The success or failure of a User Experience is determined in part by how well psychological principles related to emotion, cognition, perception and motivation are applied. In this talk, Fiona will share some key principles and five core areas where you can apply psychological
principles to create a compelling user experience.
14. Commonality
Frequency
+X
Usability
severity
{ } Business
importance =
Business Priority Score
(BP1 - BP5)X
1. Cognition
- Design to principles
- Testing
- BPI - Business Priority Index
- SUS - System Usabilty Score
- NPS - Net Promoter Score
(in the right context)
- No. of errors
- Heuristic evaluation
20. My first boss:
Gitte Lindegaard
Influences ongoing subjective
measure of usability
and satisfaction
“Attention web designers: You
have 50 milliseconds to make a
good first impression.”
2. Emotion
25. If the user isn’t sold on it,
it doesn’t work
3. Perception
26. managing change
and transition periods:
Imagine something was
so important, if you
used it you’d potentially
save lives
and it was useful, useable
and engaging
Would you use it?
3. Perception
27. ● 18,000 people die from unintentional medical
incidents every year in Australia
● Many errors that could be reduced by IT solutions
● Solutions exist
● Users often don’t wish to use them (Churchill
Scholarship report)
3. Perception
28. Resistance, cognitive dissonance, disparity between what
people know and what they feel
Could be helpful but I
need to change how I
do things
Great, everyone can
second guess what I’m
doing.
3. Perception
41. In summary (on the flipside) if the:
- user can use it (cognition)
- user wants to use it (emotion)
- user is sold on it (managing change)
- client chooses to go live with it (motivation)
- practitioners are open minded to client and user
needs (the future)
- Chances are it will work!