Edric adalah seorang seniman di Agate Studio yang telah memperoleh latihan sebagai seniman sejak Februari 2014. Dia memposting speedpaint karyanya di akun Twitter @agatestudio.
The document discusses extra lives in platformer video games like Mario. It explains that an extra life, or 1Up, gives the player an additional chance to complete a level if they die, allowing them to restart from the beginning or midpoint of the level. Players typically start with 3-5 extra lives and can earn more through the game. If a player loses all their lives it results in a game over and they must restart from an earlier point in the game.
Dokumen tersebut merangkum tentang perangkat Emotiv EPOC, yaitu headset yang mendeteksi aktivitas otak dan gerakan kepala untuk mengontrol permainan komputer. Perangkat ini dapat mendeteksi berbagai jenis gerakan otak, ekspresi wajah, dan emosi melalui sensor-sensor yang dipasang di kepala. Informasi hasil deteksi kemudian diterjemahkan menjadi perintah input untuk permainan melalui software khusus.
MGDW4 Online Camp #3b - State ManagementAgate Studio
Dokumen tersebut membahas tentang state management dalam pembuatan game. State management digunakan untuk menyimpan dan mengolah berbagai informasi penting dalam game seperti tingkat pemain, stage yang terbuka, skor tertinggi, dan quest. State disimpan dalam bentuk grafik aliran untuk menentukan transisi antar layar dan respon game. Dokumen tersebut memberikan contoh implementasi state management menggunakan variabel dan switch case untuk mengontrol layar yang ditampilkan.
Dokumen ini membahas tentang pengalaman menggunakan aplikasi digital coloring. Pengguna merasa hasil coloring yang dihasilkan kurang disukai oleh pacarnya dan dirinya sendiri, mungkin karena kurang latihan sehingga kurang asik. Pengguna juga merasa proses coloring terlalu cepat.
Computational advertising uses data and algorithms to match users and advertisements in specific contexts. It has several advantages over traditional advertising methods, including lower costs per opportunity and the ability to personalize ads. The computational advertising landscape involves advertisers paying for ad placements on a cost per thousand impressions (CPM) or cost per click (CPC) basis. Programmatic advertising allows campaigns to be run automatically through real-time bidding on digital ad exchanges. It provides benefits like automated processes and buy-side reporting tools.
The document discusses game programming patterns, focusing on design patterns like command, flyweight, observer, prototype, singleton, and state. It provides examples of how each pattern can be used in game programming, such as using commands to configure inputs and give directions to actors, using observers for notifications between objects, and using the state pattern to allow objects to change behaviors based on internal state changes.
The document discusses extra lives in platformer video games like Mario. It explains that an extra life, or 1Up, gives the player an additional chance to complete a level if they die, allowing them to restart from the beginning or midpoint of the level. Players typically start with 3-5 extra lives and can earn more through the game. If a player loses all their lives it results in a game over and they must restart from an earlier point in the game.
Dokumen tersebut merangkum tentang perangkat Emotiv EPOC, yaitu headset yang mendeteksi aktivitas otak dan gerakan kepala untuk mengontrol permainan komputer. Perangkat ini dapat mendeteksi berbagai jenis gerakan otak, ekspresi wajah, dan emosi melalui sensor-sensor yang dipasang di kepala. Informasi hasil deteksi kemudian diterjemahkan menjadi perintah input untuk permainan melalui software khusus.
MGDW4 Online Camp #3b - State ManagementAgate Studio
Dokumen tersebut membahas tentang state management dalam pembuatan game. State management digunakan untuk menyimpan dan mengolah berbagai informasi penting dalam game seperti tingkat pemain, stage yang terbuka, skor tertinggi, dan quest. State disimpan dalam bentuk grafik aliran untuk menentukan transisi antar layar dan respon game. Dokumen tersebut memberikan contoh implementasi state management menggunakan variabel dan switch case untuk mengontrol layar yang ditampilkan.
Dokumen ini membahas tentang pengalaman menggunakan aplikasi digital coloring. Pengguna merasa hasil coloring yang dihasilkan kurang disukai oleh pacarnya dan dirinya sendiri, mungkin karena kurang latihan sehingga kurang asik. Pengguna juga merasa proses coloring terlalu cepat.
