The document provides background information on three digital media brands:
1) CollegeHumor - Founded in 1999 by college friends, it was acquired by IAC in 2006 and transitioned to YouTube in 2019. It is known for original comedy videos and was nominated for Webby Awards.
2) Bill Wurtz - He gained popularity on Vine with short musical videos and won a Shorty Award. His history videos on Japan and the world gained millions of views.
3) Adam Ruins Everything - Comedian Adam Conover started his career in college sketch comedy. His TV show on TruTV aims to dispel common misconceptions in an entertaining way.
The "Video Production" module is focused to adults learners interested in exploring the possibilities of managing digital video.
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
Motion Pictures.You have earned 0 point(s) out of 0 point(s) thu.docxgilpinleeanna
Motion Pictures.
You have earned 0 point(s) out of 0 point(s) thus far.
The New Grammar of Motion Pictures.
Motion Pictures. Motion pictures, unlike our previous print media, required the audience to develop new skills of media use in order to use the product. Previous media all had a well-trained public to use and understand their products: print had people trained to read in school, recorded music had people used to local performances in music. Motion pictures had no precursors in how to interpret or use pictures that moved and told a story. Today we are going to look at this unique mass medium in how it developed its audience, how it standardized its product, and how it became a global product.
I. Motion Pictures are a mass medium that had to develop its audience to understand it's product.
A. Visual literacy had to be taught to audiences. Films then moved steadily from very simple construction to much more complex as audiences became experienced and literate.
1. Visual movement was so new that early audiences were thrilled by the simplest films.
a. Earliest films were short and simple, usually only a single scene, such as this.
Arrival of a Train at La Ciotat (1896) - LOUIS LUMIERE - L'Arrivee d'un Train a La Ciotat
0:42
<div class="player-unavailable"><h1 class="message">An error occurred.</h1><div class="submessage"><a href="http://www.youtube.com/watch?v=RjtXXypztyw" target="_blank">Try watching this video on www.youtube.com</a>, or enable JavaScript if it is disabled in your browser.</div></div>
b. The final scene of The Great Train Robbery scared people who were unused to motion pictures. They treated it as a real threat by a gunman.
The Great Train Robbery (1903) Full COMPLETE Original Film RESTORED
12:10
<div class="player-unavailable"><h1 class="message">An error occurred.</h1><div class="submessage"><a href="http://www.youtube.com/watch?v=zuto7qWrplc" target="_blank">Try watching this video on www.youtube.com</a>, or enable JavaScript if it is disabled in your browser.</div></div>
c. The big-budget film "Intolerance" failed because it's plot with 4 parallel stories was too difficult for audiences to understand then. Intolerance
d. Any modern film, such as Star Wars or Interstellar, would fail if shown in the 1910's because the audience was not highly film literate. Popular films were like these below.
Edison Kinetoscope Films 1894-1896
4:24
<div class="player-unavailable"><h1 class="message">An error occurred.</h1><div class="submessage"><a href="http://www.youtube.com/watch?v=WmZ4VPmhAkw" target="_blank">Try watching this video on www.youtube.com</a>, or enable JavaScript if it is disabled in your browser.</div></div>
2. Motion pictures have since developed a whole grammar that is used to make meaning in pictures.
...
The "Video Production" module is focused to adults learners interested in exploring the possibilities of managing digital video.
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
Motion Pictures.You have earned 0 point(s) out of 0 point(s) thu.docxgilpinleeanna
Motion Pictures.
You have earned 0 point(s) out of 0 point(s) thus far.
The New Grammar of Motion Pictures.
Motion Pictures. Motion pictures, unlike our previous print media, required the audience to develop new skills of media use in order to use the product. Previous media all had a well-trained public to use and understand their products: print had people trained to read in school, recorded music had people used to local performances in music. Motion pictures had no precursors in how to interpret or use pictures that moved and told a story. Today we are going to look at this unique mass medium in how it developed its audience, how it standardized its product, and how it became a global product.
I. Motion Pictures are a mass medium that had to develop its audience to understand it's product.
A. Visual literacy had to be taught to audiences. Films then moved steadily from very simple construction to much more complex as audiences became experienced and literate.
1. Visual movement was so new that early audiences were thrilled by the simplest films.
a. Earliest films were short and simple, usually only a single scene, such as this.
Arrival of a Train at La Ciotat (1896) - LOUIS LUMIERE - L'Arrivee d'un Train a La Ciotat
0:42
<div class="player-unavailable"><h1 class="message">An error occurred.</h1><div class="submessage"><a href="http://www.youtube.com/watch?v=RjtXXypztyw" target="_blank">Try watching this video on www.youtube.com</a>, or enable JavaScript if it is disabled in your browser.</div></div>
b. The final scene of The Great Train Robbery scared people who were unused to motion pictures. They treated it as a real threat by a gunman.
The Great Train Robbery (1903) Full COMPLETE Original Film RESTORED
12:10
<div class="player-unavailable"><h1 class="message">An error occurred.</h1><div class="submessage"><a href="http://www.youtube.com/watch?v=zuto7qWrplc" target="_blank">Try watching this video on www.youtube.com</a>, or enable JavaScript if it is disabled in your browser.</div></div>
c. The big-budget film "Intolerance" failed because it's plot with 4 parallel stories was too difficult for audiences to understand then. Intolerance
d. Any modern film, such as Star Wars or Interstellar, would fail if shown in the 1910's because the audience was not highly film literate. Popular films were like these below.
Edison Kinetoscope Films 1894-1896
4:24
<div class="player-unavailable"><h1 class="message">An error occurred.</h1><div class="submessage"><a href="http://www.youtube.com/watch?v=WmZ4VPmhAkw" target="_blank">Try watching this video on www.youtube.com</a>, or enable JavaScript if it is disabled in your browser.</div></div>
2. Motion pictures have since developed a whole grammar that is used to make meaning in pictures.
...
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I would like to think this is pretty damn complete! I know there are a few slides that are blank to be filled buuuut that's only if I have time. Still! There is plenty there even though I know my Tutors will want more from me because they can be pains in the a***! Just in case they're watching... Whatever!
The title's funny because while there's a lot of writing, it doesn't give you much interms of an actaul thing I'm doing. 20 days later and I'm aou the same as then. I am SO screwed!!!!!!!!!!!!!!
The Job of a Film Director Essay
Essay on Film Genre
Essay on Film Realism
Film and video production Essay
The History of Film Essay
Essay on Film Making
Essay on Film Trailer Portfolio
Essay on Film
Informative Movies Essay
Film and video production Essay
Easy A
My Favorite Movie Essay
Essay on Film Making
The Notebook Essay example
My Favorite Movie Essay
Cinematography Essay examples
Essay On Shrek
Essay on Film Realism
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A pretty damn decent piece. Not an excessive amount of slides, but still gives everything that would be needed from this particular part of the project.
I would like to think this is pretty damn complete! I know there are a few slides that are blank to be filled buuuut that's only if I have time. Still! There is plenty there even though I know my Tutors will want more from me because they can be pains in the a***! Just in case they're watching... Whatever!
The title's funny because while there's a lot of writing, it doesn't give you much interms of an actaul thing I'm doing. 20 days later and I'm aou the same as then. I am SO screwed!!!!!!!!!!!!!!
Paper Animation Production Reflection Written UpJoeDuffy28
I put way too much time into this I know. I just can't help myself when writing in detail... except when it's an essay to do with American and Japanese animation.
This is probably quite excessive to most, but not at York College were this is about average.
This is too many project stuffs at once for me to comprehend, my brain is melting!!
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Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
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http://sandymillin.wordpress.com/iateflwebinar2024
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Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
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3. Background Information:
CollegeHumor
Anon. (2019). College Humor. Available: https://en.wikipedia.org/wiki/CollegeHumor. Last accessed 21st Nov 2019.
The website was created in 1999 by Josh Ambramson and Ricky Van Veen, with help from web developer Jake
Lodwick. Van Veen were high school friends from Maryland. According to Quantcast, the site trafficked
approximately 30,000 monthly US users.
Anon. (.). College Humor. Available: https://www.webcitation.org/6AT32NNiX?url=http://www.quantcast.com/collegehumor.com. Last accessed 21st
Nov 2019.
Abramson once said in an interview that he wanted to start “an advertisement-based business because at the
time the advertising market was pretty hot”. These sites generated a lot of money so they wanted to make a
site that would appeal to a advertiser-friendly college-aged demographic.
FOXNews. (2006). Business at Collegehumor.com Is No Joke. Available:
https://web.archive.org/web/20111213134447/http://www.foxnews.com/story/0,2933,199656,00.html. Last accessed 21st Nov 2019.
In August of 2006, CollegeHumor and its parent company, Connected Ventures, were acquired by IAC, an
American holding company that owns mostly media and internet brands across 100 countries.
Anon. (2006). Press Releases. Available: https://www.iac.com/media-room/press-releases/iac-acquires-controlling-interest-connected-ventures-llc-
parent-leading. Last accessed 21st Nov 2019.
Anon. (2019). About. Available: https://www.iac.com/about/overview. Last accessed 21st Nov 2019.
The brand has become known for its original comedy, with the site being nominated for the Webby Award in
the humour category, along with their individual videos either winning or being nominated for the award.
Anon. (2007). 11th Annual Webby Awards Nominees & Winners. Available:
https://web.archive.org/web/20100520212927/http://www.webbyawards.com/webbys/current.php?season=11. Last accessed 21st Nov 2019.
In 2019, CollegeHumor fully transitioned to YouTube, as the website was costing more and more to keep open
and the adetisement wasn’t providing enough income for the site to be worth kept live.
5. Existing Product:
CollegeHumor
Video Analysis:
This particular animation by CollegeHumor is a part of a series for their premium service,
DropOut. The first episode was free and so this gives the premise for the show, aptly named
“What the F” which tells you of its crude language and somewhat disturbing visuals. The premise
itself is an educational piece but with adult centric humour throughout. In this case, the students
in detention are taken to understand about parasites, after one of the students calls another “a
parasite” for copying their work. The style of animation appears more kid friendly but that allows
for disgusting things to be further emphasized, a technique used in shows like Rick and Morty. The
simpler style also makes it easier to give the characters unique appearances by avoiding realism,
which carries through into the humour which, because of the surreal visuals, doesn’t seem out of
place. The animation does convey information concisely and makes sure to express jokes with
each fact given. This not only keeps the viewer from being bored, but could make the fact more
memorable by linking it to a surreal moment like the parasite wearing a top hat, or a crude joke
being shocking enough to remember.
