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Digital	
  Age	
  Evidence	
  and	
  the	
  	
  
Living	
  Lab	
  
James	
  Stewart	
  
Science	
  Technology	
  and	
  Innova<on	
  Studies	
  
University	
  of	
  Edinburgh	
  
j.k.stewart@ed.ac.uk	
  @jamesks	
  
EVIDENCE	
  
Common	
  forms	
  of	
  evidence	
  
•  Polls	
  
•  RCTs	
  
•  Official	
  sta<s<cs	
  
•  User	
  research	
  
•  Administra<ve	
  data	
  
•  Prospec<ve	
  studies	
  
•  Detailed	
  case	
  study	
  
•  Computer	
  model	
  
•  Compe<tor	
  informa<on	
  
•  Expert	
  knowledge	
  
•  Sales	
  figures	
  
•  Military	
  Intelligence	
  
•  Technical	
  tests	
  
•  Guilty	
  face	
  and	
  s<cky	
  
fingers	
  
•  Blush	
  
OED	
  Defini<on	
  
1.	
  The	
  available	
  body	
  of	
  facts	
  or	
  
informa<on	
  indica<ng	
  whether	
  a	
  belief	
  or	
  
proposi<on	
  is	
  true	
  or	
  valid.	
  
2.	
  Informa<on	
  drawn	
  from	
  personal	
  
tes<mony,	
  a	
  document,	
  or	
  a	
  material	
  
object,	
  used	
  to	
  establish	
  facts	
  in	
  a	
  legal	
  
inves<ga<on	
  or	
  admissible	
  as	
  tes<mony	
  in	
  
a	
  law	
  court.	
  
	
  
Examples	
  of	
  evidence	
  
•  An	
  object	
  
•  A	
  statement	
  
•  An	
  observa<on	
  
•  First	
  hand	
  accounts	
  –
text,	
  video,	
  recording	
  
•  Stories	
  	
  and	
  Narra<ves	
  
•  Quan<ta<ve	
  data	
  
•  Comparison	
  
•  Accepted	
  knowledge	
  
•  Logical	
  argument	
  
•  Analogies	
  
•  Theory-­‐backed	
  proof	
  
•  A	
  model	
  	
  
•  Money	
  
•  Visualisa<on	
  
•  Interac<ve	
  simula<on	
  
or	
  model	
  
•  Indicators	
  of	
  
something	
  in	
  the	
  
world	
  
	
  
Evidence	
  
•  Resource	
  for	
  decision	
  making	
  
– In	
  law,	
  everyday	
  life,	
  design,	
  business,	
  
policy	
  
•  Punctual	
  use	
  	
  
•  Con<nual	
  use	
  
•  To	
  reduce	
  uncertainty,	
  
•  To	
  shape	
  opinion	
  
•  	
  Legi7mise	
  a	
  decision,	
  or	
  lack	
  of	
  decision	
  
•  Handle	
  contested	
  issues	
  
A	
  social	
  process	
  and	
  prac<ce	
  
Legi<mate	
  evidence	
  
•  Experts	
  and	
  exper<se	
  
•  Method	
  
•  Tradi<on	
  
•  Scien<sts,	
  business	
  
people,	
  poli<cians,	
  
policy	
  makers,	
  mangers,	
  
individuals	
  
•  (Sociology	
  of	
  Science	
  
Knowledge)	
  
Evidence	
  is	
  provided	
  
at	
  the	
  right	
  7me	
  and	
  
in	
  the	
  right	
  place	
  
and	
  in	
  a	
  form	
  that	
  
can	
  be	
  used	
  by	
  
those	
  making	
  
decisions,	
  with	
  
legima7ng	
  support	
  
Norma<ve,	
  empiricist	
  approach	
  
•  It	
  is	
  wrong	
  always,	
  
everywhere,	
  and	
  for	
  
anyone	
  to	
  believe	
  
anything	
  upon	
  
insufficient	
  evidence	
  
•  W.	
  K.	
  Clifford	
  (1879)	
  
