This document summarizes a final paper on trends and strategies in the creative industries. It discusses education via the internet, analyzing current online learning platforms like ICT centers for lower levels and e-learning and b-learning for higher levels. ICT centers use computers and the internet as an educational resource. E-learning is online or distance learning using technology, while b-learning combines online and in-person learning. The document concludes that b-learning may be the best alternative for higher education as it offers a comprehensive approach.
This presentation explore why there is a stronger correlation between educational performance and frequency of computer use at home than at school.
More information here:
http://people.oii.ox.ac.uk/cobo
1. The document discusses concepts of e-twinning and online learning. It defines e-twinning as a program that facilitates cooperation between European schools using information and communication technologies. Schools are paired and work collaboratively on projects.
2. Online learning is defined as education that uses the internet to access educational content and communicate remotely. It allows students to take courses entirely online without entering a physical classroom. It requires self-discipline as students are responsible for their own learning and participation.
3. The document provides details on the history and operations of e-twinning, including tools available and who can participate. It also discusses characteristics and requirements of online learning, including basic computer skills needed.
OECD, PISA and the Invisible Learning (ii)@cristobalcobo
This presentation explore why there is a stronger correlation between educational performance and frequency of computer use at home than at school.
More information here:
http://people.oii.ox.ac.uk/cobo
This document provides an overview of an ICT workshop on designing the learning process through the integration of new technologies. The workshop covers topics such as ICT and education/society, 21st century pedagogy, the knowledge economy and digital culture, strategies for ICT integration in higher education, traditional and recent ICT tools/applications, and Web 2.0/3.0. The workshop includes hands-on activities using tools like Moodle, Google docs, Twitter, and YouTube to demonstrate how ICT can enhance learning. Presenters discuss frameworks for ICT integration and highlight research on factors that influence teachers' acceptance and use of ICT in higher education institutions.
This document provides an overview of a workshop on designing the learning process through the integration of new technologies. It includes sections on workshop structure, pedagogical technological content knowledge, activities using various digital tools, and discussions of topics like ICT in education and higher education, strategies for ICT adaptation, and trends in educational technologies. The workshop aims to explore how new technologies can be incorporated into teaching and learning to improve the learning process.
This document discusses concepts of online learning and eTwinning. It defines online learning as a form of distance education where courses are delivered over the Internet. eTwinning allows schools to partner and collaborate on projects using ICT. It has grown significantly since being launched in 2005, now involving over 170,000 teachers and 90,000 schools. The document also discusses advantages and disadvantages of online learning, characteristics of synchronous and asynchronous learning, communication methods, and how to create an email or blog.
Between theory and practice the importance of ict in higher educationMaria Loizou
This document discusses the importance of using information and communication technologies (ICT) in higher education. It argues that ICT provides opportunities for motivating learning and collaborative work among students. Specifically, the document shares the authors' experience using new technologies in university teaching activities. The use of ICT is seen as necessary for universities to adapt to the European Higher Education Area. Key points discussed include different paradigms of online teaching and learning, the role of virtual campuses and personal learning environments, and the rise of social networks for collaborative learning.
This document summarizes John Cook's research focusing on using mobile devices to augment, support, and transform learning. It discusses two projects - CONTSENS, a completed project using augmented reality to explore educational institutions, and mLeMan, a new project creating skills qualifications for mobile learning managers. The document outlines Cook's current focus on using design-based research and augmented reality techniques to gather stakeholder viewpoints and help redesign learning spaces to support 21st century pedagogies.
This presentation explore why there is a stronger correlation between educational performance and frequency of computer use at home than at school.
More information here:
http://people.oii.ox.ac.uk/cobo
1. The document discusses concepts of e-twinning and online learning. It defines e-twinning as a program that facilitates cooperation between European schools using information and communication technologies. Schools are paired and work collaboratively on projects.
2. Online learning is defined as education that uses the internet to access educational content and communicate remotely. It allows students to take courses entirely online without entering a physical classroom. It requires self-discipline as students are responsible for their own learning and participation.
3. The document provides details on the history and operations of e-twinning, including tools available and who can participate. It also discusses characteristics and requirements of online learning, including basic computer skills needed.
OECD, PISA and the Invisible Learning (ii)@cristobalcobo
This presentation explore why there is a stronger correlation between educational performance and frequency of computer use at home than at school.
More information here:
http://people.oii.ox.ac.uk/cobo
This document provides an overview of an ICT workshop on designing the learning process through the integration of new technologies. The workshop covers topics such as ICT and education/society, 21st century pedagogy, the knowledge economy and digital culture, strategies for ICT integration in higher education, traditional and recent ICT tools/applications, and Web 2.0/3.0. The workshop includes hands-on activities using tools like Moodle, Google docs, Twitter, and YouTube to demonstrate how ICT can enhance learning. Presenters discuss frameworks for ICT integration and highlight research on factors that influence teachers' acceptance and use of ICT in higher education institutions.
