CLIU#21 is offering free workshops to Edmentum Consortium member districts to help teachers take full advantage of Reading Eggs, Reading Eggspress, Education City, and Study Island.
CLIU21 Summer Techventures is a 3 day professional development experience that will help teachers of all subjects harness the power of educational technology in their classrooms.
Fully online professional development options for teachers are available through Carbon Lehigh Intermediate Unit #21 in PA. These asynchronous courses were developed to assist in improving instructional practices in alignment with the Charlotte Danielson Framework for Educator Effectiveness.
CLIU21 Summer Techventures is a 3 day professional development experience that will help teachers of all subjects harness the power of educational technology in their classrooms.
Fully online professional development options for teachers are available through Carbon Lehigh Intermediate Unit #21 in PA. These asynchronous courses were developed to assist in improving instructional practices in alignment with the Charlotte Danielson Framework for Educator Effectiveness.
Information and education for early childhood providers in New Mexico. Inside you will find dates for upcoming classes, tips for helping children stay healthy and happy, and contact information for UNM Cariño.
Education and childhood development plan (12.2.13)Brearn Wright
Here is a rough draft of a PowerPoint that will be presented to the Policy Council in January. The primary objective of the PowerPoint will be to explain the Classroom Assessment Scoring System (CLASS) and the Learning Assessment Profile - Third Edition. At the same time, the PowerPoint describes the curriculum that is being used in our early childhood programs.
Innovative and Inquiry-based Teaching for Excellenceglhanley
Description of an international collaborative project between the California State University, Long Beach, MERLOT (www.merlot.org), and the Academic Staff College of Lucknow University, India to redesign higher education instruction in India. The project is partially funded by the William and Flora Hewlett Foundation. Inquiry-based learning and the innovative use of Open Educational Resources within the context of defining and assessing student learning outcomes is the focus of the collaborative effort.
Using Second Life Avatars and Machinima to Introduce Sustainability into the ...Simon Bignell
A conference presentation by Dr Simon Bignell (Avatar Milton Broome):
Using Second Life Avatars and Machinima to Introduce Sustainability into the University Curriculum: Evidence from Two Funded Pro-Environmental Behaviour Studies.
In 2011 the Higher Education Academy (HEA) in the UK funded seven projects to look at Education for Sustainable Development (ESD) in the Professional Curriculum. Cyberspace technologies featured strongly in utilising a wide range of professionally-accredited undergraduate degrees to explore the ways in which interdisciplinary awareness of sustainability issues is encouraged or prevented by professional requirements. The first project reported here “Problem-based Learning in Virtual Interactive Educational Worlds for Sustainable Development” (PREVIEW-Sustain) exploited the distinctive properties Second Life by using problem-based teaching methods with digital avatars in (the virtual) world.
In a previous JISC-funded project led by the author with Aston University and the ‘HEA Psychology Network’ we previously validated, transferred and disseminated immersive cyber-activities and materials adapted from Coventry University’s Second Life ‘PREVIEW’ project for use in mental health awareness and Psychology teaching. The follow-on PREVIEW-Sustain project reused and transferred these teaching methods to introduce Sustainability education to academic staff and students across two university subject groups (Psychology and Geography) by using customised online problem-based scenarios.
This presentation reports the virtual world methods developed and redeployed for the Sustainability agenda. The work existed entirely in the online virtual world populated by highly personalised 3D digital avatars. We conducted a series of learning scenarios with University staff and students highlighting motivational and behavioural factors that impact on real-world environmental sustainability (e.g., resources, recycling and energy efficiency). These materials are available to the wider teaching community. The project’s ‘virtual’ infrastructure is in place within the virtual world Second Life.
The online videos of the Second Life avatar interactions we developed, to further engage the community, later provided the basis for a follow-on research project which will also be reported here. We used filmed avatar interactions to assess changes in real world pro-environmental behaviour. We embed these videos in the University’s online teaching ‘virtual Learning Environment’ and assessed students before and after exposure to the environmental messages in the machinima.
Innovative cyberspace teaching and learning techniques offer flexible, cost-effective and rapidly deployed Higher Education solutions. Further research using similar virtual world techniques is planned that will explore Disability Awareness.
CLIU #21 Spring Technology Workshops for Teachers include a variety of educational technology topics that you can learn and apply to your classroom immediately.
Information and education for early childhood providers in New Mexico. Inside you will find dates for upcoming classes, tips for helping children stay healthy and happy, and contact information for UNM Cariño.
Education and childhood development plan (12.2.13)Brearn Wright
Here is a rough draft of a PowerPoint that will be presented to the Policy Council in January. The primary objective of the PowerPoint will be to explain the Classroom Assessment Scoring System (CLASS) and the Learning Assessment Profile - Third Edition. At the same time, the PowerPoint describes the curriculum that is being used in our early childhood programs.
Innovative and Inquiry-based Teaching for Excellenceglhanley
Description of an international collaborative project between the California State University, Long Beach, MERLOT (www.merlot.org), and the Academic Staff College of Lucknow University, India to redesign higher education instruction in India. The project is partially funded by the William and Flora Hewlett Foundation. Inquiry-based learning and the innovative use of Open Educational Resources within the context of defining and assessing student learning outcomes is the focus of the collaborative effort.
