This short presentation discusses different perspectives on software piracy and violent computer games. It notes a child sees things egocentrically while an adult is more critical. It also outlines utilitarian and Kantian ethical views on why software piracy is wrong. When it comes to computer games, some involve following rules or codes of conduct while others have no rules governing violence. It closes with a Nietzsche quote about interpretations over facts.
The document discusses pervasive games, which involve mixing gameplay with reality using mobile devices and location-based elements. It notes that pervasive games include alternate reality games and location-based games. The document raises ethical questions about organizing horror games in public spaces and the responsibilities of designers to avoid legal and psychological dangers for unaware bystanders. It concludes by questioning whether pervasive games are actually popular and who the players are.
This short presentation discusses different perspectives on software piracy and violent computer games. It notes a child sees things egocentrically while an adult is more critical. It also outlines utilitarian and Kantian ethical views on why software piracy is wrong. When it comes to computer games, some involve following rules or codes of conduct while others have no rules governing violence. It closes with a Nietzsche quote about interpretations over facts.
The document discusses pervasive games, which involve mixing gameplay with reality using mobile devices and location-based elements. It notes that pervasive games include alternate reality games and location-based games. The document raises ethical questions about organizing horror games in public spaces and the responsibilities of designers to avoid legal and psychological dangers for unaware bystanders. It concludes by questioning whether pervasive games are actually popular and who the players are.
The document discusses theory and practice of leadership in knowledge organizations based on a paper by A. Godejord from Nesna University College. It covers topics like intention-based leadership, characteristics of knowledge organizations, leadership in academia, what makes a good leader. Intention-based leadership focuses on setting expectations, providing feedback, assistance and fair rewards. The document emphasizes communicating through "we" not "you", focusing on praise, opportunities, and strengths. It also discusses focusing on goals, milestones, measurements and creating results through competent knowledge workers.
This document discusses the experience and background of Tony Whittingham in digital media and learning. It outlines his 23 years of experience in ICT work and 15 years experience teaching computer science. It also lists some of the digital tools he has used in teaching like wikis, blogs, YouTube and games. It discusses some of his projects from 2000 onward using digital tools to enhance learning for students in subjects like math and social informatics. The overall point is about utilizing popular digital tools students already use for entertainment to enhance learning when assessed appropriately by teachers.
Video games are a form of cultural expression and art, similar to movies and comics. They tell stories and evoke emotions through interactive gameplay [SENTENCE 1]. Like films, games have evolved from early kinetic recordings with no narrative to incorporating sophisticated storytelling techniques [SENTENCE 2]. Comics and games both use the concept of closure between panels or gameplay to drive the narrative forward [SENTENCE 3].
Steven Trenteseaux Jr. has over 5 years of experience in restaurant management, most recently as General Manager of Papa Gino's in Wareham, MA. He has a proven track record of improving customer satisfaction, reducing complaints by 80%, and growing his staff by 10% while promoting 3 employees. Mr. Trenteseaux holds a Bachelor's degree in Communications from the University of Rhode Island and is proficient in Microsoft Office programs.
Satya Nadella is the Chief Executive Officer of Microsoft and has been a charter member since 2016. Ivar Orn Petursson has successfully completed the requirements to be recognized as a Microsoft Certified Solutions Associate in Web Applications as of September 26, 2016 with the certification number F813-0904.
The document discusses various financial planning services offered by Integrated Financial Partners to business owners. Their comprehensive process provides strategies to help with family conflicts, tax reduction, business succession planning, employee benefits, wealth transfer, contingency planning, and retirement planning. The goal is to help business owners leverage their business to work toward personal financial goals and make informed decisions about their financial future.
Our brewing heritage dates back over 600 years across continents and generations, connecting people from iconic breweries like Den Hoorn in Belgium to Anheuser-Busch in St. Louis. We are committed to growing our business responsibly, building our brands, and helping communities thrive. With around 200,000 employees in over 50 countries selling over 400 beer brands in more than 100 countries, we strive to make the world a better place through our scale, resources, and commitment to communities.