This document provides an overview of a workshop on designing the learning process through the integration of new technologies. It includes sections on workshop structure, pedagogical technological content knowledge, activities using various digital tools, and discussions of topics like ICT in education and higher education, strategies for ICT adaptation, and trends in educational technologies. The workshop aims to explore how new technologies can be incorporated into teaching and learning to improve the learning process.
This document discusses concepts of online learning and eTwinning. It defines online learning as a form of distance education where courses are delivered over the Internet. eTwinning allows schools to partner and collaborate on projects using ICT. It has grown significantly since being launched in 2005, now involving over 170,000 teachers and 90,000 schools. The document also discusses advantages and disadvantages of online learning, characteristics of synchronous and asynchronous learning, communication methods, and how to create an email or blog.
Between theory and practice the importance of ict in higher educationMaria Loizou
This document discusses the importance of using information and communication technologies (ICT) in higher education. It argues that ICT provides opportunities for motivating learning and collaborative work among students. Specifically, the document shares the authors' experience using new technologies in university teaching activities. The use of ICT is seen as necessary for universities to adapt to the European Higher Education Area. Key points discussed include different paradigms of online teaching and learning, the role of virtual campuses and personal learning environments, and the rise of social networks for collaborative learning.
This document summarizes John Cook's research focusing on using mobile devices to augment, support, and transform learning. It discusses two projects - CONTSENS, a completed project using augmented reality to explore educational institutions, and mLeMan, a new project creating skills qualifications for mobile learning managers. The document outlines Cook's current focus on using design-based research and augmented reality techniques to gather stakeholder viewpoints and help redesign learning spaces to support 21st century pedagogies.
This document provides a review of e-learning in higher education. It begins with defining e-learning as the computer and network-enabled transfer of skills and knowledge to learners. It notes that e-learning has become an important part of education at all levels. The document then discusses the evolution of e-learning from using electronic media in traditional classrooms to fully online courses. It highlights that e-learning provides opportunities for continuous, lifelong learning. However, it also notes that e-learning will likely never replace traditional classroom learning entirely. The review explores the objectives, requirements and various definitions of e-learning. Overall, it aims to increase awareness of the importance of e-learning, especially when integrated with traditional methods of learning
Online learning is still in its early stages in Albanian universities. The study examines online learning applications in Albanian universities and finds that while a few state universities mention online learning on their websites, no courses are actually offered online. Only one private university discusses e-education but does not implement any online teaching methods. Overall, Albanian universities lack a culture of and strategy for online learning. While elite international universities have 20% of students taking online courses, online learning in Albanian universities remains at the initial discussion phase without concrete implementation. The study aims to promote online learning and its benefits, such as increased access, flexibility, and cost savings for students and workforce training for businesses.
E-Learning in the university: When will it really happen?eLearning Papers
eLearning has enormous potential in education, and there is an urgent need to take stock of the possibilities that it offers. Despite this urgency, research on eLearning is still in a nascent stage and there is a degree of conceptual confusion in the field that is difficult to tolerate.
Authors: Ann-Louise Davidson, David Waddington,
This document discusses e-learning in education. It provides background on the history of e-learning, tracing its development from correspondence education in the 19th century to advances enabled by new technologies like the internet in the late 20th century. E-learning is defined as an interactive learning system that utilizes communication and information technologies through integrated digital environments. The document examines how e-learning has revolutionized education by increasing flexibility and access to learning opportunities. It also discusses different types and applications of e-learning systems.
Future Technology Trends: Social Networks, Smart Objects, & Electronic Bookschantellebowers
1. The document discusses future technology trends in schools including social networks, smart objects, and electronic books. It provides examples and potential benefits and issues with each technology. 2. Social networks are predicted to play a major role in student interaction and learning through blogs and social media platforms. However, greater supervision may be needed due privacy concerns. 3. Smart objects like phones and tablets could enhance teaching and learning if used to access educational resources, though privacy and cost are considerations. 4. Electronic books are seen as convenient for students and can present information flexibly, though issues around legality and a decline in physical books must be addressed.
The goals of this meeting/informal discussion are:
(a) To deliver a short presentation of the green-paper focused on the Brazilian OER Project. Abstract:
" The State and Challenges of OER in Brazil. by, Carolina Rossini
The paper map the Open Educational Resources efforts in Brazil, understanding the role they play in the educational context and if they are developed under a consistent educational policy. Questions of how educational policy is favorable to OER, and how much public funding flows into educational materials (mainly textbooks) are discussed. The paper starts with a brief introduction of how the concept of Open Educational Resources dialogues with the concept of development. The second portion explores the state of education in Brazil, its policy governance, structures and institutions. The third section is focused on an analysis of Brazilian educational projects as fulfilling or not the concept of Open Educational Resources as understood by UNESCO and under the principles of the Cape Town Declaration on Open Education. The fourth section is focused on the issue of textbooks in Brazil, analyzing public policies and governmental purchase programs, and also the challenges faced for the equivalent to the K-12 level and to the college level, also touching on the flow of public investments into the production and distribution of textbooks. Finally, a series of policy recommendations is drawn for further discussion."