Channel’s Type of Videos:
While CollegeHumor does the occasional animated skit or show, most of their content is
comprised of in real-life skits. Despite this, they share the same essence, that being the surrealist
view on an everyday thing which is mostly an issue people have. I believe they have this theme
because people can understand the problems shown on the skits and relate with them. However,
the channel gets its popularity mostly from how it can twist these normal topics into surreal
comedies, turning things that would normally frustrate you, like dating or procrastination, into
things that you can laugh about.
6. Background Information:
bill wurtz
Anon. (2019). Bill Wurtz. Available: https://en.wikipedia.org/wiki/Bill_Wurtz. Last accessed 22nd Nov 2019.
Bill Wurtz started making videos on the website Vine, which fit his snappy style neatly, and
started gaining a following in 2014. He took videos he had made and edited them to fit the site’s
strict time limit. Before eaving for YouTube, Wurtz uploaded to Vine nearly every day.
bill wurtz. (2016). bill wurtz. Available: https://vine.co/billwurtz. Last accessed 22nd Nov 2019.
Feldman, B. (2017). Bill Wurtz Returns to Teach the History of the Entire World, He Guesses. Available:
https://nymag.com/intelligencer/2017/05/bill-wurtz-returns-to-teach-the-history-of-the-entire-world.html. Last accessed 22nd Nov 2019.
Kim, E. (2018). "Meet Bill Wurtz, the Internet Musical Genius You've Never Heard Of". Available: https://melmagazine.com/en-us/story/meet-bill-
wurtz-the-internet-musical-genius-youve-never-heard-of. Last accessed 22nd Nov 2019.
In April 2016, Bill won the Shorty Award for “Tech & Innovation: Weird” for one of his Vines
called, “i’m still a piece of garbage”. His speech was comprised of walking up to the podium,
getting the mic and saying “Thank you” before leaving the stage immediately afterwards.
Apparently, this was intentional, saying on his website he was inspired by the musician André
3000.
Lee, A. (2016). Shorty Awards: The Complete Nominations List. Available: https://www.hollywoodreporter.com/lists/shorty-awards-2016-
nominations-full-871929/item/arts-entertainment-actor-shorty-awards-871903. Last accessed 22nd Nov 2019.
Shorty Awards (2016) Bill Wurtz accepts the Shorty Award for Best in Weird. Last accessed 22nd Nov 2019.
Bill Wurtz. (2018). .. Available: https://billwurtz.com/reality/201604121847.mp4. Last accessed 22nd Nov 2019.
Bill went on to create two very popular videos that were a change from the music he was known
for, rather showing, first the history of Japan and then the entire World. The second took 3
months of research, to make an 11-month process to finish the 20 minute video. This surge put
the video as 8th on the top ten trending videos of 2017. As of November 2019, it boasts 77
million views. After these videos, Wurtz went onto to create more music videos in his style
which gained a lot of interest too, but no quite as much as the history pieces.
bill wurtz. (2016). history of japan. Available: https://www.youtube.com/watch?v=Mh5LY4Mz15o&feature=youtu.be. Last accessed 22nd Nov
2019.
bill wurtz. (2017). history of the entire world, i guess. Available: https://www.youtube.com/watch?v=xuCn8ux2gbs&t=46s. Last accessed 22nd
Nov 2019.
8. Existing Product:
bill wurtz
Video Analysis:
The video was made by Bill Wurtz and his style is perfectly shown through this bizarre history lesson
of a video. The video itself takes focus on Japan, from 40,000BC all the way until now, in only the
space of precisely 9 minutes. Instead of having the crude language that the CollegeHumor video
had, the way Wurtz keeps the viewer’s attention through all of the video is his own completely
unique style to the visuals and audio. It’s hard to define what makes this style so involving which
might be the reason it is… if that makes sense. He blends a monotone voice with the occasional
musicality for a word which brings it to the forefront of the viewers mind. The audio also has it’s
quirks, with sporadic flute or synth and modern sounds like air horns juxtaposing with the deadpan
voice and older imagery like art of the time. With the visuals, instead of keeping the text simple and
uninteresting, Bill takes the most important information and adds bright, eye-catching effects. This
is also done with the images like the world map, which provides the places with more personality,
with the European countries being the obvious example. The traditional art and ordinary pictures
also exaggerate the colours and fly across the screen which adds humour since that type of imagery
shouldn’t be compatible but becomes memorable because of that. Speaking of humour, the crux of
the video is the writing. I have already mentioned the flat voice, but the delivery of it sells the
narrative with its concise and blunt fact providing. This gives a unique charm that many other
history videos couldn’t express without being boring and overly long, or missing facts by trying to
replicate it. Either way, it would not be as funny as Wurtz’s own style.
9. Channel’s Type of Videos:
Bill Wurtz’s channel is mostly made up of videos under a minute long.
These videos take an utterly random topic or thing and makes them
into small tunes, using the colourful and fast font to follow his lines.
The images he uses also move around and alternate colours to keep
the viewer’s attention. Then he produced the “history of japan” video
which was a lot longer than his previous works, and that was outshone
in length by “history of the entire world, i guess”, at almost 20
minutes. After this video’s release, Bill started creating mostly music
videos in 2018 for his vague but catchy songs. The songs and their
visuals incorporate the styles he has in his previous videos, while
adding the large variety of instruments he can play to the the synth.
Existing Product:
bill wurtz
10. Background Information:
Adam Ruins Everything
Anon. (2019). Adam Conover. Available: https://en.wikipedia.org/wiki/Adam_Conover. Last accessed 22nd Nov 2019.
Adam Conover started his career when graduating from Shoreham-Wading High School in 2000,
where he became interested in the performing arts. In 2002, he attended Bard College where he
became a member of the sketch comedy group Olde English. By 2004, Conover had earned his degree
in Philosophy from the College.
Champagne, C. (2015). Spoiler Alert: Adam Conover Hilariously Dispels All Your Beliefs To Teach You a Lesson. Available:
https://www.fastcompany.com/3051462/spoiler-alert-adam-conover-hilariously-dispels-all-your-beliefs-to-teach-you-a-lesson. Last accessed 22nd Nov 2019.
Genzlinger, N. (2016). Adam Conover Turns a Skeptical Eye to the Presidential Campaign. Available:
https://www.nytimes.com/2016/10/25/arts/television/adam-conover-turns-a-skeptical-eye-to-the-presidential-campaign.html?_r=0. Last accessed 22nd Nov
2019.
In 2012, Adam began work as a sketch comedy writer and performer for the website and YouTube
channel CollegeHumor. This is where he began his series that would go on to become “Adam Ruins
Everything” on TruTV, airing in 2015. The character Conover plays on the show is meant to be the
comedic interpretation of who he worries he was or is.
Gerbic, S. (2018). Adam Does Not Ruin Everything–FACT!. Available:
https://skepticalinquirer.org/exclusive/adam_does_emnot_em_ruin_everythingmdashfact/?/specialarticles/show/adam_does_emnot_em_ruin_everythingm
dashfact. Last accessed 22nd Nov 2019.
Grant, D. (2015). ‘Adam Ruins Everything’ Creator Adam Conover on Making Difficult Truths Into Comedy. Available: https://observer.com/2015/09/adam-
ruins-everything-creator-adam-conover-on-trutvs-secretly-informative-comedy/. Last accessed 22nd Nov 2019.
Conover has done voice acting in shows other than his own, these being the Netflix shows “BoJack
Horseman” and “Tuca and Bertie”, shows where his girlfriend, Lisa Hanawalt, was production designer
and executive producer for.
Anon. (2019). Adam Conover. Available: https://www.imdb.com/name/nm4033885/. Last accessed 22nd Nov 2019.
Havrilesky, H. (2018). Don’t Look BoJack’s Gifted Horse-Lady in the Mouth. Available: https://www.thecut.com/2018/09/lisa-hanawalt-of-bojack-horseman-
talks-to-heather-havrilesky.html. Last accessed 22nd Nov 2019.
12. Existing Product:
Adam Ruins Everything
Video Analysis:
This video was published to the CollegeHumor channel as a part of the Adam Conover series, "Adam
Ruins Everything". For this episode, the premise is to destroy any belief that the USA were not the
problem during the Cuban Missile Crisis, therefore "ruining" the misconception. The visual style is
interesting as it doesn't make the historic figures fully cartoon-like as seen in other CollegeHumor
animations. Instead, these people retain their key features and emphasises them just enough to stand
out. This can be seen with Kennedy's oddly shaped nose, or his advisor's simply designed eyes through
his large glasses. The same effect of exaggeration is committed through the audio too, with all of the
characters bolstering strong, unnatural accents which, while keeping some similarities to the original
voices, does make the characters more memorable. I believe the characters were designed with semi-
realism in mind so that Adam as a character is very pronounced in his blatantly cartoonish style. As he is
the one relating information, he needs to be the centre of attention and so by making him appear and
act more whacky, the viewer's focus is put onto him. Speaking of information, the facts given in this
video are done through conversation. A voice over briefs us on the events as we believe, only for Adam
to argue against that. This dynamic involves the viewer as we can relate to the bodiless voice, almost
speaking through him and having our own conversation with Adam. Adam's surrealism gives the history
lesson entertaining through the absurdity of his actions, along with the fluctuating locations to see each
person's perspective.
Channel’s Type of Videos:
As this is was made for the CollegeHumor channel, it obviously has the same content as written for the
"What The F" analysis with mostly relatable and abstract skits along with occasional animations,
although Adam has moved onto TruTV so doesn't focus on the channel completely anymore.
13. Background Information:
Jaiden Animations
Just as a pre-warning, Jaiden is quite hard to find sources for as she doesn’t have much presence outside of
YouTube, except Twitter and Instagram to an extent. Basically, I will drawing information from sites that have
put her videos in an order to give a life story to now.
Anon. (2019). Jaiden Animations. Available: https://youtube.fandom.com/wiki/Jaiden_Animations. Last accessed 22nd Nov 2019.
Jaiden Animations. (2014). Jaiden Animations. Available: https://www.youtube.com/channel/UCGwu0nbY2wSkW8N-cghnLpA/videos. Last
accessed 22nd Nov 2019.
During Jaiden’s childhood, she has said how she enjoyed drawing and playing video games,
notably Pokémon. She also took part in sports and piano and violin due to her parents wanting
to motivate her. With her parents wanting her to be the best she could be, she was also very
polite and avoided too much trouble.
Jaiden Animations. (2016). Drawing Alola Pokemon w/ theodd1sout. Available: https://www.youtube.com/watch?v=z_mtmr6ylDM. Last accessed
22nd Nov 2019.
Jaiden Animations. (2018). My Experience with Sports. Available: https://www.youtube.com/watch?v=ehxCDvnfj7U. Last accessed 22nd Nov 2019.