Evidence-­‐based	
  	
  
•  Natural	
  
Philosophy=Science	
  
•  Policy	
  
•  Management	
  
•  Personal	
  decision	
  
making	
  
•  Medicine	
  
•  etc	
  
Make	
  Evident	
  
Obvious	
  
Incontestable	
  
How	
  to	
  make	
  something	
  evident	
  
•  Visualisa<on	
  
–  Comparison,	
  Trend,	
  	
  
•  Narra<ve	
  
–  Chain	
  of	
  hypotheses	
  
•  Emo<ve	
  
–  Witness,	
  visualisa<on	
  
•  Theory	
  
–  Scien<fically	
  proven	
  hypotheses	
  
•  Sta<s<cal	
  tests	
  
•  Experts	
  and	
  other	
  respected	
  agents	
  make	
  
evidence	
  legi<mate	
  	
  e.g.	
  Scien<st,	
  Accountant,	
  
BBC,	
  Government	
  Minister	
  
Failures	
  	
  of	
  evidence	
  processes	
  
• Costs	
  –	
  evidence	
  is	
  expensive	
  
• Exper<se	
  scarce	
  	
  
• Legi<mising	
  agents	
  and	
  processes	
  
can	
  fail	
  or	
  lose	
  power	
  
• Misuse	
  –	
  evidence	
  is	
  used	
  
without	
  cri<cal	
  examina<on	
  
Evidence	
  in	
  the	
  Digital	
  Age	
  
•  New	
  Visualisa<ons	
  (interac<ve,	
  scalable	
  etc)	
  
•  Data	
  collec<on	
  at	
  scale	
  
•  ‘Big	
  Data’	
  methods	
  
•  Easily	
  accessed	
  administra<ve	
  data	
  
•  Open	
  Data	
  
•  System	
  logs	
  
•  Computa<onal	
  models	
  
•  Distributed	
  collec<on	
  and	
  analysis	
  (crowd)	
  
Digital	
  ‘crowd’	
  methods	
  
•  Crowdsourced	
  labour	
  	
  	
  
–  Tools	
  for	
  distributed	
  analysis	
  of	
  data	
  as	
  part	
  of	
  human	
  
compu<ng	
  service	
  
–  Data	
  collec<on	
  
–  Reliability,	
  mo<va<on,	
  engagement	
  
•  Cloud	
  exper<se	
  
–  Access	
  to	
  a	
  global	
  pool	
  or	
  market	
  of	
  exper<se	
  
•  Ci<zen	
  Science	
  
–  Data	
  collec<on,	
  	
  
–  Analysis	
  e.g.	
  classifica<on	
  
–  Visualiza<on	
  and	
  contextualisa<on	
  
 ‘Ci<zen’	
  ini<ated	
  and	
  governed	
  
evidence	
  crea<on	
  
Tools	
  and	
  approaches	
  to	
  enable	
  people	
  to	
  
collect	
  data,	
  classify	
  and	
  test	
  the	
  data,	
  and	
  
‘make	
  evident’	
  in	
  the	
  right	
  form	
  and	
  at	
  the	
  
right	
  <me	
  and	
  place,	
  with	
  sufficient	
  
legi<macy	
  to	
  influence	
  decision-­‐making	
  
processes.	
  
Why?	
  
•  Ocen	
  there	
  is	
  no	
  or	
  very	
  poort	
  exis<ng	
  evidence	
  
on	
  a	
  topic–	
  due	
  to	
  cost,	
  lack	
  of	
  	
  interest	
  
•  Lack	
  of	
  trust	
  in	
  exis<ng	
  evidence	
  –	
  failure	
  of	
  
exisi<ng	
  legi<misa<on	
  processes	
  
•  Evidence	
  crea<on	
  is	
  also	
  an	
  engagement	
  process	
  
–	
  of	
  gedng	
  people	
  interested	
  in	
  a	
  topic	
  
•  It	
  is	
  hard	
  to	
  bring	
  legi<mate	
  evidence	
  of	
  the	
  right	
  
form	
  to	
  the	
  right	
  place	
  at	
  the	
  right	
  <me	
  (hence	
  
lawyers,	
  scien<sts,	
  lobbyists	
  etc).	
  
THE	
  LIVING	
  LAB	
  
What	
  is	
  a	
  Lab	
  
A	
  Place	
  to:	
  
Observe	
  
Test	
  
Conduct	
  Experiments	
  –	
  controlled	
  comparisons,	
  
within	
  or	
  against	
  Theory	
  or	
  Laws	
  
Experiment	
  	
  -­‐	
  trying	
  out	
  new	
  things	
  
	
  
Looking	
  for	
  Truth	
  
Crea<ng	
  and	
  tes<ng	
  novelty	
  
	
  Produce	
  Evidence	
  and	
  legi<mising	
  tools	
  
The	
  	
  Lab	
  
	
  
Lab	
  	
  -­‐	
  an	
  infrastructure	
  for	
  reuse:	
  
	
  
	
  Cupboard	
  full	
  of	
  equipment,	
  lab	
  technicians,	
  
reputa<on,	
  funding	
  etc	
  
	
  
	
  
From	
  Lab	
  to	
  Living	
  Lab	
  
Lab	
  –	
  highly	
  controlled	
  –	
  but	
  ‘unreal’	
  
‘HCI	
  living	
  room’	
  –pseudo-­‐real	
  life	
  
	
  
Web	
  experiments	
  –	
  in	
  use,	
  naturalis<c,	
  but	
  limited	
  to	
  the	
  web.	
  
