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Strategic Business Proposal  1 of 24 
 
Strategic Business Proposal  
for  
SFX Entertainment Inc. 
 
 
For:​ SFX 
http://sfxii.com 
 
Prepared On:​ ​May 7, 2016 
Prepared By:​ ​Valentina Morcillo 
Monica Mercedes 
Douglas Sheffer 
Ana Velasquez 
Marion Jones 
 
Instructor Name​:​ Anneliese Quaile 
Strategic Business Proposal Page 2 of 24 
Contents 
Introduction 3 
Executive Summary 3 
1.  Organizational Challenges & Proposed Solution 4 
Organizational Challenges 4 
Proposed Solution 4 
2. Environmental Scanning 5 
Internal Analysis 5 
External Analysis 8 
3.  Strategy Formulation 12 
Operations 12 
Sales, Marketing, & Distribution 13 
Legal & Ethical 13 
4.  Proposal Budget & Projections 14 
Sales Projections 14 
Cost Analysis 17 
Project Budget 17 
5.  Strategy Implementation 18 
Timeline and Key Milestones 18 
6.  Future Plans 20 
Long­Term Opportunity and Development Plans 20 
7.  Appendices and References 22­26 
Appendices 22 
      Appendix 1:Competitive Analysis 22 
      Appendix 2: Marketing Timeline 23 
References 23 
   
 
 
 
Strategic Business Proposal Page 3 of 24 
Introduction 
Executive Summary 
With SFX Entertainment being the world's largest electronic dance music festival company this                         
proposal will outline how the creation of a new age festival mobile app could result in a complete turn­around                                     
for SFX Entertainment. Your company filed for bankruptcy in December 2015 after a failed takeover by                               
Sillerman Investment Company. The filing of bankruptcy resulted in SFX Entertainment converting to a private                             
company and regardless of this filing executives within the company claim that festivals and events would still                                 
remain operational while a restructuring plan is being put into action. Along with the restructuring plan we                                 
are proposing the creation of a mobile application to increase net profits by the end of 2017. By partnering up                                       
with Square Cash, Google Maps, and others, we hope that this innovative idea will draw the attention of new                                     
customers, since its main purpose is to maximize the experience of all those festival goers with each of the                                     
unique features. This mobile application includes features like Ground GPS, Find My Friends, Event and                             
Festival Alerts, and also making the purchase of merchandise, food and drinks much easier and safer. 
As the marketing team we are aiming for the app to bring a new innovative sense to the company, by                                       
exploring other facets of the entertainment industry such as live streaming and introducing a merchandising                             
like thus making each individual experience more memorable while attracting new crowds to each festival. In                               
addition to this, since the application will be included with the purchase of the ticket, ticket prices would                                   
increase by an extra $10 per ticket, thus increasing overall ticketing revenue. We are proposing with the                                 
introduction of the live streaming feature, and making it available to fans from all over the world at half of                                       
each festivals ticket price more fans will be drawn to SFX Entertainment and their new mobile application. 
Within this proposal we have conducted a thorough analysis the internal and external factors the are                               
affecting SFX Entertainment and the very possible effect this mobile application could produce for SFX                             
Entertainment. We have also included an in­depth Cost Analysis for producing and marketing this mobile                             
application and our Sales Projections for a 3 year time period on how to bring SFX Entertainment out of the                                       
black and into the green financially. We have laid out a good Strategy Implementation by including an                                 
in­depth 3 year timeline for product development, implementation, marketing, and the overall effect of the                             
product on and SFX Entertainment and the industry. Closing up the proposal we have included what future                                 
opportunities await this mobile application and SFX.  
 
1: Challenges & Solutions 
Organizational Challenges 
SFX Entertainment Inc., a rather young electronic music festival production company declared bankruptcy in                           
late December 2015. SFX had a rough year filled with failed takeover bids by the company’s founder Robert                                   
Sillerman. In the most recent takeover attempt Sillerman Investment Company (SIC) controlled by Mr.                           
 
Strategic Business Proposal Page 4 of 24 
Sillerman failed to deliver on both portions of the preferred investment. Due to the internal struggles within                                 
the company its stock plummeted by 95 percent which resulted in SFX filing for bankruptcy. Despite the rough                                   
year with Mr. Sillerman and his investment company, he will remain the chairman of SFX and publicly stated                                   
his optimism for the future of the company by saying ​“Of course this was not where we thought we’d be, but                                         
with this restructuring we have the opportunity to achieve all that SFX can and will be.” (Sisario, 2016) ​Filing                                     
for bankruptcy aside, the company’s many festivals around the world will remain operational. 
We were brought into SFX Entertainment as the marketing team to help maximize profit for the upcoming                                 
years. With our ideas, we hope to raise the company's fan interaction and make our festivals a more fulfilling                                     
experience. We also hope to bring in advertisers and sponsors in order to help alleviate festival production                                 
expenses for the company. With these changes, we also hope to raise our stock value.  
Proposed Solution 
Here at SFX Entertainment we will develop an all around festival mobile application that will give its users an                                     
unprecedented ease of access during their favorite festivals. Our app will give users basic features for festivals                                 
like Grounds GPS, Find My Friends, Event Alerts, and Festival Alerts. Aside from those basic features, our                                 
application also gives its users some unique features such as Merchandise and Food Ordering, Festival Lost                               
and Found, and a Festival Ground Taxi service. Each feature is for the purpose of maximizing all festival goers’                                     
experience. Our mobile application will partner with Square Cash which will make purchasing easier for                             
festival goers and will add an increased level of security for the app users. After experiencing such a                                   
devastating blow to such a young company, this application will introduce the opportunity for another                             
revenue stream for SFX. Some of the features of this app are made specifically to increase revenue for the                                     
company. For example, the Food and Merchandising ordering feature of our mobile application will present a                               
great opportunity for SFX to retain a small portion of each individual sale and by introducing a Festival Video                                     
Shop SFX will be able to see a increase in profits for a rather low production cost of the videos. We are                                           
forecasting that after the application is rolled out to festival goers SFX will see a measureable increase in Live                                     
revenue in as little as 3 months or the end of the next Financial  Quarter.  
Mobile applications for businesses in this current digital world is becoming more and more of an necessity.                                 
Melanie Haselmayr is an expert in the business, marketing strategy, a co­founder and owner of business such                                 
as TranspaRENT and MH Asset Group and a published contributor to Forbes.com. In her article on 2014 she                                   
wrote,  
“​The more often you can get customers involved with your app, the sooner they will be inclined                                 
to buy your product and/or service. In advertising this is called the “​effective frequency​”: as a rule of                                   
thumb, hearing and/or seeing your brand approximately 20 times is what will get you truly noticed.”                               
(Haselmayr, 2014) 
The author goes on to list many other benefits for companies to want to build a mobile platform.  
 