Jaiden Animations. (2017). My Instrument Experiences. Available: https://www.youtube.com/watch?v=nuOG0dYrZNo. Last accessed 22nd Nov 2019.
Jaiden Animations. (2017). My Childhood Stories. Available: https://www.youtube.com/watch?v=0R7MQwmbiQc&t=345s. Last accessed 22nd Nov
2019.
Jaiden was best known for animating videos for “iHasCupquake” in 2014, but started gaining her
own subscribers when adding her comical tone to Q&A, piano performances and her most
popular, story-time videos she began making later in the year.
iHasCupquake/Jaiden Animations. (2014). "TERRIBLE MOM” Minecraft Animated Short. Available:
https://www.youtube.com/watch?v=EgV5CdUgkhc. Last accessed 22nd Nov 2019.
Jaiden Animations. (2014). JaidenAnimations Intro!. Available: https://www.youtube.com/watch?v=4xsMs6bOIA8. Last accessed 22nd Nov 2019.
Jaiden hit 1 million subscribers in late 2016, and only 7 months later doubled that amount. She
currently holds 7 million subscribers, making her one of the largest animation channels on the
platform, along with the likes of TheOdd1sOut and Domics.
16. Existing Product:
Jaiden Animations
Video Analysis:
This video is less of a factual piece based off real life, but Jaiden's description of her own story doing a
Pokémon Ruby Nuzlocke. I still wanted to do this because I enjoyed the video myself so wanted to use it
for my research, it takes a different angle of what information it conveys, and it relates to one of the
subjects I'm interested in using for my piece. Jaiden has a somewhat simple style, with less detailed
designs for her characters. However this is a plus as it allows her to focus on giving these people so much
personality through their expressions, rather than use time to make them look overly sophisticated
looking. The use of expression is very key to this video as each character, or Pokémon in most cases, is so
vivid to the viewer just by appearance which is impressive as they cannot talk to show any personality
either. A strong attachment to the Pokémon is necessary as their potential deaths engage the audience
since they don't want their favourite to die. Therefore, the viewer will want to watch more intently to see
what happens next. I believe another reason why all the characters are memorable is because they are
literally more pronounced. While the backgrounds are mostly monochrome, keeping to the simple style,
each character has a splash of colour in them. Jaiden and the human characters mostly just have a piece of
clothing that defines them in colour while the rest of the body stays in her usual format to keep
consistent. However, the Pokémon are in full colour, leading me to believe Jaiden knew they were the
thing to focus on so by making them appear so dynamic in emotion and colour, she allows them the
spotlight. Not only are expressions emphasised in the animation but the storytelling and comedy as well.
For example, Jaiden conveys Team Magma's plan just through speech bubbles, keeping the visual side of
the fact giving concise. In fact, the entire video keeps a high tempo, so the actions never feel sluggish. In
terms of comedy, a moment of the video that shows this is Groudon's menacing pose in a much more
detailed piece to add to the threat when it's encountered, just to be juxtaposed in the next shot to
Groudon being told off by Jaiden where it appears anxious and far more in line with her style.
17. For the visuals, a last, small part I would like to mention is Jaiden's cutting to the actual game footage for
certain scenes. I like this as it makes the death of a Pokémon more legitimate to see it properly happen and
by changing the visual style, even for a second or two, I think that can snap back attention from the
audience. The audio side is great too. The background music correlates to the location we are experiencing
in the story from the game itself which is the perfect way to bring the right atmosphere to each scene. But of
course the star performance comes from Jaiden herself. Her emotive speaking really does push the narrative
and provides a voice for the Pokémon's personalities to beam through if needed. Not only does Jaiden's
voice provide an emotive side to the narrative but it also plays the informative and comedic parts great too.
Due to the quick pacing of the video, she manages to keep the story telling succinct while not rushing
through either. The comedy is especially impressive to me, considering the snappiness in which they had to
be too. A core element to this part was Jaiden having two parts to her monologue. There was the
informative section that kept the pacing of the story to the very end, and the short cut-ins to the actual
story, in which she would remark upon something in a humourous tone that usually related to a new
Pokémon. These two parts managed to keep a balance of information and entertainment without dragging
one side down, no small feat.
Channel’s Type of Videos:
Jaiden's channel is primarily based on story time videos, combining interesting personal stories or concepts
with her smooth and energised animation. This mix of genres can create very entertaining videos, and with
Jaiden's personality, the content is incredibly rewatchable. Naturally, the stories are very relatable as they
talk about hobbies, home, school and of course, love. These themes attract her audience, but the animation
is what brings them to life and therefore keep the viewer interested in every detail. This is more successful
than regular vlog channels as it's more visually stimulating in colour and expression like mentioned for the
Pokémon video.
Existing Product:
Jaiden Animations
18. Research Summary
What I have deciphered from the collection of videos I have analysed is that the visuals
are very effective at making sure facts stay in the audience's head with quirkier visuals
than perhaps the fact would need. This helps the viewer remember the information
they've received as they can link it to the strong visual that was on screen at the same
time with the perhaps mundane fact that was delivered. Another relation the videos
have is that the voice expressing the fact sounds lively and interested rather than bored
and monotone all the way through. By having a more excitable voice, they can convey
the information that could sound uninteresting usually in a more engaging manner
which makes the audience feel the same way. However, most of the facts given are
actually interesting to learn as they focus on topics that can get the most out of their
visual style with Jaiden's Pokémon journey, Bill's Japanese Rulers killing each other, and
CollegeHumor's gorey parasites and controversial history. All of the videos also relay
their facts in a pretty fast pace which matches the energy of their voice and allows the
video to cram a lot of stuff in a very short amount of time, keeping the viewer's
attention.
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Shorty Awards. (2016). Bill Wurtz accepts the Shorty Award for Best in Weird. Last accessed 22nd Nov 2019.
22. Context Behind Ideas
For this segment, I wrote out my work on a Word document in
sections, first thinking of the general topic I would like to work
on, and then what content would the priority to talk about for
them. I finally went on to elaborate on the specific pieces I
would talk about on each topic.
23. Idea 1:
Super Smash Bros.
As a whole or specific game, e.g. Ultimate
Sakurai: Give background history to the creator, Sakurai, before he created the series and
what he has done since the N64 version released.
General Concept: Describe the basic premise behind the series, with the accessibility factor at
the core, and its gameplay mechanics, mostly just the % system.
Characters: Probably just describe first 12 characters origins and maybe a few moves along
with references but would be nice to branch out, perhaps not full 78 or so characters though
unless done in comedically fast fashion!
Stages: Not sure which ones as later entries than first have more interesting concepts. Could
do one pick from each entry and describe origin along with unique gimmick.
Music: Have tracks, preferably remixed for Smash, as background pieces that depending on
length of video match each character. Put a bar that gives name of song and composer with
each new piece.
Items: Describe some of the wackier or more interesting items in each game, perhaps like
with the stages give one or two examples from each game. Maybe give reason why this
makes Smash different from other fighters.
Modes: Talk about each game's new modes, what they introduced and what kind of impact
they left on the franchise. This would include how the Subspace Emissary was loved for its
character interaction and how hated Smash Tour was for its confusing gameplay.
24. Idea 2:
Pokémon
As a whole or specific set of games, e.g. Black & White
General Concept: Describe the premise of Pokémon, with catching and evolving
your team, as well as the League and such.
Characters: Probably go for specific game’s important characters as too many
generally. Black & White most likely as characters have lot of development, and I
have nostalgia for them.
Region: Show map of Unova (Black & White) and either point out the major
locations and what happens in them with a random order or go through the map
chronologically to the story. May be slighter briefer in that form but potentially
not.
Specific Pokémon to Region: Would try to be concise as Black & White have the
most Pokémon newly introduced (156) and that would be way too many to give
any proper time to. Starters, Legendaries and uniquely designed Pokémon like
Darmanitan with its “Zen Mode” etc.
Story: This segment may be a little long if I settle on Black & White as they are
some of the more plot heavy games in the series, especially compared to Red &
Blue. With this being the case, it would be tricky to make a visual style to keep the
story concise and informative.
25. Idea 3:
Nintendo
Its long history in a broader sense
Key people of history: I would have to do some research into the period from the late 1800’s
to 1970’s as that was before video games were properly focussed on by the company so my
knowledge lacks. However, notable people such as Gunpei Yokoi and his D-Pad, Satoru Iwata
and his rise to Presidency along with Reggie Fils-Aimé, and of course Shigeru Miyamoto and
his many famous series.
Consoles (And predecessors to Game Era): I would look at the cards and toys they made prior
to the NES, but mostly focus on each console, and perhaps handheld, release. I would try to
correlate each release to where the company was at the time, and what kind of impact each
had going forward.
Key Games: This section would be pretty difficult to put together as, while some titles like
Super Mario Bros. or The Legend of Zelda: Ocarina of Time are obvious choices, having a
proper variety of games and not missing a lot out for time’s sake would take a lot of effort.
Popular Characters: This would be sort of like the Smash Bros. descriptions, although I would
replace the moveset with the best-known titles they have been in, like Mario from Donkey
Kong all the way to Odyssey. With that progression in mind, it could also be interesting to see
how their designed changed over the years.
Influence: This sort of goes in tow with the game and console releases, but more with how
the company generally influenced the world. Could reference how Mario appeared in the
Olympic Closing Ceremony as he is so recognisable or Pokémon being the highest selling
franchise ever.
26. Idea 4:
Harry Potter
As a whole or specific title, e.g. Prisoner of Azkaban
Characters: Summarise the main characters personalities and describe their story briefly up
to the point of the story they are not, e.g. for Azkaban, talk about Philosopher’s and
Chamber and especially anything that links to the focus book like Hagrid being sent to
Azkaban. Introduce the new characters like Remus Lupin and Sirius Black but don’t go too
thoroughly into development for story segment.
Locations: Describe the places the characters visit like Privet Drive but go for more focus on
specific narrative locations like parts of Hogwarts that had major parts to play like the
hidden routes to Hogsmeade, along with the village itself. The Shrieking Shack would also be
a vital location to describe, in both its history and how it works for the main characters.
Story: Describe the story as it’s told rather than chronologically to keep the twists hidden.
Could merge character descriptions with this but keep anything like Lupin being a werewolf
from being a part of it to refrain from spoilers. Would be quite brief with some points and
focus on more major parts so the video isn’t bloated or hard to follow.
Set Up: Would be done at the end. Suggest how the book’s conclusion will affect the future
stories, for example with Pettigrew’s escape to bring back Voldemort and Sirius with
Grimmauld Place. With that, it would be easiest to directly correlate future events with the
characters and places rather than take it at random.