	
  
Lived	
  and	
  Living	
  
•  Allows	
  par<cipants	
  to	
  through	
  appropria<on	
  process	
  of	
  novel	
  ideas	
  
and	
  prac<ces,	
  as	
  people	
  live	
  	
  in	
  ‘real’	
  circumstances.	
  	
  	
  
•  ‘In	
  the	
  wild’	
  
–  Digital	
  city	
  experiments	
  –	
  e.g.	
  giving	
  everyone	
  a	
  PC	
  and	
  classes,	
  see	
  
what	
  happens	
  
–  Par<cipa<ve	
  design	
  prac<ces	
  
•  More	
  generally	
  a	
  living,	
  working	
  place	
  for	
  Genera<ng,	
  Tes<ng	
  and	
  
Evalua<ng	
  interven<ons	
  
	
  
The	
  Living	
  Lab	
  
A	
  city-­‐scale	
  lab	
  infrastructure	
  for	
  tes<ng	
  
and	
  innova<on	
  
	
  
ICTs	
  for	
  evidence	
  produc7on,	
  
	
  not	
  as	
  interven7ons	
  
•  Open	
  to	
  different	
  actors	
  
•  Provides	
  Legi<macy	
  
•  Offers	
  Technical,	
  methodological,	
  legal	
  
and	
  policy	
  support	
  
	
  
Edinburgh	
  Living	
  Lab	
  
Stair	
  Treads	
  
The	
  Edinburgh	
  LL	
  team	
  
•  James	
  Stewart,	
  Social	
  and	
  Poli<cal	
  Studies	
  
•  Ewan	
  Klein,	
  School	
  of	
  Informa<cs,	
  UoE	
  
•  Arno	
  Verhoeven,	
  School	
  of	
  Design,	
  UoE	
  
–  Chris	
  Speed,	
  Social	
  Informa<cs	
  
Edinburgh	
  University	
  Crowdsourcing	
  and	
  Ci<zen	
  
Science	
  Network	
  
	
  
Many	
  others…..	
  
Edinburgh	
  Living	
  Lab	
  
Aims	
  
•  Develop	
  new	
  means	
  of	
  crea7ng	
  evidence	
  
•  Open	
  to	
  different	
  stakeholders	
  
•  Design,	
  development	
  and	
  tes<ng	
  of	
  interven<ons	
  
•  Engaging	
  stakeholders,	
  ac<vists,	
  ci<zens	
  and	
  students	
  
Who	
  
•  Council	
  and	
  University	
  
•  Neighbourhood	
  partnerships	
  
•  Third	
  sector	
  
•  Students	
  –	
  learning	
  by	
  developing,	
  developing	
  with	
  data,	
  	
  
crea<on	
  of	
  evidence	
  with	
  impact.	
  
Pilot:	
  AcCve	
  Travel	
  in	
  Inverleith	
  
Example:	
  Air	
  Quality	
  
•  Liile	
  understood,	
  contested,	
  poor	
  data.	
  
•  Liile	
  poli<cal	
  will	
  	
  
•  City	
  data	
  collec<on	
  to	
  check	
  regulatory	
  
compliance,	
  failure	
  triggering	
  ac<on.	
  
•  Contested	
  :	
  Policy	
  a	
  poli<cal	
  balancing	
  act.	
  
•  Ci<zen	
  engagement	
  with	
  Data	
  and	
  Pollu<on	
  
models	
  
– Prof	
  Steve	
  Yearley	
  
	
  
Air	
  Inverleith	
  
Implemen<ng	
  and	
  legi<mising	
  	
  
Ci<zen-­‐sourced	
  air	
  quality	
  	
  
Traffic	
  movement	
  –	
  cycle	
  movement	
  
Evidence	
  to	
  increase	
  cycling	
  
– Surveys	
  
– Point	
  counters	
  
– No	
  actual	
  journey	
  data	
  
Require	
  a	
  diversity	
  of	
  evidence	
  and	
  novel	
  ideas	
  to	
  
s<mulate	
  policy	
  ac<on,	
  raise	
  public	
  and	
  	
  business	
  
awareness.	
  
