The document discusses technology as both a blessing and curse depending on how it is used. When used properly, technology can enhance learning and bring people together across distances. It allows for novel teaching methods and watching live events globally. However, when used improperly, technology can be detrimental to development. It can encourage uncritical thinking, make people passive spectators, and prevent relating to others in the real world. The key is for technology to be used in a way that promotes interactive, meaningful, and team-based learning.
Educational technology can play two roles - as a teacher delivering instructional content, or as a partner in the learning process. From a constructivist perspective, technology serves as a tool for learners to construct knowledge through interaction, representation of ideas, and collaboration. It provides contexts for problem-solving and opportunities for reflection. Research shows that technology enhances learning, understanding, motivation and the development of critical thinking skills when implemented properly in a learner-centered way.
This document provides an overview of educational technology. It outlines several objectives related to teaching learners about technology integration in instruction and using computer-based educational resources. It discusses the role of information technology in educational models, shifting from traditional teacher-centered models to models where students take a more active role in acquiring information and solving problems. Various technologies that have been incorporated into education are reviewed, from film and television to computers, the internet, and mobile devices. The application of technology in the teaching and learning process is also addressed.
This presentation articulates the idea of literacies across the curriculum. The various ways in which literacy can be understood is analysed, and these categories are applied to different curriculum subjects. The slideshow represents multiliteracies, the new literacies, critical and affective literacy and multiple literacies theory (MLT).
This document discusses the meaning of educational technology. It provides various definitions from different sources that define educational technology as the application of technology to satisfy educational needs and desires through systematic methods. Educational technology involves people, procedures, ideas, devices and organization to analyze and solve problems in human learning. It can include both the technology and processes used in education, as well as instructional methods that integrate technology into teaching. The document also discusses how technology can be either a boon or bane to education, and the various roles technology can play in supporting learning through tools, information, context, social interaction and intellectual partnership.
ICTs like radio, TV and computers have been used in education in several ways:
1) For direct class teaching or as teaching resources to supplement teachers.
2) For general educational programming to provide informal learning opportunities.
3) Universities have extensively used radio, TV and online resources for courses accompanied by printed materials.
4) Teleconferencing allows interactive communication between people in different places using audio, graphics, video and web-based tools.
5) Computers and the Internet can be used for learning about technology itself, using technology to facilitate other subjects, or integrating technology skills with curriculum.
The document discusses the role of computers in education as tutors. It describes how computers can take on tutorial roles through computer-assisted instruction, allowing the teacher to focus on their roles as information deliverer and learning environment controller. The computer plays roles as a tutor by providing instruction, reinforcement through drill and practice, and feedback. Different types of educational software are discussed, including drill and practice programs, tutorial software, simulation programs, instructional games, and multimedia encyclopedias. The conclusion states that while computers do not replace teachers, they can enhance student learning by supporting different activities and assuming tutorial roles previously held by teachers.
1) Technology is now ubiquitous in the lives of young children, parents, and early childhood educators due to tools like computers, the internet, mobile devices, and digital media.
2) There are conflicting views on whether young children should have access to screen-based media, with some arguing it can negatively impact development, health, and learning.
3) The document provides guidance for early childhood educators on the intentional and developmentally appropriate use of technology to support learning, while also addressing cautions and concerns about overuse and inappropriate content.
The document discusses technology as both a blessing and curse depending on how it is used. When used properly, technology can enhance learning and bring people together across distances. It allows for novel teaching methods and watching live events globally. However, when used improperly, technology can be detrimental to development. It can encourage uncritical thinking, make people passive spectators, and prevent relating to others in the real world. The key is for technology to be used in a way that promotes interactive, meaningful, and team-based learning.
Educational technology can play two roles - as a teacher delivering instructional content, or as a partner in the learning process. From a constructivist perspective, technology serves as a tool for learners to construct knowledge through interaction, representation of ideas, and collaboration. It provides contexts for problem-solving and opportunities for reflection. Research shows that technology enhances learning, understanding, motivation and the development of critical thinking skills when implemented properly in a learner-centered way.
This document provides an overview of educational technology. It outlines several objectives related to teaching learners about technology integration in instruction and using computer-based educational resources. It discusses the role of information technology in educational models, shifting from traditional teacher-centered models to models where students take a more active role in acquiring information and solving problems. Various technologies that have been incorporated into education are reviewed, from film and television to computers, the internet, and mobile devices. The application of technology in the teaching and learning process is also addressed.
This presentation articulates the idea of literacies across the curriculum. The various ways in which literacy can be understood is analysed, and these categories are applied to different curriculum subjects. The slideshow represents multiliteracies, the new literacies, critical and affective literacy and multiple literacies theory (MLT).