28. Style: Infographic
An Infographic would be an interesting format as to how I relay my
ideas and facts to an audience. I could use imagery to relate with a
fact, which could make the fact far more memorable. Various fonts and
colours could be explored too, making my facts appear very dynamic,
drawing the eye with a unique look.
An Infographic would be easy to read in small bursts as you can pick
and choose what you want to learn depending on what part of the
page intrigues you most. The viewer therefore has control and may
feel more comfortable with this form of information than others.
29. Style: Documentary
A Documentary format could have the same stylistic, and therefore
eye-catching appeal as an Infographic, but perhaps being in video form
would either hinder or boost that design. While I could add a lot more
information and put in more interesting visuals through the animating
of objects, it could be overwhelming to the viewer.
However, someone who is truly passionate about the subject would
probably find a Documentary format far more enticing than the
Infographic as it withholds a lot more information. It can also show this
information a lot clearer as it can use motion to support the facts.
30. Technique: Rotoscope
One of the techniques that I think would be good to use for my piece is Rotoscoping. I believe this
would be a good choice, both stylistically and for practicality. To begin with the practical side,
because the imagery is made up of simple colours instead of highly detailed models, moving their
parts shouldn't be too difficult. This is because each part of the characters is made up of a lot less
details than the original model would be, so moving it wouldn't require selecting too many specific
and small parts of the character to animate. Hopefully, that would make the process of the
individual characters movement less of a hassle to prior animations, but you can only hope right?!
In terms of style, I believe that the characters I would be working with are so recognisable that
Rotoscoping them would leave a great effect by retaining key features but leaving the rest of the
appearance to the audience's imagination, further engaging them to the video. The style would
give the characters a distinct look and would really emphasise the unique quality they have,
making them appear far more vivid on the screen than if their complex designed had been shown,
which would look bland in comparison due to its over exposure and providing no need to provoke
the viewer.
To Rotoscope, I would take an already existing image of the character in question and place it in
Photoshop. I would then use the Polygonal Lasso to draw around the shape I want to colour and
make a new layer with my shape. To colour it, I would select the image's primary and most fitting
colour in the section I have shaped for and then copy that singular colour into the new layer which
would create the flat colour Rotoscopes are known for. I would repeat the process, making sure
the layers are in the right order, so the right parts overlap each other until it is complete. It would
also be a good idea to put the layers in folders as a large quantity would be hard to scroll through.
32. Experiment Analysis
When choosing what to Rotoscope for my experiment, I tried to think of something I enjoyed and looked distinct. I
realised I hadn't placed Doctor Who in my potential candidates to do my product on so I decided to use that subject
since we couldn't do an experiment on an idea that was suggested in the planning stage, what luck! I then had to think
about what I wanted to Rotoscope from the series. To begin with, I looked at the Cybermen as I thought their
appearance, especially in the helmet, would be striking to do as a Rotoscope. However, as I searched for images that
would be functional for the technique, I found that the character's appearance would have been difficult to make
distinctive due to the similar greys that were used throughout. I felt that the Rotoscope would have looked bleary and
the shaping of the villain would be lost. I then looked at the Daleks which fell into the same issue with its mostly golden
colouring on the modern design. I was looking to make the vivid blue of the eye stalk in Rotoscope because I felt the
colour would fit the technique well, but the rest of the armour would have too simple of a shape, having straight lines
all around the body except for the dome and sphere pieces. Eventually I went with the Doctor, as I felt they had distinct
designs that also had more dynamic colours and shapes in their appearance. I chose the eleventh incarnation
specifically because I thought he had more distinct parts like his bow-tie and hair which would be obvious, even in a
Rotoscope design.
The picture I chose focused in on his face which was the part that had the most to work with, keeping his bow-tie and a
part of the suit he wore along with the Sonic Screwdriver which added to the appearance. My first take on the image
was very simple, doing only one colour for each individual piece except the nose, mouth and Sonic which needed more
shaping to be understood. It was an odd process as I had to refrain from any complexities which I normally push to do.
It was especially difficult to tackle how the Sonic's glow would be portrayed. I contained the glow within the bulb at the
top of the Screwdriver where the light was strongest, otherwise the glow would have overlaid the Doctor's face and a
lot of the Screwdriver's body which would have taken an already simple design and subtracted even more defining
features. However, I did try to present the glow on the Doctor's face by having his right eye be coloured green as it
reflects the Sonic's shine which I think works very subtly. His ear does seem a little strange being so grey, but I believe
it's because I didn’t focus on how lighting effected the face much in this Rotoscope so having it much lighter seems a
little out place. I also realised I missed his other ear and some hair behind his neck, but I don't think it completely
hinders the piece. My final note would be that, because of my more relaxed approach to the visuals, some of the
proportions are slightly off which is made more obvious against a white background, with a bit of gaping in the ear to
hair.
33. Experiment Analysis
After I completed the first Rotoscope, I gave in to my wish to see how a more detailed Rotoscope would appear. I kept the older
version as I knew that despite the new one looking more visually interesting, with more to look at, the original may still have a
stronger effect due to its simplicity. The hair was simple enough to give more depth, adding lighter and darker tones of brown
that made the piece more dynamic without an excessive amount of extra layers to accomplish it. The strong green colour to
reflect off the Sonic may have been a little bloated and out of place, considering the transparent glow I use later, but
surprisingly I don't feel that it becomes an eye-sore. Speaking of eyes, the pair were a lot less hassle than I anticipated. Since the
Sclera were different colours to begin with, and as I didn't want to modify any of the colours, I thought the rest of the eye's
colours would seem off, especially when put together. But they turned out successfully, being clear and not taking too many
pieces to put together. The shadow cast on the eyes was difficult to convey however, as I wanted them to be recognisable
without looking too severely dark on his face. This resulted in, what I must admit, some not very subtle and natural shapes
which don't blend as well as the hair or eyes. I do think they work well enough in conveying what they should be, but on closer
inspection they are not pretty to look at. The rest of the face's lighting was simple but very effective, only adding highlights to
the sides of the face to begin with. Later in the process, I decided that specific parts lacked depth, like the chin and the nose, so I
added a small bit of lighter or darker colouring to give the Doctor's face less of a flat look. The shadow of his hair was interesting
to create as the colour I selected to make it was far too dark. To combat this, I decreased the opacity until it fitted better with his
skin tone. I then made this lighter colour the default at 100% opacity and I believe this worked a treat. The suit was kind of
difficult and yet I still thought it could have been harder considering how many lines there were to produce. I just had to follow
the lighter lines on the suit and hope the lasso didn't get confused by the quantity. To avoid any potential risk, I did the lines in
increments, so I had a point of reference for the next set and to see how the effect was working. The lines helped give the suit
shape with the different angles to show what stuck out or not. However, as I hadn't made sure the original Rotoscope was
exactly right, some of the lines didn't reach the end of the blazer. This meant that the lines I added to finish them off were not
as smooth and went at a slightly different angle which looked a little odd. The same issue arose with the shirt stripes but since
they were a lot smaller, I decided it wasn't worth trying to fill every part of them. Those lines were also somewhat easy to make
and made the button, which blended with the shirt before, more vivid. The bow-tie got some detail in the knot and shadows,
which were slightly off due to the slightly wrong proportions, but I couldn't add the little dots of lighter reds as that would take
far too long and would be just a bit too much for the Rotoscope in my opinion. His hand felt a little less straight-forward than his
face as the shadows cast on it were a lot heavier. It therefore went through a lot of iterations, first adding the distinct nail and
the darkest shadow as a foundation. I then added some lighter highlights to better define the position of his hand, with the
black lines coming in later as an obvious divider of his fingers. The final piece of colour I added were the tan parts that showed
the joints of his fingers, detailing his hold on the Screwdriver.
34. Experiment Analysis
I have mentioned that I didn't want to change anything from the original Rotoscope, only adding to it. However I
decided to cut a part of the hand out so that some more of the Sonic Screwdriver would be visible through it. This
allowed the fingers to be individual and better show the Doctor's grip on the device. Speaking of said device, I was a
little puzzled as to how I would make it appear as it had the same issue the Cyberman and Dalek had, that being its
very similar colours. To avoid having to deal with this conundrum, I first gave the Sonic highlights to make it appear
more three dimensional. With the metal part, I chose to do the lighter parts first as it would be easier to distinguish
these bits to a lot of darker tones and so I could build around and under it to start give the Screwdriver its cylindrical
shape. What I found most difficult was trying to pick out distinct greens that didn't clash with each other and
supported the image rather than making it a mess. Tricky right? Considering all of that, I still think the Sonic
Screwdriver ended up very well, not being overly complex and yet containing enough colour to make it a clear
visual. The light at the end of it was tough to convey, as I tried to just put brighter and brighter lights over each
other for the effect. While this was fine, I decided I could utilise the opacity tool, which at this point I hadn't used
for the hair shadow, to give off the light without blocking out any of the other work. I was able to keep it remarkably
simple, being literally the circle of light, but it made the Sonic's colours look better and made the green of the hair a
lot less blaring. A part I almost forgot to add to was his ear. Despite its odd colourisation it wasn't that hard to do, as
I only needed to add shadows and highlights for where it curved or had grooves to reflect off.
As for which version of the Rotoscope is more effective, I am unsure. While the second version is a lot more visually
stimulating, the first leaves more to the imagination and could be considered a stronger form of a rotoscope since it
remains incredibly simple. That version would also be a lot easier to move as there are so very few parts that would
need to be readjusted. On the other hand, by having the added details, the viewer would be more impressed by the
design and perhaps better understand it, especially if they are not entirely understanding of the character's
appearance. Overall, I would have to understand what level of detail the image has and how much motion would be
necessary for them to decide on what level of Rotoscoping they would need.
Editor's Note: There are times when I mention that I didn't properly proportion the Rotoscope, that's a lie. I just
didn't layer the parts properly, so the blazer and shirt are cut off. Quite frustrating as I deleted parts of lines that
would have fit if I had layered it correctly. Oh well. The images on display are now altered to the correct
placements now.
36. Factual Project Proposal
The proposal for my Factual Product is a guide to the characters of Super Smash Bros. I will
be able to keep my information somewhat brief as I won't have to embellish on the origin
of certain terms or moves as the plyer should hopefully have a basic understanding of these
characters. I’ve decided that four fighters should hopefully be feasible to do sections for,
giving each 25 seconds or so, so I would still need to be compact with how I deliver the
facts, even if I don’t do too many anyway. I may need to go over the two-minute limit,
purely as I need to make a sort of introduction and ending part which will add a little more
time. The characters I have chosen are Mario, Pikachu, Inkling and Banjo & Kazooie. I will go
into more detail on why in their own descriptions, but I generally thought I should mix
recognizable to a little more unknown, and old and new.