Strategic Business Proposal Page 5 of 24 
 2: Environmental Scanning 
Internal Analysis 
Company Overview 
SFX is one of the largest production companies of live events and entertainment. Their goals are to put their 
resources into all their festivals and events to add new exciting and creative elements and venture into new 
markets. In order to provide the best experiences on the planet to their fans.  “SFX's mission is to provide 
electronic music fans with the best possible live experiences, music discovery, media and digital 
connectivity”(Robert F.X,2016). Our proposed solution fits  perfectly into the business model because 
nowadays, technology has become almost a necessity in everyday lives. Our app will fix nearly any problem 
that a fan might have. For example, find a friend, schedule alerts, emergency button etc. All these features 
will increase the experiences of all attendees. They are specifically designed to eliminate any festival 
problems, like finding food, finding your friends, or making it to see your favorite artist on time. 
Financial Standings 
On December 2015, SFX Entertainment filed for bankruptcy and went private. The company’s founder, Robert                             
Sillerman failed to deliver the financial plans for the company and the stock plummeted 95% from $13 per                                   
share to $0.03 per share. Sillerman put out a statement stating that this is not where they expected to be as a                                           
company, but that they will continue to move forward into restructuring the company. As of now, the                                 
company is $300 million in debt. At the beginning of 2016, they entered into a restructuring support                                 
agreement with ad hoc group of bondholders, receiving $15 million financing to begin the restructure of SFX                                 
entertainment (SFX Entertainment Inc, 2016).  
 
In the year of 2015, SFX Entertainment held a total of 297 festivals totaling over 1.9 million attendees. In the                                       
first 3 quarters of 2015 running from January to September, the company’s revenue totaled to $306.48                               
million (SFX Entertainment Inc, 2015). The operating expenses for those months totaled to $405.67 million,                             
leaving them at a loss of $99.2 million for the year(Google Finances, 2015). This trend was also seen in the                                       
past years with a loss of $109.25 million in 2014 and $89.58 in 2013. SFX Entertainment has seen this                                     
reoccurring trend happen from year to year where they are incurring more costs than they are able to bring in                                       
with revenues putting the company in the black financially except for 2014 where the company had a net                                   
profit of $4,936,000   
 
The major problem SFX Entertainment is currently facing is that their yearly operating expenses are way too                                 
high. Because of this, SFX Entertainment has been forced to make cuts wherever possible in order to reduce                                   
their operating expenses. They have begun by reducing their staff at the New York headquarters office by 50                                   
employees (SFX Entertainment Inc, 2016). They have also announced that they will not be producing a                               
number of their annual festivals in 2016, including Tomorrowland, Tomorrowworld, Mysteryland, Stereosonic,                       
and many more. By cutting these costs they hope to be at a better financial standing by the end of 2016.  
 
With our app, we hope to help SFX Entertainment bring in additional revenue that they have not received                                   
before. The largest revenue stream we hope to acquire is advertisment revenue. With our app, SFX                               
 
Strategic Business Proposal Page 6 of 24 
Entertainment will be able to sell additional advertising slots to major companies who do not feel the need to                                     
necessarily sponsor our festivals, but would still like to place their product in front of our fans. We will also be                                         
able to bring in revenue from merchandise sales directly from our app and a portion of any food and drink                                       
sales made on the app, as well as a portion of the ground taxi revenue. We also hope to gain support from                                           
additional sponsors for our festivals by giving them another avenue where our fans can view and interact with                                   
their products. With bringing customer interaction we also hope to increase our following and attendance to                               
our festivals. Since we would be including the app with the price of the ticket to our festivals, our ticket prices                                         
will increase by $10 per ticket. That will also help bring in additional revenue that will help us keep up with                                         
the high operating expenses. Aside from that, we will be adding a live stream feature to our app that will only                                         
be available for regions that are not in the immediate area of where our festival is taking place. This service                                       
will be available to those fans for half the price of the ticket. This will help us bring in revenue from customers                                           
who would otherwise not have attended our festival because of travel expenses.  
 
In order to alleviate the expenses of developing our app, we will be using resources that are already being                                     
used within the company. For the live stream, we will be able to use the video production equipment already                                     
in place at all of SFX Entertainment festivals, taking away the cost of hiring a new video production team.                                     
Another existing resource within the company that will help facilitate our app is by using the music streaming                                   
app platform they already have in place called beatport, and adding our features to it. This will be of                                     
tremendous help because it will eliminate the expense of having to produce a whole new app and will give us                                       
the opportunity to include tier pricing for all of the different features within the app, bringing in a whole new                                       
revenue stream.  
Organizational Strengths 
“SFX Entertainment, Inc. is the largest global producer of live events and digital entertainment content                             
focused exclusively on electronic music culture (‘‘EMC’’)” ​(SFX, 2013)​. Essentially, ​SFX has found a niche                             
for itself within the music industry. They have successfully cornered the EDM (electronic dance music)                             
field of the industry. SFX Entertainment has held on and will continue to hold some of the biggest                                   
music festivals in the world. The company is international, much like its many festivals. Some of the                                 
festivals which SFX is notorious for include Freaqshow (Amsterdam), Spring Awakening (Chicago, IL),                         
Tomorrowland (Belgium), Tomorrowworld (​Atlanta, GA.), Electric Zoo (New York, NY), Life in Color                         
(multiple countries, states, and cities), and many more). Last year SFX put on 297 Music Festivals and                                 
events worldwide. The majority of these festivals had very high attendance rates which has only been                               
increasing  over the years.  
 