This document discusses the meaning of educational technology. It provides various definitions from different sources that define educational technology as the application of technology to satisfy educational needs and desires through systematic methods. Educational technology involves people, procedures, ideas, devices and organization to analyze and solve problems in human learning. It can include both the technology and processes used in education, as well as instructional methods that integrate technology into teaching. The document also discusses how technology can be either a boon or bane to education, and the various roles technology can play in supporting learning through tools, information, context, social interaction and intellectual partnership.
ICTs like radio, TV and computers have been used in education in several ways:
1) For direct class teaching or as teaching resources to supplement teachers.
2) For general educational programming to provide informal learning opportunities.
3) Universities have extensively used radio, TV and online resources for courses accompanied by printed materials.
4) Teleconferencing allows interactive communication between people in different places using audio, graphics, video and web-based tools.
5) Computers and the Internet can be used for learning about technology itself, using technology to facilitate other subjects, or integrating technology skills with curriculum.
The document discusses the role of computers in education as tutors. It describes how computers can take on tutorial roles through computer-assisted instruction, allowing the teacher to focus on their roles as information deliverer and learning environment controller. The computer plays roles as a tutor by providing instruction, reinforcement through drill and practice, and feedback. Different types of educational software are discussed, including drill and practice programs, tutorial software, simulation programs, instructional games, and multimedia encyclopedias. The conclusion states that while computers do not replace teachers, they can enhance student learning by supporting different activities and assuming tutorial roles previously held by teachers.
1) Technology is now ubiquitous in the lives of young children, parents, and early childhood educators due to tools like computers, the internet, mobile devices, and digital media.
2) There are conflicting views on whether young children should have access to screen-based media, with some arguing it can negatively impact development, health, and learning.
3) The document provides guidance for early childhood educators on the intentional and developmentally appropriate use of technology to support learning, while also addressing cautions and concerns about overuse and inappropriate content.
Impact Of Technology In Education Final Draftloraevanouski
This document discusses the impact of technology in education based on a synthesis paper. It finds that technology can have positive effects on student academic performance, meaningful learning, and students with learning disabilities when integrated into the classroom curriculum. It also improves critical thinking skills and motivation. The document examines applications of technology in the classroom and recommends that teachers need more training to effectively integrate technology.
educational technology 2 Lesson 7 evaluation of technology learningray mijares
This document discusses the need to change student evaluation of learning to align with the digital world. It defines evaluation, technology, and 21st century skills like information fluency and digital citizenship that should be assessed. Traditional paper tests are inadequate for evaluating how students engage in problem solving and the 4 D's: define, design, develop, and disseminate. Evaluation must use tools to measure these new basic skills and focus on assessing essential knowledge and skills to prepare students for a high-tech world.
The document provides a history of educational technology from ancient times to modern day:
- Educational technology has its roots in ancient Greece where knowledge was systematically organized and instructional methods were developed.
- Major advances included the development of visual aids in the 19th century, educational films in the 1920s, instructional television in the 1930s, and the introduction of computers and the internet in recent decades.
- Today, educational technology encompasses a variety of tools and approaches aimed at addressing educational needs through the application of current technologies like computers and networks.
ICT refers to the use of technology in education. It aims to familiarize students with computers. ICT can be useful for teachers as it provides many resources like videos, texts and images that can be used in class. It also allows teachers to bring authentic materials. For students, ICT is a source of information for research and can be used to create presentations. However, ICT may not be effective if the teacher is not trained to use it properly or if it distracts from the content. The author believes ICT should be used as it provides resources for lessons, allows assessing students' language skills, and engages students in a more attractive way of learning.
Computer as information and communication technologySFYC
The document discusses the role of computers as an educational tool and information and communication technology (ICT). It defines ICT as covering any digital technologies used to store, retrieve, transmit, and manipulate information. ICT transformed computer technology in education from computer-assisted instruction to utilizing educational software, the internet, and multimedia for interactive learning. The modern student can interact with and respond to digital messages and computer commands through ICT.
Thirty years ago, cognitive scientists worked separately from educators and classrooms, but now collaborate more directly with teachers, testing theories in real classrooms. As a result of these studies, educational technology shifted from a focus on devices to examining the teaching-learning process. Today the field integrates audiovisual materials and technologies as essential parts of the educational system.
Basic concepts on integrating technology in instruction Choc Nat
This document discusses integrating technology into instruction. It defines integrating technology as using it to introduce, reinforce, supplement and extend skills. It emphasizes that merely using computers does not mean technology is integrated; teachers must plan how and when it fits into the learning process. Technology integration is developmental and takes gradual mastery. Levels of integration range from basic uses like presenting lessons to more advanced uses where technology plays a pivotal role and substantially changes the learning process. Teachers should guide students on appropriate uses of technology to aid in completing curriculum assignments and integrating it into the learning process.
