This document discusses different types of educational technology including animation, multimedia, and hypermedia. It provides examples of how animation can be used to add motion and direction to pictures. It also explains how multimedia elements like movies can be embedded or linked into educational materials. Finally, it defines hypermedia as using active links to offer interactivity and choice, giving an example of a basic yes/no question. The overall document serves as an introduction to different digital tools and media that can be incorporated into educational content.