Organizational Weaknesses 
Although SFX is notorious for throwing some of the biggest and best festivals in the world, they are rarely                                     
breaking even on the majority of these events. In the third financial quarter of 2014, SFX’s net loss was at $54                                         
million, compared to a profit of only $5 million (Mac, Ryan. 2016). One of SFX’ main faults is they are                                       
spending an overabundant amount of money on the production of these massive worldwide events, where                             
they are not seeing any profitable income in return. At it’s start in October of 2013 SFX was valued at a near                                           
$1 billion. Since then SFX has lost almost 90 percent of its value to Nasdaq (Mac, Ryan. 2016). SFX came into                                         
the industry with full force and took on a little too much a little too fast. Eager they were, it may not have                                             
 
Strategic Business Proposal Page 7 of 24 
been the most rational business move. Many industry observers believe that SFX’s doom was in large part due                                   
to their lack of authenticity. “‘From the start it felt corporate and it felt like people were acquiring these guys                                       
in an almost inorganic way’ said Neil Jacobson, an executive vice president at Interscope Records” (Mac, Ryan.                                 
2016). Former CEO and founder of SFX, Robert SIllerman, admitted in a 2012 interview with Billboard that he                                   
knew nothing about EDM. The company was blindsided by the instantaneous success they desired, that they                               
forgot one very important thing: music festival success is based off of the connection festival attendees make                                 
and the experience they have, which are both created through building a brand one can relate to and feel a                                       
connection with. 
Customers 
The customer landscape for our proposal includes a relatively young audience. The target market includes                             
18­25 year old males and females. This audience is primarily caucasian and is making an annual income of                                   
about 30K/35K. The majority of these customers will be in college or the beginning of their careers, as well as                                       
single (not married), and most likely do not have children. This is a tech­savvy customer base, that enjoy                                   
electronic music, and the experience music festivals provide. These customers/festival goers are most likely                           
energetic and fun loving, seeking the best possible experience. Most of these customers will have former                               
experience using similar apps, our goal is to have ours be the best, and give users a truly successful and                                       
fulfilling festival experience by using it. With our app and the growing electronic market as well as growing                                   
advances in technology, “SFX stands to benefit as EDM takes an even bigger hold of the global market, its 2                                       
billion Millennials and the advertisers desperately chasing that demographic.” (​McGrath, 2013). The                       
demographic for SFX coincides with that of our proposal so that they can only benefit from each other. 
Collaborators 
For our proposal to have a strong financial infrastructure we choose to partner with a company called Square                                   
Cash. As previously discussed Square Cash adds an increased level of security to all its clients personal                                 
information and any banking information and this will make the ordering through the application much easier                               
to use for festival goers. Another important partnership that will be utilized in order to make this proposal a                                     
successful venture will be to partner this mobile application with Perryscope Productions, SFX Entertainments                           
merchandise company. Through this partnership Perryscope and SFX will make all available festival                         
merchandise and any other SFX merchandise accessible on the app so festival goers can easily pre­order                               
merchandise with square cash and choose to either pick them up at the merch tent of have them delivered to                                       
their home address. Another partnership that is key for some of the proposed features of this mobile app is to                                       
partner with Google Maps for GPS tracking and to make the “Find my Friends” feature more accurate. With                                   
these three partnerships being well established businesses there is little to no risks that will be introduced                                 
into this proposal. There are a couple key concerns or issues that may arise with these partnerships, one of                                     
them being between this app and Perryscope Productions handling a much larger supply of merchandise at                               
Festivals due to a possibly higher demand through pre­orders.  
External Analysis 
Competitors 
1­ SXSW: SXSW GO is presented by Showtime: 
(Direct Competitor) 
 
Strategic Business Proposal Page 8 of 24 
SXSW GO is the official SXSW mobile app. It includes features like “Recommendations”, where the app 
can personalize event recommendations based on the “favorite” events from the schedule and trending 
opinions of the SXSW community (Apple Developer).  “Lineup”, “Attendees”, “My Favorites”, “Discover” and 
“Registration Quick Code” are some of the other features included in the app. Unfortunately this app received 
many negative reviews. The app was most recently updated  March 13th of this year, which was actually 
during the festival itself. The app received ⅘ stars on the itunes app store. Although 4 out of 5 is not too bad 
for a festival many attendees of the festival pitched their complaints via the app store. 
 
2­ AEG Live (Coachella):  
(Direct Competitor) 
The Coachella Mobile App was  first released in 2014 right before the 15th anniversary of the fest. The 
app is updated every year before each festival. In its most recent version update (updated last Apr. 13, 2016) 
the app includes brand new features along with updated features from previous years. Features include, a 
“map”, a “line up/schedule” feature where you can create a personalized schedule, “news and social” to keep 
updated of festival info, a “wristband” feature where you activate your wristband, and an  “eat and drink” 
feature where you can look at food options and even personalize a menu. The newest features are the “Here 
active listening” feature which provides live listening with an interactive twist and the Virtual/Augmented 
Reality feature where you can take a virtual tour of the festival site and campgrounds. You can now also track 
where the shuttle bus is located thanks to the apps most recent update. The most current version of the 
application received a 3 and half out of 5 stars and the overall rating on the app is merely a 3 out of 5. 
 
3­Ultra Music Festivals:  
(Direct Competitor) 
Ultra Music Festival’s app has been updated multiple times since its creation, the most recent update 
to the app was on Feb 24,2016 with wonderful features like “Artist Information” where people can look up 
anything about stages and the set times. It also provides GPS in order to guide attendees to location such as: 
food, merchandise, food, first aid and sponsor area etc. The Ultra app includes a camera where people can 
share their experiences with other attendees and be able to look at the show from a different perspective. 
They also updated and enhanced UMF radio experiences and they incorporate a video content powered by 
UMF. With this app you can build your schedule and share it with your friends.  
4­ Red Frog Events(FireFly):  
(Direct Competitor) 
 
Red Frog Events has been putting on Firefly music festival for nearly 4 years now. The Festival also released an 
app for it attendees, however it seems the application has not yet been updated for the 2016 festival which is 
only 42 days away according to the websites countdown clock. The most recent version of this app does 
include many interesting features such as the “Firefly Radio” feature where you can listen to Firefly featured 
artists, or the “Festival Experience” feature which is almost a guide to all the things there are to do during the 
festival. Other features include, a “map” feature with zoom capabilities, a “firefly favorites” feature, a “news 
and social” feature which can be integrated with one’s personal social media to keep updated or update your 
own posts, “pre festival Guide” which is like a FAQ and “wristband registration” to register your wristband of 
course.. 
 
After examining all our competitors, we can classify all of our competitors a direct competition, because all 
them have an app for their festivals and events. We were able to identify the most successful app, which was 
SXSW GO. when it comes to social media the most successful is Ultra with 1.5M Followers on Instagram, 
3,121,152 Likes on Facebook and 1.33 M followers on twitter. 
 
