	
                                                   Factory 2 film, which convinced                      Video Cinema section as pure editorial content
     msn entertainment, msn Video,                                                                                                                              gadget for Windows Vista and
                                                   viewers that this was a real cinema                ● Two-week film promotion on co-branded
     live search maps™, windows live™                                                                                                                           Windows Live Spaces
                                                                                                        microsite—traffic driven by editorial spotlights
     messenger, windows live spaces,               feature. Intrigued by the campaign,
     windows Vista®                                                                                   ● MSN Home Page Takeover on launch day                Campaign results
                                                   thousands of consumers visited the                                                                       Advertising results:
     solution a video film promoting                                                                  Now Hiring
     happiness Factory 2 and a community           community site where they applied                  Having created a buzz for the Coca-Cola movie,
                                                                                                                                                            ● 61.5 million total delivered impressions
     site where visitors could apply for jobs in   for imaginary jobs in the factory.                                                                       ● 300,000 clickthroughs
                                                                                                      the campaign team built a special community site
     the ‘factory’                                                                                                                                          ● A record 16.5 percent clickthrough rate
                                                                                                      where users could apply for a job in the ‘factory’
     key resultsthe happiness Factory 2            Client objectives                                  and be part of this exciting world as if it were a    Film launch phase (Two-week duration):
     “working” virtual community project           ● Build brand awareness for the “Happiness         real workplace. Activities included:                  ● Microsite: 26,000 page views
     took advantage of the rich functionality
     of msn and windows live. the project
                                                     Factory 2” film and the “Now Hiring”                                                                   ● 13,500 video streams
                                                     campaign concept                                 ● Personality test to discover your ideal job title
     engaged the target audience and let
                                                   ● Create user engagement with online                 in the factory: Kissy Puppy, Mortar Man,            Now Hiring phase (One-week duration):
     people play in the happiness Factory 2
     using community tools and windows               breakthrough promos                                Chinoink, or Capper                                 ● Microsite: 730,000 page views—141,000 visits
     live gadgets                                                                                     ● Subscription to the Live Search Maps™ page          ● More than 21,100 pushpins posted on the
                                                   Creative solution                                    where visitors could download an exclusive            Microsoft Virtual Earth™ map
     media agency   starcom digital, italy
                                                   Film launch                                          Windows Live™ gadget kit:                           ● More than 30,000 started tests
                                                   Coca-Cola Italy created a promotional video for        	The Windows Live™ Messenger                      ● More than 59,000 Windows Live gadgets
                                                   Happiness Factory 2 that led viewers to believe         Emoticon Pack                                      downloaded from the microsite
                                                   it was a real animated movie showing in Italian        	The Messenger dynamic display pictures           ● More than 550,000 Personal Expression
                                                   cinemas. In fact, the movie was broadcast on the        of the four characters/job roles                   downloads in 10 days


2                                                                                          For more information visit: http://advertising.microsoft.com/europe
Fmcg Compendium
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Fmcg Compendium

  • 1. Checkout: From Coca-Cola to Cacharel How the FMCG sector is stocking up on the online opportunity
  • 2.
  • 3. Contents introduCtion 4 why online? 6 key FmCg audienCes 8 Case studies 1 12 — Building brands Case studies 2 17 — exploring new frontiers Case studies 3 23 — the art of conversation Case studies 4 31 — online advertising driving offline sales ConClusion 35 Customer reFerenCe matrix 36 For more information visit: http://advertising.microsoft.com/europe
  • 4. Introduction We live in an ever more connected world where “going online” is no longer viewed as a distinct activity. Online activities reflect and support our needs and motivations, and hence they’ve become integrated into our daily routines. Checking email, signing into instant messenger, and browsing While FMCG organisations understand and use the online through our favourite shops—all of these activities give us medium as part of the marketing mix, to embrace it further, a sense of familiarity. But the internet also generates a high clear links between online activity and in-store behaviour— proportion of spontaneous activities, hence the term “surfing see, for example, the Kellogg’s and McDonald’s case studies— the net.” In this state, we are open to distractions that lead us must be shown. away from familiarity to anticipation, surprise, and delight. There Online advertising offers a cost-efficient form of marketing, are fantastic opportunities for advertisers within either context. a form that supports customer relationship management Even as we face a challenging economic outlook, the growth initiatives and drives direct consumer interaction. The case rate of online ad spend worldwide will continue to be higher studies in this compendium provide great examples of how than other media. The precise measurability of online FMCG organisations continue to innovate to attain direct advertising drives accountability in marketing spend, while consumer-to-brand interaction. delivering true engagement between brands and consumers. Go back in time to the beginnings of modern advertising and you’ll find a fast moving consumer goods (FMCG) product—Pears Soap—cited since the 19th century as an Tim Lumb advertising success story. The stories in this booklet reveal senior research analyst emea, how FMCG organisations are still at the centre of innovative microsoft advertising advertising today. For more information visit: http://advertising.microsoft.com/europe
