Presentation on Skinning in Flex 4 from the Adobe User Group Tour, Nashville Flex / Flash Camp. This covers the basics of what has changed, new css styling support, and creating custom Spark skins.
This document outlines a presentation on skinning mobile Flex applications. It introduces skinning concepts and components like StylableTextField, BitmapImage, and SkinableComponent. It discusses performance considerations and using CSS for font styling. Key aspects of the skin lifecycle are described. Examples are provided for skinning an application, custom components, buttons, views, and item renderers. The document concludes with typical skinning processes and resources for further information.
The document discusses Flex 4 skinning best practices. It explains that components handle logic, layouts handle positioning of children, and skins are responsible for the entire look and feel. Skins use skin parts and states to communicate with components. Two examples are provided: a shopping list component with labels, buttons and a data group in its skin, and a clock component with digital and analog skins providing different clock faces through a skin part.
Flex has been contributed to the Apache Foundation. Adobe will no longer actively develop Flex, but will maintain backwards compatibility for Flex SDKs and runtimes like Flash Player and AIR for 5 years. The Apache Foundation will oversee ongoing Flex development, allowing the open source community to contribute code and releases.
Using AIR to Deliver Media Through Multi Screen Projection SystemsJoseph Labrecque
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
What’s Going On with the Adobe® Flash® Platform and why it is still Relevant ...Joseph Labrecque
Presented at #AEL12.
With the recent rise of web technologies like HTML5, it is important that the Flash Player continually evolve to remain the ideal technology platform for advanced interaction on the Web and beyond. Flash has always been an important enabler for education, and remains so. This session details the various enhancements, new functionality, and general improvements available in the new versions of Adobe Flash Player and Adobe AIR®.
Leveraging BlazeDS, Java, and Flex: Dynamic Data TransferJoseph Labrecque
This document discusses leveraging BlazeDS, Java, and Flex for dynamic data transfer between a Java backend and Flex frontend. It provides an overview of the key technologies used - BlazeDS for AMF remoting, Java and Spring on the backend, and Flex on the frontend. It then discusses specific implementations like configuring BlazeDS services with Spring, using RemoteObjects and AMF calls to invoke methods on the backend from Flex, and provides examples of its use in applications like file uploads and an audio recorder at the University of Denver.
Este documento describe las características y ventajas de Tunning Flex Apps, una herramienta open source para optimizar aplicaciones Flex. Tunning Flex Apps puede hacer que las aplicaciones sean más estables, rápidas y eficientes en el uso de memoria y CPU. Explica cómo funciona el recolector de basura en Flash y ofrece mejores prácticas como el uso de event listeners débiles, transferencia de datos binaria y reutilización de objetos. También cubre el uso de módulos para dividir grandes aplicaciones y reducir el tiempo de inicio y uso de
This document outlines a presentation on skinning mobile Flex applications. It introduces skinning concepts and components like StylableTextField, BitmapImage, and SkinableComponent. It discusses performance considerations and using CSS for font styling. Key aspects of the skin lifecycle are described. Examples are provided for skinning an application, custom components, buttons, views, and item renderers. The document concludes with typical skinning processes and resources for further information.
The document discusses Flex 4 skinning best practices. It explains that components handle logic, layouts handle positioning of children, and skins are responsible for the entire look and feel. Skins use skin parts and states to communicate with components. Two examples are provided: a shopping list component with labels, buttons and a data group in its skin, and a clock component with digital and analog skins providing different clock faces through a skin part.
Flex has been contributed to the Apache Foundation. Adobe will no longer actively develop Flex, but will maintain backwards compatibility for Flex SDKs and runtimes like Flash Player and AIR for 5 years. The Apache Foundation will oversee ongoing Flex development, allowing the open source community to contribute code and releases.
Using AIR to Deliver Media Through Multi Screen Projection SystemsJoseph Labrecque
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
What’s Going On with the Adobe® Flash® Platform and why it is still Relevant ...Joseph Labrecque
Presented at #AEL12.
With the recent rise of web technologies like HTML5, it is important that the Flash Player continually evolve to remain the ideal technology platform for advanced interaction on the Web and beyond. Flash has always been an important enabler for education, and remains so. This session details the various enhancements, new functionality, and general improvements available in the new versions of Adobe Flash Player and Adobe AIR®.
Leveraging BlazeDS, Java, and Flex: Dynamic Data TransferJoseph Labrecque
This document discusses leveraging BlazeDS, Java, and Flex for dynamic data transfer between a Java backend and Flex frontend. It provides an overview of the key technologies used - BlazeDS for AMF remoting, Java and Spring on the backend, and Flex on the frontend. It then discusses specific implementations like configuring BlazeDS services with Spring, using RemoteObjects and AMF calls to invoke methods on the backend from Flex, and provides examples of its use in applications like file uploads and an audio recorder at the University of Denver.