Strategic Business Proposal Page 9 of 24 
Business Climate 
 
Political & Regulatory:  
One major concern many app users have is they wonder if their private banking information is truly safe when 
synced with a mobile app. More often than not we are seeing more and more mobile applications that are 
offering some sort of pay for service feature. For example Snapchat offers a Snapcash feature and of course 
there are thousands of mobile games out there that offers a micro transaction feature that allows the user to 
sync up there financial information with the app to make quick purchases.  Our application offers several 
different options for the user to make purchases through their cell phone to make their festival experience 
better. Of course this will raise many concerns of a situation similar to Starbucks in May of 2014 where 
“criminals have been breaking into individual customer rewards accounts.” (Pagliery, 2014) By partnering with 
Square Cash we hope to eliminate all security risks such as these. Square claims that information submitted to 
them is “encrypted and submitted to our servers securely, regardless of whether you're using a public or 
private WiFi connection or a data service on your phone (such as 3G, 4G or EDGE)." (Martin, 2013) Privacy and 
security will be our number one priority with our application as such all shared personal information will be 
protected with a strict privacy policy.  
 
Economic:  
Music Festivals bring with them a significant economic impact.  According to Miami City Commission meeting 
the Ultra Festival generated $79 million in annual economic impact for Miami. These impacts happen mostly 
on hospitality and tourism companies. For example, hotels and bars will benefit tremendously from the big 
crowd that attend festivals. Music festivals have such a big impact on the community's economy because 
most of them last at least a whole weekend, and some could even go on for a couple of weeks. According to 
Rian Bosse, bars that are open for festival after parties have been known to make more money on festival 
weekends than any other weekend, some breaking even for the year. Music festivals also have huge impacts 
on merchandise for advertisers and artists. Many artists will lower their performance prices for festivals, some 
even not charging at all,  because they make more revenue from merchandise sales (Godard, 2015).  
 
Social: 
SFX Entertainment and subsidiaries are the leading international dance music event producer that operates in 
19 countries and 4 continents. SFX Entertainment produces world renowned festivals such as Tomorrowland, 
Sensation and Mysteryland also due to the recent rise Electronic Dance Music (EDM) these festivals have seen 
a rise in ticket sales. In 2015 “​Mr. Watson noted that as recently as 2010, EDM’s audience was so marginal 
that Nielsen didn’t even list it as a separate genre”​ (Heyman 2015). Forbes began tracking DJ earnings in 2012 
and in that year the top 10 EDM DJ’s earned $125 million for 2012 as compared to two years later in  2014 the 
top 10 EDM DJs earned $274 million an increase of 120% in such a short time. EDM festivals has seen a 
tenfold increase in attendance since 2007 to 1.4 million in attendance at EDM festivals in the US according to 
Glenn Peoples 2015. This increase in popularity will be directly beneficial to SFX Entertainment and will see a 
rise in festival ticket sales and should result in a large amount of downloads for the company’s new mobile 
festival app. 
 
Technological:  
Since we are producing an app, there are certain aspects as far as developing the app and features that will be 
used on the app, such as GPS, alerts and alarms, live streams, and much more. While the Google Play Store 
has more lenient regulations for their applications, the Apple App Store can take anywhere from one week to 
one month to approve an app for their devices. There are certain regulations you have to meet in order for an 
 
Strategic Business Proposal Page 10 of 24 
app to be available in the Apple App Store. Some of these regulations include the app must not crash, the app 
must not use non­public APIs, the app icon and name must be consistent across multiple devices, any push 
notifications must be using Apple’s API, and many more (apple developer, 2016).  We will be sure that our app 
developer will have access to and follow all of the regulation requirements from the Google Play Store and 
the Apple App Store. Some of the features on our app require external services to be in place in order for the 
feature to be available, like the live stream feature. We made sure that those external factors are already in 
place at the festivals so that it does not become an extra expense on the company. For example, the festivals 
our app would work with already has a video production team at each location, therefore SFX entertainment 
would not have to fit a video production team into the budget in order to provide the live stream feature. 
Business Opportunities 
Our proposal offers many opportunities for SFX to monetize in new and creative ways. One of the                                 
opportunities the company has to make extra profit from these events is the “taxi” feature our app will offer.                                     
With this feature customers can get golf cart transportation around the festival for an extra cost, which can be                                     
paid through the app. Another opportunity that SFX has in front of them is the opportunity to sell different                                     
types of merchandise; this can be promoted and even purchased through our app. According to David Adler,                                 
CEO and founder of event industry media company, ​BizBash​“The new generation of event and meeting                             
organizers are digital natives and are thinking about how humans interact, learn, and process,” if this is true                                   
for SFX then our proposal will be a perfect way to incorporate what they’ve learned from their customers over                                     
previous years, and make an excellent app. This could only benefit the company by attracting more potential                                 
customers. A really great opportunity the company has in front of them is the chance to film the lives                                     
performances from events and festivals and edit and piece them together as a type of memorabilia for fans                                   
and customers. This “film” can be priced differently depending on whether customers want to purchase a                               
blu­ray version, a DVD version, or a digital download. Not only can a film be made but a downloadable audio                                       
playlist or CD with songs from a particular festival or event can be made to sell to fans and customers as well                                           
as. With this and other merchandise there’s also the possibility of selling bundles even along with tickets.                                 
These are just some of many positive opportunities SFX is facing with our proposal. 
Business Threats 
SFX faces a few threats within the marketplace. One of these include Lollapalooza’s digital wristband, named 
Lolla Cashless. These wristbands are able to link up to credit card information for food and drink purchases 
within the festival. Lollapalooza claims to be the first major US music festival that has implemented radio 
frequency identification (RFID) to enable wristbands for payments. (Adweek. 2014). This poses a threat to our 
SFX mobile app, where we will be introducing a similar feature, but instead of using new technology to 
activate a digital wristband, SFX will be partnering with an already existing company, Square Cash, to 
complete money transactions. 
 
SFX already has an existing mobile app, Beatport. Beatport is a music download and streaming app where 
fans, DJs, producers and artists alike can create, connect and discover through one single platform. Beatport 
offers services like music and video streaming, track downloads, creating and sharing mixes, enjoying festivals 
and events live online, and accessing news (Beatport. 2015). Other music streaming services could pose a 
threat to our SFX mobile app, where we will be implementing Beatport within. Although Beatport has ver 50 
million unique visitors, it is not the most popular music streaming service. Those among the most popular are 
Spotify, with 75 million users, iHeart Radio with 48 million users, and Pandora with 81.5 million users (Taylor, 
B. 2014). Although Beatport is not the most popular streaming service, it does happen to have a niche market 
which we can capitalize on. Beatport is unique in the sense that it offers additional services within the app, 
 
Strategic Business Proposal Page 11 of 24 
like music downloads, creating and sharing mixes between peers, live online streaming of festivals and events 
and news updates. 
 
