This document analyzes the ways in which the media product uses and develops conventions of real music videos. It discusses several conventions outlined by media theorist Andrew Goodwin, and provides examples from the media product's music video, title sequence, location, scenario scenes, lighting, artist's style, ambient sound, dancing scenes, and pool table scenes. The document also summarizes the ancillary tasks of a magazine advert and digipack created to promote the music video, noting how they develop conventions of star iconography and intertextual references.