This document discusses social literacy and contains information about social skills, emotional intelligence, and people skills. It provides definitions and strategies for developing these skills. Social literacy involves social skills like effective communication, empathy, and relationship management. Emotional intelligence strategies include self-awareness, controlling thoughts, and demonstrating empathy. People skills tools for communicating effectively are good communication, conflict resolution, patience, and understanding. The document emphasizes the importance of these skills for teachers in managing classrooms and social and work success.
Product-oriented assessments evaluate student performance through products they create, such as completed projects. These products demonstrate their achievement of learning tasks and skills. Products can include works showing communication skills or physical abilities. Rubrics are used to evaluate student performance and proficiency levels on tasks. Competencies are linked to expertise shown in the product. Products are assessed at three levels - minimum specifications, additional skilled specifications, and expert level specifications involving aesthetics. Examples provided assess geometry shapes, scrapbooks, and typing outputs at these three levels.
Lesson 14 - Maximizing the use of the Overhead Projector and the ChalkboardVince Charles Relator
The document provides guidance on effectively using the chalkboard and overhead projector in a classroom setting. It offers tips for chalkboard techniques like writing clearly, using color chalk, and checking visibility from all angles. Advantages of the overhead projector include ease of use, ability to guide an audience, and allowing identical images for students and teachers. Suggested techniques involve using a pointer, felt pens on transparencies, controlling presentation pace, and avoiding too much text. Progressive disclosure and overlaying techniques help reveal information step-by-step. The document emphasizes facing students, simple graphics, and avoiding reading text verbatim.
This document discusses evaluating the effectiveness of educational technology in the classroom. It provides an evaluation cycle that includes evaluating technology before, during, and after instruction. The document also discusses evaluating software programs based on content, documentation/support, ability levels, assessment, technical quality, and ease of use. Several types of student assessments are mentioned, including traditional, alternative, project-based, and portfolio assessments. Checklists, rating scales, and rubrics are presented as tools for developing evaluations.
The document discusses key aspects of education in the Philippines including:
- The K-12 basic education system consisting of kindergarten, 6 years of elementary, 4 years of junior high school, and 2 years of senior high school.
- Subjects taught at different levels with a focus on specialization in senior high school career tracks.
- Relevant laws and policies that aim to strengthen the Philippine education system such as the Enhanced Basic Education Act, Kindergarten Education Act, and Magna Carta for Teachers.
- Qualities of an effective global teacher including understanding diverse cultures and embracing technology in teaching.
Reflection for Digital Literacy Skills in the 21st Century.docxSheldonDarylToledo
The document discusses the importance of digital literacy skills in the 21st century. Literacy has evolved from simply reading and writing to include digital skills due to technological advancements. Students now need to be able to use online learning tools, social media, and understand how digital media is changing literacy. It is important for students to be digitally literate so they can safely navigate social media and online spaces. Educators must determine the best methods for teaching digital literacy skills to help students succeed in a world where technology and the internet are integral.
The document discusses the role and potential of instructional technologies and ICT in education. It outlines several dilemmas and realities in effectively integrating ICT. The key potentials of ICT include expanding access to education, increasing efficiency, enhancing the quality of learning and teaching, facilitating skill formation, and improving planning and management. Realizing this potential requires addressing prerequisites like infrastructure, content, personnel training, and financial resources. The document concludes that ICT can make education more effective and responsive when properly integrated, though we must not lose sight of learning itself in marveling over the technologies.
Media fluency refers to the ability to interpret messages in media and communicate using multiple formats. It is defined by the 2Ls of listening and leveraging. Listening involves measuring the effectiveness of messages, including verifying the message and analyzing the medium. Leveraging means learning how to communicate effectively and identify the appropriate medium to get a message out, considering the audience, content, and desired outcome. Media fluency helps enhance the learning and teaching process by allowing teachers to incorporate different media like videos, slides, and social media to creatively impart information to students and analyze messages.
The Teaching Profession - Chapter 1 You, the Teacher, as a Person in Society ...Randy Magdugo Pacquiao
This document discusses the key principles of perennialism as an educational philosophy. Perennialism believes that teachers should teach students basic knowledge, skills, and values to develop them into enlightened democratic citizens. The goal is for students to live fully in the present, not just prepare for adulthood. Schools should develop students' rational and moral powers. Perennialist classrooms are centered around teachers, who do not let students' interests dictate what is taught. The focus is on helping students understand themselves as unique individuals responsible for their own thoughts, feelings, and actions.
This document discusses integrating information and communications technology (ICT) into education. It defines ICT and explains that today's students are digital natives who are visual learners and multi-taskers. ICT allows for more flexible, interactive, and engaging learning when tools like email, chat, blogs, and wikis are used. Both benefits and shortcomings of incorporating ICT are outlined. The document provides examples of common ICT tools and how they can be implemented in the classroom. It emphasizes developing students' digital literacy and using appropriate tools to enhance communication and collaboration.