EDM (electronic dance music) is a billion dollar industry, but a number of observers seem to think the bubble 
is about to burst. What this means is that EDM has reached its peak, and festival attendance seems to be 
plateauing. Electric Daisy Carnival (EDC) was one of the first electronic dance festivals to reach the scene in 
1997. Soon after, EDM events started to creep up around the world, reaching the number one spot for 
highest grossing live event. “Not including corporate revenue, in 2014 EDC Las Vegas put over $337 million 
into Clarke County, Nevada, compared to Super Bowl XLIX which generated an estimated $500 million” 
(Stabile, R. 2015). It’s clear that electronic dance music events were all the rage in 2013, EDM’s build up has 
slowed down considerably as the market continues to mature. (Robehmed, N. 2015). 
“In 2014 the top ten acts earned $267.5 million, but that was only 11% more than they did in 
2013. Over the past year the total is $274 million, up just 2.5%. Overall market revenue grew 
37% in 2013 compared to 12% in 2014, according to Billboard. EDM’s slice of U.S. track sales 
was flat at 4.6% last year, Nielsen reports” (Robehmed, N. 2015). 
The oversaturation of EDM culture has affected the mass amounts of revenue and income the industry once 
saw. It is important to research, adapt and apply all cultural changes in order to stay relevant in an industry 
that is always changing. 
3: Strategy Formulation 
Operations 
This proposed solution will have little impact on the overall operation of the SFX Entertainment                             
but will see a larger overhaul of Beatport, one of SFX’s subsidiaries. Beatport recently shut down in                                 
2015 and is currently on the auction block in hopes of recouping the investment made by SFX                                 
Entertainment. This proposal would put a stop to that current pending sale and Beatport’s technical                             
department would be restructured to allow for research, development, and continued tech support                         
and operation of this mobile app. This would include hiring a new team of mobile app developers for                                   
in­house development and maintenance. Beatport would also retrain the current tech support                       
personnel and customer support personnel to expand their knowledge base on the new features of                             
this mobile app and their general operations. Along with this restructuring Beatport will be rebranded                             
into SFX­treme Productions.  
There will be addition of a live streaming production department within the parent company                           
SFX Entertainment. This department will stand as a homebase of operation that manages all                           
production teams worldwide. This new department will also work closely with the technical                         
department of SFX­treme Productions where the Live Stream is being managed and made available to                             
the public.  
Another important aspect that will change the general operations of SFX would be to create a                               
new merchandising line with Perryscope Productions. To make this merchandise available at the time                           
of the launch the Perryscope design team will be charged with creating a whole new line of festival                                   
 
Strategic Business Proposal Page 12 of 24 
merchandise. This merchandise will be available through the app’s store feature.  
Sales, Marketing, & Distribution 
Our product is an all in one music festival app, designed for all SFX music festivals, the app comes equipped                                       
with streaming service, and merchandise shop. The product will be available on the iTunes app store first then                                   
will be released in the android app store shortly after. The app can be downloaded free but in order to get                                         
access to a specific Festival’s page, you have to purchase a ticket through the app or if you already purchased                                       
it, simply type in your redemption code. Otherwise you can enjoy the streaming service and merchandise                               
features of the app. The streaming of music is free but with ads, there’s two options to subscribe in order to                                         
avoid ads each tier has its benefits and are priced differently. The first tier will be available at $10.99 and will                                         
not only be ad free but also allows access to archived footage from past festivals. The second tier priced at                                       
$15.99 includes ad free listening and video streaming as well as the option to download said track. This                                   
application will be promoted heavily through SFX social media as well as specific festivals web pages and                                 
social media as those events approach. The current name holder we have for the mobile application is                                 
“SFX­treme”. We are planning to use multiple pricing strategies to monetize from the app. For the streaming                                 
service we are using status quo pricing, essentially matching our streaming competitors’ prices. 
In order to market our app we will have demo videos released as well as click through and banner ads on                                         
YouTube, all social media for SFX , subsidiaries, and all their festivals. We will also release a promotional                                   
video. Our campaign will Insist that our app helps create a better and more complete experience, which truly                                   
is our goal. 
Legal & Ethical 
Legal Factors 
There are a couple of legal factors to take into consideration when creating an application. This is especially                                   
true for us because we will be collecting personal information from our customers. One of the biggest and                                   
most important legal factors is the protection of this personal information, such as name, address, credit card                                 
numbers, and phone numbers. In order to safely collect this information, we will be partnering with Square                                 
Cash. Since they already have a fantastic system for collecting classified information from customers as well as                                 
keeping it safe, we do not have to worry about being sued for information hacks. Another legal issue we face                                       
with our app is licensing for any music streamed through our app. Since SFX Entertainment already owns a                                   
music­streaming app, they already have these licenses in place; therefore we do not need to acquire any                                 
additional licenses for streaming on our app. The final legal consideration we have to take into account is                                   
intellectual property protection. The name of our app needs to be trademarked and copyright as well as a                                   
couple of our features that need to be patented. For example, our idea for the taxi service on the grounds is                                         
something that we have considered patenting because it is something the no one else is doing. This and any                                     
other permissions and liabilities will be covered in the terms and conditions of the terms and conditions of the                                     
app that each customer will need to accept in order to use the app. A legal team will be implemented into our                                           
company to draft any contracts or terms we will need in order to protect ourselves as well as our customers                                       
using our new app.  
 
 
 
Strategic Business Proposal Page 13 of 24 
Ethical Considerations 
Aside from legal factors, we also have ethical factors to take into consideration. One of the most important is                                     
protecting our customers’ information. This is both a legal and ethical factor and is one that we take very                                     
seriously. We made sure to research all the possibilities to best deal with this factor. Square Cash was by far                                       
the safest way to collect and protect sensitive information. Since we are dealing with festivals, one of our                                   
ethical considerations was how to protect the environment, or festival grounds from trash. We decided to                               
include recycling stations in all of our events and show the locations of these stations on the map feature of                                       
our app. This will help us keep our event grounds clean and safe for everyone. Our mission as a company is to                                           
provide the best experience for our customers. In order to do this, we must make sure that they are                                     
protected. Our terms and conditions will have a section that will state that images and videos will be taken at                                       
our festival and put into our application. They may or may not be in the videos and photos and by accepting                                         
the terms and conditions, they are agreeing to allow us to use photos and videos of them on our app. This is                                           
something that is already being used in the terms and conditions when customers buy tickets to our events.                                   
Aside from that, we promise not to sell or use any information or images for any other purposes other than                                       
our immediate website and app. We also will not be spamming our customers with unnecessary emails,                               
letters or notifications.  
 