Este documento describe las características y ventajas de Tunning Flex Apps, una herramienta open source para optimizar aplicaciones Flex. Tunning Flex Apps puede hacer que las aplicaciones sean más estables, rápidas y eficientes en el uso de memoria y CPU. Explica cómo funciona el recolector de basura en Flash y ofrece mejores prácticas como el uso de event listeners débiles, transferencia de datos binaria y reutilización de objetos. También cubre el uso de módulos para dividir grandes aplicaciones y reducir el tiempo de inicio y uso de
The document discusses skinning in Flex 4, which introduced a new paradigm for separating the visual representation of components from their logic. Key points:
1. In Flex 4, skins define the entire visual view of a component, allowing visual design to be completely separated from component code.
2. The skinning contract defines the relationship between a component and its skin through skin parts, states, and other details.
3. Features like FXG, skin states, and CSS changes make skinning more declarative and easier for designers. Examples demonstrate styling buttons and adding/removing elements between states.
The document provides an overview of new features in Flex 4, including changes to the MXML language, graphics capabilities, text rendering, effects and animation, containers and layout, and components. Some key points covered include a new declarative graphics language in MXML, an improved text engine, separation of containers from layout, introduction of layout classes, and a new Spark component architecture that separates component logic from skinning.
EffectiveUI’s RJ Owen and Andy McIntosh take a deep dive into Adobe Flex 4 including language updates, MXML graphics and the new Flash Text Engine, effects and animations, containers and layout, and components.
This document discusses skinning components in Flex 4. It defines skinning as changing a component's appearance by modifying its visual elements. It explains that Spark components in Flex 4 separate the component's logic from its appearance using a skinning model. The document outlines skinning contracts which define how a skin class specifies a component's host, states, and parts. It provides examples of creating and applying skins in MXML, CSS, and ActionScript.
This document provides an overview of exploring Adobe Flex, including:
1. Discussing Flex/Flash Builder IDE, naming conventions, and organizing Flex projects.
2. Covering key Flex features like CSS support, states management, layouts, controls, charts, and data binding.
3. Comparing MXML and ActionScript, how the MXMLC compiler works, using MXML components and properties.
4. Explaining debugging concepts like the problems view, trace function, and breakpoints in Flex.
XMPPart is the abstract superclass that must be subclassed to create a part handler in OpenDoc. It provides the structure and behavior for parts, which are the building blocks of an OpenDoc document and represent units of content. Each part is an instance of an XMPPart subclass and consists of data and code to manipulate that data as a part handler. XMPPart defines many methods that must be implemented by subclasses to handle tasks like initialization, user interaction, embedding other parts, and more.
Flex 4 includes updates to Adobe Flash Catalyst, Flash Builder, and the Flex framework. Key updates include improved support for skinning Spark components, an enhanced view state model, and compiler performance improvements. New capabilities in Flex 4 also include better text rendering support and workflow integration between Flash Catalyst and Flash Builder.
The document discusses the architecture of Flex components and how they work within the single-threaded Flash Player environment. It explains that Flex components separate their form from their function to allow for easier skinning. Components are sized recursively through a priority queue and measure/updateDisplayList methods to determine their ideal size within the constraints of their parent containers.
An overview of the changes in Adobe Flex 4. Includes a description of component architecture methods and updates to the Flex 4 feature set and component life-cycle.
With the introduction of Flex 4's Spark architecture, Flex component skinning has never been easier. With this new skinning approach, the art of CSS styling components appears to have been left in the shadows of Flex development. Many of the Flex 4 version of components no longer provide the same level of CSS support as their Halo equivalent. However, Flex 4 has not abandoned CSS styling and it has even been enhanced with the Flex 4 SDK to allow for new ways to provide styling for components. In this session, we will walk through the CSS features of Flex, what is new with Flex 4, and how we can take advantage of CSS to help provide robust styling support for our components and more specifically our skins. Let's rediscover Flex styling together!
This document provides an overview of Rich Internet Applications (RIA) and the Adobe Flex software development kit. It discusses how Flex uses MXML and ActionScript to create RIA applications that interact with the Flash plugin. It also covers related technologies like Adobe AIR, BlazeDS, and LifeCycle Data Services that allow Flex applications to communicate with backend services. Examples of MXML code and Flex application architecture are provided.