The document discusses whether technology is a boon or bane. It argues that technology can be used to both build up and destroy depending on how it is utilized. Technology is seen as a boon when it improves processes like teaching and learning or connects people over long distances. However, it can become a bane if used improperly by destroying relationships, promoting unhealthy behaviors like pornography, or making people passive instead of active participants in the world.
This document provides summaries of 12 best apps for students. The apps allow students to engage with content interactively, find information easily, access, share and manage their studies from their mobile devices. The apps include Kindle for reading books and magazines, myHomework for tracking assignments, Goodreads for discovering and sharing books, WordBook as an English dictionary and thesaurus, Bamboo Paper for creating notebooks, Evernote for note taking, Dropbox for file storage and sharing, iStudiez Pro as a student planner, Quick Graph as a graphic calculator, IFormulas for math formulas, the National Geographic World Atlas maps, and Star Walk for identifying night sky objects.
- Computer-Assisted Language Learning (CALL) uses computer technology as an aid for presenting, reinforcing, and assessing foreign language material, usually with an interactive element.
- Early CALL focused on drill-and-practice programs but now includes more innovative simulations and interactive programs that present real-life cultural situations.
- Strengths of CALL include interactivity, multimedia capabilities, rapid access to information, data storage, consistency, and a learner-centered environment. However, programs must have engaging and effective content and methodology.
Impact Of Technology In Education Final Draftloraevanouski
This document discusses the impact of technology in education based on a synthesis paper. It finds that technology can have positive effects on student academic performance, meaningful learning, and students with learning disabilities when integrated into the classroom curriculum. It also improves critical thinking skills and motivation. The document examines applications of technology in the classroom and recommends that teachers need more training to effectively integrate technology.
educational technology 2 Lesson 7 evaluation of technology learningray mijares
This document discusses the need to change student evaluation of learning to align with the digital world. It defines evaluation, technology, and 21st century skills like information fluency and digital citizenship that should be assessed. Traditional paper tests are inadequate for evaluating how students engage in problem solving and the 4 D's: define, design, develop, and disseminate. Evaluation must use tools to measure these new basic skills and focus on assessing essential knowledge and skills to prepare students for a high-tech world.
The document provides a history of educational technology from ancient times to modern day:
- Educational technology has its roots in ancient Greece where knowledge was systematically organized and instructional methods were developed.
- Major advances included the development of visual aids in the 19th century, educational films in the 1920s, instructional television in the 1930s, and the introduction of computers and the internet in recent decades.
- Today, educational technology encompasses a variety of tools and approaches aimed at addressing educational needs through the application of current technologies like computers and networks.
ICT refers to the use of technology in education. It aims to familiarize students with computers. ICT can be useful for teachers as it provides many resources like videos, texts and images that can be used in class. It also allows teachers to bring authentic materials. For students, ICT is a source of information for research and can be used to create presentations. However, ICT may not be effective if the teacher is not trained to use it properly or if it distracts from the content. The author believes ICT should be used as it provides resources for lessons, allows assessing students' language skills, and engages students in a more attractive way of learning.
Computer as information and communication technologySFYC
The document discusses the role of computers as an educational tool and information and communication technology (ICT). It defines ICT as covering any digital technologies used to store, retrieve, transmit, and manipulate information. ICT transformed computer technology in education from computer-assisted instruction to utilizing educational software, the internet, and multimedia for interactive learning. The modern student can interact with and respond to digital messages and computer commands through ICT.
Thirty years ago, cognitive scientists worked separately from educators and classrooms, but now collaborate more directly with teachers, testing theories in real classrooms. As a result of these studies, educational technology shifted from a focus on devices to examining the teaching-learning process. Today the field integrates audiovisual materials and technologies as essential parts of the educational system.
Basic concepts on integrating technology in instruction Choc Nat
This document discusses integrating technology into instruction. It defines integrating technology as using it to introduce, reinforce, supplement and extend skills. It emphasizes that merely using computers does not mean technology is integrated; teachers must plan how and when it fits into the learning process. Technology integration is developmental and takes gradual mastery. Levels of integration range from basic uses like presenting lessons to more advanced uses where technology plays a pivotal role and substantially changes the learning process. Teachers should guide students on appropriate uses of technology to aid in completing curriculum assignments and integrating it into the learning process.
This document discusses social literacy and contains information about social skills, emotional intelligence, and people skills. It provides definitions and strategies for developing these skills. Social literacy involves social skills like effective communication, empathy, and relationship management. Emotional intelligence strategies include self-awareness, controlling thoughts, and demonstrating empathy. People skills tools for communicating effectively are good communication, conflict resolution, patience, and understanding. The document emphasizes the importance of these skills for teachers in managing classrooms and social and work success.