4: Proposal Budget & Projections 
Sales Projections 
Our team had to consider many different factors when attempting to ascertain the breakdown of our                               
projected sales revenue. As a first step we had to determine what each one of our projected sales items were                                       
worth by conducting research on many other popular festivals and pricing our products accordingly. We then                               
had to figure out what the average attendance was for each of SFX Entertainment’s 99 festivals, according to                                   
SFX Entertainment Reports Third Quarter Financial Results attendance for 2015 rose “​36.8% over the prior                             
year period to 4,082,000 attendees” (SFX Entertainment, Inc. 2015)​. As a final step we had to figure by best                                     
guess on average how many units would be sold per festival for the total 99 festivals that SFX Entertainment                                     
held in 2015. At a first glance the sales projections seem to be overly high but our proposal is not your                                         
traditional mobile app this mobile app allows the user the ability to not only listen to music but stream live                                       
festivals, order festival merchandise and festival videos, and order a festival “taxi” service as well as many                                 
other features to create an enjoyable festival experience for the user. Overall after initial release of the                                 
product in 2017 we figured that the projected 3 year revenue for our proposal would account for an increase                                     
in revenue by 3.3 billions dollars across a baseline total of 40% of the live Festivals bringing in good sales                                       
numbers for each revenue source. 
Projected Unit 
Name 
Unit 
Price 
2017 # 
of Units 
2017 Total 
Sales 
2018 # 
of Units 
2018 Total 
Sales 
2019 # of 
Units 
2019 Total 
Sales 
3 year Unit 
Sales 
Festival Taxi 
Service                 
 
Strategic Business Proposal Page 14 of 24 
Pre­Purchase  $45  5,000  $9,000,000  7,500  $13,500,000  9,000.00  $16,200,000  $38,700,000 
Day of Purchase  $20  3,500  $2,800,000  5,000  $4,000,000  7,500.00  $6,000,000  $12,800,000 
Merchandise                 
T­shirts  $25  18,750  $18,750,000  20,000  $20,000,000  21,000.00  $21,000,000  $59,750,000 
Tanks  $20  4,700  $3,760,000  6,000  $4,800,000  7,000.00  $5,600,000  $14,160,000 
Hoodies  $50  4,000  $8,000,000  5,500  $11,000,000  7,000.00  $14,000,000  $33,000,000 
Hats  $25  7,500  $7,500,000  8,500  $8,500,000  10,000.00  $10,000,000  $26,000,000 
Bandanas  $15  6,700  $4,020,000  7,000  $4,200,000  9,000.00  $5,400,000  $13,620,000 
Sweatpants  $35  7,500  $10,500,000  8,300  $11,620,000  10,000.00  $14,000,000  $36,120,000 
Leggings  $40  10,000  $16,000,000  11,500  $18,400,000  13,000.00  $20,800,000  $55,200,000 
Camel Backs  $70  4,000  $11,200,000  5,000  $14,000,000  7,000.00  $19,600,000  $44,800,000 
Accessories 
(Average Price)  $26  22,500  $23,067,000  24,000  $24,604,800  26,500.00  $27,167,800  $74,839,600 
Posters  $15  6,700  $4,020,000  7,200  $4,320,000  8,500.00  $5,100,000  $13,440,000 
Flag  $25  4,700  $4,700,000  5,300  $5,300,000  7,000.00  $7,000,000  $17,000,000 
­                 
Festival Live 
Stream  $120  100,000  $480,000,000  150,000  $720,000,000  180,000.00  $864,000,000  $2,064,000,000 
Archive Videos                 
Festival Video 
DVD  $30  10,000  $12,000,000  12,000  $14,400,000  14,000.00  $16,800,000  $43,200,000 
Festival Video 
Blu­Ray  $20  6,500  $5,200,000  7,500  $6,000,000  8,500.00  $6,800,000  $18,000,000 
Mobile 
Advertisement                 
Advertisers 
Package 1 
(quarterly)  $1,000  6  $6,000  8  $8,000  10.00  $10,000  $24,000 
Advertisers 
Package 2 
(quarterly)  $1,500  20  $30,000  25  $37,500  30.00  $45,000  $112,500 
Advertisers 
Package 3 
(quarterly)  $2,000  10  $20,000  13  $26,000  15.00  $30,000  $76,000 
Mobile App 
Sales                 
Free Download  $0  55,000  $0  59,000  $0  62,000.00  $0  $0 
Standard 
Download  $10.99  13,750  $72,534,000  32,000  $168,806,400  34,000.00  $179,356,800  $420,697,200 
Premium 
Download  $15.99  7,500  $57,564,000  19,000  $145,828,800  22,500.00  $172,692,000  $376,084,800 
Total Sales      $750,671,000    $1,199,351,500    $1,411,601,600  $3,361,624,100 
 