This document discusses declarative deployment solutions in SharePoint and JSOM. It compares provider-hosted and SharePoint-hosted apps. Declarative solutions can deploy JavaScript, CSS, and XML files to create custom actions and site columns in a .wsp package without code. JSOM is asynchronous and slower than server-side code but can deploy to both online and on-premises environments without breaking the farm. Context is important in JSOM because objects must be explicitly requested rather than being fully available. A singleton pattern is demonstrated for organizing JSOM code to load data into global variables. Code samples are provided for live tiles and an asset gallery.
This document provides an overview of migrating from Flex 3 to Flex 4. It discusses the key requirements and enhancements in Flex 4, including support for Flash Player 10, new concepts like TLF and OSMF, and changes to components, states, effects, and more. Common migration pitfalls are also addressed, such as differences in component polarity and accessing the application object.
The document discusses object-oriented programming concepts like abstraction, encapsulation, and classes using C++ as an example. It explains that a class combines data representation and methods to manipulate the data. A class declaration describes the data members and public interface, while method definitions provide the implementation details. Access control keywords like private and public control access to class members. Member functions allow manipulating private data through a public interface.
This document provides an overview of chapters and labs for a hands-on Xamarin.Forms tutorial. Chapter 1 explains how to create a basic Xamarin.Forms app. Chapter 2 covers pages like ContentPage and TabbedPage. Chapter 3 reviews layouts such as StackLayout, AbsoluteLayout and Grid. Chapter 4 discusses views like ActivityIndicator, DatePicker, Editor and Picker. The tutorial concludes with a sample app that incorporates pages, layouts and views.
EffectiveUI Senior Software Architect RJ Owen’s presentation from Flash Camp Denver, October 2010. Covers the basics of Adobe Flex framework, how to slice frames, Flex 4 component theory and life-cycle.
EffectiveUI Senior Software Architect RJ Owen’s presentation from Flash Camp Denver, October 2010. It covers the basics of Adobe Flex framework, how to slice frames, Flex 4 component theory and life-cycle.
• Create a new ADF Skin and check Skin values being used
• Change the page background and font family
• Update the look and feel for table headers and links
• Change the pane body and shape of tabs
• Implement dynamic skin change
This document discusses classes and objects in C++. It begins by explaining that a class defines the form of an object and specifies both code and data. An object is an instance of a class. The document then provides examples of defining a basic Vehicle class with instance variables like passengers and fuel capacity. It shows how to declare Vehicle objects and access their members using the dot operator. It also demonstrates that each object has its own copies of class variables that can differ from other objects. The document next discusses adding member functions to the Vehicle class to manipulate and provide access to its data.
Turkey UEFA Euro 2024 Journey A Quest for Redemption and Success.docxEticketing.co
We offer Euro Cup Tickets to admirers who can get Turkiye vs Georgia Tickets through our trusted online ticketing marketplace. Eticketing.co is the most reliable source for booking Euro Cup Final Tickets. Sign up for the latest Euro Cup Germany Ticket alert.
Here are our Euro 2024 predictions for the group stages
Will England make it through the group stages?, Will Germany use the home advantage to full effect?
Follow our progress, see how many we get right
If you want to join in let us know before the first game kick off and we can invite you to our private league
or join in with our friends at DeeperThanBlue
https://www.linkedin.com/posts/activity-7204868572995538944-qejG
https://www.selectdistinct.co.uk/2024/06/13/euro-2024-match-predictions/
#EURO2024 #Germany2024 #England #EURO2024predictions
The document discusses skinning in Flex 4, which introduced a new paradigm for separating the visual representation of components from their logic. Key points:
1. In Flex 4, skins define the entire visual view of a component, allowing visual design to be completely separated from component code.
2. The skinning contract defines the relationship between a component and its skin through skin parts, states, and other details.
3. Features like FXG, skin states, and CSS changes make skinning more declarative and easier for designers. Examples demonstrate styling buttons and adding/removing elements between states.
The document provides an overview of new features in Flex 4, including changes to the MXML language, graphics capabilities, text rendering, effects and animation, containers and layout, and components. Some key points covered include a new declarative graphics language in MXML, an improved text engine, separation of containers from layout, introduction of layout classes, and a new Spark component architecture that separates component logic from skinning.
EffectiveUI’s RJ Owen and Andy McIntosh take a deep dive into Adobe Flex 4 including language updates, MXML graphics and the new Flash Text Engine, effects and animations, containers and layout, and components.