Product-oriented assessments evaluate student performance through products they create, such as completed projects. These products demonstrate their achievement of learning tasks and skills. Products can include works showing communication skills or physical abilities. Rubrics are used to evaluate student performance and proficiency levels on tasks. Competencies are linked to expertise shown in the product. Products are assessed at three levels - minimum specifications, additional skilled specifications, and expert level specifications involving aesthetics. Examples provided assess geometry shapes, scrapbooks, and typing outputs at these three levels.
Lesson 14 - Maximizing the use of the Overhead Projector and the ChalkboardVince Charles Relator
The document provides guidance on effectively using the chalkboard and overhead projector in a classroom setting. It offers tips for chalkboard techniques like writing clearly, using color chalk, and checking visibility from all angles. Advantages of the overhead projector include ease of use, ability to guide an audience, and allowing identical images for students and teachers. Suggested techniques involve using a pointer, felt pens on transparencies, controlling presentation pace, and avoiding too much text. Progressive disclosure and overlaying techniques help reveal information step-by-step. The document emphasizes facing students, simple graphics, and avoiding reading text verbatim.
This document discusses evaluating the effectiveness of educational technology in the classroom. It provides an evaluation cycle that includes evaluating technology before, during, and after instruction. The document also discusses evaluating software programs based on content, documentation/support, ability levels, assessment, technical quality, and ease of use. Several types of student assessments are mentioned, including traditional, alternative, project-based, and portfolio assessments. Checklists, rating scales, and rubrics are presented as tools for developing evaluations.
The document discusses key aspects of education in the Philippines including:
- The K-12 basic education system consisting of kindergarten, 6 years of elementary, 4 years of junior high school, and 2 years of senior high school.
- Subjects taught at different levels with a focus on specialization in senior high school career tracks.
- Relevant laws and policies that aim to strengthen the Philippine education system such as the Enhanced Basic Education Act, Kindergarten Education Act, and Magna Carta for Teachers.
- Qualities of an effective global teacher including understanding diverse cultures and embracing technology in teaching.
Reflection for Digital Literacy Skills in the 21st Century.docxSheldonDarylToledo
The document discusses the importance of digital literacy skills in the 21st century. Literacy has evolved from simply reading and writing to include digital skills due to technological advancements. Students now need to be able to use online learning tools, social media, and understand how digital media is changing literacy. It is important for students to be digitally literate so they can safely navigate social media and online spaces. Educators must determine the best methods for teaching digital literacy skills to help students succeed in a world where technology and the internet are integral.
The document discusses the role and potential of instructional technologies and ICT in education. It outlines several dilemmas and realities in effectively integrating ICT. The key potentials of ICT include expanding access to education, increasing efficiency, enhancing the quality of learning and teaching, facilitating skill formation, and improving planning and management. Realizing this potential requires addressing prerequisites like infrastructure, content, personnel training, and financial resources. The document concludes that ICT can make education more effective and responsive when properly integrated, though we must not lose sight of learning itself in marveling over the technologies.
Media fluency refers to the ability to interpret messages in media and communicate using multiple formats. It is defined by the 2Ls of listening and leveraging. Listening involves measuring the effectiveness of messages, including verifying the message and analyzing the medium. Leveraging means learning how to communicate effectively and identify the appropriate medium to get a message out, considering the audience, content, and desired outcome. Media fluency helps enhance the learning and teaching process by allowing teachers to incorporate different media like videos, slides, and social media to creatively impart information to students and analyze messages.
The Teaching Profession - Chapter 1 You, the Teacher, as a Person in Society ...Randy Magdugo Pacquiao
This document discusses the key principles of perennialism as an educational philosophy. Perennialism believes that teachers should teach students basic knowledge, skills, and values to develop them into enlightened democratic citizens. The goal is for students to live fully in the present, not just prepare for adulthood. Schools should develop students' rational and moral powers. Perennialist classrooms are centered around teachers, who do not let students' interests dictate what is taught. The focus is on helping students understand themselves as unique individuals responsible for their own thoughts, feelings, and actions.
This document discusses integrating information and communications technology (ICT) into education. It defines ICT and explains that today's students are digital natives who are visual learners and multi-taskers. ICT allows for more flexible, interactive, and engaging learning when tools like email, chat, blogs, and wikis are used. Both benefits and shortcomings of incorporating ICT are outlined. The document provides examples of common ICT tools and how they can be implemented in the classroom. It emphasizes developing students' digital literacy and using appropriate tools to enhance communication and collaboration.
The document discusses whether technology is a boon or bane. It argues that technology can be used to both build up and destroy depending on how it is utilized. Technology is seen as a boon when it improves processes like teaching and learning or connects people over long distances. However, it can become a bane if used improperly by destroying relationships, promoting unhealthy behaviors like pornography, or making people passive instead of active participants in the world.