  • 5. Uptake of digital media Average hours per week Games 100 Uptake of digital media Wireless • 2020: 80% of all media digital Games 80 Average hours per week • 2010: 66% of all media digital 100 Outdoor • 2007: 50% of all media 80% of all media digital digital Wireless 80 • 2020: • 2010: 66% of all media digital Cinema Outdoor 60 • 2007: 50% of all media digital Digital Cinema radio 60 Digital radio 40 Analogue radio 40 Analogue radio Digital Digital TV TV 20 20 Analogue Analogue TV TV Internet 0 Internet 0 1900 1920 1940 1960 1980 2000 2020 Print Year 1900 1920 1940 Source: Carat 1960 1980 2000 2020 © World Association of Newspapers 2007—2008 Print Year Source: Carat © World Association of Newspapers 2007—2008 For more information visit: http://advertising.microsoft.com/europe
  • 6. Why online? How much time is spent online? What are consumers doing online? An ever-increasing amount of time is being spent online. In While traditional media offers a predominantly “push” Europe, time spent online has been growing year on year to a experience centred around two functions—information and current average of 12 hours per week per person.* entertainment—communication is the “glue” of the online experience, enabling a dialogue with consumers—in contrast The internet is the second most used form of media—behind with the monologue of traditional media. Thirty-eight percent radio during the day and TV in the evening and at night. As of online activities involve communication+. connection speeds and wireless networking become more commonplace, the PC is moving out of the bedroom and Communication—be it instant messenger, email, social home office, and into the living areas of the household, further networks, or voice over IP (VoIP)—seen within the wider increasing access and usage times. Relevant to the FMCG consumer–advertiser context, presents interesting sector, family groups are particularly engaged with the online opportunities for advertisers. For example, advertising around medium. Around 73 percent of people living with children are conversations as well as content, identifying appropriate logging on to the internet each week, compared with only 52 spaces for advertisers in the connected environment, and, percent of those without children.** Furthermore, internet ultimately, acknowledging when to “push” out the marketing use is close to reaching saturation point among the key 16 message and when to “pull.” to 24-year-old market, with nine out of 10 using it each week +Microsoft Advertising research: Context Matters 2007 across Europe.* * EIAA Mediascope 2008, **EIAA Family Affair 2008, For more information visit: http://advertising.microsoft.com/europe
  • 7. For more information visit: http://advertising.microsoft.com/europe
  • 8. Key FMCG audiences Mums Whether she works full time, stays at home, cares for a first child, or organises a growing family, a mum is consistently the family’s While FMCG covers a wide variety of audiences, perhaps the key decision maker when it comes to FMCG choices. A decision backbone audience is mums. Through their management of maker who increasingly turns to the internet for help. the family and home they are responsible for a broad range of FMCG purchases. Time-constrained mums use email as their primary tool for keeping in touch, be it with partners and kids, close friends, or In the UK, 90 percent of mums use the internet every day for more distant family and friends. In the UK, 95 percent of those personal reasons—it’s part of the daily routine, but also an surveyed used email, compared with 90 percent for landline escape for some much needed “me time” spent catching up calls, 88 percent for text messages, and 85 percent for mobile on TV, browsing, shopping, and keeping in touch with friends phone calls. Social networking, instant messenger, and VoIP and family. calls have started to emerge as vital tools for maintaining an Recent Microsoft® Advertising research conducted in both the emotional bond with both nearby and more distant contacts UK and France illustrated that the web helps mums in four key through mums’ changing circumstances. areas: keeping in touch, family organisation, personal fulfilment, Faced with organising most aspects of family life, mums are and entertainment. Advertisers can use these findings to increasingly dependent on the internet for information, advice, target specific digital solutions at mums, based on the different reassurance, idea generation, and transactions. Convenience, mindsets they adopt when engaged in these activities. freedom from dragging reluctant children around shops—as For more information visit: http://advertising.microsoft.com/europe
  • 9. well as time and money savings—all played a key role in the of web entertainment, undertaken by 47 percent of all mums. popularity of online purchases made by 78 percent of mums. Downloading music was also popular among all mums. Money was managed online by 68 percent, while 94 percent At the same time as revealing the role of the web in mums’ lives, turned to the web for information, ranging from advice on the research in the UK stressed the central role that mums take health and nutrition to planning days out and children’s in key household decisions, from organising finances to social entertainment. Marketing solutions and branded advice often events and holidays. Despite mums being diverse and time- played a key role in delivering this information. poor, they are increasingly influential. The good news for online Personal fulfilment was seen as a rare pleasure by many mums, marketers is that when mums are online they’re in a mindset and was valued all the more intensely as a result. Pursuing that suggests they’re open to advertising messages, especially hobbies online, keeping up to date on news and gossip, when online at home. Fifty-nine percent of mums say they are indulgent “me-time,” shopping, social networking, and blogging entertained when online, and 58 percent say they are relaxed. all played a key role. Only 10 percent of mums say they feel rushed when online. The web’s role in entertainment increased noticeably for the younger mums, particularly viewing video clips and online TV, the popularity of which could grow given mums’ appreciation of the practical benefits of services such as Sky+. Casual online games, often played with children, were the most popular form For more information visit: http://advertising.microsoft.com/europe