Computational advertising uses data and algorithms to match users and advertisements in specific contexts. It has several advantages over traditional advertising methods, including lower costs per opportunity and the ability to personalize ads. The computational advertising landscape involves advertisers paying for ad placements on a cost per thousand impressions (CPM) or cost per click (CPC) basis. Programmatic advertising allows campaigns to be run automatically through real-time bidding on digital ad exchanges. It provides benefits like automated processes and buy-side reporting tools.
The document discusses game programming patterns, focusing on design patterns like command, flyweight, observer, prototype, singleton, and state. It provides examples of how each pattern can be used in game programming, such as using commands to configure inputs and give directions to actors, using observers for notifications between objects, and using the state pattern to allow objects to change behaviors based on internal state changes.
Dokumen ini membahas tentang kualitas grafik generasi berikutnya dalam pembuatan game AAA menggunakan Unity. Beberapa poin utama adalah pemodelan asset 3D dengan teknik modular dan penempatan texture, penggunaan normal map dan peta material ID, serta pengaturan pencahayaan menggunakan lightmap dan render ke cubemap untuk menambah realisme. Dokumen ini juga membahas tentang kemungkinan untuk meningkatkan kualitas grafik game menjadi AAA w
The document outlines quality standards and requirements, known as the "quality bar", for applications in the Windows Phone Store. It defines requirements in several areas such as user experience, design, performance, and more. Applications must meet all "must fix" requirements, which include things like having no critical bugs, following Windows Phone design guidelines, providing smooth performance, and being localized correctly. The document provides examples of specific issues that would require fixes or improvements.
This document provides tips for pitching a startup to investors. It discusses the importance of traction, introductions, crafting a high-concept pitch and elevator pitch. An effective elevator pitch should describe the product, problem it solves, traction or social proof, team experience and a call to action. A presentation deck further expands on the company summary, team, problem/solution, technology, marketing, sales, competition and future milestones. Obtaining a term sheet formalizes the investment and leads to stock and legal agreements finalizing the funding. The goal is to tell a compelling story that intrigues investors and turns them into supporters of the startup's vision.
Presentasi dari Valentinus Rama Kurniangga, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 16 Agustus 2014 di Bandung Digital Valley.
The document describes the architecture of an MMO game called Happy Me. It discusses three key parts of the architecture: an object management system using MVC design, an automatic synchronization framework between server and client, and a custom network message dispatching system. The architecture provides a seamless MVC framework across server and client and addresses common challenges in synchronization for active server games. It also allows the game to easily scale on AWS infrastructure.
This document discusses ways to persuade people effectively. It notes that nagging and coercion do not work and that the art of persuasion is getting people to want what you want. It identifies 10 common barriers to successful persuasion, such as talking too much, providing too much information, and getting desperate. Research shows that people are persuaded by those who keep promises, are reliable, sincere, honest, and knowledgeable. Key skills for successful persuaders include having high self-esteem, empathy, good listening skills, building rapport and trust, clear communication, and being organized.
This document contains information about various audio equipment including microphones, audio interfaces, studio monitors, headphones, and a MIDI keyboard controller. It provides specifications for the Line 6 TonePort UX1 and M-Audio Fast Track audio interfaces, Shure SM58 microphone, Behringer C-1 and C-2 condenser microphones, M-Audio Axiom 49 and KeyRig49 MIDI keyboard controllers, Sony earbuds, Sennheiser headphones, Xiaomi earphones, Samson MediaOne studio monitors, and Behringer Tube Ultragain Mic100 microphone preamplifier.
Heroes of the Storm (HoTS) adalah game bergenre online team brawler dari Blizzard yang menampilkan hero dari franchise perusahaan. Pemain dapat membangun hero dengan menyesuaikan gaya bermain dan berkompetisi di berbagai medan pertempuran. Game ini menawarkan 29 hero unik yang dapat diperoleh melalui mata uang dalam game atau uang nyata, serta fitur-fitur yang terbuka seiring dengan meningkatnya level akun pemain.
Advanced encryption standard (aes) epulAgate Studio
The Advanced Encryption Standard (AES) is a specification for encrypting electronic data established by the U.S. National Institute of Standards and Technology in 2001. AES is based on the Rijndael cipher developed by Belgian cryptographers Joan Daemen and Vincent Rijmen. AES encryption operates in rounds, with each round consisting of substeps like subbytes, shiftrow, mixcolumns, and addroundkey.