Data	
  collec<on	
  becomes	
  awareness	
  raising	
  issue.	
  
But	
  needs	
  robustness	
  
Break	
  down	
  received	
  wisdom.	
  
Paths	
  by	
  Beta	
  
Brains	
  on	
  Bikes	
  
hip://www.bbc.co.uk/news/	
  
Opportuni<es	
  for	
  the	
  Living	
  Lab	
  
•  Improve	
  poor	
  evidence	
  currently	
  available	
  
•  Ci<zen	
  science	
  approach	
  –	
  data	
  collec<on	
  and	
  
produc<on	
  of	
  evidence	
  increases	
  awareness	
  in	
  
community	
  and	
  decision	
  makers	
  
•  Counter-­‐evidence	
  
•  Low	
  cost	
  of	
  widespread	
  data	
  collec<on,	
  and	
  of	
  
analysis	
  
Challenges	
  
•  Low	
  par<cipa<on	
  
•  ‘weak’	
  method	
  v.	
  exis<ng	
  evidence	
  	
  
•  Problem	
  of	
  Legi<misa<on	
  of	
  evidence	
  
•  Costs	
  of	
  city	
  scale	
  Lab	
  
•  Risk	
  of	
  Capture	
  by	
  stakeholders	
  
Engagement	
  
•  How	
  to	
  get	
  people	
  to	
  take	
  part?	
  
–  Ac<vists	
  
–  Organisa<ons	
  with	
  resources	
  
–  Organisa<ons	
  with	
  power	
  
–  Ci<zens	
  
•  Expecta<on	
  that	
  something	
  will	
  be	
  done!	
  
•  Ease	
  of	
  par<cipa<on	
  
•  Engagement	
  mechanisms	
  –	
  from	
  Peer-­‐to-­‐peer,	
  
games,	
  mass	
  media,	
  	
  	
  
•  etc	
  
Tools	
  and	
  Methods	
  for	
  the	
  Living	
  Lab	
  
•  Quality	
  Data	
  Collec<on	
  
•  Context	
  and	
  Method	
  
•  Visualisa<on	
  	
  
•  Analysis	
  
•  Mo<va<on/Engagement	
  
•  Legi<macy	
  
•  Right	
  place	
  and	
  right	
  <me	
  
•  Scale	
  
•  Re-­‐use	
  
•  Sustainability	
  
•  Your	
  ideas,	
  input?	
  
•  Please	
  join	
  us.	
  
•  J.k.stewart@ed.ac.uk	
  
•  hip://www.edinburghlivinglab.org	
  
•  hip://www.iss<.ed.ac.uk	
  
•  hip://www.s<s.ed.ac.uk	
  

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Digital Age Evidence and the Living Lab: Keynote for SICSA Madness