Strategic Business Proposal Page 15 of 24 
Cost Analysis 
When reviewing the cost analysis for our proposal we considered many different factors to come up with our 
cost. To start off with the operational cost of 2017 is considerably higher than following years because of the 
initial cost for application development. Mobile app development cost vary depending on the which 
development company one would go with. According to clutch.com “​ ​the median cost range is between 
$37,913 and $171,450, but could climb up to $500,000 or higher.​” (nbeach, 2015) and while our analysis is 
based on research the most accurate way to find out how much this proposal will be to develop would be to 
obtain price quotes from several development companies.  
Sales cost for this proposal would include funding a team of sales representatives to sell advertising packages 
for this application, this team is budgeted for $200,000 to allow for selling the semi­annual advertising 
packages. This proposal has also budgeted for another $300,000 for music royalties at around $0.17 per every 
100 plays and DVD/Blu­ray packaging costs at an average of $1.50 per DVD/Blu­ray with larger bulk orders 
receiving a larger discount. With the millions and millions of mobile apps on the market today it is harder and 
harder to successfully market apps but if SFX wanted to push their application in the top 25 app chart it would 
take a considerable amount of money. According to recent research by Fiksu, “​ it can take up $200,000 in ad 
expenses to push an app into the US top 25 iOS app ranks.” (Fieir, 2015) Achieving that accolade would be 
something to eventually work towards but to start off with we are budgeting for a $150,000 marketing budget 
to get this application a jumpstart on the market.  
When considering how much to budget for distribution there were a couple key factors to calculate for. The 
most important distribution fee to to take account of is how much it will cost to publish the app on popular 
app marketplaces such as Google Play and iTunes. For example, “​developer fees can range from free up to 
matching the ​Apple App Store​ fee of $99/year. ​Google Play​ ​has a one­time fee of $25,” (Mackenzie, 2012). 
App fees have risen since then but the same general principle still applies and on top of this fee this proposal 
has budgeted for another 30% which is given to the app store for use of their marketplace. The overall budget 
for distribution is $500,000 which allows for other cost such as merchandise,  Blu­Ray, and DVD storage and 
distribution costs.  
Other aspects of the budget that have been accounted for are Legal and Ethical costs. This proposal allows for 
$175,000 in 2017 to account for new contract drafting fees, for example the Business Law Group charges 
anywhere from $1,800 to $5,000 for contract drafting and negotiating. As for ethical fees this proposal 
budgets a possible $75,000 for issues, such as customer service resolutions. 
Included in this projected budget is an allocation of $1,500,000 as a restructuring cost for SFX 
Entertainment and Beatport. This cost will allow for the changes and rebranding that have been explained for 
the company currently known as Beatport but will soon be known as SFX­treme Productions. Other 
restructuring cost will include the addition of a new department within the parent company SFX 
Entertainment.  Included in this portion of the budget is also the cost on training and hiring of new personnel 
within the SFX Entertainment and SFX­treme. 
 
Strategic Business Proposal Page 16 of 24 
Currently SFX Entertainment is sitting at a debt amount of $490.236 million. During the first year after 
implementation of our proposal we are currently expecting to make more than enough net profit to be able 
to repay this debt and still make a profit before the fourth quarter financial report is posted. During the first 
year after implementation the annual revenue is projected to be $750.671 million and after all debt are 
cleared there would be an expected net profit of $257.210 million. This would alleviate the need for SFX 
Entertainment to operate in the black and open up future opportunities for this company. 
 
Project Budget 
Total Sales  2017  2018  2019 
Yearly Revenue  $750,671,000  $1,199,351,500.00  $1,411,601,600 
       
Operations:  $400,000.00  $200,000.00  $200,000.00 
Sales:  $500,000.00  $500,000.00  $500,000.00 
Marketing:  $150,000.00  $150,000.00  $150,000.00 
Distribution:  $500,000.00  $500,000.00  $500,000.00 
Legal:  $100,000.00  $50,000.00  $50,000.00 
Ethical:  $75,000.00  $75,000.00  $75,000.00 
Restructure  $1,500,000.00  ­  ­ 
Current Debt  $490,236,000.00  ­  ­ 
       
Net Profits  $257,210,000  $1,197,876,500  $1,410,126,600 
5: Strategy Implementation 
Timeline & Key Milestones 
 
Starting now, May 15, 2016, we are committed to executing the business plan in a chronological fashion.                                 
Before spending any unnecessary money we will brainstorm and develop solid ideas and conduct research on                               
those ideas. Through that process the already existing team will develop into a more business­like                             
atmosphere. Once the team is established, we will start planning the entire project. It is important before                                 
things get too far to register your business entity. We are also trying to rebrand SFX’s mobile app since                                     
Beatport recently went out of commission so we will be designing a new logo. The first year is always the                                       
most hectic because it is essential you define the business opportunity this creates for your team members                                 
and consumers alike. You are required to define the specific, complete business strategy and plan. One must                                 
organize a budget to project what the business is willing to afford. Year one is about having meetings with a                                       
number of professionals: attorney, accountant, advisor, consultant, bank, business partnerships, sponsors,                     
 
Strategic Business Proposal Page 17 of 24 
etc. You must know your competition in the first year and be ready to compete with them. The goal is to                                         
throw a launch party for the app towards the beginning of the summer and the end of our first business year                                         
by executing a flawless marketing plan. (see Appendix 2: Marketing Timeline) The second year will focus on                                 
the mistakes made in the first year, correcting those mistakes and hiring new employees and training them on                                   
the equipment. We will also focus greatly on our brand development. SFX want to be recognized for the                                   
festivals they throw. Year three will focus on product and development and product expansion.  
 
Year One 
Date/Timeframe  Event/Milestone 
May 15­May 30, 
2016 
Idea development  
May 18­June 3, 2016  Conduct research 
May 27­June 3, 2016  Team development 
June 6­­July 11,2016  Strategic planning 
June 17, 2016  Register business entity 
June 24, 2016  Logo design 
July 5, 2016  Define business opportunity 
July 8, 2016  Define business strategy 
July 31, 2016  Complete business plan 
August 8, 2016  Organize a budget 
August 12­August 22, 
2016 
Analyze competition 
August 29,2016  Meet with attorney 
August 30­ 
September 4, 2016 
Apply for appropriate permits 
September 18, 2016  Obtain appropriate permits 
September 21­ 
September 30, 2016 
Meet with potential sponsors 
October 3, 2016  Meet with bank 
October 5, 2016  Apply for business loans 
October 10­October 
31, 2016 
Meet with potential business partnerships 
October 31, 2016  Choose advisor’s: attorney, consultant, agents and brokers 
November 14­ 
November 28, 2016 
Expand app development department 
December 5, 2016  Review important documents and contracts with attorney and advisor 
December 19, 2016  Draw up product launch plan 
December 23, 2016  Make sure business filings and licenses are complete (copyright, trademark, 
patents) 
January 2 ­May 6 
2017 
Execute marketing plan 
March 15­March 18, 
2017  
Plan product launch party 
 
Strategic Business Proposal Page 18 of 24 
March 27­April 8, 
2017­ 
Arrange for business announcement ads (Newspaper, TV, radio, mobile app, 
etc) 
April 1­April 15 2017  Design and order signs 
April 29, 2017  Contact friends, family members, business associates, etc.  
May 6, 2017  Product Launch Party 
 