During the video, I will try doing a voice over, but I don’t know how effective that will be.
Whether I do or don’t, I will have text appearing on screen that could associate with my
speaking. I am not sure what type of font I would like, since I can go with fonts that are
connected to the character or have one consistent font from the Smash series. Along with
the text, I would hopefully have images to show my information with, alongside the
Rotoscope of the character and maybe video as well. I would try to obtain these pieces
myself through the Switch connection to Twitter but I don’t know how functional that is.
However the music and sound effects will mostly be taken from other sources as they are
too close to each character to avoid taking, like Mario and Pikachu’s voices. With the
pieces, I will put a sort of tag to tell the audience what they’re listening to, but it will
remain mostly in the background, allowing my voice to be prominent. The backgrounds will
be from the character’s series, but I will try to warp the image, as I’ve done here, so they
look quite different and allows all the things in the forefront to be easily recognizable.
37. Project Premise’s Proposal
I managed to get a decent concept for my video while conversing with
my Parents as I’ll be honest and say I really didn’t know what direction
to take my ideas in. I started jotting down ideas on a notes page from
my Dad’s work trip to Stockholm which led me to the finalized
narrative to which I will try to create. I’ll put down the written version,
alongside a transcript if my writing is too confusing to understand.
Mario, Pikachu, Inkling, Banjo & Kazooie
Super Smash Bros.
Could be beginners guide
Introduce character and have Roto pop on
side of screen. Could have facts appear next
to Roto as said. Roto moves a bit like limbs
and such. Up to 4 characters realistically.
Would like to show gameplay for origins
and have music/sound effects from games
but (insert possible) don’t know about
copyright. Could have different font or reg
smash font for each character. Could
hopefully have background from game but
fade it so it isn’t too bright.
38. Mood Board: Introduction
Super Smash Bros.
Font: Super Smash 4.1
Possible music for Background:
Menu | Super Smash Bros. Ultimate
/
Battlefield | Super Smash Bros. Ultimate
I'll be perfectly honest and admit I have very little solid idea as to how my
video will commence, both stylistically and practically. My general idea is to
mimic the opening to Smash Ultimate's trailers for new reveals. In this, the
screen begins in darkness, only for the cross design of the Smash logo to slice
across the screen in white. From these lines the black shapes would expand
outwards and the white would lead into the background which, instead of
going into a CGI cutscene for a character, would, for the time being at least,
be a stylized version of the Battlefield stage in game. I may even carry over
the oil painting aesthetic created for this PowerPoint into the project as I
believe it looks quite effective in being clear while being mellowed out for the
forefront to stand out. The music would also be brought in upon the image's
arrival, having a loud introduction and fading further out as the potential
voice over comes into play. The music for each segment would naturally link
to the associated subject, that is if I am allowed... The game's title would
flash onto the screen and the logo would appear. At first I thought of having
the pieces zoom into place but I thought it could look more visually pleasing
if I could once again having the image appear black, have fast cuts to white
lines appear in the right place, and then when the picture is brought back,
the Smash Ball would materialize. I would then introduce the characters. My
best idea as to how I would do this is by having them appear on each part of
the logo, with the most iconic as the largest as well as being the first to be
talked about. To add a bit of flare, I may simply put an outline of their shape
in their most primary colour, for instance Pikachu in pure yellow, before
snapping the more detailed Rotoscope into place. Admittedly this doesn't
sound entirely too exciting but the only other thing I could think of is having
these "silhouettes" appear on another black screen before proceeding to be
the Rotoscopes on the Smash Ball, but I don't know if that would be too
much black screening. I thought that I could then have the ball become a sort
of roulette wheel which spins until it selects the first character. While I do like
the idea, I'm not sure I would want to keep doing it for every character as it
may disrupt the flow. In any case, once the characters are very briefly
introduced, the introduction will fade out along the music allowing the next
segment to begin.
39. Introduction Photoshop Practise
I decided to make a quick animation to see how I could bring the introduction
together. I did do it in Photoshop, but I'll probably do most of the motion in After
Effects, if I figure out how to work it! I just figured I would test my idea briefly with a
proram I am comfortable with. I also didn't do the part where the screen goes from
black to breaking out from the white lines beacaise I thought that would be a
tedious project to go through for a practise piece. For the background I just pasted a
version of it with the image style change from PowerPoint and because of the paint
style, it barely looks pixelated, if it even does. I decided to embelish a little on the
title to make more sense in the context of the video, but this doesn't have an
animation either as I don't quite know how to that seamlessly yet. I colour overlaid
renders of the characters in their primary or most distinctive colour and placed
them on a Smash Logo with which I used the Magic Wand tool to rmove the
background of. I had to make two other versions of the ball as it would allow me to
cut parts of it into different layers. One version was colours opposite to the
characters for the roulette wheel and another to be moved inwards. To keep the
ball in the rght shape, I maoved the pieces outwards first and then swapped the
slides backwards, so it went into the perfect middle. With the roulette, I did the first
four slides and figured out how to paste them to do it three times without going
through it manually. The aniamtion is definitely way too fast but as it wouldn't
export into video, I didn't have to to guess how fast it should be.
40. Introduction Photoshop Practise
I have made numerous attempts to get the GIF working
properly but Photoshop, for whatever reason, cannot make
the flowing version without lagging out or straight up not
making any effort to make it a GIF. So I am sorry it’s n such a
dire state as this. For the site, I’ll try to make a video version
to watch but I wouldn’t get my hopes up.
41. Mood Board: Mario
Mario
Font: Super Mario 256
Mario Sound Effects as he comes into
the video:
Jump Sound/Mario exclaiming “Yahoo!”
Facts
T h at Go
Down T h e
Screen
Possible music for Background:
Ground Theme / Underground Theme - Super
Mario Bros. | Super Smash Bros. Ultimate
/
New Donk City: Daytime - Super Mario
Odyssey [OST]
Mention Alts
and origins
First of the four characters is Mario. I think my reasoning for choosing
him is pretty obvious! Being Fighter One on the roster and being
perhaps the most famous character in gaming certainly gives him an
edge for the shortlist when compared the Fire Emblem characters.
For this segment, and those following, I may have the music come
into force a little before the visuals fade in, allowing the audience to
familiarize themselves with the topic before having to focus on
anything in particular. I will then introduce the character, with his
name coming in from the foreground to slot into place, perhaps with
a sound effect of impact and wind speed, and then the Rotoscope
jumps into screen from the bottom, hopefully with his signature
jumping sound and Italian accent to boot. I hope to have every
Rotoscope move during their part instead of being stagnant but to
what extent is the most difficult part. This is apparent with Mario as
his render keeps his entire body suspended in midair so gravity can't
effect his movement too much. Naturally, his limbs will sway up and
down a little, but it would be nice to take this a little further. With
Mario as an example, having his moustache flutter a little along with
his hat bobbing enough to show some more of his hair would be
motion to truly bring this mascot to life. Unfortunately, I know from
experience that such ideas are unlikely to appear due to time
restraints, along with program difficulties. Still, these ideas are fun to
think about on the off chance I have time left. Another idea I had
which could easily faulter in execution is the background. For each
character, I plan of having a similar oil painting design which calls
back to a setting from their game, preferably the first place you visit.
42. An idea that could make this more dynamic is by having the layout change, like for
example having World 1-1 continually move along while the video talks about the
titular character. While a fun idea, there are two issues with it. For one, not every
character has such a simple background, with 3D areas being much harder to move
around for. Even if this were not a limitation, the motion could easily be distracting
and be the opposite of what it should be, flavorful but not the main course. As I go on
to describe Mario's origin, moves and so on, I would have text appear accordingly to
give a clear visual way to show the facts. The font is the trickier business. While I feel
confident that the title for the characters should be of their home series, the
information that slides on screen is another thing entirely. As it needs to be clear to
read, most of the title fonts, especially Splatoon's, is tricky to understand. If this
proves an issue, I will use the very precise Smash Bros. font throughout to make it
easier on the eyes. A part of the facts could be the alternate colours the characters
have, especially the unique ones like Builder Mario, with their own designs appearing
on screen too. I won't try to be too snazzy with the outro of the characters, probably
settling for a simple fade out for the next character's place. This would allow the music
to make another triumphant beginning rather than rushing into it with a slick
transition piece, and it would give each part a firm ending instead of rushing into the
next piece and not letting the information sink in for even a second.
Mood Board: Mario
43. Mood Board: Pikachu
Pikachu
Font: Pokémon Solid
Pikachu Sound Effects as he comes into
the video:
Exclaiming his name “Pika!” or “Pikachu!”
Game of Origin
Shown
Possible music for Background:
Road to Viridian City - Pokémon Red /
Pokémon Blue | Super Smash Bros. Ultimate
/
Main Theme - Pokémon Red & Pokémon Blue
(Melee) | Super Smash Bros. Ultimate
For my next character, I decided to choose Pikachu. To begin with, I
wanted to choose fighters from each instalment of the franchise, but I
thought this character was far too popular to miss out on, being
perhaps the second most known game character to the Italian Plumber
in the slide above. The following characters are also from the same and
latest game, mostly due to me having a far better idea of who they are
with media shedding more light on them in recent years. Getting back
to the "Electric Mouse" Pokémon, I would go through the same
motions as with the former piece, using a track from the game to
introduce the character with the background fading in a moment later.
This image would probably be of Pallet Town, as seen in the
PowerPoint picture, being the first town of Pokémon and where you
would get Pikachu in Yellow version. The font for the title at least
would clearly appear as the logo for the franchise, matching the colour
scheme it is known for which I forgot to mention would be fine for the
Mario piece as well. I would have Pikachu hop into screen, which
would probably look unnatural with the position of his body, while he
yells a version of his name. This Rotoscope should be easier to move
than Mario as Pikachu remains on the ground and has clearly defined
parts sticking out of the body. With this, I could make the foot on the
ground go up and down with shifting weight, while the rest of his
limbs, ears and tail move occasionally. Along with blinking, I would also
like to make his red cheek spots flash a light yellow as he does in the
games and anime when summoning lighting, perhaps even with sparks
being generated. I feel this could truly bring the character to life and
the recolouring shouldn't too difficult.
44. Topics I could cover include showing the character's origins, where I might be able to
show a screenshot from the original game or even some actual footage when you
first fight a Pikachu. This may be a real stretch as I doubt I could get the pieces first
hand and recreating those shots would be way too much effort for the time they
would appear for the description. Still, the imagery would provide a more
interesting way to convey information that just words. I could once again mention
alternatives with the Pikachu Libre being the obvious choice. I would proceed to
develop which ideas would work for the yellow Pokémon like showing his moves in
mainline games compared to Smash, but I'll save that for the next character as their
mock-up presents that idea. With this in mind, while not all the characters may have
the same ideas repeated, that isn't to say they won't all have them, it's just to avoid
completely repeating myself three or four times. Although an idea that could be nice
would be having the character's number in the roster appear somewhere on screen
but maybe more subtly. Maybe it could flash up as the music comes in before the
rest of the layout comes into view or appearing alongside the title before sliding out
of view. I'll figure something out, and that's if I even use it!