(b) To develop discussion around the validity of the green-paper recommendations as recommendations that are horizontal to different countries, building upon the Cape Town Declaration;
(c) To discuss the role played by copyright and open licensing;
(d) Open X Free: strategies and benefits in diferent national contexts;
(e) To build collaboration among country projects.
The document provides an overview of a workshop on designing the learning process through the integration of new technologies. It discusses topics such as ICT in education and society, pedagogical technological content knowledge, strategies for adapting ICT in higher education, and trends in educational tools and applications. The workshop structure involves hands-on activities using various digital tools and group discussions.
The aim of this project is to provide a contextualised, social and historical account of urban education, focusing on systems and beliefs that contribute to the construction of the surrounding discourses.
Another aim of this project is to scaffold the trainee teachers’ understanding of what is possible with mobile learning in terms of filed trips.
The document provides an overview of a workshop on designing the learning process through the integration of new technologies. The workshop will cover topics such as ICT and higher education, pedagogical and technological knowledge, and strategies for adapting ICT. It outlines the workshop structure and various activities that will take place in small groups, including using tools like Moodle, Twitter, and RealTimeBoard. The document also discusses trends in ICT use in education and factors to consider for successful integration of ICT in higher education institutions.
Inclusion through Learning and Web 2.0 - A New Project for Better Policies an...Sandra Schön (aka Schoen)
The document summarizes the LINKS-UP project, which aims to collect experiences from European projects using learning and Web 2.0 for inclusion. It will develop recommendations for better future projects and policies in this area. The project involves case studies of existing initiatives and innovation laboratories to test hypotheses. Four case studies being analyzed are projects focused on rehabilitation, professional orientation for young migrants, a social network for seniors, and an e-portfolio training for teachers. The results of LINKS-UP aim to provide guidance for more effective inclusion initiatives using emerging technologies.
Beyond e-learning: from blended methodology to transmedia education. Valentina Favrin, Elisabetta Gola
and Emiliano Ilardi
Research on education and media Volume/Issue: Volume 7: Issue 1
First Online: 27 Nov 2015
DOI: https://doi.org/10.1515/rem-2015-0007
This document provides a survey of research on the flipped classroom model. It begins by describing the rise of the flipped classroom due to technological advances enabling online video lectures and ideological movements promoting open education. The survey characterizes existing studies on dimensions such as in-class/out-of-class activities, measures used, and methodology. Most studies explore student perceptions, which are generally positive, though students prefer in-person to video lectures. Anecdotal evidence suggests improved learning compared to traditional classes, but few objective studies of learning outcomes exist. The survey recommends future research use controlled experiments to investigate learning outcomes and consider theoretical frameworks for activity design.
The majority (71 per cent) of education leaders say technology has helped them to make good decisions. A further 72 per cent, the highest of any sector surveyed, also said that the interaction between professionals and technology will be hugely beneficial for the economy as a whole
This document discusses Massive Open Online Courses (MOOCs). It defines MOOCs and traces their development from early open online courses in the 2000s to present-day commercial platforms with millions of students. The document outlines the key characteristics of MOOCs, including their open access, unlimited participation, and use of online forums to build communities. It also categorizes different types of MOOCs and discusses their benefits as well as potential downsides.
Technological, economic, socio-cultural, and political factors are driving the emergence of e-learning. Technological advances like the shift from Web 1.0 to Web 2.0 which allows users to interact and participate online have enabled the growth of e-learning. Economic factors like the lack of workforce are increasing demand for online learning opportunities. Socio-cultural changes mean education needs to prepare students for a more digital world. Political support for developing a "knowledge economy" further pushes the adoption of e-learning.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology
2011 eukids on llne 2 full paper proetoimassia gia ekdossiElsa Deliyanni
This document discusses applying new media tools like blogs and social media in primary school classrooms. It summarizes a case study of a school blog run collaboratively by a teacher, students, and parents over two years. Surveys of parents and focus groups with students found that the blog had positive impacts. It engaged students and parents in media literacy activities and diffusion of alternative media patterns. However, teachers need proper training to effectively integrate new media into teaching and develop students' digital literacy skills. The emergence of Web 2.0 requires new approaches to learning that are collaborative, learner-centered, and personalized.
Virtual lecturer web based application system to discharge teachers roles in ...Yekini Nureni
The document describes a proposed web-based virtual lecturer system that aims to help lecturers discharge their duties remotely. Key points:
1. The system would allow lecturers to upload course materials, tutorials, student results, project topics and more to support remote teaching.
2. It is intended to help address issues like large student enrollments straining teacher-student ratios by giving lecturers an online presence.
3. The proposed system would have sections for lecturers, students, and an administrator, and store information like user data, curricula, and course materials in a central database.