The document discusses RTF, a real-time framework for developing scalable multiplayer online games. RTF provides an object-oriented, C++-based middleware system that abstracts the complexity of distributed programming and scalability mechanisms. It supports zoning, instancing, and replication distribution concepts and includes features like automatic serialization, portals for entity movement between zones, and interest management through publish-subscribe. The framework aims to simplify the development of large-scale, real-time multiplayer online games.
Sleep mode turns off most computer operations like the hard drive while keeping RAM powered to allow quick boot times when waking. It uses battery power and is best for short absences. Hibernation saves RAM contents to the hard drive, fully powers down to consume no power, and allows restoring files on startup but takes longer than sleep mode. It is best used for prolonged absences over hours from the computer.
This document discusses ways to harden the security of an Apache web server. It covers configuring SSH authentication, limiting access to the Apache configuration, disabling unnecessary modules, restricting directory access, using mod_security to prevent SQL injection attacks, using mod_evasive to prevent DOS attacks, enabling Apache logging, and using Fail2Ban to ban malicious IPs. The goal is to secure the Apache service, machine, and application level to prevent exposures and attacks.
Introduction to Global Illumination by AryoAgate Studio
This document provides an introduction to global illumination techniques for real-time rendering. It summarizes several methods including direct lighting only, reflective shadow maps, virtual point lights, light propagation volumes, and radiance maps. Performance results are given for different resolutions and methods, with virtual point lights at 800x600 resolution and 36 point lights achieving 47 fps. Further optimization of virtual point lights to an array was able to achieve 65 fps. Light propagation volumes were slower at less than 1 fps for an 8x8x8 volume.
The document discusses the key considerations for releasing a mobile game on app stores, including preparing the game build for different platforms, obtaining the necessary store IDs, using effective marketing tools like icons and screenshots, properly versioning game updates, and including a privacy policy and terms of use. It provides information on the major app stores like the Apple App Store, Google Play Store, and Windows Store, as well as the process for creating store IDs, enrollment/registration fees, and timelines for app updates on each platform.
Dokumen tersebut merangkum program pengembangan game card Alchemist di Agate Studio. Program ini melibatkan para desainer dalam membuat konsep, mekanik, dan prototype permainan bertema manajemen idol dengan gaya deck building. Beberapa poin utama yang dirangkum adalah tujuan membuat prototype game berkualitas tinggi, tinjauan awal mekanik permainan, umpan balik dari tes awal, dan rencana pengembangan selanjutnya.
Desain Gambar & Pelaksanaan ini bertujuan untuk memberikan kenyamanan kepada internal ASN dan eskternal yang datang berkunjung di kantor Bappeda-Litbang
Dokumen ini membahas tentang kualitas grafik generasi berikutnya dalam pembuatan game AAA menggunakan Unity. Beberapa poin utama adalah pemodelan asset 3D dengan teknik modular dan penempatan texture, penggunaan normal map dan peta material ID, serta pengaturan pencahayaan menggunakan lightmap dan render ke cubemap untuk menambah realisme. Dokumen ini juga membahas tentang kemungkinan untuk meningkatkan kualitas grafik game menjadi AAA w
The document outlines quality standards and requirements, known as the "quality bar", for applications in the Windows Phone Store. It defines requirements in several areas such as user experience, design, performance, and more. Applications must meet all "must fix" requirements, which include things like having no critical bugs, following Windows Phone design guidelines, providing smooth performance, and being localized correctly. The document provides examples of specific issues that would require fixes or improvements.
This document provides tips for pitching a startup to investors. It discusses the importance of traction, introductions, crafting a high-concept pitch and elevator pitch. An effective elevator pitch should describe the product, problem it solves, traction or social proof, team experience and a call to action. A presentation deck further expands on the company summary, team, problem/solution, technology, marketing, sales, competition and future milestones. Obtaining a term sheet formalizes the investment and leads to stock and legal agreements finalizing the funding. The goal is to tell a compelling story that intrigues investors and turns them into supporters of the startup's vision.
Presentasi dari Valentinus Rama Kurniangga, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 16 Agustus 2014 di Bandung Digital Valley.
The document describes the architecture of an MMO game called Happy Me. It discusses three key parts of the architecture: an object management system using MVC design, an automatic synchronization framework between server and client, and a custom network message dispatching system. The architecture provides a seamless MVC framework across server and client and addresses common challenges in synchronization for active server games. It also allows the game to easily scale on AWS infrastructure.