This document provides summaries of 12 best apps for students. The apps allow students to engage with content interactively, find information easily, access, share and manage their studies from their mobile devices. The apps include Kindle for reading books and magazines, myHomework for tracking assignments, Goodreads for discovering and sharing books, WordBook as an English dictionary and thesaurus, Bamboo Paper for creating notebooks, Evernote for note taking, Dropbox for file storage and sharing, iStudiez Pro as a student planner, Quick Graph as a graphic calculator, IFormulas for math formulas, the National Geographic World Atlas maps, and Star Walk for identifying night sky objects.
- Computer-Assisted Language Learning (CALL) uses computer technology as an aid for presenting, reinforcing, and assessing foreign language material, usually with an interactive element.
- Early CALL focused on drill-and-practice programs but now includes more innovative simulations and interactive programs that present real-life cultural situations.
- Strengths of CALL include interactivity, multimedia capabilities, rapid access to information, data storage, consistency, and a learner-centered environment. However, programs must have engaging and effective content and methodology.
This document discusses the importance and impact of social technologies. It notes that social technologies will have a greater impact than currently realized and that strong leadership is needed to drive organizational changes to implement social tools. It presents social media as one element of a complete digital marketing strategy and argues there is advantage for companies to learn how to utilize social tools before competitors. The document provides examples of how to find internal and external uses for social technologies, including prospecting students, customer service, classroom blogging, and acquiring knowledge.
This document provides summaries of various mobile apps categorized into social media apps, business apps, women and kids apps, apps for specific industries, and most downloaded apps of 2013. It also discusses productivity apps and apps that are worth downloading. The apps highlighted include Facebook, Twitter, WhatsApp, Snapchat, Hootsuite for social media management, Evernote for note taking, Duolingo for language learning, and Nova Launcher for customizing the home screen.
The document summarizes the background and objectives of a study on developing a mobile educational game for toddlers and preschoolers. It discusses that the study aims to 1) provide proper nourishment and entertainment for children, 2) impart knowledge to young kids through an interactive educational game system, and 3) showcase an organized system that takes advantage of technology to benefit children at a young age. It also defines key terms related to Android application development and the programming tools used.
The document provides a summary of top mobile apps for librarians. It discusses the history of mobile apps and their evolution from general productivity tools to a wide variety of categories. It then lists over 30 specific apps that are useful for librarians, organized into sections on e-readers, note-taking, calendars, presentations, language learning, scanning, and news apps. The apps help with tasks like accessing books and articles, taking notes, managing schedules and documents, translating text, and staying informed on current events.
Analysis Of Learning Outcomes From Mobile Mathematics ApplicationsKatie Naple
This document analyzes mobile mathematics applications and their learning outcomes. It discusses how mobile technologies like tablets and smartphones can be used for educational purposes in the classroom through illustrated lectures, online learning, and hands-on activities. Specifically, it highlights the current state of educational math apps, their limitations, and taxonomy of effective app features. It provides guidance on selecting apps that fit instructional needs and align with solid educational theory.
This document summarizes several educational mobile apps for children:
- ABC Letters and Thinkrolls are apps to help children learn letters, numbers, and logic/problem-solving skills in a fun way.
- Binomial, Montessori Geometry, and iCuadernos focus on teaching biology, geometry, and math fundamentals through interactive games and exercises.
- Children's Day Map, Play Tales, and Pet Doctor use stories, interactive activities, and pretend play to teach English vocabulary, wisdom, and caretaking skills.
- Lightbot: Code Hour and Walk Band aim to introduce programming and music fundamentals to kids through puzzle-solving and playing virtual instruments.
TECH TREK58 SCIENCE SCOPERecently, Bill Gates has argu.docxssuserf9c51d
TECH TREK
58 SCIENCE SCOPE
Recently, Bill Gates has argued that cell phones, not laptop computers, hold the most promise for the spread of one-to-one comput-ing, particularly for students with limited re-
sources and especially for students from developing
nations. Gates’ assertion is due to the ever-increasing
number of phones now available to the world at re-
duced cost, the growing computing power of these
devices, and their growing body of software and ap-
plications. M-learning—a nascent movement to turn
the ubiquitous devices into tools of learning—is being
led by universities. However, K–12 science teachers
are also finding that cell phones offer many exciting
options for their professional lives. Many of you may
already have experimented with having students use
a phone’s built-in camera to create video clips or video
blogs, access collaborative tools or websites, and work
cooperatively through the use of text messaging.
We recognize that in some schools cell phones have
to be turned off or perhaps kept in lockers to avoid
mis-use, but we hope to demonstrate in this article how
they can be used under super vision to assist learning.
There is no question that the uninitiated will at first look
upon the use of phones in learning with suspicion, but
this is often the case when new technologies emerge
in schools. However, the sheer proliferation of mobile
phones in today’s world makes it likely that they will
soon find a spot in the classroom alongside personal
computers, whiteboards, and the internet.