  • 10. 16 to 24-year-old men and women And it’s not just the men. For young women, the internet is a source of trusted and reliable opinion. Around 56 percent read online FMCG organisations can tap into another key audience—16 to 24- consumer reviews, and 36 percent visit the manufacturer website year-old men, particularly those with an interest in health and before making a product purchase.* With strong social media in male grooming. products such as Windows Live™ Messenger and Windows Live This audience is 45 percent more likely to be online than the Hotmail®, Microsoft® Advertising reaches 64 percent of 12 to 24- average European and over a third of their media time is spent year-old women online.** online—well above the average of one quarter. They also watch *Forrester consumer technographics (European) 2007, less TV than the average European, read less print newspapers, and **ComScore July 2008 European aggregate listen to less radio.* When online, they are highly engaged by community and collaborative web activities—for example, blogs, wikis, reviews, and social networks. In fact, young men are more than twice as likely as the average European to create content, post comments, and read comments.* 10 For more information visit: http://advertising.microsoft.com/europe
  • 11. For more information visit: http://advertising.microsoft.com/europe 11
  • 12. 1 Building brands one of the key strengths of online advertising is its measurability, not just clickthroughs and page views, but in terms of traditional branding metrics such as awareness and association. when looking at data aggregated from more than 700+ measured FmCg campaigns (see table), it is clear that online advertising delivers significant brand effects. the cost to deliver similar effects using traditional media highlights how online advertising offers considerable return on investment. driving awareness and shaping brand perceptions is one of the key strengths of the online medium. microsoft® advertising reaches over two-thirds of all internet users worldwide—in excess of 640 million people+—and FmCg organisations are using mass reach to further fulfil their branding strategies. integrating the online approach to complement other media achieves effective and cost-efficient branding. + ComScore Mediametrix Q3/08 (quarterly average) 12
  • 13. Online FMCG Average all Food Consumables Drinks Household Health/ Beauty Pet food Personal care campaign FMCG (%) (%) (%) (%) (%) Pharma (%) (%) (%) (%) Aided brand 2.4 2.7 2.5 2.1 2.4 2.9 4.0 2.5 1.7 awareness Online ad 6.9 7.3 7.3 8.0 6.1 7.7 5.4 5.7 6.7 awareness Message 3.2 3.0 3.4 3.8 4.1 2.7 3.0 5.0 2.8 association Sponsorship 8.2 12.1 9.7 8.6 n/a n/a n/a n/a n/a association Brand 1.7 1.7 1.7 1.8 2.2 1.4 2.3 1.0 1.8 favourability Purchase 1.8 1.9 1.9 1.9 1.8 1.7 1.7 1.7 1.6 intent Dynamic Logic market norms, 717 campaigns, last 3 years Explanation: Down the side: Brand Metrics, Across the Top: campaigns by product type, Figures: the average percentage point change resulting from exposure to online advertising campaigns. n/a: insufficient benchmarking data 13
  • 14. client grolsch industry Food and beverages country/region the netherlands Windows Live Messenger and MSN get Grolsch in the groove No-one can teach Grolsch about brewing beer or iconic bottle design. But Upcoming events were posted on a calendar “The collaboration between Grolsch, and special offers on music-related items were when it came to making a noise about its links with the Dutch music scene, Digilogue, and MSN was not only very regularly made available. Ad designers made the brand needed a promoter. The plan was to launch an online campaign sure the links between the brand and Grolsch- professional, but it led to especially that engaged the young audiences that flocked to Grolsch’s sponsored sponsored events such as “Sensation” and good results. In terms of effectiveness music events. It had to strike a real chord with music fans, capturing the “Lowlands” were crystal clear. there was an above-average result, same energy and buzz normally found stage side. Campaign results which has further strengthened the The campaign took the Grolsch brand where link between Grolsch and music.” Client objectives it wanted to be—centre stage with live music requirement increase grolsch’s relevance tom wilms , among its target market and create a ● Boost brand affinity and preference among events. Independent research by Ruigrok Communication Channel manager, grolsch visible link between the brand and music 18 to 24-year-olds NetPanel showed that the activity scored highly target audience 18 to 24-year-olds ● Strengthen the link between Grolsch and among its target audience. Key metrics included: live music ● 29 percent of all 18 to 24-year-olds were products usedwindows live™ messenger and msn® entertainment Creative solution reached by the campaign solution tab on windows live Microsoft® Advertising had both the skill ● 17 percentage point increase in purchasing messenger and microsite on the msn sets and the advertising network to make the intent among those exposed to the campaign entertainment channel campaign a hit, building an innovative online ● 17 percentage point increase in awareness of key results17 percentage point increase music experience around the campaign line sponsored events “Sensation” and “Lowlands” in awareness of grolsch-sponsored music “Hook up with Grolsch Music.” Top of the bill ● 10 percentage point increase in the number events and 17 percentage point rise in was a Windows Live Messenger tab followed of respondents describing Grolsch as purchasing intent among sample group “popular” and “cool” by a Grolsch music microsite within MSN media agency digilogue Entertainment. Music fans listened to streams, ● 16 percentage point increase in the viewed photographs and entered competitions “enjoyment” factor of Grolsch to win tickets via the tab and the microsite. 1 For more information visit: http://advertising.microsoft.com/europe
  • 15. client santa maria industry Food and beverages country/region norway Santa Maria Tex Mex spices up the market with Microsoft Tex Mex is an ideal party food—great for sharing. But for Mexican cuisine products, as well as online video from the “ We chose Microsoft Advertising TV ads. producer Santa Maria, when it comes to market competition, sharing is as our online partner because it not on the menu. With the launch of its Red Fusion product range in During the campaign, MetrixLab conducted offers the best reach and targeting research with 687 respondents to analyse ad Norway, it created a multimedia campaign to boost awareness. Vibrant opportunities. The campaign effectiveness. online ads proved a winning ingredient in the “Tex Mex with a Twist” successfully raised brand awareness, campaign, successfully appealing to 18 to 34-year-olds and driving sales Campaign results intent to purchase and the image for The online ads gave people a real taste for the across the country. “Tex Mex with a Twist”, driving offline purchases. the Red Fusion product range.” Results from MetrixLab reveal that the campaign christian fure , strategic advisor digital media, requirement drive awareness and Client objectives significantly raised brand awareness among the Vizeum purchase intent for santa maria red ● Boost sales of Santa Maria Red Fusion target group of 18 to 34-year-olds in Norway. Fusion products ● Engage audience with the brand Of all viewers, 27,291 clicked through to the Red target audience 18 to 34-year-olds in ● Target consumers at peak buying times Fusion site. Top of mind awareness increased by norway ● Measure effects of online advertising 7 