  • 1. Digital  Age  Evidence  and  the     Living  Lab   James  Stewart   Science  Technology  and  Innova<on  Studies   University  of  Edinburgh   j.k.stewart@ed.ac.uk  @jamesks  
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  • 9. Common  forms  of  evidence   •  Polls   •  RCTs   •  Official  sta<s<cs   •  User  research   •  Administra<ve  data   •  Prospec<ve  studies   •  Detailed  case  study   •  Computer  model   •  Compe<tor  informa<on   •  Expert  knowledge   •  Sales  figures   •  Military  Intelligence   •  Technical  tests   •  Guilty  face  and  s<cky   fingers   •  Blush  
  • 10. OED  Defini<on   1.  The  available  body  of  facts  or   informa<on  indica<ng  whether  a  belief  or   proposi<on  is  true  or  valid.   2.  Informa<on  drawn  from  personal   tes<mony,  a  document,  or  a  material   object,  used  to  establish  facts  in  a  legal   inves<ga<on  or  admissible  as  tes<mony  in   a  law  court.    
  • 11. Examples  of  evidence   •  An  object   •  A  statement   •  An  observa<on   •  First  hand  accounts  – text,  video,  recording   •  Stories    and  Narra<ves   •  Quan<ta<ve  data   •  Comparison   •  Accepted  knowledge   •  Logical  argument   •  Analogies   •  Theory-­‐backed  proof   •  A  model     •  Money   •  Visualisa<on   •  Interac<ve  simula<on   or  model   •  Indicators  of   something  in  the   world    
  • 12. Evidence   •  Resource  for  decision  making   – In  law,  everyday  life,  design,  business,   policy   •  Punctual  use     •  Con<nual  use   •  To  reduce  uncertainty,   •  To  shape  opinion   •   Legi7mise  a  decision,  or  lack  of  decision   •  Handle  contested  issues  
  • 13. A  social  process  and  prac<ce   Legi<mate  evidence   •  Experts  and  exper<se   •  Method   •  Tradi<on   •  Scien<sts,  business   people,  poli<cians,   policy  makers,  mangers,   individuals   •  (Sociology  of  Science   Knowledge)   Evidence  is  provided   at  the  right  7me  and   in  the  right  place   and  in  a  form  that   can  be  used  by   those  making   decisions,  with   legima7ng  support  
  • 14. Norma<ve,  empiricist  approach   •  It  is  wrong  always,   everywhere,  and  for   anyone  to  believe   anything  upon   insufficient  evidence   •  W.  K.  Clifford  (1879)   Evidence-­‐based     •  Natural   Philosophy=Science   •  Policy   •  Management   •  Personal  decision   making   •  Medicine   •  etc  
  • 15. Make  Evident   Obvious   Incontestable  
  • 16. How  to  make  something  evident   •  Visualisa<on   –  Comparison,  Trend,     •  Narra<ve   –  Chain  of  hypotheses   •  Emo<ve   –  Witness,  visualisa<on   •  Theory   –  Scien<fically  proven  hypotheses   •  Sta<s<cal  tests   •  Experts  and  other  respected  agents  make   evidence  legi<mate    e.g.  Scien<st,  Accountant,   BBC,  Government  Minister  
  • 17. Failures    of  evidence  processes   • Costs  –  evidence  is  expensive   • Exper<se  scarce     • Legi<mising  agents  and  processes   can  fail  or  lose  power   • Misuse  –  evidence  is  used   without  cri<cal  examina<on  
  • 18. Evidence  in  the  Digital  Age   •  New  Visualisa<ons  (interac<ve,  scalable  etc)   •  Data  collec<on  at  scale   •  ‘Big  Data’  methods   •  Easily  accessed  administra<ve  data   •  Open  Data   •  System  logs   •  Computa<onal  models   •  Distributed  collec<on  and  analysis  (crowd)  
  • 19. Digital  ‘crowd’  methods   •  Crowdsourced  labour       –  Tools  for  distributed  analysis  of  data  as  part  of  human   compu<ng  service   –  Data  collec<on   –  Reliability,  mo<va<on,  engagement   •  Cloud  exper<se   –  Access  to  a  global  pool  or  market  of  exper<se   •  Ci<zen  Science   –  Data  collec<on,     –  Analysis  e.g.  classifica<on   –  Visualiza<on  and  contextualisa<on  
  • 20.
  • 21.  ‘Ci<zen’  ini<ated  and  governed   evidence  crea<on   Tools  and  approaches  to  enable  people  to   collect  data,  classify  and  test  the  data,  and   ‘make  evident’  in  the  right  form  and  at  the   right  <me  and  place,  with  sufficient   legi<macy  to  influence  decision-­‐making   processes.  
  • 22. Why?   •  Ocen  there  is  no  or  very  poort  exis<ng  evidence   on  a  topic–  due  to  cost,  lack  of    interest   •  Lack  of  trust  in  exis<ng  evidence  –  failure  of   exisi<ng  legi<misa<on  processes   •  Evidence  crea<on  is  also  an  engagement  process   –  of  gedng  people  interested  in  a  topic   •  It  is  hard  to  bring  legi<mate  evidence  of  the  right   form  to  the  right  place  at  the  right  <me  (hence   lawyers,  scien<sts,  lobbyists  etc).  