Phoning it in
Many middle school students already own cell phones,
and these devices accompany them. Even the most
basic phones are now able to support educational
functions, including the following:
Calculators—Students can use them to perform •
calculations related to fieldwork.
Cell phones for science
by Robert A. Lucking, Edwin P. Christmann,
and Mervyn J. Wighting
Digital cameras—Students can use them to docu-•
ment a variety of things for presentations and
reports. Field trips can be filmed and incorporated
into digital diaries.
Internet access—Many phones have wireless •
Internet access, thus opening up a world of possi-
bilities for class use. In this mode they are mini-
computers, and students can use them to research
data and to explore related sites. Students can
subscribe to podcasts that you produce for them
or external podcasts recommended by you.
Dictionaries—Students for whom English is a •
second language can quickly quer y the definition
of a word, and all students can quer y unfamiliar
scientific terms.
Text messaging for free
Since the vast majority of students own phones
and use text messaging often, you may well want
to make use of their inclinations to remind them
of impor tant class events or assignments, and you
can do so free of any charge. The website Text for
TECH TREK
J a n u a r y 2 0 10 59
Free (www.text for free.net) of-
fers computer users an online
se ...
This document lists and describes 10 educational apps. PhotoMath uses the camera to solve math problems with step-by-step explanations. Duolingo makes language learning engaging through games to test reading, writing and speaking skills. Quizlet allows creating and studying flashcards and taking tests to master subjects. The Graphing Calculator app provides scientific and graphing functions. Blackboard Mobile Learn gives access to course materials like grades, discussions, and announcements.
This document provides summaries of apps for learning across different categories including literacy, math and science, music and art, and tools. It highlights apps such as Bing Translator, CreateBook, Fresh Paint, Music Maker Jam, OneNote, and Skype. It concludes that a Windows device provides powerful applications from Microsoft Office and a range of curated apps for specific subjects or classroom management that can be used both online and offline.
A mobile application is a type of software designed to run on mobile devices like smartphones and tablets. They provide similar services to desktop applications and are generally small programs with limited functions. Some common apps for students include lecture capture apps to record classes, revision apps to create flashcards and study aids, exam prep apps, student planners, bibliography helpers, video calling apps, safety apps, wake-up alarms, fitness apps, and healthy eating apps.
This document discusses the concept of mobile learning in context. It describes how computers and mobile devices are becoming ubiquitous and context-aware. Sensors in environments and on mobile devices can provide contextual information to enhance learning experiences. However, mobile phones are still often seen only as toys in classrooms rather than learning tools. The document advocates for leveraging context through ubiquitous computing to design new approaches to mobile and ambient learning.
The document discusses using gadgets as technology tools in education. It defines technology and educational technology, noting that technology can enhance relationships between teachers and students when integrated effectively. It then defines gadgets and tools, providing examples of common gadgets used as technology tools in classrooms like computers, smartphones, cameras, and interactive whiteboards. The document outlines advantages, like bringing fun and applicable education to the classroom, and disadvantages, such as potential access to inappropriate content or reduction in students' thinking abilities.
This document discusses the potential for educational apps to engage children in learning and to promote museums. It describes how apps can provide interactive, narrative experiences that incorporate multiple literacies and intelligences to deeply engage children. Examples are given of apps for museums that turn them into platforms for non-formal education, cultural content creation and participation, and promoters of cultural products online and offline. The document advocates that apps can help spread culture, values and tourism in an engaging way for families and children.
The document discusses various assistive technologies including flashcard, note-taking, and PDF annotation apps; alternative input devices like specialized keyboards and trackballs; and digital formats of books that can help students with disabilities learn more easily and independently. It provides details on the features and benefits of these tools, as well as examples of how they support students. In conclusion, the document emphasizes the importance and wide variety of assistive technologies available today to support educators and students.
Powerpoint presentation on free educational softwaresserin100
This document summarizes several free educational software programs: Geogebra, a dynamic mathematics software for geometry, algebra, and calculus; GCompris, a suite of educational games for children ages 2-10 covering topics like computer skills, math, science, and reading; Kalzium, a periodic table program containing element information; Tupi, a 2D animation software; and Tellurium, an automated testing framework evolved from Selenium. The document provides brief descriptions of the features and uses of each program.
Tabitha is conducting a senior project studying the migration patterns of hummingbirds. She sets up motion-sensitive cameras at three sites to monitor hummingbird activity. Whenever the cameras detect motion, a video is sent to her smartphone. She views the videos between classes to track hummingbird sightings. She also records weather data daily at the sites using her smartphone. Her first hummingbird sighting comes five days in, earlier than previous years. Later, she spots a hummingbird near her third site, farther from where the species was previously seen, suggesting shifting migration patterns. Tabitha uses her smartphone to access habitat maps and conduct further research.