percent within the target group. Furthermore, products used msn® home Page, Creative solution 28 percent of exposed respondents said that msn entertainment, windows live™ Santa Maria used the slogan “Tex Mex with a Santa Maria teamed up with Microsoft® messenger, windows live hotmail®, Twist” when advertising. The campaign also: windows live today Advertising, and media agency Vizeum to create a recipe for success. Animated banner ● Boosted purchase intent by 16 percentage solution santa maria ran banner ads across selected channels of msn as well ads under the tagline “Tex Mex with a Twist” ran points as windows live messenger for two months across hand-picked channels, ● Increased spontaneous awareness by 11 including MSN and Windows Live Messenger, percentage points key resultsthe campaign boosted purchase intent by 16 percentage points achieving 23 million impressions. ● Lifted aided awareness by 7 percentage Tapping into consumer buying habits, Santa points media agency Vizeum Maria targeted the ads on Thursdays to ● Positively shifted purchase consideration by Saturdays, when sales of Tex Mex are at their 13 percentage points highest. Viewers clicked through from the banners to see the full range of Red Fusion 1 For more information visit: http://advertising.microsoft.com/europe 1
  • 16. client Coca-Cola industry Food and beverages country/region spain Coca-Cola tastes success with Microsoft Coca-Cola had a thirst for online advertising. The web has proved to be Live Spaces placements, with those exposed to Windows Live Spaces and Windows Live combinations of all three. Messenger combined a recipe for success for leading global brands that want to engage with ● Lifted message association by 7 audiences worldwide. In Spain, Coca-Cola delivered a dynamic campaign Campaign results percentage points Overall, the study showed participants rated called “Take the Street” that grabbed the attention of viewers. The the campaign highly, with 52 percent of Windows Live Messenger and Windows Live campaign was a great opportunity to show how online advertising packs a respondents saying they found the ads original, Hotmail achieved good performance levels for punch when it comes to boosting brand metrics. and 35 percent liking the creativity. The research brand notoriety and purchase intention. also showed that the campaign: Windows Live Hotmail requirement measure the impact of Client objectives ● Increased spontaneous recall by 2 ● Increased top of mind by 4 microsoft® products for branding ● Boost brand awareness percentage points percentage points campaigns ● Increase message association and ● Positively shifted top of mind by 2 ● Raised purchasing intention by 2 target audience 13 to 22-year-olds advertising recall percentage points percentage points windows live™ ● Boosted message association by 5 products used Creative solution Windows Live Messenger messenger, windows live hotmail®, percentage points The “Take the Street” campaign in Spain ● Increased top of mind by 2 windows live spaces encouraged people to cool off during the In the same results, MetrixLab highlighted the percentage points solution research methodology to scorching summer months by drinking a can power of individual Windows Live products to study the effects of the “take the street” of Coca-Cola outdoors. Campaign ads ran boost key brand metrics. “This research has demonstrated the advertising campaign across the Microsoft® Advertising and an online key resultsonline advertising is a competition offered iPods to the lucky winners. Windows Live Spaces value that Windows Live brings to fundamental part of Coca-Cola’s media ● Lifted message association by 6 our advertising campaigns. Crucially, During the campaign, Microsoft Advertising planning and microsoft is key to boosting percentage points brand awareness and MetrixLab measured the effectiveness of we can demonstrate that online ● Raised advertising recall by 8 the campaign by individual products, as well advertising is a fundamental part of percentage points as the effects of combined services. ● Positively shifted purchasing consideration our media planning.” The results compared respondents who by 2 percentage points ana castro, Consumer Contact Planning saw the campaign on one of Windows Live manager, Coca-Cola spain Messenger, Windows Live Hotmail, or Windows 1 For more information visit: http://advertising.microsoft.com/europe
  • 17. 2 exploring new frontiers the campaigns in this section highlight how FmCg organisations are embracing emerging media platforms to innovate their digital strategies. Backed by independent research, campaigns including mobile and online video are enabling advertisers to communicate with audiences across multiple platforms, which is especially relevant to elusive youth segments. 1
  • 18. client nivea industry Consumer goods country/region united kingdom Cosmetic company captures user data with mobile phone campaign Nivea needed to boost the readership of its online magazine Fun Young In December 2007, the company worked with The campaign effectively reached its ScreenTonic to distribute banner ads across and Independent (FYI). This innovative magazine targets teenage girls target audience, capturing essential MSN Mobile, the mobile internet site for the and advertises the company’s products. Nivea worked with ScreenTonic Microsoft® Advertising network. The banners data by making it quick and easy for to distribute banners across MSN Mobile, driving young women to a enticed young female readers with the promise users to enter their details. microsite. Visitors added their email addresses to the FYI mailing list. of “girly gossip, news and tips.” The campaign achieved a conversion rate of 15 percent. The ads drove users to a specially designed microsite that echoed the design of the FYI website. Visitors filled out a single field to quickly requirementCapture user data for online Client objectives add their email addresses to the magazine’s magazine mailing list ● Develop a dialogue with teenage women mailing list. target audience teenage women ● Maintain momentum for magazine website after launch Campaign results mobile phone advertising products used The campaign effectively reached its target ● Send regular site news updates to target on msn® mobile audience audience, capturing essential data by making solution mobile internet banners linking it quick and easy for users to enter their details. to a microsite Creative solution Analysis by Microsoft Advertising shows that: key results 119,000 page impressions Young girls today use a range of media to find recorded information and stay in touch with friends. ● 119,000 page impressions were recorded Advertisers use many channels to create a during the month-long campaign media agency strange Corporation dialogue with this audience. With this in mind, ● The ads generated an average clickthrough global cosmetic company Nivea launched rate of 0.55 percent. online magazine Fun, Young and Independent ● The conversion rate was 15 percent (FYI) to engage users with its Nivea Visage Young brand. Following the launch, the company needed to maintain the website’s momentum. It searched for the most effective channel for capturing users’ email addresses to add to the FYI mailing list. 1 For more information visit: http://advertising.microsoft.com/europe