The document summarizes evaluations from students in Norway on a mobile app called MILAGE that was used as part of a blended learning project for teaching mathematics. Students found the app to be interesting, easy to use, and innovative. They believed it supported individual and collaborative work. Most students indicated that instructional videos were the most helpful feature for learning. Overall, the evaluations found that students were actively engaged with constructing content for the app and viewed it as a useful additional approach for learning mathematics.
Nordlab - Nord preparedness management lab brochurePer Arne Godejord
Nord University has invested in computer-based simulation capacities and crisis management decision support tools at its Preparedness Management Lab (NORDLAB). NORDLAB provides an arena for education, research, exercises, and testing of emergency response management tools and collaboration processes related to sea, land, and air-based emergencies. It aims to advance knowledge development within emergency preparedness and provide support to research projects, with a focus on the Arctic environment. NORDLAB is equipped to conduct training exercises and test emergency management support tools.
Tactical evaluation and guidance – a concept for active learning in emergency...Per Arne Godejord
This document discusses the tactical evaluation system used by the Norwegian Civil Defence for emergency preparedness training. The system has two parts: guidance to improve individual and unit performance, and evaluation to measure operational effectiveness. It was introduced in 2014 to evaluate officers and then expanded to evaluate entire units. The goal is to provide feedback that enables better response to emergency situations. Key principles are that evaluation should guide improvement, the process should be transparent, and follow-up should focus on relevant improvement measures. Evaluators observe and provide guidance during exercises, and report back to exercise leaders to facilitate continuous learning between exercises.
SPO1510 covered two main focus areas: social media tools and ethics. Students were required to complete mandatory tasks using Twitter, SoundCloud, and Paper.li. They also wrote an essay analyzing video games through an ethical lens, discussing perspectives on killing in games and whether certain games violate the Geneva Convention. The exam would consist of students' curated portfolios and an essay on a topic of their choice relating to the course material.
Social media refers to online services that allow users to create and share content through audio, video, images and text. Common social media platforms include Facebook, Twitter, YouTube, and LinkedIn. Social media is an important communication tool because it allows users to reach a large audience at low cost and share information quickly. Effective social media use requires posting engaging content on a consistent basis and using hashtags and trends to expand reach. Common mistakes to avoid include having an obscure profile, only self-promoting, not checking links before sharing, and inconsistent or outdated posting strategies.
This document discusses ethics and perspectives in the context of computer games. It presents two perspectives - a child perspective which is egocentric and an adult perspective which is more critical. It discusses ethical theories like utilitarianism and Kantianism in relation to software piracy and killing in computer games. It analyzes specific examples from games like GTA 3 and Ghost Recon in more detail using virtue ethics, duty ethics and consequentialism. Student survey results are presented showing gamers often make ethical choices in games like The Walking Dead. The conclusion questions whether computer games truly desensitize kids or make them more violent given the survey results.
The document discusses theory and practice of leadership in knowledge organizations based on a paper by A. Godejord from Nesna University College. It covers topics like intention-based leadership, characteristics of knowledge organizations, leadership in academia, what makes a good leader. Intention-based leadership focuses on setting expectations, providing feedback, assistance and fair rewards. The document emphasizes communicating through "we" not "you", focusing on praise, opportunities, and strengths. It also discusses focusing on goals, milestones, measurements and creating results through competent knowledge workers.
This document discusses the experience and background of Tony Whittingham in digital media and learning. It outlines his 23 years of experience in ICT work and 15 years experience teaching computer science. It also lists some of the digital tools he has used in teaching like wikis, blogs, YouTube and games. It discusses some of his projects from 2000 onward using digital tools to enhance learning for students in subjects like math and social informatics. The overall point is about utilizing popular digital tools students already use for entertainment to enhance learning when assessed appropriately by teachers.
Video games are a form of cultural expression and art, similar to movies and comics. They tell stories and evoke emotions through interactive gameplay [SENTENCE 1]. Like films, games have evolved from early kinetic recordings with no narrative to incorporating sophisticated storytelling techniques [SENTENCE 2]. Comics and games both use the concept of closure between panels or gameplay to drive the narrative forward [SENTENCE 3].
