COVID-19 and the ensuing stay-at-home orders have caused mobile app usage to skyrocket. Consumers are looking to fill unexpected free time due to limited leisure activities and social distancing, meaning many of us are reaching for mobile devices to pass the time. Throughout the past few months, Flurry has investigated various shifts in user behavior due to the pandemic by looking at app usage across categories. For this report, we’ve compiled our recent findings into one Slideshare to demonstrate the cross-category impact of the COVID-19 pandemic. We hope you’ll take a look.
This report outlines the findings from ABTA’s annual research among UK consumers to better understand their holiday habits:
what they’re booking, how they’re booking
and what they’re thinking about for the
year ahead.
We Are Social's comprehensive new report covers internet, social media and mobile usage statistics from all over the world. It contains more than 350 infographics, including global snapshots, regional overviews, and in-depth profiles of 30 of the world's largest economies. For a more insightful analysis of these numbers, please visit http://bit.ly/SDMW2015
A snapshot of internet, social media, and mobile use in every country in the world. This report is part of a suite of reports brought to you by We Are Social and Hootsuite - read the other reports for free at http://www.slideshare.net/wearesocialsg/presentations
The current Covid-19 pandemic is impacting every aspect of our lives, from the places we can visit, to the way we spend our time, to the priorities we have, and to the way we plan our expenses.
This pandemic continues to evolve everyday and it is starting to develop new behaviors in our daily lives.
This report presents all the key statistics, data and behavioural indicators for social, digital and mobile channels around the world. Alongside regional pictures that capture the stats for every nation on Earth, we also present in-depth analyses for 24 of the world's largest economies: Argentina, Australia, Brazile, Canada, China, France, Germany, India, Indonesia, Italy, Japan, Mexico, Nigeria, Poland, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Turkey, Thailand, the UAE, the UK, and the USA. For other reports in this series, please visit http://wearesocial.sg/tag/sdmw
This report outlines the findings from ABTA’s annual research among UK consumers to better understand their holiday habits:
what they’re booking, how they’re booking
and what they’re thinking about for the
year ahead.
We Are Social's comprehensive new report covers internet, social media and mobile usage statistics from all over the world. It contains more than 350 infographics, including global snapshots, regional overviews, and in-depth profiles of 30 of the world's largest economies. For a more insightful analysis of these numbers, please visit http://bit.ly/SDMW2015
A snapshot of internet, social media, and mobile use in every country in the world. This report is part of a suite of reports brought to you by We Are Social and Hootsuite - read the other reports for free at http://www.slideshare.net/wearesocialsg/presentations
The current Covid-19 pandemic is impacting every aspect of our lives, from the places we can visit, to the way we spend our time, to the priorities we have, and to the way we plan our expenses.
This pandemic continues to evolve everyday and it is starting to develop new behaviors in our daily lives.
This report presents all the key statistics, data and behavioural indicators for social, digital and mobile channels around the world. Alongside regional pictures that capture the stats for every nation on Earth, we also present in-depth analyses for 24 of the world's largest economies: Argentina, Australia, Brazile, Canada, China, France, Germany, India, Indonesia, Italy, Japan, Mexico, Nigeria, Poland, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Turkey, Thailand, the UAE, the UK, and the USA. For other reports in this series, please visit http://wearesocial.sg/tag/sdmw
«Digital, Social and Mobile 2015» We Are Social Singapore yann le gigan
Dans un rapport intitulé «Digital, Social and Mobile 2015», We Are Social Singapore a compilé les chiffres et les statistiques couvrant plus de 240 pays pour détailler les tendances de la communication digitale dans le monde. En étudiant les usages d’internet, des médias sociaux, du mobile, ainsi que les comportements d’achat en ligne, il apparaît que le cap des 50% de la population mondiale connectée sera atteint au second semestre 2016, favorisé par le développement des usages mobiles.
eMarketer Webinar: Demographics in Canada—Age-based Digital BehaviorseMarketer
Join eMarketer as we provide insights into shifting and established digital trends among kids, teenagers, millennials, Generation X, baby boomers and seniors in Canada.