  • 19. client unilever industry Consumer goods country/region the netherlands Unilever scents success with MSN Video Unilever wanted to increase awareness of its AXE Vice brand of deodorant of thousands of visitors to MSN Video every Because this style of advertising had month, who each viewed the video an average for men. The strategy took a series of highly successful TV ads and delivered success in the past, the of 2.5 times. To confirm the efficiency of the extended the campaign online to increase awareness among 18 to 24- package, market research company MetrixLab manufacturer wanted to extend the year-old men. The key was finding a reliable hosting platform for running measured the impact of the campaign on the creative treatment into the online space the ads and a media owner that could deliver an integrated campaign to overall audience, men in particular. and exploit the public’s enthusiasm for maximise traffic. Campaign results watching video online. Thanks to Microsoft, the popularity of the existing TV ad surged significantly among the target audience. Overall product awareness use an existing video Client objectives requirement increased, along with campaign message commercial to boost brand awareness ● Drive product awareness for AXE Vice association and purchase intent. Viewers and intention to buy within target deodorant watched the video, on average, more than segment ● Target 18 to 24-year-old men twice, and this pushed the overall rating to target audience 18 to 24-year-old men ● Reinforce existing brand messages online around 16 percentage points above the ● Increase target reach and purchase intent products usedmsn®.nl home Page, MetrixLab benchmark for favourability. Among windows live™ hotmail®, msn Video, Creative solution the men who saw the campaign, strong results and windows live messenger could be seen: Microsoft® Advertising provided Unilever with solution a selection of banner ads a fully integrated online campaign. It included drove viewers to the “respectable to ● Purchase intent increased by 8 banner ads on MSN.nl Home Page, Windows naughty” tV video percentage points Live Hotmail, and Windows Live Messenger. Brand awareness increased ● Ad awareness increased by 16 key results The TV commercials ran concurrently on MSN by 7 percentage points and purchase percentage points Video. The campaign featured a Morgan intent by 8 percentage points in the ● Brand awareness increased by 7 target market Freeman impersonator who discovers AXE Vice, percentage points and sees how it turns respectable ladies into ● Message association increased by 9 naughty girls. The campaign, which launched in percentage points January 2007, took advantage of the hundreds For more information visit: http://advertising.microsoft.com/europe 1
  • 20. client mars industry Food and beverages country/region Belgium Mars attracts hip young audience with feel-good campaign requirement drive awareness of mars Mars wanted to confirm its position Creative solution ● The brand recognition score was 86 and personalise the brand in Mars delivered a unique, innovative campaign percent for French speakers and 91 consumers’ lives as an iconic brand and personalise using an energetic mixture of offline and online percent for the Flemish speakers, target audience16 to 24-year-old Mars in consumers’ lives. The main media. For online, Mars worked with Microsoft surpassing the MetrixLab benchmark of consumers. extended: 16 to 34-year-old objective was to confirm its core Advertising to create an iconic Feel the Vibe 56 percent and proving the video drove consumers brand values: energising, enthusiasm, concept, and ran a showcase featuring a Feel high brand awareness products used msn® entertainment, the Vibe video, across MSN Entertainment, MSN msn home Page, windows live™ and feel-good, to a target audience ● Overall, the online campaign has been Home Page, and MSN Video, for five weeks. Its hotmail®, windows live spaces, of 16 to 34-year-olds. Its aim was hip, young audience was treated to a pre-roll evaluated as likeable, appropriate, and msn Video remarkable to drive consumers to its funky Feel video, plus a banner on Windows Live Hotmail a combination of online solution video and flash banners running across the Vibe website and encourage and Windows Live Spaces—encouraging the ● Campaign effects show a successful audience to visit www.feelthevibe.be. After they increase of Feel the Vibe message take out. the microsoft® advertising network for listeners to tune into the Mars Mood five weeks landed on the site, visitors were invited to use Approximately one third of the sample has Synthesiser, a customisable online the Mars Mood Synthesiser—a funky online indicated the campaign has evoked interest the video and banners key results juke box. juke box. in the Mars Mood Synthesiser and in the Feel outperformed the metrixlab benchmark of 56 percent by increasing brand the Vibe website Campaign results recognition to 86 percent among Client objectives exposed French-speaking consumers, Figures from MetrixLab throughout the fiveweek ● Establish Mars as an energising, enthusiastic, and 91 percent among exposed Flemish- run showed that Mars’ innovative Feel the Vibe “feel-good” brand among 16 to 34-year-olds speaking, who identified with mars’ video reached a significant chunk of its target brand values—rating the campaign both ● Reinforce the Feel the Vibe call to action audience thanks to the power and reach of likeable and remarkable Microsoft Advertising. ● Prompt respondents to visit the www. media agency space feelthevibe.be website ● The campaign reached 35 percent of the extended target group of Flemish speakers ● Encourage listeners to use the Mars Mood and 31 percent of the extended target group Synthesiser of French speakers. Aided awareness increased among all those exposed to the campaign— reflecting the strength of Mars online 20 For more information visit: http://advertising.microsoft.com/europe
  • 21. client heineken industry Food and beverages country/region italy Heineken drinks in success among young adults with video on Microsoft In April 2008, Heineken ran a video campaign across the Microsoft® combining the power of video with a style that Frequency analysis appeals to today’s audiences. The vast majority In terms of online ad awareness, the ads hit Advertising network in Italy. Emulating the look and feel of user generated of respondents, including those who fell outside home with respondents on the first exposure. content, the video aimed to raise brand awareness among a target audience the target market, found the video engaging However, a higher frequency of exposure to the of 18 to 34-year-olds. Research commissioned by Microsoft Advertising and different from typical beer commercials. ads was more effective at changing perceptions showed the campaign significantly increased awareness among the target about the Heineken brand. Campaign results market and other audiences across all channels. Overall, the campaign was Awareness metrics Media placement successful at engaging viewers and conveying the perception of Heineken as The Heineken online video ad met the Among 18 to 34-year-old men, ads placed a brand “for young