This document proposes the concept of "Smart Landscapes" as an integral approach to understanding the convergence of emerging technologies like NBIC (Nano-Bio-Info-Cogno) with human culture and transcendence. It argues that with technologies like the Internet of Things, the boundaries of the cognitive system and self extend beyond the human body. The "Smart Landscape" represents a posthuman condition where one's social space and interactions construct the environment as an extension of the self. It envisions personalized, interactive landscapes replacing city districts as a space for open communication and cultural symbol actualization between posthuman beings.
This document provides a review of e-learning in higher education. It begins with defining e-learning as the computer and network-enabled transfer of skills and knowledge to learners. It notes that e-learning has become an important part of education at all levels. The document then discusses the evolution of e-learning from using electronic media in traditional classrooms to fully online courses. It highlights that e-learning provides opportunities for continuous, lifelong learning. However, it also notes that e-learning will likely never replace traditional classroom learning entirely. The review explores the objectives, requirements and various definitions of e-learning. Overall, it aims to increase awareness of the importance of e-learning, especially when integrated with traditional methods of learning
Online learning is still in its early stages in Albanian universities. The study examines online learning applications in Albanian universities and finds that while a few state universities mention online learning on their websites, no courses are actually offered online. Only one private university discusses e-education but does not implement any online teaching methods. Overall, Albanian universities lack a culture of and strategy for online learning. While elite international universities have 20% of students taking online courses, online learning in Albanian universities remains at the initial discussion phase without concrete implementation. The study aims to promote online learning and its benefits, such as increased access, flexibility, and cost savings for students and workforce training for businesses.
E-Learning in the university: When will it really happen?eLearning Papers
eLearning has enormous potential in education, and there is an urgent need to take stock of the possibilities that it offers. Despite this urgency, research on eLearning is still in a nascent stage and there is a degree of conceptual confusion in the field that is difficult to tolerate.
Authors: Ann-Louise Davidson, David Waddington,
This document discusses e-learning in education. It provides background on the history of e-learning, tracing its development from correspondence education in the 19th century to advances enabled by new technologies like the internet in the late 20th century. E-learning is defined as an interactive learning system that utilizes communication and information technologies through integrated digital environments. The document examines how e-learning has revolutionized education by increasing flexibility and access to learning opportunities. It also discusses different types and applications of e-learning systems.
Future Technology Trends: Social Networks, Smart Objects, & Electronic Bookschantellebowers
1. The document discusses future technology trends in schools including social networks, smart objects, and electronic books. It provides examples and potential benefits and issues with each technology. 2. Social networks are predicted to play a major role in student interaction and learning through blogs and social media platforms. However, greater supervision may be needed due privacy concerns. 3. Smart objects like phones and tablets could enhance teaching and learning if used to access educational resources, though privacy and cost are considerations. 4. Electronic books are seen as convenient for students and can present information flexibly, though issues around legality and a decline in physical books must be addressed.
The goals of this meeting/informal discussion are:
(a) To deliver a short presentation of the green-paper focused on the Brazilian OER Project. Abstract:
" The State and Challenges of OER in Brazil. by, Carolina Rossini
The paper map the Open Educational Resources efforts in Brazil, understanding the role they play in the educational context and if they are developed under a consistent educational policy. Questions of how educational policy is favorable to OER, and how much public funding flows into educational materials (mainly textbooks) are discussed. The paper starts with a brief introduction of how the concept of Open Educational Resources dialogues with the concept of development. The second portion explores the state of education in Brazil, its policy governance, structures and institutions. The third section is focused on an analysis of Brazilian educational projects as fulfilling or not the concept of Open Educational Resources as understood by UNESCO and under the principles of the Cape Town Declaration on Open Education. The fourth section is focused on the issue of textbooks in Brazil, analyzing public policies and governmental purchase programs, and also the challenges faced for the equivalent to the K-12 level and to the college level, also touching on the flow of public investments into the production and distribution of textbooks. Finally, a series of policy recommendations is drawn for further discussion."
(b) To develop discussion around the validity of the green-paper recommendations as recommendations that are horizontal to different countries, building upon the Cape Town Declaration;
(c) To discuss the role played by copyright and open licensing;
(d) Open X Free: strategies and benefits in diferent national contexts;
(e) To build collaboration among country projects.
The document provides an overview of a workshop on designing the learning process through the integration of new technologies. It discusses topics such as ICT in education and society, pedagogical technological content knowledge, strategies for adapting ICT in higher education, and trends in educational tools and applications. The workshop structure involves hands-on activities using various digital tools and group discussions.
The aim of this project is to provide a contextualised, social and historical account of urban education, focusing on systems and beliefs that contribute to the construction of the surrounding discourses.
Another aim of this project is to scaffold the trainee teachers’ understanding of what is possible with mobile learning in terms of filed trips.