Mood Board: Pikachu
45. Mood Board: Inkling
Inkling
Font: Splatoon - Cephaloblock
Inkling Sound Effects as she comes
into the video:
She happily says “Yippee!”
Could have her come in Squid Form
(Super Jump) so has Splash Effect
Show comparison of
games
Potential music for Background:
Splattack! [Remix/Original] | Super
Smash Bros. Ultimate
The Inkling may seem like the oddest choice for a character as
the previous two are icons of gaming and the last one (or two
if you wish) are retro and have the unique attribute of being
DLC. However, I think having a modern character is necessary,
so a wider variety is considered. Not many of the characters in
the newest Smash Bros. can be considered new, that being for
me at least being within the last five or six years maximum.
She is of a unique franchise, unlike the Fire Emblem fighter
Corrin, and isn't a DLC fighter, as with Persona 5's Joker, which
makes the Inkling a prime candidate for this pick. To mix up
her introduction, I was thinking of having her come into shot,
not as the Rotoscoped version, but rather as her Squid form
which changes into the kid form with a splash of ink. I hope to
bring this idea to life but I don't know how to portray the ink
with a simple Rotoscope form so that will be tricky. As she
arrives, she'll yell out as she would when "Super Jumping" in
her original games, Splatoon and the aptly named Splatoon 2,
proceeding with a splashing sound for her fall to the useable
ground. Inkling's font is where I have trouble believing I could
use the characters original fonts for all the facts. The best font
I could find for the Inkling was the calligraphy in her games
rather than the title font. While this font is visually interesting,
it can hardly be classed as clear, even as a title to an extent so I
may need to check its viability before properly using it.
46. Mood Board: Inkling
The character's Rotoscope would bob up and down as her knees are already in the position to bend for
that. Her arms and therefore gun would copy this motion to show a carrying of weight while her hair
drifts up and down. I would like to have the tank swing too but that would require the ink to swirl a little
too so it may be more difficult than anticipated. Thankfully, her blinking should be very effective as,
unlike the other characters, the effect would be more visually stimulating with the black design based
around them. However, one issue I could run into with the Inkling Rotoscope is that her design has far
more detail than the rest of the cast, so giving her a look that isn't markedly different to the others shall
prove a challenge. Carrying on to the topics I would discuss, as previously mentioned, I would present
the origins of individual moves and abilities from the character's home game and how they correlate or
differ with Smash. As with the general origins, I would like to have imagery and video to help get my
points across which may be easier to do with Inkling than the rest of the roster. This is because the
Switch allows you to send images and video to Twitter, to then save for the computer. While the process
is arduous, this would potentially be one of the very few chances I have to legitimately source my own
products as I have both Smash Bros. Ultimate and Splatoon 2. I guess we'll have to wait and see...
Another aspect that could do with some modifying is the background. Unlike the prior pieces,
Splatoon's hub of Inkopolis is quite dark overall with greys being prominent. The concept piece
therefore looks a bit unpronounced as the colours don't distinctly bounce each other. I think I could
combat this by finding an image set in a Splatfest, where bright neon lights make the atmosphere a lot
starker while being set at night so the black should hopefully allow the forefront to be clear. Finally, the
music in Splatoon is a core element to the game's setting. While this does make the tracks very
entertaining to listen to, this also makes the songs very prominent which makes picking a piece that
wouldn't consume the audio part of the segment tough. A lot of them are bombastic and have singers
to bolster the tracks so I think I will have to lower the volume a considerable amount as a precaution,
but hopefully it won't come to that.
47. Mood Board: Banjo & Kazooie
Banjo & Kazooie
Font: Lithos Pro Black
Banjo & Kazooie Sound Effects as they come
into the video:
Banjo yells out “Guh-huh!”
Could have Kazooie squawk as if she is lifting
them onto screen
Song that is playing
Facts
T h a t G o
D o w n T h e
S c re e n
Potential music for Background:
Main Theme - Banjo-Kazooie | Super Smash Bros.
Ultimate
/
Spiral Mountain | Super Smash Bros. Ultimate
/
Freezeezy Peak | Super Smash Bros. Ultimate
The final characters I will be talking about is the third character from
Smash Ultimate’s “Fighter’s Pass”, Banjo & Kazooie who have the edge
of being the only DLC fighters on the cast. I also chose the duo as they
are legacy characters who were long awaited to be in the franchise,
even after their purchase by rival company Microsoft. This makes them
an interesting case to look at out of the five DLC characters who have
been released by the time of writing this. The music for their franchise
is quite different to Splatoon in that the choices are varied due to their
exciting energy being a nice background piece, while making sure not
to overstep into the spotlight. A couple of them also have nice small
introductory parts that can lead into the fact giving segment. A final
thing I would like to do for all the music I put in the video is have a
small tab slide onto the side of the screen which titles the piece and
probably who composed it underneath, as a credit so I am not straight
up stealing the piece with no thanks! The font I found that best
correlates to the Banjo-Kazooie franchise is actually all of its own
design, not directly referencing the games. Funnily enough, the font
also works the best as it clearly depicts the franchise and is clear
enough to use for the facts. When the bear and bird come onto screen,
I think I’ll have Kazooie squawk first to represent her flapping both her
and Banjo up onto the screen, where Banjo will yell his famous line
“Guh-huh!”. The Rotoscope for these characters should be very
distinctive as a lot of clashing colours are used which will make each
part very clearly presented. As there are two beings to look at, a lot of
motion can also be done. Banjo can wobble a little on his grounded
foot while his other legs sways to keep balance. His arms can also
motion up and down slightly as with Kazooie’s wings which will be her
primary source of movement.
48. Mood Board: Banjo & Kazooie
If I was able to be extra, not only would they both blink, but Banjo’s necklace could shuffle a
bit as well as his nose, with Kazooie’s head feathers rustling as the bag moves in time with
Banjo’s arms. These ideas are stretches at best, with each part having cause and effect to
keep on top of, with the loop of the animation being natural so I wouldn’t get any hopes up!
An easy remark to place about this character’s inclusion is the DLC and why these were
significant enough to be chosen as a part of the five in the Pass. I would also talk of their
moves obviously, but as they are paid content more attention was put into their moves so
descriptions for it wouldn’t run dry. I could even jest of the Wonder Wing being a “paid
move” in that its use is so versatile, you would have to pay for its privilege. The background I
chose for this piece is the recreation of the opening area for Banjo-Kazooie, rather than an
original source from the franchise. This is because the N64 and even Xbox versions are very
dimly lit which makes them hardly distinctive in the painted style. The Smash variant however
brightens up the area, making Gruntilda’s Lair and the Spiral Mountain far more visible.
Making an edit after writing the script, when mentioning "other" designs, I will temporarily
fade in the "Nuts & Bolts" version of the characters while I replace the music with either eerie
music or, what I am leaning towards because it wouldn't breka the flow as severely, empty
silence. Since it will be edited in with a fade and perhaps put in black and white, I don't know
if I will have to Rotocsope it because if so, it might not be worth the hassle AND I would be
making it look better which is NOT what I want!
49. Mood Board: Ending
The ending is where I am pretty unknown as to how
it will go. I will probably have it fade back into
background for the introduction but potentially,
instead of Battlefield, have Final Destination as the
name correlates to the stage of the video and it
serves as an opposite to the starting visuals. The
music may also alter into the piano version of the
main theme, keeping the end calm instead of the
energised music throughout, which allows the
viewer to relax. And the text would revert to the
Smash Bros. Font, that is if it wasn't used, through
the whole video. I would thank the viewers for
watching, along with asking what they thought of
the video to get more traction from the comments!!
I could also perhaps tease another video of the same
type with silhouettes of other characters that would
feature in said video. They would probably be in
white as Final Destination is a dark stage so would
need to stand out or I would make the Smash Logo
as white for black silhouettes. To end the video,
instead of just fading out, I would try to reverse the
opening by having the shapes slide in with the white
cross appearing, before it snaps the white lines out
into complete black.
Just imagine the characters are completely blacked
out because I can’t find a tool to do so on
PowerPoint and Photoshop requires far too much
work do so for a mock-up.
Super Smash Bros.
Font: Super Smash 4.1
Possible music for Background:
Main Theme Piano Solo | Super Smash Bros.
Ultimate
51. Introduction: 1st Draft
• Brief Introduction to Purpose of Video
• As characters flash on screen, describe the selection
process (Wheel)
• End Introduction with a general remark
52. Introduction: 2nd Draft
Hello and welcome to my video about the characters of
Super Smash Bros. Ultimate. In this video, I will be giving
handy tips on how to use four of the characters found in the
newest game to the franchise. We’ll be using the Smash
logo to randomly select which one of these characters will
be chosen first. Let’s see the selection for this video and
determine what we’ll be seeing first. Well, I wonder who
this could possibly be, let’s-a find out shall we?
53. Introduction: 3rd Draft
Hello and welcome to my guide on the Fighters inside Super
Smash Bros. Ultimate! In this video, I will be detailing various
facts surrounding four of the Fighters you can play on the roster,
from origins to certain moves and their uses. I’ve acquired the
Smash Ball to help me select which character will be chosen first.
Speaking of, here the characters are! Now if I remember
correctly, I have to hit the Smash Ball hard enough to make it
select the first Fighter. Hiyaa! … Looks like we’ve got our first
challenger. Let’s a-go!
54. Introduction: 4th Draft
Hello and welcome to my guide on the Fighters inside Super
Smash Bros. Ultimate! In this video, I will be detailing various
facts surrounding four of the Fighters you can play on the roster,
from origins to certain moves and their uses. I’ve acquired the
Smash Ball to help me select which character will be chosen first.
Speaking of, here are the challengers! Now the Smash Ball will
randomly select who will start our guide. Looks like we’ve got
our first challenger. I wonder who this could possibly be, let’s-a
find out!