people.” campaign objectives, generating increases in on Windows Live Hotmail successfully awareness metrics among both the overall and shifted perceptions that Heineken “is for fun” target audiences. The video creative successfully by 21 percentage points and Heineken “is requirement increase the perception of Client objectives heineken as a young people’s brand cut through the clutter of web commercials, for young people” by 20 percentage points. ● Evaluate online video performance in terms lifting online ad awareness by an estimated 15 When it came to persuasion, it appears that target audience 18 to 34-year-olds of raising brand awareness and increasing percentage points among audiences. The video the MSN Entertainment site was better products used msn® home Page, purchase consideration among the target communicated the idea of Heineken being a placed to influence consumers. Among the msn entertainment, msn Video, audience brand for young people, with results showing target audience, advertising on Windows windows live™ hotmail®, windows live messenger, windows live spaces ● Identify the campaign’s effectiveness at positive increases in this area among Live Messenger had the greatest effect on communicating the brand’s message all respondents. brand awareness. solution an online video that has the through video style of user-generated content Awareness versus target online ad awareness lifted ● Compare the campaign’s performance The campaign resonated well with men of key results “The internet was the best placement by an estimated 15 percentage points on Microsoft Advertising to identify how all ages. Awareness of the Heineken brand among audiences. the campaign, different media placements influenced increased among both male drinkers and for the creative idea demonstrated whose ads struck a chord with viewers branding metrics within the video” non-drinkers. MSN Entertainment delivered straightaway, resonated particularly with men. windows live hotmail successfully influencing effects, with Windows Live gianluca di tondo, Creative solution shifted perceptions that heineken “is Messenger having the greatest impact on the director of marketing, heineken italy The user-generated look and feel of the for fun” by 21 percentage points and target audience. heineken “is for young people” by 20 creative doubled the impact of the campaign— percentage points For more information visit: http://advertising.microsoft.com/europe 21
  • 22. client Burger king industry Food and beverages country/region united states Fast food gets rapid results with customised Xbox games Burger King wanted to test “advergaming” as a marketing medium, but was products, but had to deliver a first-rate gaming By using such a high-quality game, experience. “We wanted to make it so much not keen to produce a typical “game-lite” product that could be distributed and by making it available for sale fun that people didn’t even register that it was online. The aim was to design and create three games in nine months—an an advergame,” says Kevin Hathaway, Program at a highly competitive price, Burger extremely tight timeline. The games, which were to be sold in restaurants Manager, Microsoft Xbox. The finished products King saw results exceeding its highest nationwide, had to deliver an impressive game-playing experience. featured terrific gameplay, rich scenarios and expectations. environments, enabling Burger King to engage with its target audience for hours at a time. requirement engage games with the Client objectives Burger king brand and products ● Increase brand and product awareness Campaign results ● Create a buzz around the games By using such a high-quality game, and target audience online gamers across the united states ● Drive prospective purchasers to restaurants by making it available for sale at a highly ● Increase company revenues competitive price, Burger King saw results products used xbox® console exceeding its highest expectations. Compared advergames Creative solution with a usual hit game selling one million units solution develop Burger king branded Burger King recruited a highly experienced team worldwide in a year, the Burger King games sold games to sell exclusively at the Burger from Xbox, London-based Blitz Games, and ad 3.2 million units in the United States alone—in king restaurants agency Crispin Porter + Bogusky. Together, this just six weeks. The buzz it created included user- key results multimillion unit sales, a team produced three games just as robust and generated clips on YouTube and posts on many direct increase in quarterly earnings, plus engaging as full retail games worth US$60—but enhanced product awareness illustrated popular blog sites. priced to sell at only US$3.99 each. by extensive blogs and youtube posts ● Sales of more than three million games media agency equity marketing Normal production time for any new game can ● Quarterly earnings spike due to game sales be up to a year, but the team put the games ● Ongoing engagement and messaging of together—from design to programming to target audience testing and beyond—in only nine months. ● Attraction of gamers to Burger King outlets The games incorporated a strong marketing message for Burger King’s brand and 22 For more information visit: http://advertising.microsoft.com/europe
  • 23. 3 the art of conversation using great content and opening up a dialogue with consumers is becoming an increasingly important tactic for building and maintaining consumer relationships. Customised content, microsites, gaming, personalisation, communities, and blogs are just a few of the ways FmCg organisations are enabling deeper conversations with their key audiences. 23
  • 24. client Cacharel/l’oréal industry Consumer goods country/region France MyAmor campaign finds love among casual gamers Love is hard to find. To give people a helping hand, fashion brand Live Messenger was the perfect platform for The campaign created for the launch generating lots of interaction with the game, Cacharel/L’Oréal created a limited edition of its famous Amor Amor of the MyAmor platform and MyAmor offering a fun-loving, youthful audience that perfume called MyAmor. The scent, which came in male and female fitted perfectly with the brand’s target market. limited edition generated the best versions, was aimed at young people looking for the perfect partner. results ever for Cacharel. The strong Text links and banners tempted users to play Created to inspire romance, MyAmor needed a marketing campaign MyAmor Match and find out if they were advantage of the Microsoft Advertising that captured all the fun and excitement of finding true love. chatting with their true love. The beauty of solution is to allow the two gamers the idea was that it integrated with people’s who are looking for love to play in real conversations so, instead of feeling intrusive, time, bringing real excitement to the Client objectives the campaign added value to the whole instant requirement engage deeply with the ● Create a buzz around MyAmor messaging experience. game. Banners and text links sustained target audience and drive traffic to the myamor website ● Engage deeply with target audience the game and circled MSN users. Campaign results 15 to 34-year-olds ● Drive visitors to the new product’s