The document provides an overview of a workshop on designing the learning process through the integration of new technologies. The workshop will cover topics such as ICT and higher education, pedagogical and technological knowledge, and strategies for adapting ICT. It outlines the workshop structure and various activities that will take place in small groups, including using tools like Moodle, Twitter, and RealTimeBoard. The document also discusses trends in ICT use in education and factors to consider for successful integration of ICT in higher education institutions.
Inclusion through Learning and Web 2.0 - A New Project for Better Policies an...Sandra Schön (aka Schoen)
The document summarizes the LINKS-UP project, which aims to collect experiences from European projects using learning and Web 2.0 for inclusion. It will develop recommendations for better future projects and policies in this area. The project involves case studies of existing initiatives and innovation laboratories to test hypotheses. Four case studies being analyzed are projects focused on rehabilitation, professional orientation for young migrants, a social network for seniors, and an e-portfolio training for teachers. The results of LINKS-UP aim to provide guidance for more effective inclusion initiatives using emerging technologies.
Beyond e-learning: from blended methodology to transmedia education. Valentina Favrin, Elisabetta Gola
and Emiliano Ilardi
Research on education and media Volume/Issue: Volume 7: Issue 1
First Online: 27 Nov 2015
DOI: https://doi.org/10.1515/rem-2015-0007
This document provides a survey of research on the flipped classroom model. It begins by describing the rise of the flipped classroom due to technological advances enabling online video lectures and ideological movements promoting open education. The survey characterizes existing studies on dimensions such as in-class/out-of-class activities, measures used, and methodology. Most studies explore student perceptions, which are generally positive, though students prefer in-person to video lectures. Anecdotal evidence suggests improved learning compared to traditional classes, but few objective studies of learning outcomes exist. The survey recommends future research use controlled experiments to investigate learning outcomes and consider theoretical frameworks for activity design.
The majority (71 per cent) of education leaders say technology has helped them to make good decisions. A further 72 per cent, the highest of any sector surveyed, also said that the interaction between professionals and technology will be hugely beneficial for the economy as a whole
This document discusses Massive Open Online Courses (MOOCs). It defines MOOCs and traces their development from early open online courses in the 2000s to present-day commercial platforms with millions of students. The document outlines the key characteristics of MOOCs, including their open access, unlimited participation, and use of online forums to build communities. It also categorizes different types of MOOCs and discusses their benefits as well as potential downsides.
Technological, economic, socio-cultural, and political factors are driving the emergence of e-learning. Technological advances like the shift from Web 1.0 to Web 2.0 which allows users to interact and participate online have enabled the growth of e-learning. Economic factors like the lack of workforce are increasing demand for online learning opportunities. Socio-cultural changes mean education needs to prepare students for a more digital world. Political support for developing a "knowledge economy" further pushes the adoption of e-learning.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology
2011 eukids on llne 2 full paper proetoimassia gia ekdossiElsa Deliyanni
This document discusses applying new media tools like blogs and social media in primary school classrooms. It summarizes a case study of a school blog run collaboratively by a teacher, students, and parents over two years. Surveys of parents and focus groups with students found that the blog had positive impacts. It engaged students and parents in media literacy activities and diffusion of alternative media patterns. However, teachers need proper training to effectively integrate new media into teaching and develop students' digital literacy skills. The emergence of Web 2.0 requires new approaches to learning that are collaborative, learner-centered, and personalized.
Virtual lecturer web based application system to discharge teachers roles in ...Yekini Nureni
The document describes a proposed web-based virtual lecturer system that aims to help lecturers discharge their duties remotely. Key points:
1. The system would allow lecturers to upload course materials, tutorials, student results, project topics and more to support remote teaching.
2. It is intended to help address issues like large student enrollments straining teacher-student ratios by giving lecturers an online presence.
3. The proposed system would have sections for lecturers, students, and an administrator, and store information like user data, curricula, and course materials in a central database.
This document proposes the concept of "Smart Landscapes" as an integral approach to understanding the convergence of emerging technologies like NBIC (Nano-Bio-Info-Cogno) with human culture and transcendence. It argues that with technologies like the Internet of Things, the boundaries of the cognitive system and self extend beyond the human body. The "Smart Landscape" represents a posthuman condition where one's social space and interactions construct the environment as an extension of the self. It envisions personalized, interactive landscapes replacing city districts as a space for open communication and cultural symbol actualization between posthuman beings.
Las herramientas de interacción con profesionales más experimentados son muy útiles para enriquecer los conocimientos de los educadores, mejorar su desempeño en el aula y ser más eficientes en la enseñanza.
This candidate has extensive experience implementing financial turnaround strategies, lean manufacturing principles, and process improvement methodologies. They have led multi-site integration projects, global sales and marketing initiatives, and driven operational excellence through quality and safety programs. References indicate they are a transformational leader who successfully led a manufacturing business through a period of cost reduction and performance improvement.
This document contains slides from a presentation on managing teams for an Organizational Behavior textbook. It covers various topics related to teams including characteristics of effective groups, common types of teams, factors that influence team effectiveness, and approaches to foster team creativity such as nominal group technique and brainstorming. The slides include definitions, descriptions, lists of key points, and examples on these team-related topics.