Google offers many free collaboration tools that can benefit emergency management agencies. Tools like Google Docs allow multiple users to simultaneously edit documents while Google Calendar enables coordinated scheduling. Websites created with Google Sites provide a portal for information sharing. Maps created with Google Maps and Earth can display important geospatial data. Communication tools like Gmail, Talk and Voice offer flexible messaging. Several emergency management agencies have implemented Google Apps to increase preparedness, response and recovery efforts in a cost-effective manner.
Similar to Education apps for mobile learning (20)
4. Today information and communications
technology becoming portable and individual
oriented. Mobile learning is ability to obtain
or provide educational content on personal
pocket devices such as PDAs smart phones
and mobile phones.
5. Mobile learning is defined as learning across
multiple contexts, through social and content
interactions using personal electronic
devices. It is a form of distance education.
Mobile learning technologies include
handheld computers, Mp3 players,
notebooks, mobile phones and tablets.
Mobile learning is convenient in that it is
accessible form virtually any where.
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6. Mobile learning also brings strong portability by
replacing books and notes with small devices, filled
with tailored learning contents.
Futurist educators, designers and developers should
begin to consider the implications of these devices
for the modern teaching and learning environment.
In such an environment, contents and services can be
relayed to a university student by personal wireless
mobile devices. Providing university students with
services, content instruction and information outside
the traditional learning space is becoming more
acceptable among education providers who predicate
their services on the routine use of advanced
information and communication technologies.
7. Apps for education
App is thse
abbreviated
form of the
word
“application”.
A mobile app
is a computer
program
designed to
run on smart
phones, tablet
computers
and other
monile devices
9. Science 360
This is the science
and engineering
news app designed
to engage he user in
visual experiments
through photos,
videos and text.
Another important
thing of this app is
that it is updated
weekly by scientists,
engineers and
national science
foundation.
10. History : maps of world
By using this app we can see and learn historical
geographical and provides 178 historical maps
around he world. A search key option also providing
by this app and displays the source about map
11. Duolingo
This app offers six languages Spanish, Italian,
English, Portuguese, German and French. Once
we select the language want to learn it presented
with a learning of tree sorts.
12. Star work
This app follows your
device is movements
in real-time, offering
views and providing
infor an more than
2,00,000 stars ,
constellations and the
celestial bodies. More
over, the app possess
remarkable calendar
of celestial events and
lets you view the night
sky during different
time intervals.
13. Amount 1
Amount 1 is an app
that belongs in
more than one best
of list. It’s a
gorgeous unit
converter loaded
with more than 500
different units and a
real time history log.
14. Drop box
Drop box allows
you to access all
your photos,
documents, and
videos on nearly and
device. You are
given 2GB upon
signing up with
options for syncing
and adding files to
your favorite list for
offline viewing on
the go it’s very
useful of sharing
files.
15. TED
Ted is the acronym of technology, entertainment, and
design. There is a TED talk on practically every subject out
there. TED talks are conferences given by experts on subject
matter in their particular field. The talks are available with
over 90 languages with subtitles. Even the menu can be
browsed in the language of your own choice. We can
download the talks to watch when we are in offline can
also a bookmark the video which video is interested.
16. Coursera
The courses are
offered by top global
universities, colleges
and institutions and
watch lectures from
best instructors
anytime and
anywhere. These
courses are taught in
14 different languages
and come from over
hundred top tier
global institutions
around the world.
17. Math tricks
This app is
designed for those
who want to learn
interesting
mathematical tricks
to speed up these
calculating. It also
helps to those who
want to learn basics
such as the
multiplication
table. It helps to
improve the skills
in mathematics.
18. Wolf ran Alphs
This app utilizes a
vast collection of
algorithms and
data to answer any
questions you
might have about
well anything. The
knowledge engine
is surprisingly
accurate, calling
answers from a
variety of sources,
with thorough
instructions.
19. Earth viewer
Earth viewer is one of
the coolest app it
serves as a time
machine to explore
the geographical
history of world.
There is 3D images of
earth that you can see
swerve and zoom In
and out form in order
to look closely in the
land formations and
the natural structures
of countries. It shows
world temperature
map for the last 100
years.
20. Medscape
This app is used by
medical students,
physicians , nurses
almost everybody in
the medical platform.
This app provides the
most comprehensive
set of tools to support
clinicians with all their
professional needs.
21. NASA
This app contains
extensive information
about space program as
well as aeronautics and
aero space. All the latest
news and articles
released by the NASA are
uploaded here first along
with videos from around
the agency. It gives
maps, information and
links to the NASA centers.
22. My Open courses
This app is the similar to
coursera app. It is
presented with a list of
categories in the left hand
panel. My open courses
offer over 11,000 hours
curriculum based videos
on Engineering,
Management and other
streams completely free of
cost.