State of Digital and Social Media in the Philippines 2018RUBEN LICERA
The State of Digital and Social Media in the Philippines for 2018 is an excerpt of We Are Social and Hootsuite’s “Digital in 2018” with in depth focus on the Philippines Digital and Social Media Scene.
For more in depth write up on this, visit www.estratx.com
#KnowYourSTRAT #ESTRATlife
COVID-19 pandemic continues to evolves everyday and it is starting to develop new behaviors to our daily lives. It impacts home activities, spending & financial planning, entertainment & games trends, travel & hospitality business, news & information delivery and media & advertising.
2016 Mid Year State of the Mobile IndustryJudd Wheeler
The 2016 Mid-Year State of the Mobile Industry Report dives into stats and reports from January to June 2016. It takes a look at mobile devices, mobile user behaviors, mobile apps, mobile video, mobile advertising, ad blocking, SMS, social media, OTT messaging, email, mobile search, mobile couponing, mobile commerce and payments, mobile's influence in retail, the Internet of Things and wearables.
«Digital, Social and Mobile 2015» We Are Social Singapore yann le gigan
Dans un rapport intitulé «Digital, Social and Mobile 2015», We Are Social Singapore a compilé les chiffres et les statistiques couvrant plus de 240 pays pour détailler les tendances de la communication digitale dans le monde. En étudiant les usages d’internet, des médias sociaux, du mobile, ainsi que les comportements d’achat en ligne, il apparaît que le cap des 50% de la population mondiale connectée sera atteint au second semestre 2016, favorisé par le développement des usages mobiles.
eMarketer Webinar: Demographics in Canada—Age-based Digital BehaviorseMarketer
Join eMarketer as we provide insights into shifting and established digital trends among kids, teenagers, millennials, Generation X, baby boomers and seniors in Canada.
State of Digital and Social Media in the Philippines 2018RUBEN LICERA
The State of Digital and Social Media in the Philippines for 2018 is an excerpt of We Are Social and Hootsuite’s “Digital in 2018” with in depth focus on the Philippines Digital and Social Media Scene.
For more in depth write up on this, visit www.estratx.com
#KnowYourSTRAT #ESTRATlife
COVID-19 pandemic continues to evolves everyday and it is starting to develop new behaviors to our daily lives. It impacts home activities, spending & financial planning, entertainment & games trends, travel & hospitality business, news & information delivery and media & advertising.
2016 Mid Year State of the Mobile IndustryJudd Wheeler
The 2016 Mid-Year State of the Mobile Industry Report dives into stats and reports from January to June 2016. It takes a look at mobile devices, mobile user behaviors, mobile apps, mobile video, mobile advertising, ad blocking, SMS, social media, OTT messaging, email, mobile search, mobile couponing, mobile commerce and payments, mobile's influence in retail, the Internet of Things and wearables.
2017 Retrospective: A Monumental Year for the App EconomyFilipp Paster
In our annual end-of-year retrospective report, App Annie sheds light on the key indicators of a booming app economy and explores the most important market trends of the last year.
With 2017 officially behind us, it’s time to take stock of the year that was for the app economy - and what a year it was. Today, we’re excited to release the App Annie 2017 Retrospective Report, our annual deep dive into the numbers and trends that defined the year.As always, the report is a balance between top level takeaways and in-depth data analysis about the booming app economy, delving into everything from the top regional markets to monetization trends within particular categories.