1) A Secretaria de Saúde do Rio de Janeiro realizou oficinas para sensibilizar profissionais de saúde sobre a importância de coletar informações sobre raça/cor.
2) O PCRI-Saúde realizou um treinamento de mídia para capacitar gestores e ativistas sobre como se comunicar com a imprensa.
3) A Secretaria Municipal de Saúde de Recife concluiu um ciclo de capacitação sobre coleta de dados de raça/cor e planeja novas ações sobre o tema.
This document describes a project called "Projek" which aims to connect designers with ideas to the creative community to help shape their projects through feedback. It discusses interviewing a designer named Joe to understand his needs and determine that he enjoys getting quick feedback on his ideas from others to advance his career. A prototype was created for Projek that allows designers to post projects for feedback, though user testing revealed issues with the input being convoluted and the camera not being useful that were addressed in updates.
- The document discusses the creation of entirely digital learning environments and analyzes various e-learning platforms and models such as ICT, e-learning, and blended learning.
- Blended learning combines the benefits of online and in-person training and is seen as a more comprehensive alternative to solely online or in-person education.
- While digital learning environments provide benefits like access to global resources, the author argues that physical human contact and real-world experiences remain important for development, so blended models that incorporate both online and in-person elements are preferable to fully virtual options.
- The document discusses the creation of entirely digital learning environments and analyzes various e-learning platforms and models such as ICT, e-learning, and blended learning.
- Blended learning combines the benefits of online and in-person training and is seen as a more comprehensive alternative to solely online or in-person education.
- While digital learning has benefits, the author argues that physical human contact and culture are also important for development, so fully digital environments may not be the best choice and blended systems integrating both online and in-person learning are preferable.
The document summarizes research on the state of online learning in Europe. It finds that while the European Higher Education Area has pushed institutions to innovate and adopt online learning, technology is often still seen as a barrier. Many conferences and initiatives aim to support educators, but online learning is primarily used to support traditional teaching rather than transform it. Online communities and repositories of resources are growing rapidly across Europe.
The document summarizes research on the state of online learning in Europe. It finds that while the European Higher Education Area has pushed institutions to innovate and adopt online learning, technology is still often seen as a barrier. Many conferences and initiatives aim to support educators, but online learning is primarily used to support traditional teaching rather than transform it. Online communities and repositories of resources are growing rapidly across Europe.
The document summarizes research on the state of online learning in Europe. It finds that while the European Higher Education Area has pushed for more integration of information and communication technologies (ICT) into education, ICT is primarily used to support traditional teaching rather than transform it. Initiatives at many levels aim to support educators in using technologies like web 2.0 tools and mobile devices, but technical barriers remain. Online communities and repositories of learning materials have grown significantly in recent years in Europe.
This document introduces a special section on educational multimedia. It discusses that while multimedia in education has achieved success, there are still open questions to explore, as new technologies and their use cases emerge. Three selected articles are summarized that represent current trends - automating lecture recording, adding handwriting to intelligent tutors, and application-specific music transcription. The selection covers different topics from different world regions and involves multidisciplinary collaboration, illustrating the potential and challenges in the field.
Collaborative development of open source e learning platformschristophefeltus
This document discusses two open-source e-learning platforms developed in Luxembourg: AnaXagora and OpenMCMS. AnaXagora was created through a collaborative process between the CRPHT and other partners. It was developed from the open-source platform Ganesha, adding new functionality. OpenMCMS was created by the CVCE to support their European Navigator knowledge base, providing content management and multimedia capabilities. Both platforms use open-source philosophies and licenses to promote sharing and dissemination of knowledge.
This document discusses two open-source e-learning platforms developed in Luxembourg: AnaXagora and OpenMCMS. AnaXagora was created through a collaborative process between the CRPHT and other partners. It was developed from the open-source platform Ganesha, adding new functionality. OpenMCMS was created by the CVCE to support their European Navigator knowledge base, providing content management and multimedia capabilities. Both platforms use open-source philosophies and licenses to promote sharing and dissemination of knowledge.
EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASEijejournal
The virtual environments of electronic games and, in general, digital media engagement undoubtedly attract the interest of young people in your days. On the other hand, students in schools seem to enjoy the traditional educational process. Students, therefore, need to be motivated to participate in school lessons, and a way to achieve this, is to use new digital media that are considered particularly popular with young people. The main objective of the project is to propose a didactic approach to achieving some of the objectives of the courses in the Primary School. In particular, an educational game is presented and developed as an example, with the help of Microsoft Kodu digital software, and it is recorded how it works as a learning tool.
The NMC Horizon Report Europe: 2014 Schools Edition
is a joint publication of European Commission’s Directorate General for
Education and Culture; European Commission’s Joint Research Centre – Institute
for Prospective Technological Studies; and the New Media Consortium.