This document discusses skinning components in Flex 4. It defines skinning as changing a component's appearance by modifying its visual elements. It explains that Spark components in Flex 4 separate the component's logic from its appearance using a skinning model. The document outlines skinning contracts which define how a skin class specifies a component's host, states, and parts. It provides examples of creating and applying skins in MXML, CSS, and ActionScript.
This document provides an overview of exploring Adobe Flex, including:
1. Discussing Flex/Flash Builder IDE, naming conventions, and organizing Flex projects.
2. Covering key Flex features like CSS support, states management, layouts, controls, charts, and data binding.
3. Comparing MXML and ActionScript, how the MXMLC compiler works, using MXML components and properties.
4. Explaining debugging concepts like the problems view, trace function, and breakpoints in Flex.
XMPPart is the abstract superclass that must be subclassed to create a part handler in OpenDoc. It provides the structure and behavior for parts, which are the building blocks of an OpenDoc document and represent units of content. Each part is an instance of an XMPPart subclass and consists of data and code to manipulate that data as a part handler. XMPPart defines many methods that must be implemented by subclasses to handle tasks like initialization, user interaction, embedding other parts, and more.
Flex 4 includes updates to Adobe Flash Catalyst, Flash Builder, and the Flex framework. Key updates include improved support for skinning Spark components, an enhanced view state model, and compiler performance improvements. New capabilities in Flex 4 also include better text rendering support and workflow integration between Flash Catalyst and Flash Builder.
The document discusses the architecture of Flex components and how they work within the single-threaded Flash Player environment. It explains that Flex components separate their form from their function to allow for easier skinning. Components are sized recursively through a priority queue and measure/updateDisplayList methods to determine their ideal size within the constraints of their parent containers.
An overview of the changes in Adobe Flex 4. Includes a description of component architecture methods and updates to the Flex 4 feature set and component life-cycle.
With the introduction of Flex 4's Spark architecture, Flex component skinning has never been easier. With this new skinning approach, the art of CSS styling components appears to have been left in the shadows of Flex development. Many of the Flex 4 version of components no longer provide the same level of CSS support as their Halo equivalent. However, Flex 4 has not abandoned CSS styling and it has even been enhanced with the Flex 4 SDK to allow for new ways to provide styling for components. In this session, we will walk through the CSS features of Flex, what is new with Flex 4, and how we can take advantage of CSS to help provide robust styling support for our components and more specifically our skins. Let's rediscover Flex styling together!
This document provides an overview of Rich Internet Applications (RIA) and the Adobe Flex software development kit. It discusses how Flex uses MXML and ActionScript to create RIA applications that interact with the Flash plugin. It also covers related technologies like Adobe AIR, BlazeDS, and LifeCycle Data Services that allow Flex applications to communicate with backend services. Examples of MXML code and Flex application architecture are provided.
This document discusses declarative deployment solutions in SharePoint and JSOM. It compares provider-hosted and SharePoint-hosted apps. Declarative solutions can deploy JavaScript, CSS, and XML files to create custom actions and site columns in a .wsp package without code. JSOM is asynchronous and slower than server-side code but can deploy to both online and on-premises environments without breaking the farm. Context is important in JSOM because objects must be explicitly requested rather than being fully available. A singleton pattern is demonstrated for organizing JSOM code to load data into global variables. Code samples are provided for live tiles and an asset gallery.
This document provides an overview of migrating from Flex 3 to Flex 4. It discusses the key requirements and enhancements in Flex 4, including support for Flash Player 10, new concepts like TLF and OSMF, and changes to components, states, effects, and more. Common migration pitfalls are also addressed, such as differences in component polarity and accessing the application object.
The document discusses object-oriented programming concepts like abstraction, encapsulation, and classes using C++ as an example. It explains that a class combines data representation and methods to manipulate the data. A class declaration describes the data members and public interface, while method definitions provide the implementation details. Access control keywords like private and public control access to class members. Member functions allow manipulating private data through a public interface.
This document provides an overview of chapters and labs for a hands-on Xamarin.Forms tutorial. Chapter 1 explains how to create a basic Xamarin.Forms app. Chapter 2 covers pages like ContentPage and TabbedPage. Chapter 3 reviews layouts such as StackLayout, AbsoluteLayout and Grid. Chapter 4 discusses views like ActivityIndicator, DatePicker, Editor and Picker. The tutorial concludes with a sample app that incorporates pages, layouts and views.
EffectiveUI Senior Software Architect RJ Owen’s presentation from Flash Camp Denver, October 2010. Covers the basics of Adobe Flex framework, how to slice frames, Flex 4 component theory and life-cycle.