  • 24. What  is  a  Lab   A  Place  to:   Observe   Test   Conduct  Experiments  –  controlled  comparisons,   within  or  against  Theory  or  Laws   Experiment    -­‐  trying  out  new  things     Looking  for  Truth   Crea<ng  and  tes<ng  novelty    Produce  Evidence  and  legi<mising  tools  
  • 25. The    Lab     Lab    -­‐  an  infrastructure  for  reuse:      Cupboard  full  of  equipment,  lab  technicians,   reputa<on,  funding  etc      
  • 26. From  Lab  to  Living  Lab   Lab  –  highly  controlled  –  but  ‘unreal’   ‘HCI  living  room’  –pseudo-­‐real  life     Web  experiments  –  in  use,  naturalis<c,  but  limited  to  the  web.     Lived  and  Living   •  Allows  par<cipants  to  through  appropria<on  process  of  novel  ideas   and  prac<ces,  as  people  live    in  ‘real’  circumstances.       •  ‘In  the  wild’   –  Digital  city  experiments  –  e.g.  giving  everyone  a  PC  and  classes,  see   what  happens   –  Par<cipa<ve  design  prac<ces   •  More  generally  a  living,  working  place  for  Genera<ng,  Tes<ng  and   Evalua<ng  interven<ons    
  • 27. The  Living  Lab   A  city-­‐scale  lab  infrastructure  for  tes<ng   and  innova<on     ICTs  for  evidence  produc7on,    not  as  interven7ons   •  Open  to  different  actors   •  Provides  Legi<macy   •  Offers  Technical,  methodological,  legal   and  policy  support    
  • 28. Edinburgh  Living  Lab   Stair  Treads  
  • 29. The  Edinburgh  LL  team   •  James  Stewart,  Social  and  Poli<cal  Studies   •  Ewan  Klein,  School  of  Informa<cs,  UoE   •  Arno  Verhoeven,  School  of  Design,  UoE   –  Chris  Speed,  Social  Informa<cs   Edinburgh  University  Crowdsourcing  and  Ci<zen   Science  Network     Many  others…..  
  • 30. Edinburgh  Living  Lab   Aims   •  Develop  new  means  of  crea7ng  evidence   •  Open  to  different  stakeholders   •  Design,  development  and  tes<ng  of  interven<ons   •  Engaging  stakeholders,  ac<vists,  ci<zens  and  students   Who   •  Council  and  University   •  Neighbourhood  partnerships   •  Third  sector   •  Students  –  learning  by  developing,  developing  with  data,     crea<on  of  evidence  with  impact.  
  • 31. Pilot:  AcCve  Travel  in  Inverleith  
  • 32. Example:  Air  Quality   •  Liile  understood,  contested,  poor  data.   •  Liile  poli<cal  will     •  City  data  collec<on  to  check  regulatory   compliance,  failure  triggering  ac<on.   •  Contested  :  Policy  a  poli<cal  balancing  act.   •  Ci<zen  engagement  with  Data  and  Pollu<on   models   – Prof  Steve  Yearley    
  • 33. Air  Inverleith   Implemen<ng  and  legi<mising     Ci<zen-­‐sourced  air  quality    
  • 34. Traffic  movement  –  cycle  movement   Evidence  to  increase  cycling   – Surveys   – Point  counters   – No  actual  journey  data   Require  a  diversity  of  evidence  and  novel  ideas  to   s<mulate  policy  ac<on,  raise  public  and    business   awareness.   Data  collec<on  becomes  awareness  raising  issue.   But  needs  robustness   Break  down  received  wisdom.  
  • 36. Brains  on  Bikes   hip://www.bbc.co.uk/news/  
  • 37. Opportuni<es  for  the  Living  Lab   •  Improve  poor  evidence  currently  available   •  Ci<zen  science  approach  –  data  collec<on  and   produc<on  of  evidence  increases  awareness  in   community  and  decision  makers   •  Counter-­‐evidence   •  Low  cost  of  widespread  data  collec<on,  and  of   analysis  
  • 38. Challenges   •  Low  par<cipa<on   •  ‘weak’  method  v.  exis<ng  evidence     •  Problem  of  Legi<misa<on  of  evidence   •  Costs  of  city  scale  Lab   •  Risk  of  Capture  by  stakeholders  
  • 39. Engagement   •  How  to  get  people  to  take  part?   –  Ac<vists   –  Organisa<ons  with  resources   –  Organisa<ons  with  power   –  Ci<zens   •  Expecta<on  that  something  will  be  done!   •  Ease  of  par<cipa<on   •  Engagement  mechanisms  –  from  Peer-­‐to-­‐peer,   games,  mass  media,       •  etc  
  • 40. Tools  and  Methods  for  the  Living  Lab   •  Quality  Data  Collec<on   •  Context  and  Method   •  Visualisa<on     •  Analysis   •  Mo<va<on/Engagement   •  Legi<macy   •  Right  place  and  right  <me   •  Scale   •  Re-­‐use   •  Sustainability  
  • 41. •  Your  ideas,  input?   •  Please  join  us.   •  J.k.stewart@ed.ac.uk   •  hip://www.edinburghlivinglab.org   •  hip://www.iss<.ed.ac.uk   •  hip://www.s<s.ed.ac.uk