 
Year Two 
Date/Timeframe  Event/Milestone 
July 24, 2017  Analyze data 
July 31, 2017  Re­read the business plan 
July 31­Aug 21, 2017  Update & revise business plan 
Aug 14­Sep 8, 2017  Formalize processes & procedures 
July 31­October 20, 
2017 
Brainstorm ideas on helping the company 
October 23, 2017  Write out job descriptions 
October 30, 2017  Hire additional app developers 
November 1, 2017  Develop training programs 
November 2­ 
December 22, 2017 
Train old and new employees 
January 1­ April 1, 
2018 
Brand development 
January 1­ May 5, 
2018 
Execute a marketing plan 
 
 
Year Three 
Date/Timeframe  Event/Milestone 
July 30, 2018  Analyze data 
July 30, 2018  Re­read business plan 
Aug 6, 2018  Organize new budget 
Aug 13, 2018  Update technology 
September 3, 2018   Hire a management team 
September 10, 2018  Delegate authority 
September 17­ 
September 24, 2018 
New technology training 
September 10­ Nov 
2, 2018 
Product development 
October 8­Nov 30, 
2018 
Product expansion 
December 3, 2018  Develop a marketing plan 
December 17, 2018­ 
May 3, 2019 
Execute marketing plan 
 
Strategic Business Proposal Page 19 of 24 
6: Future Plans 
Long­term Opportunity & Development Plans 
In the first three years of our development, our main goal is to get to a point where we are constantly making                                           
profit. Beyond that, our long term goals is to continue to grow the app as its popularity grows. At this moment                                         
we are only focusing on electronic music for the music streaming portion of our a pp due to the electronic                                       
dance music festival’s FSX is a part of. In the future, we want to expand to other genre of music as well, in app                                               
festival features and streaming services. We want to build our streaming platform to be as popular as apps                                   
like Spotify and Pandora, along with interactive features that Spotify and Pandora do not offer. We believe                                 
that we could become a platform for all types of music styles with the right marketing approach. Once we                                     
acquire those customers, SFX Entertainment would also be able to expand into other genres of festivals as                                 
well. Another long­term opportunity for our app is Virtual Reality technology. As this technology grows, we                               
want to be able to provide the live festival streaming portion of our app in a Virtual Reality experience. This                                       
will further enhance our company mission of providing an unforgettable experience for each and every one of                                 
our customers.   
7: Appendices and References  
Appendices 
Reference the attached appendices and any supplemental items that support your problem and                         
solution, such as financial forms and marketing materials, which you will be including as reference                             
material. The appendices should be numbered and labeled to match your table of contents and should                               
match the formatting of the rest of the document (with the exception of the marketing material).   
 
Appendix 1: Competitive Analysis 
 
 
   
SXSW, LLC 
 
AEG Live  Ultra Enterprise  RedFrog Events 
Mobile App.  Yes   Yes  Yes   Yes  
Social Media  
: 112K Followers
: 516,672 Likes
: 926K Followers 
: 1.7M Likes 
: 1.5M 
Followers 
:55.6K 
Followers 
 
Strategic Business Proposal Page 20 of 24 
: 12K Followers  : 796.2K Followers  : 3,121,152 
Likes 
:1.33M 
Followers 
: 214,259 Likes 
: 796.2K 
Followers 
Ticket Sold  376,000 
Attendees 
425,000 (2 festival)  330,000 Total 
Attendees 
90,000 Attendees 
Festival Revenues  $315.3 million.  $5 to $10 million 
(USD) per year 
$47 million in 
2014 
$12.6 million in 
2013 
 
 
Appendix 2: Marketing Timeline 
 
Projected Release 
Timeframe 
Marketing Step 
January   Mobile App Release Date Announcement (mobile, web, radio) 
Release Website Banner Ads 
February  Release Youtube Commercial Advertisement 
Release Social Media Banner Ads 
March  Arrange Business Announcement Ads (Radio, TV, Newspaper, Mobile App) 
Blog and Music website Reviews for upcoming Mobile App  
April  Release Business Announcement Ads (Radio, TV, Newspaper, Mobile App) 
Mobile App reviews, Beta Version (Tech publications) 
May  Product Launch Party (March 6th 2017) 
Product Launch Date (March 6th 2017) 
June  After Release App Reviews 
July   
 
Appendix 3: Marketing Timeline 
 
 
References 
Apple Developer. (2015). App store review guidelines. Retrieved from 
 
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https://developer.apple.com/app­store/review/guidelines/#locati 
 
App store fees, percentages, and payouts: What developers need to know ­ TechRepublic. 
(n.d.). Retrieved May 15, 2016, from 
http://www.techrepublic.com/blog/software­engineer/app­store­fees­percentages­and­payouts­
what­developers­need­to­know/ 
 
A Timeline for Opening a Business. (n.d.). Retrieved May 15, 2016, from 
http://smallbusiness.chron.com/timeline­opening­business­11352.htm​ l 
  
Beatport. (n.d.). About Beatport. Retrieved from​ ​http://about.beatport.com 
 
Business Plan Startup Timeline Checklist. (n.d.). Retrieved May 15, 2016, from                     
http://businessplans.fimark.net/business_plan_startup_timeline.html 
  
Bosse, R. (2015, June 29). Entertaining business: the impact of music festivals. Retrieved from 
https://businessjournalism.org/2015/06/entertaining­business­the­economic­impact­of­music­festivals/ 
  
Charting Your Business Timeline ­ Year 1: Starting Up. (2005). Retrieved May 15, 2016, from 
https://www.entrepreneur.com/article/81266 
 
Coachella Earns Over $84 Million, Breaks Attendance Records." ​Billboard​. Web. 04 May 2016, 
Retrieved 
from:​http://www.billboard.com/articles/business/6633636/coachella­2015­earnings­84­million­breaks­att
endance­records 
  
Coachella | Mobile. ​Coachella​. Web. 04 May 2016. Retrieved from:​ ​https://www.coachella.com/mobile/ 
  
Fast Facts: Ultra Music Festival. ​The New Tropic ICal​. 2015. Web. 04 May 2016 Retrieved 
from:​https://thenewtropic.com/fast­facts­ultra­music­festival/ 
  
Firefly Music Festival on the App Store. (2015, June 18). Retrieved from: 
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Five Things You Didn't Know about the Firefly Music Festival. ​Celebrity Toob​. 2014. Web. 04 May 2016 
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Fixed Legal Fees ­ The Business Law Group. (n.d.). Retrieved May 15, 2016, from 
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Final Business Proposal