EffectiveUI Senior Software Architect RJ Owen’s presentation from Flash Camp Denver, October 2010. It covers the basics of Adobe Flex framework, how to slice frames, Flex 4 component theory and life-cycle.
• Create a new ADF Skin and check Skin values being used
• Change the page background and font family
• Update the look and feel for table headers and links
• Change the pane body and shape of tabs
• Implement dynamic skin change
This document discusses classes and objects in C++. It begins by explaining that a class defines the form of an object and specifies both code and data. An object is an instance of a class. The document then provides examples of defining a basic Vehicle class with instance variables like passengers and fuel capacity. It shows how to declare Vehicle objects and access their members using the dot operator. It also demonstrates that each object has its own copies of class variables that can differ from other objects. The document next discusses adding member functions to the Vehicle class to manipulate and provide access to its data.
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We offer Euro Cup Tickets to admirers who can get Turkiye vs Georgia Tickets through our trusted online ticketing marketplace. Eticketing.co is the most reliable source for booking Euro Cup Final Tickets. Sign up for the latest Euro Cup Germany Ticket alert.
Here are our Euro 2024 predictions for the group stages
Will England make it through the group stages?, Will Germany use the home advantage to full effect?
Follow our progress, see how many we get right
If you want to join in let us know before the first game kick off and we can invite you to our private league
or join in with our friends at DeeperThanBlue
https://www.linkedin.com/posts/activity-7204868572995538944-qejG
https://www.selectdistinct.co.uk/2024/06/13/euro-2024-match-predictions/
#EURO2024 #Germany2024 #England #EURO2024predictions
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2. Disclaimer This is all based on Flex 4 Beta 1 Some things may change spark.skins.default.* package changed to spark.skins.spark.* on Monday, June 15.
3. Concepts Types of Skins / Spark vs. Halo CSS Creating/Applying Skins Examples QA
4. What is Skinning? Skinning is the process of changing the appearance of a component by modifying or replacing its visual elements. The skin controls all visual elements of a component, including layout.
5. Importance of Skinning Branding Sets your application apart from others User Experience Great skinning makes you forget it’s a Flex app Cool != functional
6. Halo vs. Spark The Halo theme has “the Flex look” Mostly backwards compatible with Flex 3 Spark is the new theme
7. Types of skins Graphical Artwork, PNG, GIF <mx:ButtonupSkin="@Embed(source=‘up_skin.gif')”/> Programmatic Extend ProgrammaticSkin, UIComponent, Border, etc.. Drawing API override updateDisplayList
8. Types of skins Stateful One file containing all states (up, down, disabled, etc…), usually a .swc file. Create assets and package them (CS3 or 4) Spark Skins are Stateful skins
9. CSS – New Additions Namespaces ID Selectors Descendant Selectors Pseudo Selectors
16. Spark Skinning In Flex 4, Skins are more powerful (you must decide to use it for good or for evil) Created in MXML, Skin includes Text Images FXG graphics Transitions Filters States
17. Containers Groups Lightweight, simply a mechanism to layout visual children Not Skinnable Spark Containers Use as base class for skinning containers SkinnableComponent, SkinnableContainer Layout children using contentGroup
18. Skinning Contracts A skinning contract between a skin class and component class defines how the component displays its skins. Valid contract contains: Host Component Skin Parts Skin States A bowl of only Brown M&M’s
19. Skinning Contracts Host Component Skin Class Specify the host component. Declare the skin states, and define their appearance. Define the appearance of the skin parts. Define the skin class Identify the skin states that it supports with the SkinStatesmetadata tag. Identify the skin parts that it uses with the SkinPartmetadata tag.
I’m Mike Orth, I’ve been doing Flex development for nearly 3 years now. I’m going to go over a lot of the new concepts and procedures for skinning in Flex 4. I have an hour slot but it may not take the whole time because since it’s so new, there’s limited information I can give you w/o it changing.
While it needs to look cool, it still has to be functional.
Halo has the “Flex look”,Halo containers are huge and contain complex logic for layout, measuring, borderMetrics, Scrollingsome style names have changedHalo is the old set of components
override updateDisplayList, implement getters/setters, create stylable properties-PROG - use the drawing api to draw shapes and lines. Gives you precise control over the way it looks.
We’ll go over Spark skinning later
Don’t have to use namespaces for class selectors (dot notation)
to style a particular component by it’s id, so it will style anything that matches that id Pseudo – Similar to Html/cssa:hover
Skin is base classSparkSkin is used by the framework for Spark Components, it adds some additional functionality such as the ability to exclude colors from filters.
Groups don’t provide scrollingChildren are put in contentGroup
Show SuperBasicButton example or create a new button