website target audience The campaign really got the conversation going www.MyAmor.com products used windows live™ around MyAmor. The brand engaged with its messenger Creative solution target audience in a way that fitted beautifully solution myamor match—an online The team at Cacharel/L’Oréal was looking for with their interests and generated high volumes matchmaking game where players found ways to market MyAmor, and they fell in love of traffic to the MyAmor website. Results show out if they were perfect partners or just with a concept from Microsoft® Advertising. that: good friends MyAmor Match was an online compatibility ● More than 60,000 Windows Live Messenger key results more than 60,000 windows test that put casual gaming—this year’s hottest users played MyAmor Match live messenger users played the pastime—at the heart of the product’s online compatibility game and over 500,000 ● More than 500,000 users clicked through to marketing. clicked through to myamor.com MyAmor.com Windows Live Messenger users invited each ● The banner and text ads generated more other to play the game. By answering a few than 40 million impressions simple questions on different topics, players found out if love was really in the air. Windows 2 For more information visit: http://advertising.microsoft.com/europe
  • 25. client Johnson Johnson Consumer B.V. industry Consumer goods country/region the netherlands Healthcare giant boosts brand usage with Personal Expression Johnson Johnson Consumer B.V. (JJCBV) wanted to boost awareness pictures. The content was designed to raise ● Of the girls who use a different brand of awareness of the links between the o.b. brand tampon, 77 percent said they were very of its o.b. tampon brand among young women in the Netherlands. and the sport. likely to use o.b. tampons in the future Because the vast majority of Dutch women aged between 14 and 18 Many of those who downloaded the years use Windows Live Messenger, the company worked with Microsoft® branded content used it on a daily basis Advertising to create a Personal Expression, a collection of interactive while chatting with friends and family. This “Together with Microsoft, we content used in the application. The hugely successful campaign increased level of engagement was vital in driving traffic developed a magnificent campaign brand usage by 6 percent among the target audience. to the redesigned o.b. website, www.mijnob.nl, that produced fantastic results among which includes more interactive features our target audience. Windows Live and games. By promoting o.b. in a fun way requirement increase awareness of o.b. Client objectives that appealed to technologically literate Messenger adds a huge amount and its sponsorship links with professional ● Raise brand awareness young women, the company attracted of value to online campaigns. It’s a female beach volleyball players ● Reinforce link between the brand and visitors who were likely to use the new unique brand-building tool.” target audience 14 and 18-year-old professional beach volleyball features and spend more time interacting dutch women monique kouwenhoven , ● Boost awareness of brand website with the brand. Product group manager, products used windows live™ Johnson Johnson Consumer B.V. Creative solution Campaign results messenger With young women spending more time using The campaign was extremely successful in solution Personal expression— instant messaging services and browsing the raising awareness of o.b. and improving downloadable content collection for windows live messenger, consisting internet, advertisers find it harder to reach this perceptions about the brand: of beach volleyball themed emoticons, target market using traditional offline channels ● Brand usage increased by 6 percentage winks, backgrounds and display pictures such as TV. JJCBV worked with Microsoft points among the target audience use of o.b. increased 6 Advertising to produce a Personal Expression key results ● Awareness of beach volleyball brand percentage points among the target for Windows Live Messenger, to raise awareness sponsorship rose by 15 percentage points audience, and awareness of o.b. beach of its o.b. tampon brand. volleyball sponsorship went up by 15 ● Awareness of brand website went up by percentage points Users downloaded beach volleyball themed 10 percentage points winks, emoticons, backgrounds, and display ● More than 160,000 downloads were recorded media agency digilogue For more information visit: http://advertising.microsoft.com/europe 2
  • 26. client kleenex industry Consumer goods country/region united kingdom Kleenex works with Microsoft to deliver new brand story using social media Kleenex created a new brand story called Let It Out, which focused MSN Home Page, Windows Live Hotmail, and “The space had a major impact on Windows Live Messenger. on breaking free from inhibitions and letting out tears, laughter, joy, the various brand metrics tested, frustration, and all the other things we hold back. The objective was to Campaign results significantly increasing all awareness Kleenex Let It Out was widely publicised with create an emotional connection between consumers and Kleenex and and persuasion metrics.” help from Microsoft. During the campaign, the a key part of this was to encourage participation in “letting it out.” network delivered nearly 85,000 clickthroughs rebecca hirst, Brand manager, kleenex to the space. Meanwhile, people created 54 Windows Live Spaces around Let It Out. More requirement deliver deep engagement Client objectives with new brand story than 50 percent of respondents thought the ● Promote new brand story Let It Out space gave a positive impression of the brand target audience housewives with kids ● Encourage participation in the Let It Out and 38 percent thought it contained interesting campaign products used msn® home Page, and relevant content. Respondents added that windows live™ spaces, windows live ● Build brand equity the space was easy to use and a good way of hotmail®, windows live messenger Creative solution advertising Kleenex. solution let it out space displays Only Microsoft® Advertising could deliver a people’s messages, photos, and videos Analysis showed a positive shift in brand truly innovative and custom-made campaign, of emotional moments using windows perception. There was a 12 percentage point live spaces according to Rebecca Hirst, Brand Manager at increase for “It is good at helping people express Kleenex. Microsoft wanted to take advantage of key results 12 percentage point uplift emotions” and a 17 percentage point increase the popularity of social media so it put a Let It for “it is good at helping people express for “Has advertising that makes you smile.” emotions.” Purchase intent increased by Out space at the heart of the campaign. 10 percentage points ● Message association increased 44 Blogging gave consumers a way to participate mindshare interaction uk percentage points media agency by sharing their emotions on the Let It Out ● Brand favourability rose 14 space. Visitors could leave photos or videos for percentage points others to view while voting for their favourite ● Purchase intent increased entries. As part of the solution, Microsoft 10 percentage points provided well-targeted media placements to drive people to the space. These included the 2 For more information visit: http://advertising.microsoft.com/europe