This document discusses ways to persuade people effectively. It notes that nagging and coercion do not work and that the art of persuasion is getting people to want what you want. It identifies 10 common barriers to successful persuasion, such as talking too much, providing too much information, and getting desperate. Research shows that people are persuaded by those who keep promises, are reliable, sincere, honest, and knowledgeable. Key skills for successful persuaders include having high self-esteem, empathy, good listening skills, building rapport and trust, clear communication, and being organized.
This document contains information about various audio equipment including microphones, audio interfaces, studio monitors, headphones, and a MIDI keyboard controller. It provides specifications for the Line 6 TonePort UX1 and M-Audio Fast Track audio interfaces, Shure SM58 microphone, Behringer C-1 and C-2 condenser microphones, M-Audio Axiom 49 and KeyRig49 MIDI keyboard controllers, Sony earbuds, Sennheiser headphones, Xiaomi earphones, Samson MediaOne studio monitors, and Behringer Tube Ultragain Mic100 microphone preamplifier.
Heroes of the Storm (HoTS) adalah game bergenre online team brawler dari Blizzard yang menampilkan hero dari franchise perusahaan. Pemain dapat membangun hero dengan menyesuaikan gaya bermain dan berkompetisi di berbagai medan pertempuran. Game ini menawarkan 29 hero unik yang dapat diperoleh melalui mata uang dalam game atau uang nyata, serta fitur-fitur yang terbuka seiring dengan meningkatnya level akun pemain.
Advanced encryption standard (aes) epulAgate Studio
The Advanced Encryption Standard (AES) is a specification for encrypting electronic data established by the U.S. National Institute of Standards and Technology in 2001. AES is based on the Rijndael cipher developed by Belgian cryptographers Joan Daemen and Vincent Rijmen. AES encryption operates in rounds, with each round consisting of substeps like subbytes, shiftrow, mixcolumns, and addroundkey.
The document discusses RTF, a real-time framework for developing scalable multiplayer online games. RTF provides an object-oriented, C++-based middleware system that abstracts the complexity of distributed programming and scalability mechanisms. It supports zoning, instancing, and replication distribution concepts and includes features like automatic serialization, portals for entity movement between zones, and interest management through publish-subscribe. The framework aims to simplify the development of large-scale, real-time multiplayer online games.
Sleep mode turns off most computer operations like the hard drive while keeping RAM powered to allow quick boot times when waking. It uses battery power and is best for short absences. Hibernation saves RAM contents to the hard drive, fully powers down to consume no power, and allows restoring files on startup but takes longer than sleep mode. It is best used for prolonged absences over hours from the computer.
This document discusses ways to harden the security of an Apache web server. It covers configuring SSH authentication, limiting access to the Apache configuration, disabling unnecessary modules, restricting directory access, using mod_security to prevent SQL injection attacks, using mod_evasive to prevent DOS attacks, enabling Apache logging, and using Fail2Ban to ban malicious IPs. The goal is to secure the Apache service, machine, and application level to prevent exposures and attacks.
Introduction to Global Illumination by AryoAgate Studio
This document provides an introduction to global illumination techniques for real-time rendering. It summarizes several methods including direct lighting only, reflective shadow maps, virtual point lights, light propagation volumes, and radiance maps. Performance results are given for different resolutions and methods, with virtual point lights at 800x600 resolution and 36 point lights achieving 47 fps. Further optimization of virtual point lights to an array was able to achieve 65 fps. Light propagation volumes were slower at less than 1 fps for an 8x8x8 volume.
The document discusses the key considerations for releasing a mobile game on app stores, including preparing the game build for different platforms, obtaining the necessary store IDs, using effective marketing tools like icons and screenshots, properly versioning game updates, and including a privacy policy and terms of use. It provides information on the major app stores like the Apple App Store, Google Play Store, and Windows Store, as well as the process for creating store IDs, enrollment/registration fees, and timelines for app updates on each platform.
Dokumen tersebut merangkum program pengembangan game card Alchemist di Agate Studio. Program ini melibatkan para desainer dalam membuat konsep, mekanik, dan prototype permainan bertema manajemen idol dengan gaya deck building. Beberapa poin utama yang dirangkum adalah tujuan membuat prototype game berkualitas tinggi, tinjauan awal mekanik permainan, umpan balik dari tes awal, dan rencana pengembangan selanjutnya.
Desain Gambar & Pelaksanaan ini bertujuan untuk memberikan kenyamanan kepada internal ASN dan eskternal yang datang berkunjung di kantor Bappeda-Litbang
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