The NMC Horizon Report Europe: 2014 Schools Edition
is a joint publication of European Commission’s Directorate General for
Education and Culture; European Commission’s Joint Research Centre – Institute
for Prospective Technological Studies; and the New Media Consortium.
The Horizon Report Europe: 2014 (Schools Edition)Filipp Paster
The
Horizon Report Europe: 2014 Schools Edition
examines trends, challenges, and technologies for
their potential impact on and use in teaching, learning, and creative inquiry.
Online educational environments and ICT tools in higher educationBalazs Pankasz
This document summarizes the thesis of Balázs Pankász's doctoral dissertation on online educational environments and ICT tools in higher education. The dissertation examines generational differences in university students' and professors' use of the internet and opinions on digital learning tools. It assesses assumptions that younger generations prefer online and social media-based learning opportunities. Surveys of students and professors at the University of Pécs aimed to understand current practices and identify opportunities to develop online courses and digital competencies in higher education. The dissertation reviews relevant learning theories and defines key concepts to provide context for analyzing the survey results and drawing conclusions about transforming higher education with new technologies.
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Final Paper
1. FINAL PAPER:
Trends and strategies in
the creative industries.
Manuel Bermúdez Terrada
terrada@hotmail.com
335270
2. SUMARY
The following will address the main theme introduced by the question asked by the
director of cultural enterprise Atticmedia, Mark Webber, on the creation of entirely
digital learning environments. Through the analysis of learning platforms will try to
give birth in a scientific way to this subject, with interesting information and links
that can serve as a starting point for investigations, also attached a small section
with an analysis and detailed economic the price on this study, also describes the
literature used for this work.
Another point which should not include a business proposition, but here it is a job
class is a critical analysis and personal on the subject of question, ie a staff mink
education via the Internet and its future.
3. In this final paper, responses to the question posed by Mark Weber about
education in the network. Mark Webber is the director of a successful British
company called Atticmedia, this is for more than twelve years creating interactive
content for websites with very different objectives but among them is one of the
most important and most interest us, education. The recognition of his work is
given by several major organizations such as UNESCO, which invited its director to
participate in a brainstorming sessions to help developing countries, this being the
only representative from the digital agency sector, in June 2008.
Another major boost two awards were won in November 2009 for two
projects e-Learning, a term in which we will delve later, Uptrait BBC online and
adventures Legula, also awarded by the BAFTA, this is a game where parents and
children play together using words, anagrams and logic games mathematics, ie a
fully educating play online.
Mark Webber's question is whether it is possible to create a fully online
education environment, ie discarding all the analog world to become digital. My
proposal for addressing this issue is to analyze the current state of online tuition
rates that exist and above all, almost as matter of this issue, not only do this but try
to find out what will happen in the future in this wide scope.
Therefore, the findings and results of this analysis are to be concluded by
giving an answer and tell if it is possible or not completely digital environment. To
reach these conclusions are to be explored different technologies that are currently
running
As Lister (New Media 2008) said Paul Mayer, Howard and Peter Weibel
Rhegold state that technology is a result of human evolution and its communication
with others, ranging from the first verbal relations to modern computer systems
Today, through the first written texts or paintings, photography, video or TV.
Although we must also think that fashion is the product of technological advances
rather than as currently there are elements that only show a change in the way it
works sometimes only have changes in their areas and was advertised as new
elements.
For just about the educational field since the big change is happening right
now, as a fully analog world we are moving gradually to a process of digitizing all
4. the resources that years ago were on our shelves and now be found on websites.
According to studies by the European social trends Study on the first choice
for 59.3% of students between 12-21 years to obtain information when conducting
class work at home is the internet. (Blanco, El Pais, 2009)
In this trend we see for example the educational potential of blogs, because
it works with the search skill acquisition, synthesis and reprocessing of information
as well as reading and written communication. When it began to implement in
schools, many educators found that students discussed in their virtual spaces with
a wide range of topics, and with colleagues who were in all parts of the world
(Downes, 2005).
Although the introduction of technology in education also brings negatives
as a dependency of technological resources, an imposition of the culture of
Western civilization on the other and thus increasing cultural uniformity both
cultural and economic inequalities (Are Moreira, 2009).
The creation of these spaces of education has been endorsed and
promoted in our case, by the Higher Education Reform in Europe and the so-called
Bologna process, which projects the idea of creating a European Higher Education
Area (Bologna Declaration 1999), the programs to encourage mobility between
different countries and promoting cultural exchange and the creation of large
Internet networks for mutual learning, the creation of the Net as a great educational
resource of s century.
This theme of education via the Internet has been approached from the
creation of this, this work highlights Sthepen Downes, a researcher at the Institute
for National Research Council of Canada in the group of e-learning research
institute of information technology concerning in areas of learning objects and meta
data as well as in the areas of education and unions Weblog for content
(www.downes.ca), George Siemens considered the guru of collectivism (A learning
theory for the digital age, 2006), Nancy White and his theories on the hierarchy in
educational settings, these include many network proposed as the main center for
learning, decentralized and off-raising formats.
