Feeding the funnelTurning users into profitsNicholas LovellGamesbriefwww.gamesbrief.com
Who am I?Founder, www.gamesbrief.comClients include Firefly, Huddle, Rebellion and othersNon-executive director, nDreamsStrategy director, ChannelFlipFormer CEO, GameShadowFormer CFO, ShopSmart.com
What am I talking about?
The funnelUsersProfits
How most people start1% convert = £1,000.001% convert = £10.00Say each costs £0.10Only if the average user stays for 100 months!I’ll get some visitorsSome who visit will registerSome who register will subscribeSubscribers will spend an average of £10 per monthI’ll put my Maserati on order
The funnelUnique usersRegistered usersActive usersPaying usersProfitsRevenues
Feeding the funnelMarketingPRSEOSEM/PPCUnique usersHarness users to create virality:Referrals
Facebook Connect
Importing contacts
TwitterCross-promote from other titles
Converting the funnelFor your business:Draw the funnelReduce to as few steps as possibleKnow the conversion rate for every stepTweak, iterate, test until you know exactly how your funnel converts Unique usersRegistered usersActive usersPaying usersRevenues
Adding friends - Foursquare
Finding the leversUsers are not the only metricThe others depend on your business, but might include:Page viewsVideo viewsGame downloadsPurchase of a virtual itemA metric that you can’t influence is no goodFocus on LEVERS
Digression 1: Calls to ActionOn every page, you should know what you want your users to doThen SHOW THEMe.g. Register/Log In/Buy/SubscribeBut also:Tell a friendPlay a gameConnect with Facebook/Twitter
Great homepage designwww.shidonni.com
Monetizing the funnelThere are many sources of revenueVirtual goods /  microtransactions are flavour du jour (and my favourite)In your own business, focus on ARPPUAdvertisingVirtual GoodsRevenuesSubscriptionsDownloads
Digression 2: what users buy
Making profitsProfitabilityAssumption: Variable cost = 10% of salesAny profit can be spent on acquiring customers (CPA)
The equations
Why the funnel mattersThe funnel matters because it is your entire businessTo emphasise that, we need Equation ICPA < LTV = good businessCPA > LTV = troubleWhere:CPA is cost to acquire a userLTV is the Life Time Value of a user
Harnessing viralityA viral business can be an insanely profitable businessCPA is close to zero, so even if LTV is low, your business is great Time for Equation II:Viral coefficient = A% x B x C%WhereA% 	= Percentage of your users who invite a friendB 	= Number of friends they inviteC%	= Percentage of friends who accept the invitationIf viral coefficient > 1.3, time to order the Maserati
But what if I’m not viral?For most Web businesses, the choice exists between:Viral: low CPA, low LTVMonetized: High CPA, high LTVEither is fine, or even a blend, but keep focusing on the conversion rate

Feeding the Funnel: Turning Users into Profits

  • 1.
    Feeding the funnelTurningusers into profitsNicholas LovellGamesbriefwww.gamesbrief.com
  • 2.
    Who am I?Founder,www.gamesbrief.comClients include Firefly, Huddle, Rebellion and othersNon-executive director, nDreamsStrategy director, ChannelFlipFormer CEO, GameShadowFormer CFO, ShopSmart.com
  • 3.
    What am Italking about?
  • 4.
  • 5.
    How most peoplestart1% convert = £1,000.001% convert = £10.00Say each costs £0.10Only if the average user stays for 100 months!I’ll get some visitorsSome who visit will registerSome who register will subscribeSubscribers will spend an average of £10 per monthI’ll put my Maserati on order
  • 6.
    The funnelUnique usersRegisteredusersActive usersPaying usersProfitsRevenues
  • 7.
    Feeding the funnelMarketingPRSEOSEM/PPCUniqueusersHarness users to create virality:Referrals
  • 8.
  • 9.
  • 10.
  • 11.
    Converting the funnelForyour business:Draw the funnelReduce to as few steps as possibleKnow the conversion rate for every stepTweak, iterate, test until you know exactly how your funnel converts Unique usersRegistered usersActive usersPaying usersRevenues
  • 12.
  • 13.
    Finding the leversUsersare not the only metricThe others depend on your business, but might include:Page viewsVideo viewsGame downloadsPurchase of a virtual itemA metric that you can’t influence is no goodFocus on LEVERS
  • 14.
    Digression 1: Callsto ActionOn every page, you should know what you want your users to doThen SHOW THEMe.g. Register/Log In/Buy/SubscribeBut also:Tell a friendPlay a gameConnect with Facebook/Twitter
  • 15.
  • 16.
    Monetizing the funnelThereare many sources of revenueVirtual goods / microtransactions are flavour du jour (and my favourite)In your own business, focus on ARPPUAdvertisingVirtual GoodsRevenuesSubscriptionsDownloads
  • 17.
  • 18.
    Making profitsProfitabilityAssumption: Variablecost = 10% of salesAny profit can be spent on acquiring customers (CPA)
  • 19.
  • 20.
    Why the funnelmattersThe funnel matters because it is your entire businessTo emphasise that, we need Equation ICPA < LTV = good businessCPA > LTV = troubleWhere:CPA is cost to acquire a userLTV is the Life Time Value of a user
  • 21.
    Harnessing viralityA viralbusiness can be an insanely profitable businessCPA is close to zero, so even if LTV is low, your business is great Time for Equation II:Viral coefficient = A% x B x C%WhereA% = Percentage of your users who invite a friendB = Number of friends they inviteC% = Percentage of friends who accept the invitationIf viral coefficient > 1.3, time to order the Maserati
  • 22.
    But what ifI’m not viral?For most Web businesses, the choice exists between:Viral: low CPA, low LTVMonetized: High CPA, high LTVEither is fine, or even a blend, but keep focusing on the conversion rate