55. Mario: 1st Draft
• Name & Number – Mario/#1
• Origin – Donkey Kong & Super Mario Bros. (could reference
similar names)
• Alternate Costumes & Origins – Tuxedo Mario from Super
Mario Odyssey
• Moveset (not EVERY one of these) – Cape Side :
Special/F.L.U.D.D. : Down Special/Fireball : Neutral Special
(Forward Smash/Final Smash)/Mario 64 Attack : Jab
• Taunts – Cappy Throw (Up Special)/Falling
56. Mario: 2nd Draft
Coming all the way from the Mushroom Kingdom is Fighter #1, Mario! The famous Plumber
made his debut in 1981 with “Donkey Kong” on the Arcade where he evaded the Gorilla’s
barrels to save his girlfriend, future Mayor of New Donk City, Pauline. Mario’s most famous
release was in 1985 with “Super Mario Bros.” on the NES where he thwarted the evil
Bowser’s plans by saving Princess Peach, introducing the Platformer genre in the process.
Mario has a couple of new costumes in “Super Smash Bros. Ultimate” which harken back
previous titles. One of these is the Builder outfit, coming from “Super Mario Maker” in 2015
and his fancy tuxedo from 2017’s “Super Mario Odyssey” when arriving on the Moon.
For Mario’s moves, let’s begin with the Side Special, the Cape, which was introduced in
“Super Mario World” on the SNES. The move reflects projectiles and even characters, so they
face the opposite way. His Down Special charges up F.L.U.D.D. from “Super Mario Sunshine”
which can be unleashed to push opponents away, giving you more time to approach on your
own terms. Mario uses fire a considerable amount in his moveset, with his Neutral Special
shooting fireballs with the Final Smash taking this to the extreme. The Forward Smash also
gives Mario a fiery glove to scorch nearby adversaries. This is a clear reference to his
notorious Fire Flower Power-Up which allows the Plumber to shoot fire at evil creatures.
Mario has a couple of references coming from his taunts, the first of which relates to his
newest title, “Super Mario Odyssey”, where he throws his hat, or his companion Cappy in
this case, before it comes back to him. Cappy can also be spotted during the Up Special.
Another one of his taunts nods towards the death animation in “Super Mario Bros.” where
the titular character falls off the screen with his arms flailing. It might be hard to recognise
this in the taunt but when put side-by-side, the similarities come into light.
And that’s that for the World-Famous Plumber, Mario!
57. Mario: 3rd Draft
Warping from the Mushroom Kingdom is Fighter #1, Mario! This Plumber first
appeared in the Arcade title “Donkey Kong” in 1981, making many more
appearances as Nintendo’s flagship (or flagpole) character up to the present day.
Before entering the battle, you can select one of Mario’s costumes which can
change his appearance a lot. These costumes can put the Italian into his Builder
outfit from “Super Mario Maker”, along with his Tuxedo which originates from
“Super Mario Odyssey”.
As for Mario’s moves, fire is a prominent feature. This is seen with his explosive
Forward Smash alongside the Neutral Special’s Fireball and the epic Final Smash,
Mario Finale. These moves are based off popular Power-Up, the Fire Flower, which
was first found in “Super Mario Bros.”. Mario’s Side Special takes out the Cape from
“Super Mario World” which makes attacks or attackers go the other way while the
Down Special, F.L.U.D.D. from “Super Mario Sunshine”, pushes opponents away,
giving both moves a defensive role.
And that is my Super Star summary for Mr. Video Game himself, Mario!
58. Mario: 4th Draft
Arriving from the Mushroom Kingdom is Fighter #1, Mario! This Plumber first
appeared in the Arcade title “Donkey Kong” in 1981, making many more
appearances as Nintendo’s flagship (or flagpole) character up to the present day.
Before entering the battle, you can select one of his costumes which can change
Mario’s appearance a lot. One of these puts the Italian into his Builder outfit from
“Super Mario Maker”, along with his Tuxedo having origins in “Super Mario
Odyssey”.
As for Mario’s moves, fire is a prominent feature. This is seen with his explosive
Forward Smash alongside the Fireball, Mario's Neutral Special, and his Final
Smash, Mario Finale. These are based off a popular Power-Up, the Fire Flower,
which was first found in “Super Mario Bros.”. Mario’s Side Special takes out the
Cape from “Super Mario World” which makes attacks or attackers go the other
way while the Down Special, F.L.U.D.D. from “Super Mario Sunshine”, pushes
opponents away, giving both moves a defensive role.
And that is my summary for Mr. Video Game himself, Mario!
59. Pikachu: 1st Draft
• Name & Number – Pikachu/#8 (#25 in Pokémon terms)
• Origin – Pokémon Red & Pokémon Green
• Alternate Costumes & Origins – Pikachu Libre from Pokémon
Omega Ruby & Alpha Sapphire/Maybe several hats
• Moveset – Thunder : Down Special/Quick Attack : Up Special
(could reference opposite effect to Pichu)/Volt Tackle : Final
Smash
60. Pikachu: 2nd Draft
The Kanto Region’s very own “Electric Mouse” Pokémon is up next, Fighter #8 or
#25 going by the Pokédex, Pikachu! This Pocket Monster first appeared in Viridian
Forest during the story of Pokémon Red and Green in 1996 on Nintendo’s
Gameboy. He has become an icon of gaming, being the mascot of the highest
grossing franchise in the World.
Pikachu has some very interesting alternate costumes as, unlike Mario, all of its
versions don’t just colour but rather head ware to one of the protagonists from
the Pokémon games. Its final costume makes it become the Pikachu Libre from
“Pokémon Omega Ruby and Alpha Sapphire” from 2014, making it a female by the
heart shaped tail as well as giving it a wrestling persona for battle.
This Pokémon takes its attacks from the many moves it can learn in its home
games. Naturally Pikachu uses a lot of electric type moves which makes his cheeks
flash, with “Thunder” being summoned in Pikachu’s Down Special which sends
lightning down towards the mouse that does serious damage. Its Neutral Special,
Thunder Jolt, curiously isn’t a move in Pokémon, being most similar to
“Thundershock”. It loops across the stage, stunning opponents as though they
were paralyzed in Pikachu’s home games. The Up Special is “Quick Attack” which,
as you can guess, is very fast and can-do damage to the other player with pretty
low risk. Its recovery ability is also very good as it goes a long distance if used
correctly.
That does it for the Electric Mouse Pokémon, Pikachu!
61. Pikachu: 3rd Draft
We’ve encountered the Pokémon, Fighter #8 (or #25 in the Pokédex), Pikachu!
The “Electric Mouse” Pokémon first appeared for the Gameboy in Pokémon Red
and Green in 1996, proceeding to become the mascot of the best-selling franchise
of all time.
Pikachu shows off their hat collection in the costumes, with seven pieces of head
ware being borrowed from protagonists in the Fighter’s series. Pikachu also wears
the Libre outfit from “Pokémon Omega Ruby and Alpha Sapphire” which, along
with the Alolan Pikachu, makes the Mouse a girl. This gender difference is shown
through the heart shaped tail.
This Electric type Pokémon takes their Smash Bros. moves from its home
franchise. Pikachu naturally has a lot of shocking attacks, with Thunder, its Down
Special, being one of the powerful, correlating with the original games. The
strongest electric attack Pikachu is its signature move, Volt Tackle which is the
Final Smash. Pikachu’s Up Special is Quick Attack which, naturally, is fast and
works as a great recovery. It can damage opponents which is quite the opposite to
its baby form Pichu, who hurts itself with their Up Special.
That’s my Pokédex description for the “Electric Mouse” Pokémon, Pikachu!
62. Pikachu: 4th Draft
We’ve encountered the Pokémon, Fighter #8 (or #25 in the Pokédex), Pikachu!
The “Electric Mouse” Pokémon first appeared for the Gameboy in Pokémon Red
and Green in 1996, soon becoming the mascot of the best-selling franchise of all
time.
Pikachu shows off his hat collection in the costumes, with seven of them being
borrowed from protagonists in the Fighter’s series. Pikachu also wears the Libre
outfit from “Pokémon Omega Ruby and Alpha Sapphire” which, along with
Alolan Pikachu, makes the Pokémon Female. This gender difference is shown
through their heart shaped tail.
This Electric type takes his moves from the Pokémon franchise. Pikachu has a lot
of shocking attacks, with the Down Special summoning the move Thunder,
which brings lightning down toward Pikachu, creating a powerful jolt as it hits
him. Pikachu’s Up Special is Quick Attack which, as you can probably guess, is
fast and works as a great recovery option. It can also damage opponents a little
which is quite the opposite to his baby form Pichu, who does self-damage when
doing his Up Special, Agility.
There’s my Pokédex description for the “Electric Mouse” Pokémon, Pikachu!
63. Inkling: 1st Draft
• Name & Origin – Inkling/#64
• Origin – Splatoon
• Alternate Costumes & Origins – Not all of them directly but
inspiration from art for game/Agent 3
• Moveset (not EVERY one of these) – Ink Roller : Side
Special/Splat Bomb : Down Special/Super Jump : Up Special
(could reference in opening)/Brush, Bucket, Blaster : Smash
Attacks/Killer Wail : Final Smash/Ink Metre : Unique Mechanic
• Taunts – References to teammate calls
64. Inkling: First 2nd Draft
For context, this draft was done before most any of the planning
had been done so it's very rough and doesn't embellish on
anything whatsoever as I didn't know how I would structure my
video in any way. I have written a transcript for my work in case
my handwriting is too difficult to read!
Up next is Fighter No. 64, the Inkling!
This character debuted in 2015’s
Splatoon on the Wii U. She and her
fellow squids use ink in Smash as they
do in their home games which powers
her moves up BUT can run out. Inkling
uses a variety of weapons from their
games including the Splattershot and
Roller in the Special moves and the
Blaster, Bucket and Brush in the Smash
Attacks.
65. Inkling: 2nd Draft
Super Jumping her way from the Turf War is Fighter #64, Inkling! This character is a recent character in
Nintendo’s history, coming from the Wii U’s Splatoon in 2015. Despite this, she has become a headliner
alongside the previous characters for the company, becoming a very popular figure for Nintendo. The
2017 title, Splatoon 2, is in the top ten best-selling games for the Switch, no easy feat!!
A major part of her franchise isn’t just the battles, but the fashion. With all the accessories you can
customize your Squid with in Splatoon, Super Smash Bros. Ultimate naturally has a large array of outfits
for Inkling’s costumes. This also allows the player to change to a male Inkling along with becoming the
elusive Agent 3. The other clothes take inspiration from game art from the games as you can see here.
When fighting for turf, Inkling bolsters a wide variety of weapons at her disposal. Therefore, she
decided to take some of these with her into battle in Smash. Her Side Special allow the Inkling to take
out a Roller which is very versatile. It puts ink on the floor, slowing down opponents, and when hitting
another Fighter, buries them in the ground so you can strike them with another attack. The Down
Special is the Splat Bomb. This explosive move with blow upon contact with a player and can be thrown
closer or further depending on how long the player charges the move. All of Inkling’s Smash Attacks
takes a different weapon from her arsenal, with the Forward variant being the Brush, the Down variant
being the Bucket and finally the Up variant unleashing the Blaster. Every move mentioned has a trick up
their sleeve. Inkling has an Ink Gauge which depletes with every ink-based move. When one of these
moves hits another player, they get covered in ink. This makes your hits on them even MORE powerful!