  • 27. client Purina industry Consumer goods country/region united kingdom Pets taste healthy lifestyle through Purina microsite Nestlé Purina PetCare — the pet food division of Nestlé — is a leader in pet demographic. Windows Live offered Purina a ● Brand awareness increased by 6.7 percentage monthly audience of 21 million while MSN gave points nutrition. When the company wanted to generate awareness and increase it access to 1.2 million pet owners. ● Online ad awareness increased by 7.1 perceptions of its Purina ONE brand as a high-quality pet food, it turned percentage points In addition to creating the microsite, Microsoft to Microsoft® Advertising for help. Purina chose to create an online pet ● Message association increased by 8.9 worked with Purina to create content focused guide with Microsoft because it offered a custom-built solution and reach on health and nutrition, such as “Ask the expert,” percentage points ● Purchase intent increased by 6 percentage through the MSN and Windows Live network. “Pet guides,” and “Hot topics”. Editorial links points, which greatly exceeds the pet food and banner ads on the MSN Lifestyle channel market average drove its health and style-conscious female requirement raise awareness of Purina Client objectives audience to a tailored microsite, while banner one as a healthy, premium pet food ● Generate brand awareness and increase the ads in Windows Live Hotmail and Windows Live “ We had access to the right audience perception that Purina ONE is a high-quality target audience women over 35 years Messenger targeted the same audience. through the MSN Lifestyle channel, of age pet food Once on the site, visitors engaged interactively with the added bonus that these ● Recruit long-term Purina ONE buyers through msn®, windows live™ and could use Windows Live Spaces to keep products used a one-month trial challenge consumers trust MSN content.” hotmail® windows live messenger and view diaries of pets’ progress on the one- ● Drive Purina ONE brand association with * Source: Dynamic Logic Advertising Effectiveness Report month challenge. natacha mauvoisin ,Brand manager, solution microsoft built a microsite for health and nutrition Purina one, nestlé Purina Purina and drove traffic to it via banners Campaign results on the windows live network and msn Creative solution lifestyle channel The campaign exceeded Purina’s expectations, To highlight the nutritional benefits of Purina generating 14,995 clickthroughs to the Purina key results Brand awareness and ONE and reinforce the brand as a premium pet message association exceeded the pet ONE microsite. Agreement with the statements food, Purina wanted consumers to keep a diary food market average, with purchase “Is a premium quality brand of pet food” and of their pet’s progress on a Purina ONE diet. The intent rated as “excellent” “Makes a visible difference to the condition company identified women over 35 years of media agency mindshare interactive uk of my pet in just 30 days” increased by 7 age as its target audience and recognised that percentage points. Key branding metrics* were the Windows Live network and MSN Lifestyle at or above-average for the pet food market, channel presented the best way to reach this with purchase intent ranked as “excellent”: For more information visit: http://advertising.microsoft.com/europe 2
  • 28. client Coca-Cola “The special project for Happiness industry Food and beverages Factory 2 on MSN is a great example country/region italy of understanding the client’s needs and translating them into an excellent media and creative execution. Furthermore, we obtained Coca-Cola manufactures success extraordinary results in all areas including visibility, participation, and in the Happiness Factory engagement. On the whole, this is one of the best cases of online activation for Coca-Cola and Starcom Digital.” roberto carnazza , head of starcom digital, italy requirement Build brand awareness for The Coca-Cola Happiness Factory the “happiness Factory 2” film and the spot was one of the highest rated TV now hiring campaign concept. Create Coca-Cola official site and on MSN. Several engagement between the audience campaigns in the history of the brand. MSN editorial channels were used to maximise and the campaign In conjunction with the campaign, viewer interest in the movie: The Windows Live Spaces Theme target audience 18 to 34-year-olds Coca-Cola Italy created a Happiness The Personal Expression Limited Edition ● The Coca-Cola film integrated with the MSN products used msn® home Page, The Digital Block Notes—a unique Factory 2 film, which convinced Video Cinema section as pure editorial content msn entertainment, msn Video, gadget for Windows Vista and viewers that this was a real cinema ● Two-week film promotion on co-branded live search maps™, windows live™ Windows Live Spaces microsite—traffic driven by editorial spotlights messenger, windows live spaces, feature. Intrigued by the campaign, windows Vista® ● MSN Home Page Takeover on launch day Campaign results thousands of consumers visited the Advertising results: solution a video film promoting Now Hiring happiness Factory 2 and a community community site where they applied Having created a buzz for the Coca-Cola movie, ● 61.5 million total delivered impressions site where visitors could apply for jobs in for imaginary jobs in the factory. ● 300,000 clickthroughs the campaign team built a special community site the ‘factory’ ● A record 16.5 percent clickthrough rate where users could apply for a job in the ‘factory’ key resultsthe happiness Factory 2 Client objectives and be part of this exciting world as if it were a Film launch phase (Two-week duration): “working” virtual community project ● Build brand awareness for the “Happiness real workplace. Activities included: ● Microsite: 26,000 page views took advantage of the rich functionality of msn and windows live. the project Factory 2” film and the “Now Hiring” ● 13,500 video streams campaign concept ● Personality test to discover your ideal job title engaged the target audience and let ● Create user engagement with online in the factory: Kissy Puppy, Mortar Man, Now Hiring phase (One-week duration): people play in the happiness Factory 2 using community tools and windows breakthrough promos Chinoink, or Capper ● Microsite: 730,000 page views—141,000 visits live gadgets ● Subscription to the Live Search Maps™ page ● More than 21,100 pushpins posted on the Creative solution where visitors could download an exclusive Microsoft Virtual Earth™ map media agency starcom digital, italy Film launch Windows Live™ gadget kit: ● More than 30,000 started tests Coca-Cola Italy created a promotional video for The Windows Live™ Messenger ● More than 59,000 Windows Live gadgets Happiness Factory 2 that led viewers to believe Emoticon Pack downloaded from the microsite it was a real animated movie showing in Italian The Messenger dynamic display pictures ● More than 550,000 Personal Expression cinemas. In fact, the movie was broadcast on the of the four characters/job roles downloads in 10 days 2 For more information visit: http://advertising.microsoft.com/europe