Using Second Life Avatars and Machinima to Introduce Sustainability into the ...Simon Bignell
A conference presentation by Dr Simon Bignell (Avatar Milton Broome):
Using Second Life Avatars and Machinima to Introduce Sustainability into the University Curriculum: Evidence from Two Funded Pro-Environmental Behaviour Studies.
In 2011 the Higher Education Academy (HEA) in the UK funded seven projects to look at Education for Sustainable Development (ESD) in the Professional Curriculum. Cyberspace technologies featured strongly in utilising a wide range of professionally-accredited undergraduate degrees to explore the ways in which interdisciplinary awareness of sustainability issues is encouraged or prevented by professional requirements. The first project reported here “Problem-based Learning in Virtual Interactive Educational Worlds for Sustainable Development” (PREVIEW-Sustain) exploited the distinctive properties Second Life by using problem-based teaching methods with digital avatars in (the virtual) world.
In a previous JISC-funded project led by the author with Aston University and the ‘HEA Psychology Network’ we previously validated, transferred and disseminated immersive cyber-activities and materials adapted from Coventry University’s Second Life ‘PREVIEW’ project for use in mental health awareness and Psychology teaching. The follow-on PREVIEW-Sustain project reused and transferred these teaching methods to introduce Sustainability education to academic staff and students across two university subject groups (Psychology and Geography) by using customised online problem-based scenarios.
This presentation reports the virtual world methods developed and redeployed for the Sustainability agenda. The work existed entirely in the online virtual world populated by highly personalised 3D digital avatars. We conducted a series of learning scenarios with University staff and students highlighting motivational and behavioural factors that impact on real-world environmental sustainability (e.g., resources, recycling and energy efficiency). These materials are available to the wider teaching community. The project’s ‘virtual’ infrastructure is in place within the virtual world Second Life.
The online videos of the Second Life avatar interactions we developed, to further engage the community, later provided the basis for a follow-on research project which will also be reported here. We used filmed avatar interactions to assess changes in real world pro-environmental behaviour. We embed these videos in the University’s online teaching ‘virtual Learning Environment’ and assessed students before and after exposure to the environmental messages in the machinima.
Innovative cyberspace teaching and learning techniques offer flexible, cost-effective and rapidly deployed Higher Education solutions. Further research using similar virtual world techniques is planned that will explore Disability Awareness.
Similar to CLIU21 Edmentum Consortium Summer Workshops (20)
CLIU #21 Spring Technology Workshops for Teachers include a variety of educational technology topics that you can learn and apply to your classroom immediately.
This presentation file will help viewers gain and understanding of the transition to Keystone Exams, Project Based Assessments, and updated graduation requirements.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
1. Getting Started with Reading Eggs/Reading Eggspress
Reading Eggs is a comprehensive, online supplemental literacy program for pre-K through 2nd
grade readers. Reading
Eggspress builds on a student’s love for reading and develops reading comprehension skills for 2nd
through 6th
grade
students. This workshop will provide an overview of these programs, focusing on getting started with students and the wide
array of additional resources available.
Workshop Dates: July 22 – 12:30 – 3:30 p.m. or August 4 – 8:30 – 11:30 a.m.
Getting Started with Education City Math Grades K-2
Education City provide engaging student activities and teaching resources correlated to state and Common Core standards
for pre-K through 2nd
grade math. This workshop will provide an overview of activities available in Education City Math and
how to get started using this resource with you classes.
Workshop Dates: July 23 – 8:30 – 11:30 a.m. or August 4 – 12:30 – 3:30 p.m .
Getting Started with Study Island
This workshop is designed to help educate teachers on the basics of the Study Island program including how students will
work through the program, how to create a class, create an assignment, and accessing the vast resources available to plan
your lessons.
Workshop Dates: July 23 – 12:30 – 3:30 p.m. or July 29 – 8:30 – 11:30 a.m.
Using Study Island Data to Inform Instruction
During this workshop, we will take a closer look at student, class, and benchmark data and then determine how this
information can help drive your instruction and future use of Study Island.
Workshop Dates: July 29 – 12:30 – 3:30 p.m. or August 8 – 8:30 – 11:30 a.m.
Building Tests & Materials to Meet Your Classroom Needs
Study Island’s Test Builder, Writing Assignment, and Custom Topic features are the perfect tools for you to evaluate your
student’s understanding of content. Explore these three tools in this workshop to help you customize the Study Island
experience for your students.
Workshop Dates: July 31 - 8:30 - 11:30 a.m. or August 8 - 12:30 - 3:30 p.m.
All workshops will be held at CLIU #21 Main Office in Schnecksville, PA. Workshops are free to educators in CLIU #21
Edmentum Consortium school districts. Participants will receive 3 Act 48 hours for each workshops attended.
Register on CPETracker.org or contact Sandy Bowen (610)769-4111 ext. 1201.
Training Contact: Eric Lech at leche@cliu.org