However, the ink fades from them eventually and the player can run out of ink so make sure to check
the Gauge at the bottom the screen.
The taunts our fellow Squid does are references to her games, with her calls to the player being the
same as those used in Turf War when calling to teammates for praise or support.
Inkling is going back into the Turf War and so that does it for my description!
66. Inkling: 3rd Draft
Super Jumping, with her Up Special, from the Turf War is Fighter #64, Inkling!
This character made her debut in the recent title “Splatoon” in 2015 for the Wii
U. Despite this, her fame has grown astronomically and is now a Nintendo icon.
In her series, fashion plays a major role for Squids. Because of that, many clothes
are used in her costumes which are sourced mostly from game art. A notable
costume is inspired by the elusive Agent 3 from Splatoon’s story, and half of the
outfits change the Kid into a Male Inkling, a far more noticeable difference than
Pikachu’s gender swap for sure!
On Inkling’s icon during battle is an Ink Gauge. This unique mechanic means that
any attack she uses with ink involved can cover the opponent in the stuff, making
her moves stronger. The ink can fade and be depleted so make sure to check you
have enough during the fight. A few of these ink attacks include Side Special, the
Roller, which slows enemies down as well as burying them, the Splat Bomb,
which can be thrown at different distances, and her Smash Attacks, taking out a
specific weapon for each direction.
While that Squid... or is it a Kid gets back into the Turf War, that does it for my
description of the Inkling!
67. Banjo & Kazooie: 1st Draft
• Name & Origin – Banjo/#73 (Reference Odd History)
• DLC – Part of the Fighters Pass and reasoning
• Moveset (not EVERY one of these) – Wonder Wing : Side
Special/Shock Spring Jump : Up Special/Egg Firing &
Breegull Blaster : Neutral Special/Breegull Bash : Forward
Smash/The Mighty Jinjonator : Final Smash
• Taunts – Getting collectibles and Nuts & Bolts stretch
68. Banjo & Kazooie: 2nd Draft
The long-awaited duo spring into battle, Fighter #73 (wow there are a lot of them…) Banjo & Kazooie!
This Bear and Bird made their first appearance on the N64, in the aptly named “Banjo-Kazooie” in 1998,
saving Banjo’s Sister from the ugly Witch, Gruntilda. After the sequel “Banjo-Tooie” in 2000, their creator,
RARE, was bought up by Microsoft who created the Xbox. This has made fans of the original games upset
as the duo hasn’t made an appearance since the critically panned “Nuts and Bolts” on the Xbox 360. This
makes their guest appearance in the Fighters Pass an unexpected surprise, seeing unity between the rival
companies and showing their dedication to pleasing the fans.
As Banjo & Kazooie are paid DLC, it’s fair to say they got a lot of attention when it comes to their
moveset. Their Neutral Special is comprised of two moves with similar effects. Egg Firing is done by
pressing the button separately to shoot an egg out Kazooie’s mouth (try not to question it…) and by
holding it, turns the her into the Breegull Blaster, making Kazooie a firearm as she does in the original
game’s sequel. This version of the Special makes her shoot eggs at a quicker rate but with decreasing
power. As well as having three jumps by having a bird in the backpack, the duo can use the Up, Special
Shock Spring Jump, to bounce off a pad to safety, allowing them to jump after its use too(ie)! What is
considered to be the “DLC” move of the character is their Side Special, the Wonder Wing. The move has a
limit of five uses per stock but for good reason. The move has strong kill power from an early point in the
battle, can be used as a recovery AND is completely invincible to all attacks. The “DLC” move is
considered something that you need to pay to use which from the looks of it, the Wonder Wing fits
perfectly. Another powerful move comes in the form of the Forward Smash which I want to bring
attention to as the attack comes about from Banjo swinging his companion to the ground which perfectly
encapsulates the series they come from! Finally, for their Final Smash. Banjo & Kazooie summon the
Mighty Jinjonator who attack the targeted opponent as it did to Gruntilda in the duo’s first game.
With all those Puzzle Pieces collected, that does it for my description of Banjo & Kazooie!
69. Banjo & Kazooie: 3rd Draft
This long-awaited duo spring into battle, here comes Fighter #73, Banjo &
Kazooie! This pair made their first appearance on the N64, with “Banjo-Kazooie” in
1998. After the sequel in 2000, their creator RARE was bought by Nintendo rival,
Microsoft. The Bear and Bird spent almost 19 years in turmoil, with one major
game release getting little acclaim. This makes their addition to the roster an
unexpected surprise, appearing in Smash Ultimate’s Fighters Pass a year after the
game’s release. This shows the creative team’s dedication to pleasing the fans by
making this collaboration possible.
Banjo & Kazooie take their appearance from the N64 games rather than…
“shudder”. This goes for their moves as well, the first of which is the Neutral
Special which has two forms. When pressing the button, Egg Firing happens while
holding the button results in the faster but weaker Breegull Blaster. The moves
both have Kazooie shoot eggs out her mouth (don’t ask how), with the latter being
taken from the pair’s second game. The Side Special is the Wonder Wing. This
move is extremely powerful and is invincible to most attacks except grabs. The
only downside is the five-use limit per stock so remember how many you have
before leaving yourself open to attack.
With all the Puzzle Pieces collected, there my description of the Witch defeating
duo, Banjo & Kazooie.
70. Ending: 1st Draft
• Thank viewer for watching video
• Ask for thoughts and improvements in comments
• Mention potential future characters
• Say goodbye and see you next time
71. Ending: 2nd Draft
And that is that for my video. I hope you enjoyed its
contents but if you have any thoughts or issues with it,
please direct your criticism toward the comments. I think I’ll
do this again, and you know what…here is a sneak preview
of the characters who will make an appearance in that
video. See if you can guess who's who. Well thank you for
watching, and I hope to see you next time.
72. Ending: 3rd Draft
Thank you for watching the video. I hope you enjoyed my brief
guide to each of these four Fighters and that it has been
informative for your viewing pleasure. If you have any thoughts
or possible improvements you would like to share, please let me
know in the comments. I look forward to hearing your insight. As
for my next episode, I will leave you with a preview of the
characters we will be covering then. Can you guess who is who?
Also, let me know who you would like me to cover in any further
videos for my guide series in the comments. That’s it from me,
once again than you for watching and I hope to see you next
time.
74. Resources
Resource Location Purpose
Computer College/Home To create the assets on Photoshop,
animate them in After Effects and create
the video in Premiere.
I can also find fonts and audio pieces for
the video to do with each character.
Recorder College/Home To record the script I wrote for the video
facts and narrative.
Nintendo
Switch
Home Get game footage for when describing the
moves or costumes.
75. Audio
Audio Purpose
Background Music It gives the subject more personality and serves as a
link between all the points, filling in dead space.
Voice Over Relays the information as the main resource, making
it more interesting to view and giving all the visuals a
better reasoning to be there.
Character/Object Sounds The characters or action that appear on screen have
a bigger presence, feeling more alive than if they
were totally silent the whole time they were on
screen.
76. Health and Safety
Potential Issue How will the issue be avoided?
Back Aches Remain upright on the chair to stop potential slouching and therefore
reduce risk of back pains.
Ear Damage Lower the volume when listening to any audio work so the ears don’t get
damaged, making it difficult to hear.
Leg Irritation Take timely breaks to walk around before or during annoyance to release
any unwelcome agitation.
Muscle Fatigue To avoid having bad cramp, stretch out your fingers to give them time to
rest as well as improve the articulation.
Eye Strain Periodic breaks to relax eyes, to avoid any actual damage that could be
permanent being afflicted on them.
Weariness Give some time to rest the body and mind so that when recommencing
work, you have gained focus and can be more productive.
Electric Shock Avoid leaving water close to electrical appliances like computers that
could spill and cause possible electricity related hazards.
Nauseous Feeling To remain concentrated if the room is making it difficult to breathe in, go
outside to take some fresh air.
77. Contingency Plan
Potential Issue Solution
Accidentally Deleting Work Saving periodically and to different locations (Cloud, USB
etc.) after completing any substantial work so if work is
shut down before saving is possible, little to no work is lost.
Forgetting to Finish Work Set personal reminders (via phone) and have trusted
people to remind you of specific parts that were missed or
were left to start other production work. This will make
sure that all work is kept on top of.
Malware Corrupting Computer Make sure to set up and that all anti-virus programmes are
up to date to avoid any potential issues include deleting
work or modifying it after completion.
Becoming Ill If becoming ill, take time to make sure body is healthy so
production can continue quickly. If the illness is bad, try to
work from home to avoid having to catch up.
Bad Weather If the weather is too hazardous to get to College through,
alert Tutor and try to do work from home. If it is possible,
try to get a lift to College to avoid the weather.
78. Production Schedule
Week Actions
1 • Script Writing
• Begin Rotoscoping
2 • Finish Off the Rotoscopes
• Record Script
• Begin After Effects Animation
3 • Finish After Effects Animation
• Obtain Rest of Images and Audio
4 • Create the Video in Premiere
• Render the Completed Version
• Upload it to my Website
Editor's Notes
Look at different types of content, design elements, the subject and context.
Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork
Design – colour schemes, photography and images, text/picture ratio, font choices
Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
Look at different types of content, design elements, the subject and context.
Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork
Design – colour schemes, photography and images, text/picture ratio, font choices
Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
Look at different types of content, design elements, the subject and context.
Type of content- studio/location photography, articles, reviews, adverts, sketches, drawings and other artwork
Design – colour schemes, photography and images, text/picture ratio, font choices
Subject and context – What subject(s) is the fanzine covering? What is the writing style? What is the mode of address? In what context was the fanzine produced? Context is the environment in which something was produced. Think about the time this was made.
You don’t need to find links between different fanzines because, often there are not any.
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
Think about a subject you could write about, a design style could work in and why you would want to do it.
Think about content. What different visual and written elements would you include?
Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.
Think about a subject you could write about, a design style could work in and why you would want to do it.
Think about content. What different visual and written elements would you include?
Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.
Think about a subject you could write about, a design style could work in and why you would want to do it.
Think about content. What different visual and written elements would you include?
Initial ideas can be documented in any way that you would like. Mind maps are ok, but they don’t work for everyone. If you prefer to simply write your idea, do that. If you want to combine text and images, do that. As long as you communicate a potential idea, the method is up to you. Present you idea and also some justification for your choices. You can link this back to your research.