2015 US digital future in focus - Comscore - 26 March 2015Romain Fonnier
Dans son livre blanc «2015 U.S. Digital Future in Focus», comScore revient sur le bilan de l’année 2014, marquée par de grands changements dans le comportement du consommateur numérique dans différents secteurs : mobile, social media, vidéo, publicité, search et e-commerce. A travers 24 pages, l’institut tire des insights de l’année passée pour projeter les tendances majeures en 2015. Les principaux points abordés au sein du livre blanc sont :
- L’implication d’une population de plus en plus numérique et multiplateforme
- La croissance dynamique des médias numériques et des applications mobiles
- La rupture continue du mobile dans tout l’écosystème digital
- Comment les audiences des principaux réseaux sociaux vont s’accumuler
- La transition de la publicité numérique vers la visibilité des impressions
- La croissance continue de la vidéo en ligne et l’émergence de la vidéo mobile et OTT
- Comment les requêtes sur le web vont se répartir entre desktop, smartphone et tablette
- La croissance incessante de l’e-commerce et l’émergence du m-commerce
The digital world achieved enormous progress in 2014 as several transformative changes shaped how Americans interacted with technology and consumed media. Perhaps more so than at any other time in recent memory, changes were not merely incremental but rather seemed to represent key inflection points in the evolution of various markets and behaviors. We saw platforms collide in ways that upended existing markets, reconfigured the economics of various industries, and suggested that we are embarking on a new era of digital that will look markedly different from its predecessor.
Consider some of the digital milestones of 2014 and what they suggest about the future. This was the year that:
Mobile app usage exploded on its way to becoming the majority of all digital media activity.
Leading publishers saw mobile revenues surpass desktop revenues, signaling a shift towards mobile as the primary digital media platform.
Traditional TV ratings saw pronounced declines as Americans’ viewing habits time-shifted and moved to emerging platforms.
Digital advertising went through a challenging but important transition to transacting on impressions that are actually seen by people.
In this report, we will examine some of the most important sectors of the digital media ecosystem to show how the landscape has changed, who is leading the way, and what it all means for the year ahead – and beyond. It is an exciting time in digital and we hope this exploration of today’s key issues helps put the Digital Future in Focus.
Explore our comprehensive data analysis project presentation on predicting product ad campaign performance. Learn how data-driven insights can optimize your marketing strategies and enhance campaign effectiveness. Perfect for professionals and students looking to understand the power of data analysis in advertising. for more details visit: https://bostoninstituteofanalytics.org/data-science-and-artificial-intelligence/
Techniques to optimize the pagerank algorithm usually fall in two categories. One is to try reducing the work per iteration, and the other is to try reducing the number of iterations. These goals are often at odds with one another. Skipping computation on vertices which have already converged has the potential to save iteration time. Skipping in-identical vertices, with the same in-links, helps reduce duplicate computations and thus could help reduce iteration time. Road networks often have chains which can be short-circuited before pagerank computation to improve performance. Final ranks of chain nodes can be easily calculated. This could reduce both the iteration time, and the number of iterations. If a graph has no dangling nodes, pagerank of each strongly connected component can be computed in topological order. This could help reduce the iteration time, no. of iterations, and also enable multi-iteration concurrency in pagerank computation. The combination of all of the above methods is the STICD algorithm. [sticd] For dynamic graphs, unchanged components whose ranks are unaffected can be skipped altogether.
Adjusting primitives for graph : SHORT REPORT / NOTESSubhajit Sahu
Graph algorithms, like PageRank Compressed Sparse Row (CSR) is an adjacency-list based graph representation that is
Multiply with different modes (map)
1. Performance of sequential execution based vs OpenMP based vector multiply.
2. Comparing various launch configs for CUDA based vector multiply.
Sum with different storage types (reduce)
1. Performance of vector element sum using float vs bfloat16 as the storage type.
Sum with different modes (reduce)
1. Performance of sequential execution based vs OpenMP based vector element sum.
2. Performance of memcpy vs in-place based CUDA based vector element sum.
3. Comparing various launch configs for CUDA based vector element sum (memcpy).
4. Comparing various launch configs for CUDA based vector element sum (in-place).
Sum with in-place strategies of CUDA mode (reduce)
1. Comparing various launch configs for CUDA based vector element sum (in-place).
2. However, usage across individual app
categories varied wildly. Investment, Health
& Fitness, and Photo & Video categories
increased in usage. Sports, Food & Drink,
and Navigation categories decreasedin
usage as sporting events were cancelled
and Americans sheltered in place. Read the
full story here.