The following analysis will be based learning methods on the internet and
found all the users's hand without being a computer expert or new technologies or
new technologies. In my research I have found basically three:
For the lower levels of education we find the so-called ICT centers, and at
higher levels we find the e-systems and b-Earning Earning, being the second
largest spectator who wakes up in the future.
The centers ICT are no schools of higher education, schools and colleges
where students use computers with internet as an educational resource. At each
site is chosen from among teachers to ICT coordinator that maintains it and
5. receives weekly release time and specialized training.
The two most developed European countries have this kind of education are
England and Spain, as a very recent example, the case of one of the more
southern regions of Spain, Andalusia, where under the heading of ICT project has
been initiated 2.0 progressive incorporation of the computer in the classroom, a
total of 173,000 for all students of public, weighing 1.5 kg and free software based
on Genulinux (Guadalinux) as well as install some 6,500 whiteboards and
multimedia equipment. It will take place between January and February 2010
(Ministry of Education and Culture, Government of Andalucia)
To see a video of it is explanatory, to be more didactic
www.nextgenerationlearning.org.uk go.
Speaking and higher levels of education, ie university, we found the one
hand as mentioned above e-learning and b-learning:
E-learning: is a system of electronic or distance education in integrating the
use of information technology and other pedagogical elements for the formation,
training and education of users or students online. Use various tools such as
internet, intranet, multimedia productions and as pointed out by several
researchers (Garcia Peñalvo, 2006), the future of the education system through
this medium. Although there have been some drawbacks such as: you must have
good control over new technologies, there are few educational products e-learning
market and especially the social isolation of students as the professor says
Francisco José Area Moreira in his introduction to educational technology, 2009.
B-learning: blended learning is a process, derived from blended-Earning
that follows a trend with a strong following from the field of school psychology in
which the term emphasizes learning as a counterpoint to teaching. As background
to this system are the "computer assisted instruction (CAI) or" computer-based
learning "(BCL) (Bartholomew, 2004)
This training model makes use of the benefits of training 100% online and
face training, and combined into a single type of training that speeds the work of
both the trainer and the students and design instruction to the academic program
for which it has decided. One of the main benefits that some authors have reported
the possibility of benefiting from the wealth of material available, as the blended
learning is not to put materials on the Internet but use those which exist. This is not
no need to change media, and take what exists, "the basic outline of the project
are not electronically reproduce materials whose support is the ideal form but use
the enormous amount of information available (Adell 2002), could now qualify this
because some materials have changed and now their support is only suitable
digital.
The b-learning is therefore the future of many elements of a social nature
and that although we benefit from the best on-campus classes and online
6. resources. Means reduced costs for companies who use this method because it
reduces saving blended e-Earning therefore mixed training is still more expensive
than the face (Pascual, 2003).
So in conclusion to this analysis of networks for education, ICT facilities
would be the alternative for lower educational levels and b-learning for higher
levels as it is the most comprehensive alternative education.
Financial proposal:
Total hours used for this study has been 80, ie two full working weeks in the
Netherlands since the week only has 40 hours.
Considering the minimum monthly wage stands at around 1140 euros, plus
bonuses for qualifications will be around 800 euros more per month, plus expenses
created, about 150 euros, would be a total of 1120 €
1140: 160 = 7.125 x 80h = 570
800: 160 = 5 x 80 h = 400
Other costs = 150
570 +400 +150 = 1120 €
Critical thinking:
I think as is shown throughout my work, creating curricula and learning spaces
entirely virtual, it is possible, as demonstrated in the previous submission, and in
the future everything will be virtual if everything continues as Now, with the
development of technology and network of connections between people. It can be
very beneficial and enriching for such a person attend a web conference that is
taking place across the world .. but really is that good?
Para mi creo q is essential in the field of education as in any physical contact
between people because his gestures, words and actions can give us something
more about something written on the Internet, much flatter ... That is why I blended
systems are being developed and reaching more importance q other systems
because we benefit from the advantages of face with the advantages of it online.
Finally just say that I think is good implementation of all these resources to
education but can not leave it to the main base and that physical contact is very
important for human development and culture in general. That is, you can create
fully digital environments but do not think is the right decision.
7. Bibliography:
Adell,J. World Wide Web, 2002.
Are Moreira, Manuel Introduction to the educational technology, 2009.
Bartolomé, Antonio Blended learning, conceptos básicos, 2004.
Blanco, Silvia; Google ¿me haces los deberes? www.elpais.com, 2009
Bologna Declaration, 1999.
Downes; E-learning, 2005.
García Peñalvo; Estudio sobre el uso del E-learning, 2006
Ministry of Education and Culture, Government of Andalucia, 2010.
Pascual, Maria Pau; El blended learning reduce el ahorro de la formación online
pero gana en calidad, 2003.
Siemens, George, A learning theory for the digital age, 2006.
VVAA. New media; a critical introduction 2008.