Steven Trenteseaux Jr. has over 5 years of experience in restaurant management, most recently as General Manager of Papa Gino's in Wareham, MA. He has a proven track record of improving customer satisfaction, reducing complaints by 80%, and growing his staff by 10% while promoting 3 employees. Mr. Trenteseaux holds a Bachelor's degree in Communications from the University of Rhode Island and is proficient in Microsoft Office programs.
Satya Nadella is the Chief Executive Officer of Microsoft and has been a charter member since 2016. Ivar Orn Petursson has successfully completed the requirements to be recognized as a Microsoft Certified Solutions Associate in Web Applications as of September 26, 2016 with the certification number F813-0904.
The document discusses various financial planning services offered by Integrated Financial Partners to business owners. Their comprehensive process provides strategies to help with family conflicts, tax reduction, business succession planning, employee benefits, wealth transfer, contingency planning, and retirement planning. The goal is to help business owners leverage their business to work toward personal financial goals and make informed decisions about their financial future.
Our brewing heritage dates back over 600 years across continents and generations, connecting people from iconic breweries like Den Hoorn in Belgium to Anheuser-Busch in St. Louis. We are committed to growing our business responsibly, building our brands, and helping communities thrive. With around 200,000 employees in over 50 countries selling over 400 beer brands in more than 100 countries, we strive to make the world a better place through our scale, resources, and commitment to communities.
The document summarizes evaluations from students in Norway on a mobile app called MILAGE that was used as part of a blended learning project for teaching mathematics. Students found the app to be interesting, easy to use, and innovative. They believed it supported individual and collaborative work. Most students indicated that instructional videos were the most helpful feature for learning. Overall, the evaluations found that students were actively engaged with constructing content for the app and viewed it as a useful additional approach for learning mathematics.
Nordlab - Nord preparedness management lab brochurePer Arne Godejord
Nord University has invested in computer-based simulation capacities and crisis management decision support tools at its Preparedness Management Lab (NORDLAB). NORDLAB provides an arena for education, research, exercises, and testing of emergency response management tools and collaboration processes related to sea, land, and air-based emergencies. It aims to advance knowledge development within emergency preparedness and provide support to research projects, with a focus on the Arctic environment. NORDLAB is equipped to conduct training exercises and test emergency management support tools.
Tactical evaluation and guidance – a concept for active learning in emergency...Per Arne Godejord
This document discusses the tactical evaluation system used by the Norwegian Civil Defence for emergency preparedness training. The system has two parts: guidance to improve individual and unit performance, and evaluation to measure operational effectiveness. It was introduced in 2014 to evaluate officers and then expanded to evaluate entire units. The goal is to provide feedback that enables better response to emergency situations. Key principles are that evaluation should guide improvement, the process should be transparent, and follow-up should focus on relevant improvement measures. Evaluators observe and provide guidance during exercises, and report back to exercise leaders to facilitate continuous learning between exercises.
SPO1510 covered two main focus areas: social media tools and ethics. Students were required to complete mandatory tasks using Twitter, SoundCloud, and Paper.li. They also wrote an essay analyzing video games through an ethical lens, discussing perspectives on killing in games and whether certain games violate the Geneva Convention. The exam would consist of students' curated portfolios and an essay on a topic of their choice relating to the course material.
Social media refers to online services that allow users to create and share content through audio, video, images and text. Common social media platforms include Facebook, Twitter, YouTube, and LinkedIn. Social media is an important communication tool because it allows users to reach a large audience at low cost and share information quickly. Effective social media use requires posting engaging content on a consistent basis and using hashtags and trends to expand reach. Common mistakes to avoid include having an obscure profile, only self-promoting, not checking links before sharing, and inconsistent or outdated posting strategies.
This document discusses ethics and perspectives in the context of computer games. It presents two perspectives - a child perspective which is egocentric and an adult perspective which is more critical. It discusses ethical theories like utilitarianism and Kantianism in relation to software piracy and killing in computer games. It analyzes specific examples from games like GTA 3 and Ghost Recon in more detail using virtue ethics, duty ethics and consequentialism. Student survey results are presented showing gamers often make ethical choices in games like The Walking Dead. The conclusion questions whether computer games truly desensitize kids or make them more violent given the survey results.