Mobile App
Usage Up 10%
3.
4. ● The increasewasgreater on weekdays
comparedto weekends.Game app
sessionsincreasedby an averageof 21%
on weekdays and8.5% on weekends.
● After the shelter-in-placeorder,game app
usageby day of week was relativelyequal,
but the increaseduringthe week was more
dramatic,indicatingmore “newly found
time” on weekdays.
● ButGen Z played the most games,with
Gen Z gamersup 31% comparedto pre-
pandemiclevels.
● Readthe fullreports hereand here.
Gamingapp
categorysurged
UsersandSessionspeakedin
April as Americansplayedgames
likeeveryday istheweekend
5.
6.
7.
8.
9.
10.
11. Political, COVID-19 and social equality
protests dominated headlines and
drove record engagement compared
to 2019 levels. Read the full report
here.
NewsApps Report
RecordEngagement
15. While the Food & Drink category was
down as a broad category by 18%
during the pandemic, certain segments
within the category performed well.
Recipe and Takeout App usage
increased, by 26% and 6%
respectively, as Americans cooked
more frequently and avoided dining in.
Read the full story here.
Americans
Embraced Cooking
& In-Home Dining
16.
17. ● Monthly iPad app sessions were up 13%
in April compared to January’s baseline
levels. Monthly app sessions on iPhones
only increased 9% in the same period.
● iPad sales also performed well compared
to iPhone sales. Beginning in the second
week of March, iPhone sales dropped to
nearly half of their baseline levels where
they remained through May.
● iPad sales, on the other hand, dropped
only to 77% of January baseline levels.
They quickly rebounded to 90% of the
baseline, where they held until early April.
● Read the full story here.
Americans reached for
tablets while stuck at home
Tablet Usage
Increased during
Shelter-in-Place
18.
19.
20. ● In April 2020, non-essentialbusiness
closedcausing theunemployment rate
to jump to 14.7%. Combinedwith the shift
to working from home and distance
learning, the peak wake up timeshifted
to 7 AM comparedto 6 AM in January.
● In July, the peak wake up timeshifted
back to 6 AM, but the curve remains
flatter than January’s, meaningmore
Americansarewaking up later.
● Readmore here.
Sleep Habits Shifted
Without commutes, breakfast
meetings, or morning gym classes,
Americans are sleeping later
21.
22. Mobile app usage reveals 75% drop in
visits to airports and 70% drop in visit to
financial business centers as Americans
shifted to working from home and non-
essential businesses closed.
Read the full analysis on the drop in
airport traffic here and the drop in
business center traffic here.
Traffic droppedto
Airports and
BusinessCenters
23.
24.
25. ● In-store payment app usage reveals in-
store shopping has nearly recovered from
26% drop in April.
● Similar to the Gaming app category, the
typical weekend spikes for in-store
shopping disappeared, as people spread
out shopping and errands during the week.
● In-store transactions fell the most on
weekends, by an average of 19%,
compared to 10% on weekdays.
● Read the full analysis here.
People now shop less on the
weekend than during the week
compared to before COVID-19
In-Store Payment
App Usage Has
Nearly Recovered
26.
27.
28.
29. ● In January 2020, the advertising-only
revenue model was most common among
app developers on both platforms
● Due to COVID-19, many advertisers
canceled—or at leastpaused—spend,
forcing app developers to rethink their
revenue models.
● By July, app developers diversified revenue
models with in-app purchases.
● Certain app categories rely heavily on
advertising revenue, forcing a shift.
● Read more here.
App Developer
RevenueModels
Began Shifting