Experiential engagement inspires advocacy. . .

People Generally Remember                                                                              Media Channel

10% of what they read                                                                                  Newspapers, Radio
                                                             Read
                                                                                                       Magazines, E-mails


20% of what they hear                                        Hear



                                                         View Image
30% of what they see
                                                          See Visual
                                                         Watch Video                                  TV Advertising, Video
                                                                                                      Programs

50% of what they hear & see
                                                         Watch demo



70% of what they say & write                                                                                         Internet
                                                   Participate in workshops
                                                 Design Collaborative Lessons


90% of what                                 Stimulate, Model or Experience a lesson
they do                                                                                                          Experiential
                                          Design/Perform/Participate in true immersion


                                                            time
    source: Jack Morton Worldwide 03/07                         Compiled for BAM by Zane Van Rooyen
                                                                                                      All copyright laws apply ©

Experiential research diagram

  • 1.
    Experiential engagement inspiresadvocacy. . . People Generally Remember Media Channel 10% of what they read Newspapers, Radio Read Magazines, E-mails 20% of what they hear Hear View Image 30% of what they see See Visual Watch Video TV Advertising, Video Programs 50% of what they hear & see Watch demo 70% of what they say & write Internet Participate in workshops Design Collaborative Lessons 90% of what Stimulate, Model or Experience a lesson they do Experiential Design/Perform/Participate in true immersion time source: Jack Morton Worldwide 03/07 Compiled for BAM by Zane Van Rooyen All copyright laws apply ©